Where America Comes to Play!

Wednesday, July 18 - Sunday, July 22, 2007

at the East Brunswick Hilton
in East Brunswick, New Jersey



Master Schedule for DEXCON 10

Updated 6/22/07

You may ONLY reserve seats in DEXCON 10 events if you are pre-registered. Click here to pre-register for DEXCON 10 if you have not already done so.

To reserve your spots in the events you want to play in, send eMail to THIS ADDRESS ONLY and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds.

We will reply within 24 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The DEXCON 10 Index of Events


Wednesday Master Grid in PDF Format
Thursday Master Grid in PDF Format
Friday Master Grid in PDF Format
Saturday Master Grid in PDF Format
Sunday Master Grid in PDF Format


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All CCG cash prizes will be MAILED to the winners within 60 days of the end of DEXCON 10. All other cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


G001: ARDNA: FLESH AND BLOOD; "The Lance of Destiny" by Frank Hablawi. AFB07: Sword and Sorcery in the style of your favorite pulp adventure novels! Inspired by the gritty savagery of the early Conan tales as well as the majesty of the Lord of the Rings, the world of Ardna provides players with the chance to evolve their characters from humble beginnings to epic status in a world that they help create! This game allows you to play as one of a number of different Goblinoid species (including Gnolls, Kobolds, and Bugbears) or one of the traditional and powerful races of the world in a quest to uncover a lost artifact rumored to grant godhead upon any who wield it. This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 3rd - 6th level characters, which can be created onsite. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, All Ages. See Also: G021.

G002: LEGENDS OF THE SHINING JEWEL; "Animal Magnetism" by David Samuels. A WORLD PREMIERE EVENT! LSJ49: Strange things have been happening in the shining Jewel. Normally docile animals have suddenly been attacking their owners, and other residents of the city. Who or what is behind these attacks? Will you help to find the answers? This is a NAGA Campaign Module from The Shining Jewel using the d20 system. For heroes of levels 1-11. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G014, G038, G042.

G003: LEGENDS OF THE SHINING JEWEL; "The End of Innocence" by Catie Straiton. LSJ46: When dark forces threaten the peace of Amthydor, sometimes what you don't know CAN hurt you. Part Five of the Dark Tome Saga! This is a NAGA Campaign Module from The Shining Jewel using the d20 system. A one round Legends of the Shining Jewel event for characters of levels 1-11. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G015, G030, G044.

G004: HEROES OF RIBHUS; "Hell and Back Part I: Voyage" by Burt Smith. C194E: The heroes are approached by a sea captain with an interesting proposition. He is not looking for guards during his voyage, as his crew has always been able to defend the ship readily. Instead, he is looking for a team to guard them during the layover and provisioning. What could be better than five weeks of pay for three days of work, in the tropics, no less? This event can be played by itself or as part of a two-part series. This is a NAGA Campaign Module from Ribhian Games using the d20 system. It is designed for all character levels. Character creation guidelines can be found at http://www.ribhus.com. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G040.

G005: LEGENDS OF THE SHINING JEWEL; "Cold Iron Heart" by Keith Knecht. LSJ47: The Diamond Legion has need of adventurers to look into thefts from the learned places around the city. Can the heroes of Amthydor figure out who is behind this and why? Part 6 of the Dark Tome Saga! This is a NAGA Campaign Module from The Shining Jewel using the d20 system. A one round Legend of the Shining Jewel event for characters of levels 1-11. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G017, G033, G049.

G006: LEGENDS OF THE SHINING JEWEL; "Training Day" by David Samuels. A WORLD PREMIERE EVENT! LSJ50: In an unprecedented move the Diamond Legion has thrown open its doors and invited the citizens of Amthydor into it's training facility. What is the reason behind this invitation, and will you accept it? It is recommended that PCs wishing to join the Diamond Legion play this scenario. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. For heroes of levels 1-11. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G018, G034, G051.

G007: HEROES OF RIBHUS; "Hell and Back Part II: Entity" by Burt Smith. C195E: Hired to watch over captain and crew at a remote island, the heroes are unsurprised when strange things start to happen. But can they protect their charges long enough to earn their pay? If not, they may never make it back home... This event can be played by itself or as part of a two-part series. This is a NAGA Campaign Module from Ribhian Games using the d20 system. It is designed for all character levels. Character creation guidelines can be found at http://www.ribhus.com. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G045.

G008: ARDNA: FLESH AND BLOOD; "The War for the Lance" by Frank Hablawi. AFB08: War spreads across the land; leaving devastation in its wake, but also the opportunity for glory! Fear and treachery spreads when an artifact capable of granting godlike powers is rumored to have been found. Ardna is a campaign world featuring Sword and Sorcery in the style of your favorite pulp adventure novels. Inspired by the gritty savagery of the early Conan tales as well as the majesty of the Lord of the Rings, this game provides players with the chance to evolve their characters from humble beginnings to epic status in a world that they help create! This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 3rd - 6th level characters, which can be created onsite. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, All Ages. See Also: G027.

G009: FELLOWSHIP OF THE WHITE STAR; "London Fires". The Society asks you to travel to London to investigate the arson of a known former safe house. At this crucial rebuilding stage, nothing is dismissed as coincidence. Has an old enemy tracked the Fellowship down? Or, perhaps a lost member is covering their tracks. D20 event designed for low-level characters set in the Fellowship of the White Star campaign and the Earth of 1905. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G022, G037, G048.

G010: LEGENDS OF THE SHINING JEWEL; "From Bitter Searching of the Heart" by Andrew Hauptman. LSJ45: As one menace ends, another threatens. The hope of Amthydor rests upon the shoulders of one man...but will be save the city or bring about its ruin? Only you can decide! This is a NAGA Campaign Module from The Shining Jewel using the d20 system. It is designed for character levels 1 - 13. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G023, G029, G043.

G011: LEGENDS OF THE SHINING JEWEL; "Genesis" by Andrew Hauptman. LSJ48: The conclusion of the Dark Tome Saga! All the clues come together as the evil plot is finally revealed! Can the heroes stop the vile plans involving the Dark Tome? And if they do, will they instead witness the birth of an even greater evil? Part 7 of the Dark Tome Saga! This is a NAGA Campaign Module from The Shining Jewel using the d20 system. A one round Legend of the Shining Jewel event for characters of levels 1-11. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G024, G039, G050.

G012: HEROES OF RIBHUS; "The Chronicles of Jabal al-Silsila Part 1: Volcanus Eruptus" by Scott Crater. A WORLD PREMIERE EVENT! C196E: Mount Junaynah erupts with a tremendous explosion of ash, rock, and lava. The ash chokes the sky, the tremors fracture the earth, the lava burns the. Junaynah has lain dormant since the time of Gifting, when Lathar left Ribhus with the rest of the gods. Now the lava flow threatens the village along Crag of Arak. Can the Heroes of Ribhus help? This is a NAGA Campaign Module from Ribhian Games using the d20 system. It is designed for all character levels. Character creation guidelines can be found at http://www.ribhus.com. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G025.

G013: FELLOWSHIP OF THE WHITE STAR; "Web of Lies". In Richmond, Virginia an old florist is found murdered. There are witnesses and plenty of evidence to convict the accused. So, why does the police chief want the case dropped? Why does the family want the investigation halted? This d20 event is intended for detective and reporter style characters and is designed to introduce players and characters to the Fellowship of the White Star campaign and the Earth of 1905. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G028, G041, G055.

G014: LEGENDS OF THE SHINING JEWEL; "Animal Magnetism". See G002. Friday, 9:00AM - 1:00PM; One Round. See Also: G038, G042.

G015: LEGENDS OF THE SHINING JEWEL; "The End of Innocence". See G003. Friday, 9:00AM - 1:00PM; One Round. See Also: G030, G044.

G016: HEROES OF RIBHUS; "Where the Stone Gods Dwell" by Chris Ravlin. A WORLD PREMIERE EVENT! C197E: In the mountains northwest of the Eagle Peak villages Dwarves are disappearing. Most are miners, or prospectors delving into old rocks long left untouched by previous settlers. Even the Renkerz Rangers avoid the trails and paths almost constantly shrouded in mists. But a rich vein of mithril was discovered there recently and the mining must continue. Can the Heroes of Ribhus find the missing dwarves and what is the cause of their vanishing? This is a NAGA Campaign Module from Ribhian Games using the d20 system. It is designed for all character levels. Character creation guidelines can be found at http://www.ribhus.com. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G053.

G017: LEGENDS OF THE SHINING JEWEL; "Cold Iron Heart". See G005. Friday, 2:00PM - 6:00PM; One Round. See Also: G033, G049.

G018: LEGENDS OF THE SHINING JEWEL; "Training Day". See G006. Friday, 2:00PM - 6:00PM; One Round. See Also: G034, G051.

G019: HEROES OF RIBHUS; "Labyrinth of Evil Part 3: You Get the Horns" by Rodger Bergeron. A WORLD PREMIERE EVENT! C198P: This is a Fellowship of Annihilation Event. Though the great drought ended and the people of Prairie Gains returned the good folk of Xerxes cannot rest. The Dark Omen of Baphomet has scarred the skies and souls of all around and no peace may come to them until the taint of the Demon Prince is lifted. You have destroyed his captains and minions, all of them but one, The Butcher of the Lost. With the destruction of the Butcher the land may return to tranquility but where is this Lieutenant of the Maze, why is the ground below you rumbling and why is the phrase, "Mess with the bull..." screaming in your head. This event is recommended for characters 6th level and above. This is a NAGA Campaign Module from Ribhian Games using the d20 system. Character creation guidelines can be found at http://www.ribhus.com. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G031.

G020: SKELETAL CLOSETS; "Family Tree" by Jonathan Lavallee. SKC04: Now you've done it. You've awakened a sleeping dragon and it's up to you to decide if it's going to bite you on the ass, or if it might help you. All depends on what you did in the prior modules. Not all is lost, however. If you can manage to explain yourself, you may just come out of this with a powerful ally. If not, it's not the first time someone's hated your guts, right? This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. This is the fourth module in "The Prodigal Son" storyline, and is designed for beginning level characters. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, All Ages.

G021: ARDNA: FLESH AND BLOOD; "The Lance of Destiny". See G001. Friday, 2:00PM - 6:00PM; One Round.

G022: FELLOWSHIP OF THE WHITE STAR; "London Fires". See G009. Friday, 2:00PM - 6:00PM; One Round. See Also: G037, G048.

G023: LEGENDS OF THE SHINING JEWEL; "From Bitter Searching of the Heart". See G010. Friday, 8:00PM - 12:00AM; One Round. See Also: G029, G043.

G024: LEGENDS OF THE SHINING JEWEL; "Genesis". See G011. Friday, 8:00PM - 12:00AM; One Round. See Also: G039, G050.

G025: HEROES OF RIBHUS; "The Chronicles of Jabal al-Silsila Part 1: Volcanus Eruptus". See G012. Friday, 8:00PM - 12:00AM; One Round.

G026: SKELETAL CLOSETS; "If You Tolerate This..." by Jonathan Lavallee. A WORLD PREMIERE EVENT! SKC05: The life of a revolutionary is never easy, doubly so when the target of your mission is... your parents. Can you convince them of your goals, or do you need to find ways to stop them from doing their job? This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, All Ages. See Also: G046.

G027: ARDNA: FLESH AND BLOOD; "The War for the Lance". See G008. Friday, 8:00PM - 12:00AM; One Round.

G028: FELLOWSHIP OF THE WHITE STAR; "Web of Lies". See G013. Friday, 8:00PM - 12:00AM; One Round. See Also: G041, G055.

G029: LEGENDS OF THE SHINING JEWEL; "From Bitter Searching of the Heart". See G010. Saturday, 9:00AM - 1:00PM; One Round. See Also: G023, G043.

G030: LEGENDS OF THE SHINING JEWEL; "The End of Innocence". See G003. Saturday, 9:00AM - 1:00PM; One Round. See Also: G015, G044.

G031: HEROES OF RIBHUS; "Labyrinth of Evil Part 3: You Get the Horns". See G019. Saturday, 9:00AM - 1:00PM; One Round.

G032: ARDNA: FLESH AND BLOOD; "The Perfect Heist, Part One" by Vin Gallo. A WORLD PREMIERE EVENT! AFB09: Have you heard the news here mac? That's right, you know what I'm talking about. The legendary Artifact of the Gods. I hear it from a valuable source that some temple raiders actually found it. And where is it being kept? Right here, in the local Temple of Luck. The world's most intricate, famous, and well-guarded casino on this planet. But come on, you guys are pros! The best of the best! You should have no problem with this! 6 Perfect Strangers. 6 Expert Thieves. 1 Amazing Treasure. What could possibly go wrong? This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 7th - 10th level characters. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G047.

G033: LEGENDS OF THE SHINING JEWEL; "Cold Iron Heart". See G005. Saturday, 2:00PM - 6:00PM; One Round. See Also: G017, G049.

G034: LEGENDS OF THE SHINING JEWEL; "Training Day". See G006. Saturday, 2:00PM - 6:00PM; One Round. See Also: G018, G051.

G035: HEROES OF RIBHUS; "The Seduction of the Dragon Part 2 - A Call to Arms and Armanites" by Rodger Bergeron. A WORLD PREMIERE EVENT! C199P: This is a Fellowship of Annihilation Event. The royal family of Forstyd has fallen on hard times with the recent events surrounding the Fellowship of Annihilation and the worshippers of Grazzt. The five dukes under the King's liege want order and dignity restored to the Kingdom; some at the royal family's expense. An annual tournament of games which pits the five Dukes against one another is a most fortuitous time for one to make their move. It just so happens that a sixth duke..or a six fingered duke chooses to add his name to the lists. This is a NAGA Campaign Module from Ribhian Games using the d20 system. Character creation guidelines can be found at http://www.ribhus.com. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G052.

G036: ARDNA: FLESH AND BLOOD; "The Perfect Heist, Part Two" by Vin Gallo. A WORLD PREMIERE EVENT! AFB10: Have you heard the news here mac? That's right, you know what I'm talking about. The legendary Artifact of the Gods. I hear it from a valuable source that some temple raiders actually found it. And where is it being kept? Right here, in the local Temple of Luck. The world's most intricate, famous, and well-guarded casino on this planet. But come on, you guys are pros! The best of the best! You should have no problem with this! 6 Perfect Strangers. 6 Expert Thieves. 1 Amazing Treasure. What could possibly go wrong? This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 7th - 10th level characters. Players need to have played in Part One before playing this game. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G054.

G037: FELLOWSHIP OF THE WHITE STAR; "London Fires". See G009. Saturday, 2:00PM - 6:00PM; One Round. See Also: G022, G048.

G038: LEGENDS OF THE SHINING JEWEL; "Animal Magnetism". See G002. Saturday, 8:00PM - 12:00AM; One Round. See Also: G014, G042.

G039: LEGENDS OF THE SHINING JEWEL; "Genesis". See G011. Saturday, 8:00PM - 12:00AM; One Round. See Also: G024, G050.

G040: HEROES OF RIBHUS; "Hell and Back Part I: Voyage". See G004. Saturday, 8:00PM - 12:00AM; One Round.

G041: FELLOWSHIP OF THE WHITE STAR; "Web of Lies". See G013. Saturday, 8:00PM - 12:00AM; One Round. See Also: G028, G055.

G042: LEGENDS OF THE SHINING JEWEL; "Animal Magnetism". See G002. Sunday, 9:00AM - 1:00PM; One Round. See Also: G014, G038.

G043: LEGENDS OF THE SHINING JEWEL; "From Bitter Searching of the Heart". See G010. Sunday, 9:00AM - 1:00PM; One Round. See Also: G023, G029.

G044: LEGENDS OF THE SHINING JEWEL; "The End of Innocence". See G003. Sunday, 9:00AM - 1:00PM; One Round. See Also: G015, G030.

G045: HEROES OF RIBHUS; "Hell and Back Part II: Entity". See G007. Sunday, 9:00AM - 1:00PM; One Round.

G046: SKELETAL CLOSETS; "If You Tolerate This...". See G026. Sunday, 9:00AM - 1:00PM; One Round.

G047: ARDNA: FLESH AND BLOOD; "The Perfect Heist, Part One". See G032. Sunday, 9:00AM - 1:00PM; One Round.

G048: FELLOWSHIP OF THE WHITE STAR; "London Fires". See G009. Sunday, 9:00AM - 1:00PM; One Round. See Also: G022, G037.

G049: LEGENDS OF THE SHINING JEWEL; "Cold Iron Heart". See G005. Sunday, 2:00PM - 6:00PM; One Round. See Also: G017, G033.

G050: LEGENDS OF THE SHINING JEWEL; "Genesis". See G011. Sunday, 2:00PM - 6:00PM; One Round. See Also: G024, G039.

G051: LEGENDS OF THE SHINING JEWEL; "Training Day". See G006. Sunday, 2:00PM - 6:00PM; One Round. See Also: G018, G034.

G052: HEROES OF RIBHUS; "The Seduction of the Dragon Part 2 - A Call to Arms and Armanites". See G035. Sunday, 2:00PM - 6:00PM; One Round.

G053: HEROES OF RIBHUS; "Where the Stone Gods Dwell". See G016. Sunday, 2:00PM - 6:00PM; One Round.

G054: ARDNA: FLESH AND BLOOD; "The Perfect Heist, Part Two". See G036. Sunday, 2:00PM - 6:00PM; One Round.

G055: FELLOWSHIP OF THE WHITE STAR; "Web of Lies". See G013. Sunday, 2:00PM - 6:00PM; One Round. See Also: G028, G041.

N056: LIVING GREYHAWK; "Castlefall" by Charles Skidmore. KEO7-04: Godakin Keep was once the speartip of Keoland's imperial ambitions. From its courtyard countless soldiers have marched, bringing the illumination of the Lion Throne throughout the Sheldomar Valley. Now in times of peace it serves as a nearly forgotten outpost, an old warhorse put to pasture, a punishment for those sent to serve there. A month after a request for additional soldiers was denied, all communication from the Keep has ceased. Finally, a tensquad of Royal Standards sent to investigate returns a message. "Godakin is liberated, next the liberation of the oppressed begins. Woe to those who oppose." A spear, resharpened, now points inward. A Keoland regional adventure for APLs 6-12, and Part Two of the To the Last Man Standing series. Note: This adventure will be of particular interest to members of the Silent Ones and members of the Keoish Military. This adventure is considered Reporting for Duty for Royal Standards and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N077, N098, N132.

N057: LIVING GREYHAWK; "Face of the Scourge" by Harold Austin. A WORLD PREMIERE EVENT! KEO7-05: Cryllor has seen many changes, and in those changes a dangerous Count has returned to power, forcing his benevolent daughter into seclusion. People starve in the streets, while a twisted justice is enforced in the county. Can a single voice calling for help start a change that the county needs? A Keoland regional adventure for APLs 2-12. Note: This adventure will be of particular interest to Keoland Military and Knights of the Watch/Dispatch members. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N063, N071, N079, N085, N092, N100, N109, N116, N125, N133.

N058: LIVING GREYHAWK; "Past Debts" by Dean Bailey. COR7-09: When a debt from the past is called in, the soul of an innocent is at stake and a plea for help is made. Do you have the ability to make the tough moral decisions needed to save the child from eternal damnation? Warning ­ Paladins may find this adventure difficult. Players may change PCs at the beginning of the adventure if they are unable to participate with their current PC. A one-round core adventure set in the free city of Greyhawk and its surrounds for characters level 1-11 (APLs 2-8). Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N072, N087, N101, N118, N128.

N059: LIVING GREYHAWK; "The Dark Gem" by Dan Hass. COR7-10: Sometimes adventure finds you. Long ago something dark was trapped and hidden. Now it will be released unless heroes can be found to secure it. A one-round core adventure set in the Cairn Hills for characters level 1-15 (APLs 2-12). Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N073, N089, N103, N113, N130.

N060: LIVING GREYHAWK; "Wasteland" by Charles Skidmore. KEO6-IS2: The last few years have seen the Earldom of Linth has been blasted by both physical confrontation and spiritual assault. After a forced evacuation, the court of the land has declared Linth to be habitable again, and a stream of people has started to return to their lands. However, the returning refugees are finding that not everyone left Linth, and that life in the Earldom is about to change. Note: This adventure is playable by first level characters only. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners ONLY; Fun, All Ages. See Also: N090, N105, N136.

N061: EBERRON: XEN'DRIK EXPEDITIONS; "Sands of Fate and Fortune" by Shawn Merwin. EXP-4: A Xen'drik Expeditions adventure for all factions, optimized for 6th-level characters (scalable for characters levels 4-7). Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N083, N106, N120.

N062: LIVING GREYHAWK; "Drowning by Numbers" by Luke Pitcher. COR7-06: In the Ahlissan town of Jalpa, a young noblemwoman needs your help. Her betrothed is missing. Her friends are... indisposed. And whatever is happening, someone (or something) seems intent on making a song and dance about it. A one-round Core adventure set in the United Kingdom of Ahlissa for characters levels 8-15 (APLs 10-16). Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N078, N099, N124.

N063: LIVING GREYHAWK; "Face of the Scourge". See N057. Thursday, 9:00AM - 1:00PM; One Round. See Also: N071, N079, N085, N092, N100, N109, N116, N125, N133.

N064: LIVING GREYHAWK; "Forest of Iron" by Phineas Walsh & Judy "JR" Rudolph. KEO6-IS1: Loggers are disappearing, interrupting the production of the Ironwood, and Lord High Admiral Duke Luschan Sellark Rhola VIII of Gradsul is not pleased. What appeared to be an isolated incident in a small town on the Dreadverge is suddenly revealed to be part of something much larger. The locals of Anglar are not willing to present themselves to the dangers of the Dreadwood for mere gold - are you? A Keoland Introductory regional adventure for First level characters only. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners ONLY; Fun, All Ages. See Also: N093, N126.

N065: LIVING GREYHAWK; "Hidden Cache" by Chris Lindsay. COR7-11: Rumors of a hidden trove of magic and weapons lead you deep into the Mistmarsh. A one-round core adventure set in the free city of Greyhawk and its surrounds for characters level 1-11 (APLs 2-8). Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N080, N094, N117, N134.

N066: LIVING GREYHAWK; "Mist Taken" by Jon Knapp. KEO7-02: The union of two dwarven clans is a momentous occasion, as rare as a precious diamond. This is made even more precious when the union can also serve to bring two countries together in time of need. So the wedding of a prominent clan of dwarves from the Principality of Ulek to the dwarves of Clan Stonecrow carries a special weight. However, there are those who want to see this wedding fail, and those who delight in simple slaughter. The real trick is determining who is who. A terror of the night once thought defeated rises again to threaten the community of Curget in the Good Hills of Keoland. A Keoland regional adventure for APLs 2-12. Note: This adventure will be of particular interest to Clan Stonecrow. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N086, N127.

N067: LIVING GREYHAWK; "Sins of the Father" by Jean-Philipe "JP" Chapleau. COR7-08: Thirty years ago, the Churches of Pelor, Pholtus, and St Cuthbert sentenced a man to execution for his crimes. Thirty years later, another trial is convened. Fate has determined the outcome is in your hands. A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8). Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N082, N095, N110, N135.

N068: LIVING GREYHAWK; "Steeped in Atrocity" by Steve Enzor, Scott Vandenberg, Patty Kinyon and James Maissen. SHE6-06: "Šmost certainly feel a palpable sense of accomplishment as another year of success and growth is recorded. Our able magistar has routed the forces of a mixed elven and dwarven force, and most have already passed though the slave dockets, filling our coffers to bursting. To all intents, our rule in this backwater region is unopposed. The Hartur prophesy of great clan power comes swiftly now to fruition, as none can resist our new-found might! Indeed, just last week aŠ," excerpted from a water damaged scroll scribed by one Vandac Hartur, Historian, recovered from the Jewel river delta in CY 527. A TWO ROUND Sheldomar Valley metaregional woodlands adventure for APLs 10-14, and Part 4 of the Secrets of the Suss series. Racially diverse parties are recommended. Thursday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N111.

N069: EBERRON: XEN'DRIK EXPEDITIONS; "None Left Behind" by Chris Groves & Kevin Tatroe. BWC-6: This is the sixth Blackwheel Company faction adventure for Xen'drik Expeditions. This adventure is for Blackwheel Company characters only. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N131.

N070: LIVING GREYHAWK; "A New Brew" by Dave Guerrieri, based on Kevin Lawson's creations. KEO7-IS1: It is early spring, and it's Growfest. You've heard that brewmaster Pemlo Penchant (of Pemlo's Lambic fame, the Draught of Kings) is looking for some help collecting some ingredients of a secret new brew he is planning on concocting this very season. Maybe you can aid Pemlo in his preparation this time, like the other famous heroes did in 592 C.Y. A Keoland THREE ROUND regional introductory adventure for level one characters only, being played over TWO SLOTS. Thursday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Beginners ONLY; Fun, All Ages. See Also: N108.

N071: LIVING GREYHAWK; "Face of the Scourge". See N057. Thursday, 2:00PM - 6:00PM; One Round. See Also: N063, N079, N085, N092, N100, N109, N116, N125, N133.

N072: LIVING GREYHAWK; "Past Debts". See N058. Thursday, 2:00PM - 6:00PM; One Round. See Also: N087, N101, N118, N128.

N073: LIVING GREYHAWK; "The Dark Gem". See N059. Thursday, 2:00PM - 6:00PM; One Round. See Also: N089, N103, N113, N130.

N074: LIVING GREYHAWK; "To Catch a Thief" by Jay Stypinski. KEO7-03: Knowledge is power... and in Keoland, it can also be deadly. Is a commission to recover a stolen book and catch a thief as simple as it seems? A Keoland Regional adventure for APLs 2-10. Note: This adventure will be of particular interest to members of Keoland's Thieves' Guilds, the Shadowdark and the Silent Ones meta- organizations. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N104, N114.

N075: LIVING KINGDOMS OF KALAMAR; "Kafen's Heroes". LKoK 46: After the Pekalese navy had to abandon a targeted treasure ship, their mark made it safely to Bet Seder. Emperor Kabori himself is coming to Tokis to accept the gift of a large Pekalese treasure from King Adoku's treasury. How much treasure can the PCs retrieve before time runs out? A one-round Living Kingdoms of Kalamar adventure for ATLs 1-9. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N076: EBERRON: XEN'DRIK EXPEDITIONS; "Turn of the Page" by Shawn Merwin. CDX-6: This is the sixth Crimson Codex faction adventure for Xen'drik Expeditions. This adventure is for Crimson Codex characters only. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N115, N138.

N077: LIVING GREYHAWK; "Castlefall". See N056. Thursday, 8:00PM - 12:00AM; One Round. See Also: N098, N132.

N078: LIVING GREYHAWK; "Drowning by Numbers". See N062. Thursday, 8:00PM - 12:00AM; One Round. See Also: N099, N124.

N079: LIVING GREYHAWK; "Face of the Scourge". See N057. Thursday, 8:00PM - 12:00AM; One Round. See Also: N063, N071, N085, N092, N100, N109, N116, N125, N133.

N080: LIVING GREYHAWK; "Hidden Cache". See N065. Thursday, 8:00PM - 12:00AM; One Round. See Also: N094, N117, N134.

N081: LIVING GREYHAWK; "Sight Unseen" by Steve Hess. SHE6-07: Tensions between rival political and religious factions in the stinking city of Westkeep threaten the fragile peace. Subtle and dangerous conspiracies foment just out of sight, threatening to destabilize the entire area. Surely there is a need for heroes at a time like thisŠbut when one's enemies hide behind a thousand masks of innocence, where does one even begin? A Sheldomar Valley metaregional adventure for APLs 6-10 and part one of the Not One of Us series. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N102, N129.

N082: LIVING GREYHAWK; "Sins of the Father". See N067. Thursday, 8:00PM - 12:00AM; One Round. See Also: N095, N110, N135.

N083: EBERRON: XEN'DRIK EXPEDITIONS; "Sands of Fate and Fortune". See N061. Thursday, 8:00PM - 12:00AM; One Round. See Also: N106, N120.

N084: LIVING GREYHAWK; "RPGA Midnight Madness". Join the RPGA folks as they offer anything and everything that is running at DEXCON 10 for the brave players who believe that a gaming convention truly means "no sleep". Tables will be allocated based on the desires of the players who attend this event. Thursday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N107, N123.

N085: LIVING GREYHAWK; "Face of the Scourge". See N057. Friday, 9:00AM - 1:00PM; One Round. See Also: N063, N071, N079, N092, N100, N109, N116, N125, N133.

N086: LIVING GREYHAWK; "Mist Taken". See N066. Friday, 9:00AM - 1:00PM; One Round. See Also: N127.

N087: LIVING GREYHAWK; "Past Debts". See N058. Friday, 9:00AM - 1:00PM; One Round. See Also: N072, N101, N118, N128.

N088: LIVING GREYHAWK; "Storm Harvest" by Maya Deva Kniese-Vermulen. COR7-07: Traps. Treasures. Unspeakable horrors. All of these and more are what springs to mind when a story involves the ancient ruins of a wizard's tower. The Kingdom of Sunndi calls on you to explore such a building out in the wilderness, to negotiate your way across the Vast Swamp and the World Spine Ridge, and hopefully find the answer to the bullywug invasion laying waste to their lands. A dangerous TWO-ROUND Core adventure set in the Tilvanot Peninsula for characters levels 4-15 (APLs 6-16). Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N112.

N089: LIVING GREYHAWK; "The Dark Gem". See N059. Friday, 9:00AM - 1:00PM; One Round. See Also: N073, N103, N113, N130.

N090: LIVING GREYHAWK; "Wasteland". See N060. Friday, 9:00AM - 1:00PM; One Round. See Also: N105, N136.

N091: EBERRON: XEN'DRIK EXPEDITIONS; "What Rough Beast" by Greg Marks. CSH-6: This is the sixth Cabal of Shadows faction adventure for Xen'drik Expeditions. This adventure is for Cabal of Shadows characters only. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N121.

N092: LIVING GREYHAWK; "Face of the Scourge". See N057. Friday, 2:00PM - 6:00PM; One Round. See Also: N063, N071, N079, N085, N100, N109, N116, N125, N133.

N093: LIVING GREYHAWK; "Forest of Iron". See N064. Friday, 2:00PM - 6:00PM; One Round. See Also: N126.

N094: LIVING GREYHAWK; "Hidden Cache". See N065. Friday, 2:00PM - 6:00PM; One Round. See Also: N080, N117, N134.

N095: LIVING GREYHAWK; "Sins of the Father". See N067. Friday, 2:00PM - 6:00PM; One Round. See Also: N082, N110, N135.

N096: LIVING KINGDOMS OF KALAMAR; "Tale of the Prophet". LKoK 47: A prophet has wandered into Bet Rogala, and some of those in power don't like what they hear. Is this man truly touched or a charlatan? How does he heal without magic? And why does he refuse to reveal the source of his inspiration? This is a role-playing intensive and combat-intensive module. A one-round Living Kingdoms of Kalamar adventure for ATLs 1-9. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N097: EBERRON: XEN'DRIK EXPEDITIONS; "The Price of Virtue" by August Hahn. CVN-6: This is the sixth Covenant of Light faction adventure for Xen'drik Expeditions. This adventure is for Covenant of Light characters only. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N098: LIVING GREYHAWK; "Castlefall". See N056. Friday, 8:00PM - 12:00AM; One Round. See Also: N077, N132.

N099: LIVING GREYHAWK; "Drowning by Numbers". See N062. Friday, 8:00PM - 12:00AM; One Round. See Also: N078, N124.

N100: LIVING GREYHAWK; "Face of the Scourge". See N057. Friday, 8:00PM - 12:00AM; One Round. See Also: N063, N071, N079, N085, N092, N109, N116, N125, N133.

N101: LIVING GREYHAWK; "Past Debts". See N058. Friday, 8:00PM - 12:00AM; One Round. See Also: N072, N087, N118, N128.

N102: LIVING GREYHAWK; "Sight Unseen". See N081. Friday, 8:00PM - 12:00AM; One Round. See Also: N129.

N103: LIVING GREYHAWK; "The Dark Gem". See N059. Friday, 8:00PM - 12:00AM; One Round. See Also: N073, N089, N113, N130.

N104: LIVING GREYHAWK; "To Catch a Thief". See N074. Friday, 8:00PM - 12:00AM; One Round. See Also: N114.

N105: LIVING GREYHAWK; "Wasteland". See N060. Friday, 8:00PM - 12:00AM; One Round. See Also: N090, N136.

N106: EBERRON: XEN'DRIK EXPEDITIONS; "Sands of Fate and Fortune". See N061. Friday, 8:00PM - 12:00AM; One Round. See Also: N083, N120.

N107: LIVING GREYHAWK; "RPGA Midnight Madness". See N084. Friday, 12:00AM - 4:00AM; One Round. See Also: N123.

N108: LIVING GREYHAWK; "A New Brew". See N070. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds.

N109: LIVING GREYHAWK; "Face of the Scourge". See N057. Saturday, 9:00AM - 1:00PM; One Round. See Also: N063, N071, N079, N085, N092, N100, N116, N125, N133.

N110: LIVING GREYHAWK; "Sins of the Father". See N067. Saturday, 9:00AM - 1:00PM; One Round. See Also: N082, N095, N135.

N111: LIVING GREYHAWK; "Steeped in Atrocity". See N068. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds.

N112: LIVING GREYHAWK; "Storm Harvest". See N088. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds.

N113: LIVING GREYHAWK; "The Dark Gem". See N059. Saturday, 9:00AM - 1:00PM; One Round. See Also: N073, N089, N103, N130.

N114: LIVING GREYHAWK; "To Catch a Thief". See N074. Saturday, 9:00AM - 1:00PM; One Round. See Also: N104.

N115: EBERRON: XEN'DRIK EXPEDITIONS; "Turn of the Page". See N076. Saturday, 9:00AM - 1:00PM; One Round. See Also: N138.

N116: LIVING GREYHAWK; "Face of the Scourge". See N057. Saturday, 2:00PM - 6:00PM; One Round. See Also: N063, N071, N079, N085, N092, N100, N109, N125, N133.

N117: LIVING GREYHAWK; "Hidden Cache". See N065. Saturday, 2:00PM - 6:00PM; One Round. See Also: N080, N094, N134.

N118: LIVING GREYHAWK; "Past Debts". See N058. Saturday, 2:00PM - 6:00PM; One Round. See Also: N072, N087, N101, N128.

N119: LIVING KINGDOMS OF KALAMAR; "Pelsday" by Thomas & Alana Abbott. LKoK 48: An ill wind blows through Bet Rogala, and misfortune stalks the PCs. Can they find who has cursed them? Can they save the reputation of Dean Zenith? Can they pay their taxes on time? A one-round Living Kingdoms of Kalamar adventure for ATLs 1-9. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N120: EBERRON: XEN'DRIK EXPEDITIONS; "Sands of Fate and Fortune". See N061. Saturday, 2:00PM - 6:00PM; One Round. See Also: N083, N106.

N121: EBERRON: XEN'DRIK EXPEDITIONS; "What Rough Beast". See N091. Saturday, 2:00PM - 6:00PM; One Round.

N122: LIVING GREYHAWK; "The Makaster Code (RPGA INTERACTIVE)" by Adrian Stein, Jay Stypinski, Brian Benoit, Roland Volz, MaryAlyce Rensa, Steve Eng, Steve Zwanger, Paul Heaver and Les Foster. A late night missive summons you to a meeting with some of the most powerful organizations in Keoland. Recently uncovered clues point to the Halls of Makaster and an item that could discern the location of one of the most sought after objects in the Sheldomar Valley. Whose hands will it fall into? Who do you trust with the fate of a kingdom? Only you can decide. An item- access Keoland interactive for APLs 2-12. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N123: LIVING GREYHAWK; "RPGA Midnight Madness". See N084. Saturday, 12:00AM - 4:00AM; One Round. See Also: N107.

N124: LIVING GREYHAWK; "Drowning by Numbers". See N062. Sunday, 9:00AM - 1:00PM; One Round. See Also: N078, N099.

N125: LIVING GREYHAWK; "Face of the Scourge". See N057. Sunday, 9:00AM - 1:00PM; One Round. See Also: N063, N071, N079, N085, N092, N100, N109, N116, N133.

N126: LIVING GREYHAWK; "Forest of Iron". See N064. Sunday, 9:00AM - 1:00PM; One Round. See Also: N093.

N127: LIVING GREYHAWK; "Mist Taken". See N066. Sunday, 9:00AM - 1:00PM; One Round. See Also: N086.

N128: LIVING GREYHAWK; "Past Debts". See N058. Sunday, 9:00AM - 1:00PM; One Round. See Also: N072, N087, N101, N118.

N129: LIVING GREYHAWK; "Sight Unseen". See N081. Sunday, 9:00AM - 1:00PM; One Round. See Also: N102.

N130: LIVING GREYHAWK; "The Dark Gem". See N059. Sunday, 9:00AM - 1:00PM; One Round. See Also: N073, N089, N103, N113.

N131: EBERRON: XEN'DRIK EXPEDITIONS; "None Left Behind". See N069. Sunday, 9:00AM - 1:00PM; One Round.

N132: LIVING GREYHAWK; "Castlefall". See N056. Sunday, 2:00PM - 6:00PM; One Round. See Also: N077, N098.

N133: LIVING GREYHAWK; "Face of the Scourge". See N057. Sunday, 2:00PM - 6:00PM; One Round. See Also: N063, N071, N079, N085, N092, N100, N109, N116, N125.

N134: LIVING GREYHAWK; "Hidden Cache". See N065. Sunday, 2:00PM - 6:00PM; One Round. See Also: N080, N094, N117.

N135: LIVING GREYHAWK; "Sins of the Father". See N067. Sunday, 2:00PM - 6:00PM; One Round. See Also: N082, N095, N110.

N136: LIVING GREYHAWK; "Wasteland". See N060. Sunday, 2:00PM - 6:00PM; One Round. See Also: N090, N105.

N137: LIVING KINGDOMS OF KALAMAR; "The Sorceror's Rebellion" by Brian Spurling. LKoK 49: The College of Magic is being torn asunder from within. Can the adventurers find the lost research of Dragon Blood Magic to stop Pekal's strongest institution from crumbling atop itself? A one-round Living Kingdoms of Kalamar adventure for ATLs 1-9. Sunday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N138: EBERRON: XEN'DRIK EXPEDITIONS; "Turn of the Page". See N076. Sunday, 2:00PM - 6:00PM; One Round. See Also: N115.

L139: Welcome to the Avatar System!. New Avatars often find themselves completely overwhelmed by their entry to the Nexus. We invite you to join us for a low-key welcome meeting - representatives of various houses will be available to answer your questions and help you get your bearing in this 2 hour session. The Nexus is a dizzying place, full of spectacular things, like talking trees, gun-toting and cookie-loving otters and succubi. And that's just what you're likely to meet on a normal day. Add a few dragons, some Jedi, at least one TV star, a couple of cartoons and you've got a Council meeting in the making. Take this chance to dip your toes in the water before the bedlam that occurs when Avatars find somebody new in their midst! Wednesday, 10:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

L140: Vampire: The Masquerade; "World of Darkness: Las Vegas Character Creation" by Kitsune Entertainment. Welcome to the World of Darkness. A world much like our own but darker, more sinister. Where things go bump in the night and the shadows hold horrors that would make the bravest of men shutter. Tonight we will be venturing to Las Vegas. A city of sin and decadence. A city where dreams are made and broken at the roll of the dice or the fall of the cards. Where anything and everything man can imagine can happen, and often does. Please join Kitsune Entertainment for this Live-Action event. We will be using a modified old World of Darkness system. Full rules and character creation guidelines can be found at www.freewebs.com/kitsuneentertainment. This will be one of two character-creation sessions for the game actual game, which runs Friday and Saturday night. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. See Also: L144.

L141: By The Stars; "The Illyrian Crisis: Fall of the City in the Clouds" by Michael Miller. A DEXCON 10 EXCLUSIVE! An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press - Part of the Indie Games Explosion! By The Stars is space opera at its finest! Lasers sizzle through the void of space as brave heroes defy their oppressive overlords. The fate of worlds hang in the balance! Illyria, a colony planet in Free Space has just been conquered by The Singularity, an oppressive galactic empire. With different factions fighting over Illyria's rich resources, the war may be over, but the fate of Illyria is still far from settled. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.

L142: Complete Mafia for d20; "The Complete Mafia for d20 LARP" by Tony DiGerolamo. Tony DiGerolamo is proud to present the seventh running of his Live Role Playing Game based on Living Room Games' Complete Mafia for d20. This game ran for the first time at DEXCON 8. Characters can be pre-generated and all new players will be able to get right into the game onsite. Players with (living) characters from the last four runnings may continue playing them. Be a member of the mafia in one of the big families, and spend your time making deals - or war - with the other families. Each character has goals and talents and is unique. The system is based loosely on the Living Room Games tabletop game. Thursday, 8:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.

L143: Cthulhu Live! 3rd Edition; "That Which Lurks Below" by PST Productions. A DEXCON 10 EXCLUSIVE! The city of New York. A bustling metropolis. A modern marvel in it s own right. But lurking below the city is a world of its own. In this subterranean world of subway tunnels, sewers, and steam passages a foul beast lurks and chooses his prey. The city of New York is under siege by not only 4 legged monsters, but one that walks on 2. Known as the Manhattan Mangler, he uses the vast underground world of the city to stalk his prey. Now he has become the one that is being stalked. With the city's finest on the job, his days are numbered. But there are more then just rats calling these dark and dank tunnels home. Some things lurk below the city that man was never meant to see. "That Which Lurks Below" is a Cthulhu Live event set in 1937 New York City, or should we say below it. Travel through the sewers and track down what lurks below. This ALL NEW DEXCON 10 Exclusive event is sure to make you afraid of the dark! Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.

L144: Vampire: The Masquerade; "World of Darkness: Las Vegas Character Creation". See L140. Thursday, 8:00PM - 12:00AM; One Round.

L145: Atmosfear RPG; "Dance Macabre" by James Moore. A DEXCON 10 EXCLUSIVE! Welcome back to the Other Side, Maggots! Once more you find yourself in the Realm of the Dead, once more you find yourself facing your fate. Last time, the Houses and Tribes were split in their decision for who should host the next game, so the Gatekeep retained his title as host, and he isn't pleased. He has better things to do than host and babysit. To complicate matters further, the Houses and the Tribes have entered into a time of restlessness. Loyalties are being tested, motives are being questioned, and deals and truces are on the verge of breaking. Peace must be restored at all costs, or the Other Side will degrade into chaos. This is an RPG based on the Atmosfear boardgame series. It uses the World of Darkness game system, but is not a part of the World of Darkness. Character creation is part of the role playing process, with players being able to take a pre-generated character or creating one of their own once they know what they want to play. Players can choose from Vampires, Werewolves, Zombies, Mummies, Witches, Poltergeists, Restless Ones, or Soul Rangers. Players also do not need prior knowledge of the world of Atmosfear, as introductions to the world will be made at the beginning of the game. Friday, 1:00PM - 7:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.

L146: Concrete Jungle; "Welcome to the Jungle" by FishDevil Productions. A WORLD PREMIERE EVENT! What if there was only true justice, those who were wicked were punished and those few benevolent souls were rewarded? If justice could manifest itself in reality and give your sins form, and truly make the wicked fear their own evil? Such a place does exist here in Concrete Jungle, a sharp vision of the future where one must choose to live their life in fear of justice or embrace it. If you feel your soul worthy of judgment then we will see you here at the Beta Test of Concrete Jungle, a Live Action Role Playing Game put together by the fellas down at FishDevil Productions. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

L147: Passion Play; "Nightside Passage" by William Thrasher. In the year 4999 the passengers and crew of the starship Dragonfly find themselves marooned in deep space. With a saboteur onboard and a phantom warship fast approaching, outlaws and upstanding citizens of the Empire must unite or die in the cold of space. Nightside Passage is a thrilling space opera LARP scenario set within the universe of the Fading Suns. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

L148: TOON; "Deep Toon 9" by Rawley & Miranda Cooper. Deep Toon 9 - The Silly Voyages of the Starship Entertoon. The Evil Blog Collective ("Anti-Viruses are Futile, you will be Cookied") has set up its servers on planet X. To defeat them, the dauntless crew of the Starship Entertoon must rescue the heir to the thrown of planet X and go on a ridiculously convoluted mission though planets Y, Z, and the whole alphabet of space. The crew is a strange assortment of toons from all of the toon universes. Character choices will include all the SF stereotypes, but you can also play a giant transforming toon robot, a toon super hero, a rascally rabbit, an anima sorceress, a crime solving otter, or ???). The game will emphasize creative role playing and problem solving rather then dice rolling. So if you always wanted to be a cartoon or just like the idea of putting anti-matter into the evil alien's pants, come join us. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Very Silly, All Ages. See Also: L173.

L149: By The Stars; "The Myth of Planet Earth" by Michael Miller. A DEXCON 10 EXCLUSIVE! An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press - Part of the Indie Games Explosion! By The Stars is space opera at its finest! Lasers sizzle through the void of space as brave heroes defy their oppressive overlords. The fate of worlds hang in the balance! "From Earth to the stars and beyond." Everyone knows the saying, but what if it were true? What if all civilized worlds in the universe started from one tiny blue planet called Earth? What if Earth really exists and is as real as the star map in an android's data bank? What would you do to get a hold of it? What would they do to destroy it? Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.

L150: Cthulhu Live! 3rd Edition; "The Osiris Club" by PST Productions. A DEXCON 10 EXCLUSIVE! Los Angeles, 1947. The City of Angels sizzles in the late California summer with tensions so thick you could cut them with a knife. The Dahlia murder splashed across the city papers and tabloids, a perverse sexual torture, mutilation and murder case that still has the population in an uproar. A lunatic is on the loose, but the fat cats at city hall seem more concerned with the court room dramas of the Hollywood witch hunt as city notables and celebrities are dragged into the spotlight and grilled over coals regarding their politics. The Red Scare has the country up in arms, and the personal rights and privacy of no citizen is more important than purging the insidious communist threat from American society. Something dangerous and half-understood is hidden just below the surface. A malignancy hiding within the bowels of society, waiting to burst forth and devour all that we hold dear. Or is that just the voice of paranoids and yellow journalism? Of a government that is showing less interest in the rights of its citizens than in its own power? Or is there truly an enemy lurking within? This ALL NEW version of The Osiris Club is a DEXCON 10 Exclusive Event. This is the player requested event that won the voting on the PST Productions forums! Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

L151: Knight Realms; "Assassination!". In the moments after an assassination, a city has been placed under a lockdown. Who has been murdered? Why? And has the killer been snared in the net? Nobleman and commoner alike are forced to make due in the Full Flagon Tavern until someone can find the murderer. As clues behind the mystery are being uncovered, suspicion and fear are rising to a breaking point. The killer may be amongst you, or maybe it is you... Come join us and experience the vibrant high fantasy Boffer LARP world of Knight Realms! Friday, 8:00PM - 4:00AM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages.

L152: Vampire: The Masquerade; "World of Darkness: Las Vegas, Part One" by Kitsune Entertainment. Welcome to the World of Darkness. A world much like our own but darker, more sinister. Where things go bump in the night and the shadows hold horrors that would make the bravest of men shutter. Tonight we will be venturing to Las Vegas. A city of sin and decadence. A city where dreams are made and broken at the roll of the dice or the fall of the cards. Where anything and everything man can imagine can happen, and often does. Please join Kitsune Entertainment for this Live-Action event. We will be using a modified old World of Darkness system. Full rules and character creation guidelines can be found at www.freewebs.com/kitsuneentertainment. Characters for this game will be custom made Wednesday and Thursday night. Pre-generated characters will be available for late-comers. Friday, 8:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

L153: "Plan Eight From Outer Space" by Interactivities Ink. People of Earth are stupid! If they are not stopped, they will build a device which will destroy the universe. We are part of this universe and must stop them. Unfortunately, our first eight plans didn't work too well. Join us for the post mortem meeting for Plan 8 and a brainstorming session for Plan 9. Dilbert meets Ed Wood! Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.

L154: "Speed Dating!" by Anandi Gandolfi. Winner of the 2006 LARPA Small Game Writing Contest, sponsored by Double Exposure - written by Anandi Gandolfi. The Game is just like the popular fad - a new date every five minutes. But the characters are not quite what you'd expect, and your true match may NOT be who you'd think! This is a fast-playing game with over-the-edge characters! Friday, 12:00AM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, 18 & Over ONLY. See Also: L167.

L155: "Marlowe 2020" by Kirt Dankmyer and Jon Lemich. Winner of the 2006 LARPA Small Game Writing Contest, sponsored by Double Exposure - written by Kirt Dankmyer and Jon Lemich. Marlowe 2020 takes no less than three of Shakespeare's tragedies, throws in a drop here and there from a comedy and another tragedy, and blends the whole thing into a Shakespeare smoothie, with an extra kick: the whole thing is set in a cyberpunk future of corporate war and artificial intelligence. It's like an extra bit of rum to finish the whole thing off. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, 18 & Over ONLY. See Also: L169.

L156: "The Anvil of Creation" by Andrew Morris. A DEXCON 10 EXCLUSIVE! This is a heavily social and politcal game, based loosely on the HBO series, "The Lost Room." Players take on the roles of Collectors, people who have found objects with strange powers. These items are known as artifacts. The last leader of the collectors has died, and the powerful artifact he possesed - the Anvil of Creation - has yet to be found. Some want to solve the mystery of his death, others want to conceal it. Some just want to take his position as leader of the Collectors, while others have more sinister motives. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

L157: Divus Ex; "Beyond the Walls of Sanity" by Kevin Meares. A DEXCON 10 EXCLUSIVE! Tired of DMs who throw unknowable evil at you then laugh as you get gobbled up? Ever wanted the world with some fava beans and a nice kianti? Ever wondered what happens when Cthuhlu and company get together? I mean what do they really talk about besides the Cthuhlu's latest bid for presidency, ways of spreading evil and whether ketchup, mustard or salsa best improves the taste of humans. Now's your chance to find out. Using the Divus Ex rules for playing gods we at GALL are pleased to present some thing very new in the realm of Lovecraftian gaming. Now instead of being a midnight snack for the elder gods you can actually play one. Make earth shattering decisions, redefine your concept of political back stabbing and see if you can be the one to devour the earth. Saturday, 9:00AM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

L158: Legend of the Five Rings RPG; "Life of a Samurai" by FishDevil Productions. Live the life of a samurai. Learn to wield a katana with precision as a Bushi. Learn to commune with the spirits and manipulate magic as a Shugenja. Enter the lands of Rogukan. Whether you are interested in the intrigue of court, or the acquisition of personal glory, whether your honor is impeccable, or your loyalty to your clan is unquestionable, being a samurai in the lands of Rogukan holds many interests, opportunities, and challenges. Become a samurai in the mystical lands of Rogukan. Kamis, spirits, and even ones ancestors are never far off. And neither are the creatures and Onis that threaten the borders of the lands constantly. Join one of the seven major clans that exist. Become a Lion, Crab, Scorpion, Crane, Phoenix, Dragon, or Unicorn. The custom rule of this LARP are based on the Legend of the Five Rings RPG 1st Ed. Props and costuming are encouraged. Saturday, 12:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

L159: Mystic Realms; "Mercenaries Needed!" by Mystic Realms. A WORLD PREMIERE EVENT! A brand new Science-Fiction LARP adventure in the campaign setting Mercenaries of the Galactic Frontier. (See mysticrealms.com for campaign information). Ready your laser gun, pick up your force sword and prepare for interstellar adventure. This event is scripted to allow participants play the whole event from start to finish or to arrive late and join while play is in progress. This event is part of an on going storyline and participants with Mystic Realms characters will be allowed to play their official characters at the event. Mystic Realms will provide new player training, scripted characters, costumes and padded boffo-weapons. Throw away your dice and be ready to journey with Mystic Realms on an interactive, imaginary adventure that will create a complete space odyssey that never leaves the ballroom! Saturday, 12:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

L160: TOON; "SPACEBALLS Chapter 7: The Fandom Menace" by Neil Buchalter. A DEXCON 10 EXCLUSIVE! It is a dim time for the COUNCIL OF CELESTIAL KINGDOMS as THE EXCLUSIONISTS, a shadowy terrorist organization, have begun to assassinate key members of the royal families and take the rings that grant them power over THE SCHWARTZ. Fear has sent many royals into hiding, giving DUKE COUNTTO, a minor yet ambitious dignitary, free reign to handle the C.O.C.K. with an iron fist. A council meeting has been called on PLANET SPACEBALL, base of the C.O.C.K., to discuss how this growing threat should be dealt with. Brave representatives from many of the allied kingdoms have agreed to attend, but all of them fear an Exclusionist attack may envelop the C.O.C.K. and collapse it with one swift stroke. To relieve their fears, the council will assemble at YOG'S SCHWARTZ, a school where royal children learn the ways of The Schwartz, under the powerful and well-cultured YOGURT's guidance. But rumors persist that the Exclusionist leader, DARK GLASSES, also wields power over The Schwartz and may soon expose himself to the C.O.C.K. Characters: Pregenerated parodies of characters from many F/SF fandoms. Please e-mail the STs at spaceballsthelarp@gmail.com to request your top three fandoms. Requests will be filled as well as possible on a first-come, first-serve basis. Saturday, 1:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Very Silly, Under 18 Requires Parental Clearance.

L161: CyberGeneration 2.0; "The Night After" by Jonathan Lavallee. A WORLD PREMIERE EVENT! It's not just a party night, it's been a party weekend. Tonight is the second night to go out and have fun, and in 2027 anything can happen. Join the staff of Firestorm Ink in WORLD PREMIERE of a new LARP using the CyberGeneration system. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.

L162: The 2007 Nexus Midterm Council Meeting. Join the Nexus Council as they consider the tasks facing them in the second half of 2007. Unfortunately, all weapons must be left outside the room. If you are an Avatar, you will want to see what the council does - if you are NOT an Avatar, this will give you some great insight into how the Avatar System works! Saturday, 8:00PM - 11:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

L163: "Trapped!" by Interactivities Ink. The elevator doors open and 4 people step "into" the game. One of them is carrying a cheese PIZZA. This game is not recommended for players who suffer from claustrophobia. However, for all others it should be fun and intense. It requires significant character interaction and dialogue. The four PCs are pre-determined and interconnected with a purpose for being on "this" elevator at "this" time. Real Pizza provided for authenticity! Saturday, 8:00PM - 10:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY. See Also: L166.

L164: Cthulhu Live! 3rd Edition; "Dogs of War" by PST Productions. A DEXCON 10 EXCLUSIVE! I love the smell of the Mythos in the Morning... During the Vietnam War, the CIA ran several covert operations through the Vietnam area. This is one that never made it to the official records. A group of documentary reporters has failed their check in. Along with them are a team of CIA babysitters. Their mission a classified secret, but one that warrants a rescue attempt. Enter the men of Delta Company. Sent into the thick of it to bring back the CIA Spooks and the film crew safe and sound. But that will soon learn that there is much more then a lost team in the filed going on. What will happen when the Dogs Of War are unleashed? Join PST Productions for Dogs Of War, our homage to the classic Vietnam War movies like Platoon, Full Metal Jacket, and Apocalypse Now. Strap on your steel pot, check your rifle, and get ready to get down and dirty. This ALL NEW, EXCLUSIVE event is one not to be missed! Set in a small Vietnam village deep in the jungle, you will experience an event unlike anything ever seen! Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

L165: DEADLANDS; "Dime Novel Adventures" by FishDevil Productions. A DEXCON 10 EXCLUSIVE! Ever wonder what happened to Wyatt Earp before he became a law man? Did you ever think to yourself what was the south like before the War? Maybe you was even curious about that new fangled ghost rock folks keep jawing on about. Well here's the place to find out ladies and gents. In a new series from FishDevil Productions, we explore the untold side of the story, the gaps in time that people just have to know what happened. This is the chance for all you new comers and old comers to find out a little something about the universe known as DEADLANDS and the best thing is you get to be part of it. Sure you could read a history book, but that ain't no fun, so come on down and find out just how wild and weird the west could have been. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

L166: "Trapped!". See L163. Saturday, 10:00PM - 12:00AM; One Round.

L167: "Speed Dating!". See L154. Saturday, 12:00AM - 2:00AM; One Round.

L168: Vampire: The Masquerade; "World of Darkness: Las Vegas, Part Two" by Kitsune Entertainment. Welcome to the World of Darkness. A world much like our own but darker, more sinister. Where things go bump in the night and the shadows hold horrors that would make the bravest of men shutter. Tonight we will be venturing to Las Vegas. A city of sin and decadence. A city where dreams are made and broken at the roll of the dice or the fall of the cards. Where anything and everything man can imagine can happen, and often does. Please join Kitsune Entertainment for this Live-Action event. We will be using a modified old World of Darkness system. Full rules and character creation guidelines can be found at www.freewebs.com/kitsuneentertainment. Characters for this game will be custom made Wednesday and Thursday night. Pre-generated characters will be available for late-comers. Saturday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

L169: "Marlowe 2020". See L155. Sunday, 9:00AM - 1:00PM; One Round.

L170: "All the President's Zombies" by Interactivities Ink. A Presidential Cabinet Meeting - the United States is in the middle of a Zombie Crisis! Play as one of the president's advisors in this mock historical fantasy game, as politics and special interests take priority over saving lives! All characters are pre-generated and avaialble at the door. Sunday, 10:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.

L171: Mystic Realms; "Glory to the Empire?" by Mystic Realms. A WORLD PREMIERE EVENT! A brand new Dark-Fantasy LARP adventure set in the campaign setting Empire of Tyrs. (See mysticrealms.com for campaign information). Polish your sword, ready your spell book and prepare for an adventure on the fringes of the Empire. This event is scripted to allow participants play the whole event from start to finish or to arrive late and join while play is in progress. This event is part of an on going storyline and participants with Mystic Realms characters will be allowed to play their official characters at the event. Mystic Realms will provide new player training, scripted characters, costumes and padded boffo-weapons. Throw away your dice and be ready to journey with Mystic Realms on an interactive, imaginary adventure that will create a complete adventure that never leaves the ballroom! Sunday, 12:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

L172: "SuperLarp: Heroes Under Siege" by Michael Smith. A DEXCON 10 EXCLUSIVE! The world, struggling to deal with the emergence of para-humans is slowing being brought to its knees as group after group of high powered beings carve out new kingdoms in the second and third world. The para-humans of P.A.X. find themselves without the authority of the U.N. to stop tyranny and terror outside of the few nations that recognize them as the heroes they are. President Gobb, elected to unite the nation in this time of crisis, has discovered that members of the government and military have been working behind his back to manage the crisis in their own way. Known only as the Eagles, their reach is far, and their resources unlimited. Now the Eagles seek to create a new world order, one that they control. Thwarted before by our heroes, they moved the battleground to a new location, one where they have the upper hand. That is, until Tesla gets involved and decides it's time for the heroes to revoke the Eagles' privleges! Join Mike Smith for his ongoing SuperLarp campaign - use an existing character or create your own by joining: http://games.groups.yahoo.com/group/superlarp or sending eMail to: lovious@optonline.net. Sunday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

L173: TOON; "Deep Toon 9". See L148. Sunday, 2:00PM - 6:00PM; One Round.

R174: Agon; "With Shield Or On It!" by Mel White. An INDEPENDENTLY PUBLISHED GAME from John Harper - Part of the Indie Games Explosion! The gods of Olympus play at war, and mortals are their game tokens. It is a role you relish, in a quest to prove yourself greatest hero of the age! Play a Greek hero, competing against both the other characters and the challenges created by the game master! Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

R175: Champions (HERO System 5th Edition); "INU-YASHA: The Return of Neraku" by Ronni Katz. Set in the Warring States period of Japan's medieval history during the time before the rise of the Tokugawa Shogunate, Inu-Yahsa is the tale of a half-demon half-human adventurer who travels with a Buddhist monk (Miroku), a demon slayer/warrior woman (Sango) and her magical riding cat-creature Kilala, a young fox-demon (Shippo) and a high-school girl from our time who is the reincarnation of a Shinto Shrine maiden and posesses strong spiritual powers (Kagome). Once again Inu-Yasha and his friends are facing off against their old nemesis Neraku, However, the time and placeof their fight isn't what they expected nor are those aiding them in their battle the folks they usually count on to be fighting at their side! A FUN adventure for fans of the anime/manga series! Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R305.

R176: Cyberpunk v3; "Return to Night City" by David Simpson. David Simpson's classic setting, Night City, returns to DEXCON again! Explore the city in a way never before possible using the new Cyberpunk v3 rules. New Traps, tricks and pitfalls, even for players who've seen it all...beware! Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R198.

R177: "Misspent Youth: A Game of Juvenile Delinquency and Being Awesome" by Robert Bohl. An INDEPENDENTLY PUBLISHED GAME from The Independent Insurgency - Part of the Indie Games Explosion! It's 10 years in the future and The Authority is out to crush you, everyone you love. The adults won't do anything about it, the other kids are sheep. Only you and your crew will stand up. Misspent Youth is a story game including collaborative world creation, fluid and easy-to-remember rules, and kickass adventure. NOTE: This is a playtest of an unpublished game. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R231.

R178: Prime Time Adventures 2.0; "Play the Greatest TV Show that Never Was!" by Jeff Collyer. An INDEPENDENTLY PUBLISHED GAME from Dog-eared Designs - Part of the Indie Games Explosion! If you enjoy great TV, then you'll love Prime Time Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. As a group, you and the other players will create the show and its cast, then play out an actual episode of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY. See Also: R204, R249.

R179: Unistat System; "Dungeons & Dragons - Unistat Style" by Andrew Morris. An INDEPENDENTLY PUBLISHED GAME from Plague Monkey Games - Part of the Indie Games Explosion! Unlike games that promise both dragons and dungeons but never deliver, this game will have at least one dungeon and one dragon. Everything else is up to you. And yes, you'll be cool enough to kill the dragon. Or befriend it. Or enslave it. Or whatever you want. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

R180: Universalis; "It's a Science Fiction Story!" by Nicholas Marshall. An INDEPENDENTLY PUBLISHED GAME from Ramshead Publishing - Part of the Indie Games Explosion! Bring your ideas to the table, where we'll grab 'em, toss 'em in the blender, and cook up our own setting on the spot. Play the game where everyone is a game master ­ Universalis, the game of unlimited stories. In this game, the players will be creating a science fiction story. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

R181: Warhammer Fantasy Roleplay 2nd Edition; "Pretty Things" by John Gallo. The adventure begins at the Inn of the Strutting Rooster. While gathering information about the road ahead, the PCs hear that a notorious outlaw chief is locked up and the roadwardens are coming in two days to hang him. Then things get interesting... Pretty Things is an adventure designed to introduce players to the grim and perilous world of Warhammer Fantasy Roleplay. It is designed for characters in their first career; character generation will occur at game start and typically takes about 5 minutes per character. No books are required, though having the core Warhammer Fantasy Roleplay book is recommended. Each player will need two ten-sided dice. A variant initiative rule will be used, all other rules as per standard for the game. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.

R182: Capes; "Nobody Can Save You Now!" by Tony Lower-Basch. An INDEPENDENTLY PUBLISHED GAME from Muse of Fire Studio - Part of the Indie Games Explosion! A malevolent villain has a plot to hold all of Boost City for ransom! The superheroic defenders of the city have the power to stop him, but can they overcome the conflicts within their own team in order to work together? Who is this villain, who are the heroes, what are their problems and what are their strengths? You must decide, and live with your decisions. Will Boost City survive? Thursday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R225.

R183: Dungeons & Dragons 3.5; "The Evil Within" by Ben Forest. A DEXCON 10 EXCLUSIVE! Ben Forest brings his 20th annual eight-hour D&D extraganza game, an all-new adventure for DEXCON 10. New and veteran members of "Bloomfields Heroes" are welcome. Fame, fortune and victory has a cost. Circumstances and "new challenges" to Her Majesty once again brings the Adventuring Company together; "Its time again to put aside your differences - get back in shape - and help me put our enemies to rest." Players get to pick and keep their 10th level characters. Guidelines for creating your own party member are available via emailing benforest@mac.com, player generated adventures must be pre-appoved by Ben. We will take lunch break. Please note, players more that 15 minutes late cannot be guaranteed their slot. Thursday, 9:00AM - 6:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, Under 18 Requires Parental Clearance. See Also: R267.

R184: LIVING ARCANIS; "To Craft the Vaults of Hell" by Jeffrey Witthauer. LA-IK-OCR-01-02: A contingent of Nol Dappan dwarves has arrived in Old Coryan at the request of High Priest Matarus Virdan-Altun, to assist High Priest Enkhu Shapseti with the rebuilding of the Myrantian Ghetto. They are outsiders, worshippers of Coryani Gods, and mistrusted by the very people they are building for. Some in the Ghetto feel this is a mistake, for under foreign hands who knows what dark secrets will come to light? Indeed, some in the Ghetto feel this most strongly. Note: Characters with the cert Enmity of the Priests of Mahememnun will find this adventure difficult, if not impossible, to complete. This is a CRAWL adventure, designed for 1st to 10th level characters (APL 2 through 9, with an APL 11 Glory Tier). This adventure was classified as a STANDARD during its premiere but has subsequently been revised to the CRAWL designation to reflect that it contains a number of difficult combat encounters. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: R201, R296, R325.

R185: Star Wars d20; "The Last Jedi?" by Andrew Sussman. All but a small remaining spots of the empire remain and all but one known Jedi exsist. What happened between the empires fall and the New Jedi Order...What was the alliance and the other now broken factions thinking and doing? Lets find out! You will have the chance to help rebuild the republic and the jedi order...You can make the history happen...You make the character and we will put you into the storyline...which will continue in future conventions as an ongoing game. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: R218, R271.

R186: Tangled Fates; "Blood of Queens" by Kat Miller. An INDEPENDENTLY PUBLISHED GAME in development by Kat Miller - Part of the Indie Games Explosion! Queen Radiance saved this land from withering in darkness, but now her light is fading. Each of you claim to be Radiance's heir, but are any of you strong enough to hold back Darkness's claim on the land and save this kingdom? Thursday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R272.

R187: The Burning Wheel; "Monster of the Greywood" by Nicholas Marshall. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! There is a monster in the Wood; so far it's presence has not been a problem. Its appetite manageable; sometimes beneficial. But now it's getting Hungrier, and to make matters worse the King will be soon passing by your little town. The PCs are movers and shakers in the small Town. They must face a deal their grandfathers made with a monster! Thursday, 9:00AM - 1:00PM; One Round; All Materials Provided. Knowledge Necessary; Fun, Under 18 Requires Parental Clearance. See Also: R318.

R188: A Thousand and One Nights; "A Night of Enticing Stories" by Nathan Paoletta. An INDEPENDENTLY PUBLISHED GAME from Meguey Baker - Part of the Indie Games Explosion! "A Thousand and One Nights" is the game of storytelling, courtly intrigue and self-preservation in the palace of the Sultan. You play members of the Sultan's Court, whiling away the sultry nights by telling pointed stories to advance your own ambitions. Navigate the social maze and you could win your heart's desire; offend the wrong person and you suffer the Sultan's wrath. This rotating-GM style game gives everyone the opportunity to tell tall tales and enjoy the parables of others. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.

R189: AD&D 2nd Edition; "Escape to the Future" by Jared Markowitz. With the world you know in the throes of cataclysm, only you and your companions have the means to escape. Traveling forward 3000 years, you seek out the legendary heros who helped your anscestors in the past in the hopes that they will aid your survival in their present. Basic system is AD&D 2nd Edition with some modifications. All players will advance to Round 2. Game for character levels 8-11. Characters provided by the GM. Players may use their own characters subject to GM approval. Thursday, 2:00PM - 7:00PM; Round 1 of 2; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: R223. Next Round: R223.

R190: "Changeling: The Lost Demonstration" by Chuck Wendig. A WORLD PREMIERE EVENT! Join White Wolf Studio's Chuck Wendig as he presents the all-new Changeling: The Lost game. Playable character will be given out to demonstrate the flexibility of the new rules, which fit into the World of Darkness Storytelling System. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY. See Also: R197, R226.

R191: Polaris; "Chivalric Tragedy at Utmost North" by Ben Lehman. An INDEPENDENTLY PUBLISHED GAME from Tao Games - Part of the Indie Games Explosion! Once upon a time, as far north as north can go, there was the greatest civilization that this world will ever know. Though they will be destroyed just as the world destroys all beautiful things, we will look into the time that they are not yet gone, for though the sun blights their sky and the demons blight their earth, the Knights of the Order of the Stars still stand as a last defense for the remnants of their once great city. One by one, the knights will fall, until none are left and their people are destroyed. Polaris is a game for 2-4 players, focusing on the tragic downfall and death of the Knights of the Order of the Stars. The game uses a unique system of key phrases to structure play. Also note that while the organizer will provide support for the game, each player will be expected to play a protagonist, secondary characters, and antagonists in turn. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R328.

R192: LIVING ARCANIS; "Breeding" by Carrie Amodio. LA-IK-PAL-01-01: Breeding: 1. The producing of offspring. 2. Improvement of a type of livestock by selection for traits. 3. Training, nurture. 4. The results of upbringing or training as shown in manners and behavior. Tradition. Dedication. Honor. Important words to the members of the Patrician Imperialis of Coryan. You may find out just how important when you are hired by a Balantican noble house to investigate a mysterious disappearance. This INTRODUCTORY adventure is designed for 1st to 5th level characters (APLs 1, 2, 3, and 5). Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: R248, R315.

R193: MechWarrior RPG 2nd Edition; "War in 3060" by Andrew Sussman. The year is 3060 and the clans have invaded. Many of the houses are looking for help from mercenary and free lance units. That's where you come in. This continuing convention campaign will be held at all double exposure conventions. Either take charge or join a Merc. Unit, but above all else come have fun. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, 18 & Over ONLY. See Also: R309.

R194: Schizonauts; "The Mnemonic Conspiracy" by Fred Hicks. An INDEPENDENTLY PUBLISHED GAME in development by Evil Hat Productions - Part of the Indie Games Explosion! Imagine a game of Cops and Robbers as written by Philip K. Dick - that's Schizonauts. The nation is on the brink of financial ruin. Only you, the Schizonauts - government agents on mnemonic drugs designed by a faulty A.I. - have any chance of finding and stopping the criminals and halting the death of the national economy. But what if the criminals are you? Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

R195: Spirit of the Century; "Brisco County Jr. - Episode 28: Pete's Sister" by Jeff Collyer. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! Brisco and Bowler have their bounty, now its just a matter of turning him over to the local law. Simple enough, but not when Pete Hutter has other plans for the man they're escorting to justice. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.

R196: Unistat System; "Out in the Black" by Andrew Morris. An INDEPENDENTLY PUBLISHED GAME from Plague Monkey Games - Part of the Indie Games Explosion! Adventure around the 'verse as characters from Joss Whedon's Firefly series. Familiarity with the series is recommended but not required. Note: the Unistat System will be used, not the published Serenity RPG. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages. See Also: R234.

R197: "Changeling: The Lost Demonstration". See R190. Thursday, 8:00PM - 12:00AM; One Round. See Also: R226.

R198: Cyberpunk v3; "Return to Night City". See R176. Thursday, 8:00PM - 12:00AM; One Round.

R199: Ganakagok; "In Starlight Cold" by Bill White. An INDEPENDENTLY PUBLISHED GAME from Consensus Games - Part of the Indie Games Explosion! Forever have your people lived in darkness upon the icy island of Ganakagok. Now the Sun is coming. What will be the fate of all those who revere the Stars? In this narration-intensive game, you help create a fabulous Inuitpunk legend about a people facing the end of their world. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. See Also: R245.

R200: HERO System, 5th Edition; "In Search of Mu" by Diane Sodher. The SGC (StarGate Command) has discovered and sent an expedition to the Ancient city of Atlantis. Earth and her allies are now fighting for survival against a new foe, the Orai. There is another city mentioned in the great myths of legend on Earth, Lemuria, or to most, known only as Mu. You are the members of the SG-23 team sent to Altair to track down the location of this other city of legend. Your mission is to find the whereabouts of this city if it still exists. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R294.

R201: LIVING ARCANIS; "To Craft the Vaults of Hell". See R184. Thursday, 8:00PM - 12:00AM; One Round. See Also: R296, R325.

R202: Mekton Zeta; "The Milk Run" by Cameron Johnson. You have just been assigned to the crew of a small patrol cruiser, affectionately known to her crew as the "Black Pig". You are charged with the defense of the ship during the course of your tour. Rest assured that you are not in contested space and there should be virtually no enemy activity to worry about. If you do run into trouble, support will be on the way as quicker than you can imagine. At least that's what they told you. Time to see if you can survive the Milk Run, pilots. Get in your mecha and brave the dangers of the void! Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

R203: Mortal Coil; "Shuffling Off This Mortal Coil, Discworld Style" by Jeff Collyer. An INDEPENDENTLY PUBLISHED GAME from Galileo Games - Part of the Indie Games Explosion! Any job is complex when Death himself shows up to ask for your assistance. A merry romp through Anhk Morpork may ensue, or you may all be dead by sundown. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY. See Also: R297.

R204: Prime Time Adventures 2.0; "Play the Greatest TV Show that Never Was!". See R178. Thursday, 8:00PM - 12:00AM; One Round. See Also: R249.

R205: Unistat System; "Rhadamani Steel" by Andrew Morris. An INDEPENDENTLY PUBLISHED GAME from Plague Monkey Games - Part of the Indie Games Explosion! A serpentine blade, an empire that must be defended, an enemy that cannot be stopped. Stand your ground, blademaster...you are all that is left. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

R206: WEGS - Wickedly Errant Game System; "Dwarf Walks into a Bar" by Larry Wick. A rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are having a real slow night at the Tongue of Dung - a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. Things pick up when a gang of Goblins appear looking for a fight. Keep one hand on your tankard and the other on your hilt - it's going to be every man for himself until the keg runs dry! Come, quaff your thirst for adventure with us! Good old sword-n-sorcery rpg-in'. Thursday, 8:00PM - 11:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R250.

R207: AD&D 2nd Edition; "The Dragons are CRANKY! Part One" by Justin Kimble. EVERY known dragon in Sword Coast area and beyond has become blindly enraged! Their eggs are all disappearing. The dragons, regardless of specie, are even beginning to kill their own dragoons and deciples. The dragons are also starting to level every village, town and city. As if this isn't bad enough many paladins are turning very dark and the undead are walking freely. Rumors are also beginning to flow through out the land about a HUGE army of undead dark paladins. Yes! A whole army of the dredded entites called Death Knights! Could it possibly be true? The precious eggs must be found and the dragons of the region calmed before there is no country side left at all. Any able body will be enlisted in these desparate times! Players may play in any or all of the three parts of this game. Thursday, 12:00AM - 4:00AM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages.

R208: Champions (HERO System 5th Edition); "An Enemy of My Enemy is My Friend?" by Ronni Katz. After losing a very tough battle against a very well organized and very powerful villain group, our heroes awaken in what looks like Sanctuary - the base known as "neutral ground" in the super community. But neutral ground isn't that for very long when the heroes find out that the world is being threatened by storms of biblical proportions caused by a weather control satellite gone awry and they only way to stop it is to trust the only people willing to loan them a space-worthy vehicle - the villain team they just fought! Bring your favorite Champions "team player" hero for this run (up to 15d6 attacks allowed!) Thursday, 12:00AM - 4:00AM; One Round; All Materials Offered. Knowledge Necessary; Serious, All Ages. See Also: R314.

R209: Don't Rest Your Head; "Crossroad Blues" by John Farish. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! Your friends made a deal once, but now two powerful nightmares are preparing for war and the devil wants his due. Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. See Also: R255.

R210: Dungeons & Dragons 3.5; "War in the Heavens" by Walter Soto-Liebman. Walter Soto brings you a D&D game unlike any he's run before! The Celestial Paragons have had enough. They are taking the fight directly to the source of all their opposition. The Court of Stars, Talisid's Companions, and the Hebdomad have sent for their greatest champions, and charged them with assaulting evil right on it's very doorstep. The Nine Hells and the Abyss are the battlegrounds, and they're not coming back until they've made some sort of impact, which may or may not include completely doing away with one or more archfiends. Of course, the archfiends aren't going to take this laying down. Graz'zt, the Dark Prince, has seen this coming all along, and has somehow managed to create an unholy alliance between all of the demon princes and dukes of Hell. They too have gathered their greatest champions and are sending them on a covert mission to the celestial planes with much the same objective as the champions of light. Which side will get the upper hand? And what will happen when the two groups of champions meet on the battlefield? 20th level characters will be provided on site. Tirst preliminary round will be the champions of light, second will be champions of darkness. Four players from each round will advance to a showdown of the fittest in the final round! Players may play in ONLY ONE of the two preliminary rounds. Thursday, 12:00AM - 4:00AM; Round 1A of 2; All Materials Provided. Knowledge Necessary; Fun, All Ages. See Also: R256. Next Round: R307.

R211: The Burning Wheel; "Quest for the Holy Grail" by Mel White. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! Play as Merlin, Lancelot, Guinevere, or another of the legendary figures from King Arthur's court in search of the Holy Grail. For each, only the Grail will lead to your heart's desire. Will you be the one to bring the Grail to King Arthur? Will you be the one to claim glory? Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

R212: Warhammer Fantasy Roleplay 2nd Edition; "Ill Met in Bogenhafen" by John Gallo. On the road to Bögenhafen, the PCs come across a coach stopped ahead, stopped by fallen trees. A well-dressed woman stands in a daze, staring at several corpses in the road. She doesn't appear to be injured but she is clearly in a state of shock... Ill Met in Bögenhafen is an adventure for characters mid-way through their first career. It encompasses the events that unfold starting with the opening scene above, and what transpires after as the characters arrive at Bögenhafen and learn of troubling occurances. It is a mixture of roleplay, investigation, and combat, favouring the first two. Characters will be provided; if you played in Pretty Things, you may use your character from that adventure, or one of the pregenerated ones. Each player should bring 2d10 and a pencil. Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.

R213: 1st Quest; "Brave New World" by Robert Bohl. An INDEPENDENTLY PUBLISHED GAME from Adept Press - Part of the Indie Games Explosion! Build a brave new world and explore it as children. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

R214: Discernment, Serial; "Two to Die For" by Michael Miller. Two INDEPENDENTLY PUBLISHED GAMES in development by Incarnadine Press - Part of the Indie Games Explosion! "Serial: A Killer on the Streets" Everyone knows the killer, but who were these victims unaware that these were their last hours? Who were the ones that hunted down the hunter, to make the streets safe again. "Discernment: The Nature of the Beast" You have this dream that your strapped on a lab table while faceless scientists perform grueling mental experiments on you. The problem is you no longer sure its just a dream. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.

R215: Fae Noir; "Vote Early, Vote Coffin" by Tom Tancredi. An INDEPENDENTLY PUBLISHED GAME from Green Fairy Games - Part of the Indie Games Explosion! The tense mayoral election of 1926 has raised hostilities between New York City's various political factions, but has it also raised the dead? Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R268.

R216: LIVING ARCANIS; "An Evening of Wealth and Taste" by Eric Gorman. LA-IK-EMS-01-02: Two years ago an expedition to the Corlathean Mountains was led by Beloc val'Emman and Lady Cilisia Dovitoni. They made tremendous discoveries. Not least of their discoveries was the recovery of a special artifact that creates maps of the lost First Imperium province of Chendo. Lady Cilisia Dovitoni has deciphered the maps and at least in theory now knows where all the ruins lie. In the normal course of events people would have fallen over each other for the prestige and rewards of excavating First Imperium ruins, even in a preliminary location. But of course, civil wars and threats of invasions complicate everything. Worse there are people in the scholarly world who believe an excavation in Chendo is a waste of effort. Despite these problems an upcoming gala may give Lady Cilisia a chance to make an excavation in Chendo a reality...This is a role playing intensive module with multiple NPCs. Having access to many different favors may prove useful. Players or characters that prefer to use the sword as their primary negotiating tool may find the module unfulfilling or perhaps even impossible to complete. It is possible for a party with the right skills and attitude to successfully complete the module without ever making an attack roll. Most parties however will probably face serious combat at least once. A TWO-ROUND LIVING ARCANIS adventure designed for 1st through 14th level characters (APLs 2 through 13). PLEASE NOTE: Characters with the "Disfavor of Lady Dovitoni" from the low tier of the module Sibling Rivalry would not be hired and thus may not play this adventure. Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: R270.

R217: Silhouette CORE v3; "Stargate SG-1: A Simple Recon" by Cameron Johnson. The mission profile is simple, go to a new world, collect data, make first contact with the locals, and pray nothing bad happens. Like Goa'uld. Or Replicators. Or angry locals. Or ancient technology that's about to explode. Or all of the above. Anyone can go through the gate, do you have what it takes to make it back in one piece? Rules will be taught and characters will be provided. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

R218: Star Wars d20; "The Last Jedi?". See R185. Friday, 9:00AM - 1:00PM; One Round. See Also: R271.

R219: Universalis; "It's a Fantasy Story!" by Nicholas Marshall. An INDEPENDENTLY PUBLISHED GAME from Ramshead Publishing - Part of the Indie Games Explosion! Bring your ideas to the table, where we'll grab 'em, toss 'em in the blender, and cook up our own setting on the spot. Play the game where everyone is a game master ­ Universalis, the game of unlimited stories. In this game, the players will be creating a fantasy story. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

R220: With Great Power...; "A League of Their Own - Issue #2" by Kat Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press - Part of the Indie Games Explosion! Justice Patriot, Liberty Belle, Debris, Purge and The Stalwart all fought hard for the right to call themselves Heroes and to reopen the Liberty League. Now that they have become official members of the League, will it be the answer to their dreams, or is it just the beginning of greater disasters? Knowledge of previous games about the League unnecessary. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R319.

R221: The 2007 U.S. National Complete Mafia for d20 Championship. Mr. DiGerolamo invites you to play in his latest creation, published by Living Room Games. This is the second U.S. National Championship for this game! You would not want to disappoint him... Play a Wiseguy, commit crimes and do favors for your Family so that you might someday be a made guy. Based on the popular and easy-to-use d20 Modern rules. Use new skills like Bribe, Run a Brothel, Cheat, Hide Motive, Shake Down, Exploit and Joke. Try new feats like Lasting Threat, Heart of Stone, Man of Honor and Man of Respect. Pregenerated wiseguys that you can personalize are provided for quick, start up play. Experience the drama and excitement of Complete Mafia. Don't make us come looking for you. Players may only play in ONE preliminary round. The winners at each table (as voted by the players and the GM) will advance to the final round to play for the U.S. National Championship title and a trophy. Friday, 2:00PM - 6:00PM; Round 1A of 2; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R262. Next Round: R303.

R222: Playtest Boot camp. Part of the Indie Games Explosion! Bring a game in development, yours or someone else's, and we will put it through the wringer in a series of short, focused mini-sessions. This event is suitable for games still in early stages of development. If you need to work out your resolution mechanics or see how the pacing of your game runs once it hits the table, come let us put it through its paces in a supportive environment. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Serious, 18 & Over ONLY.

R223: AD&D 2nd Edition; "Escape to the Future". See R189. Friday, 2:00PM - 7:00PM; Round 2 of 2. Previous Round(s): R189.

R224: AD&D 2nd Edition; "Imps and the Strange Disease" by Justin Kimble. There is a very strange disease that has spung up in Krynn. It affects all regardless of age or sex. Entire vilages, towns, and cities are 100% aflicted. This disease doesn't really hurt you in any way, but it may make you feel bad or behave in unusual ways. People are needed to find what is causing the disease and find a cure. All that is known at this time is imps seem to appear and the very strange disease tends to follow where ever they go. There will be a dinner break during this extended game. Friday, 2:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

R225: Capes; "Nobody Can Save You Now!". See R182. Friday, 2:00PM - 6:00PM; One Round.

R226: "Changeling: The Lost Demonstration". See R190. Friday, 2:00PM - 6:00PM; One Round. See Also: R197.

R227: D&D/Dave Arneson's Blackmoor; "Blackmoor Episode 7: Swamp Flies". The buzz in the village of Boggy Bottom is that folks have gonemissing. Can you squash these rumors or determine where the missing have flown off to? A Dave Arneson's Blackmoor adventure for PCs levels 1-6. (Part One of the Hidden Swamp.) Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.

R228: Dungeons & Dragons 3.5; "Dungeon Crawl Classics: Devil in the Mists" by Mike Ferguson. Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere. In "Devil in the Mists", a deadly blue mist fills the streets of Fair Haven, slaying many of the small town's inhabitants and driving the rest insane. The mist's source is hidden in the town's dark sewers. To save Fair Haven, the heroes must explore the catacombs beneath the town, solve an ancient riddle, and defeat a sahuagin menace. But their journey does not end there ­ for an unspeakable devil from a forgotten plane of existence lurks within the mists... Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Knowledge Necessary; Fun, All Ages. See Also: R323.

R229: Dungeons & Dragons 3.5; "The Treasure Vaults of Lindoran" by Chris Bernhardt. The lost Elven city of Lindoran has been located but the secret vaults of its king have yet to be breached by any intrepid soul. Can you and your party best the wards of the dungeon and wrest the fabulous treasure for your own? High adventure awaits your band - but wait, what's that large red mound just over the horizon...? This module is a Judges Guild staple from 1980, presented here in 3.5 D&D format. It is intended for the experienced player who is well versed in the games mechanics Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Experts ONLY; Serious, 18 & Over ONLY.

R230: GURPS 4th Edition/The Avatar System; "JL: Save our Superman" by John Paine. Avatars of the Nexus find themselves on a Journey into Kal-El's powerful friends, who are responding to an ultrasonic distess call from the Arctic. Should they succeed, the Avatars might then try to figure out how they landed in this Journey. And then, just maybe, how to get out. The Journey portion will be modified GURPS, influenced by the Avatar's stats and powers. Knowledge of GURPS not necessary, but Avatar membership is required. For more information on this Journe