 Where America Comes to Play!
Wednesday, July 7 - Sunday, July 11, 2010
At the Morristown Hyatt & Conference Center in Morristown, New Jersey
RPGA Schedule for DEXCON 13Updated 6/28/10
You may ONLY reserve seats in DEXCON 13 events if you are pre-registered. Click here to pre-register for DEXCON 13 if you have not already done so.
To reserve your spots in the events you want to play in, send eMail to THIS ADDRESS ONLY and include your name and the events you want to register for NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds.
We will reply within 48 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!
The Event Listing contains vital information about each event, in the format shown below:
Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).
In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.
Notes:
(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.
(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).
(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.
(4) Very Silly; Silly; Fun; Serious; Very Serious.
(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.
(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.
All Special Headline Events are shown in YELLOW.
N0118: LIVING FORGOTTEN REALMS; "Faint Hope". AKAN1-7: When antipathy prevents an old man from getting an escort southward, you are his last resort. Can you help him reach the jungles and a possible cure for his adopted daughter? A Living Forgotten Realms adventure set in Akanul for characters levels 1-4. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0132, N0147.
N0119: LIVING FORGOTTEN REALMS; "Forever". DALE2-1: In a world where even gods die, nothing lasts. Yet, some may seek any means to recover old glory, regain love, or cling to the vestiges of life itself. This adventure is a sequel to DALE1-4, and references events in that adventure. A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0138, N0160.
N0120: LIVING FORGOTTEN REALMS; "My Realms". MYRE2-2: Join the RPGA folks as their talented judges run their own customized Living Forgotten Realms adventures. Come see as they shape the fate of a group of characters and show what their imaginations have created! Tables will be allocated based on the desires of the players who attend this event. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0182, N0187.
N0121: LIVING FORGOTTEN REALMS; "RPGA Low Level Open Play". OPEN2-2: Have a low level character (levels 1-4) that you need to level up? Trying out D&D 4E for the first time? Just haven't been able to catch that one low level module you need? Report to RPGA HQ for this slot and we will do our best to get you that low level mod you need or get you into your first table! Please note: ONLY modules for levels 1-4 will be offered for this event. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N0140, N0162, N0176, N0188.
N0122: LIVING FORGOTTEN REALMS; "Set Adrift". AKAN2-1: It is not often that adventurers get approached to do a favor for the Akanul military, but it's good coin for a quick trip across the Sea of Fallen Stars. Who are you to say no? A Living Forgotten Realms adventure set in Akanul for characters levels 11-14. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0141, N0163.
N0123: LIVING FORGOTTEN REALMS; "The Undumoor Connection". AGLA2-1: The commander of Citadel Dantalien needs someone to rescue an agent of the Simbarch's Guard from the Thayan outpost of Undumor. Volunteers can expect to face a horde of voracious monsters and shambling corpses. Are you still interested in the assignment? A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10. This adventure is Part 2 of the "Circle of Stones" Major Quest, which began in AGLA1-5 Silver Lining. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0143, N0165.
N0124: LIVING FORGOTTEN REALMS; "Discomfort". DRAG2-1: The body found floating in the harbor belongs to one of the Fire Knives, and now a gang war looms on the horizon. What will you do when you discover the truth about the death? A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 11-14. This adventure is part of the "Pain and Suffering" major quest, which continues in CORM2-2: Pain (levels 11-14) and concludes in DALE2-2: Agony (levels 14-17). Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0146.
N0125: LIVING FORGOTTEN REALMS; "Heart of the Desert: Race Against Time". A WORLD PREMIERE EVENT! ADCP2-2H: A great race has been called in the desert of Calimshan. The genasi and humans of Memnon, Calimport and Almraiven are competing to see which one can finish first in a race through the desolate Calim Desert, and they're looking for adventuring companies to do the racing. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Calimshan for characters levels 1-10. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0139, N0154, N0169, N0181.
N0126: LIVING FORGOTTEN REALMS; "High Infidelity". CORE2-3: The fabled earthmote stronghold Yaulazna has temporarily opened for commerce. When one of the legendary Five Companies' skyships comes into port, a treacherous plot begins to unfold. Will you have the grit and daring to save the day? A high-flying Living Forgotten Realms adventure set in the skies above Faerun for characters level 14-17 that begins a Major Quest. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0155.
N0127: LIVING FORGOTTEN REALMS; "Shadows of the Knights". A WORLD PREMIERE EVENT! LURU2-2: The Uthgardt Barbarians are on the move, but not against their longtime enemy orcs. This time they are raiding frontier towns and merchant caravans. What has caused this new aggression? A Living Forgotten Realms adventure set in Luruar for characters levels 7-10. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0150, N0170, N0190.
N0128: LIVING FORGOTTEN REALMS; "Sibilant Whispers". A WORLD PREMIERE EVENT! EAST2-2: A mad warlock prophesizes a dark fate for the East Rift. His clues lead you to a demon-controlled region of the Elemental Chaos, where sinister forces plot doom for the dwarves. A Living Forgotten Realms adventure set in the East Rift for characters levels 11-14. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0151, N0171, N0184.
N0129: LIVING FORGOTTEN REALMS; "This Gathering Storm". A WORLD PREMIERE EVENT! DRAG2-2: Thievery, deceit and treachery are the lifeblood of commerce in the Dragon Coast. Piracy is all but officially sanctioned. So what happens when the unspoken rules are broken? A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0144, N0158, N0191.
N0130: LIVING FORGOTTEN REALMS; "Where Secrets Lie". CORE2-7: A long-dead architect's estate may hold the key to secrets and treasures. A Living Forgotten Realms adventure set in Tarmalune for characters levels 4-7. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0152, N0174.
N0131: LIVING FORGOTTEN REALMS; "Darkness Falls Over Moray". MOON2-1: Only a sliver of light separates those who profit and those who perish on the island of Moray. When that light is extinguished, it is difficult for even the greatest heroes to find their way. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 4-7. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0153, N0179.
N0132: LIVING FORGOTTEN REALMS; "Faint Hope". See N0118. Thursday, 2:00PM - 6:00PM; One Round. See Also: N0147.
N0133: LIVING FORGOTTEN REALMS; "First Strike". A WORLD PREMIERE EVENT! AGLA2-2: The time is now! The Thayan forces of Undumor threaten to flood the Yuirwood with hordes of undead. The Simbarch Council seeks heroes of great renown as Aglarond prepares to deal with this threat. A Living Forgotten Realms adventure set in Aglarond for characters levels 14-17. This is the conclusion of the "Circle of Stones" major quest, which began in AGLA1-5: Silver Lining and continued in AGLA2-1: The Undumor Connection. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0148, N0167, N0180.
N0134: LIVING FORGOTTEN REALMS; "Heart of the Desert: Clash of the Titans". A WORLD PREMIERE EVENT! ADCP2-2P: A great race has been called in the desert of Calimshan . The genasi and humans of Memnon, Calimport and Almraiven are competing in a race through Calim Desert . That race is just one match; another, much more dangerous, takes place in the Elemental Chaos. It is a match that requires truly powerful and resourceful champions. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Calimshan for characters levels 11-17. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0149, N0161, N0168, N0186.
N0135: LIVING FORGOTTEN REALMS; "Pain". CORM2-2: A killer stalks the night in the port city of Marsember, hunting down those with ties to the Haldoneir family, while the Agony drug continues to be a blight on Cormyrian society. Can the PCs figure out the killer's motive and stop them before the situation worsens? A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14. A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14. Part of the Pain and Suffering major quest, which starts/continues in DRAG2-1: Discomfort (levels 11-14) and concludes in DALE2-2: Agony (levels 14-17). Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0156.
N0136: LIVING FORGOTTEN REALMS; "The Black Card". CORE2-5: "We need you to kill a man," your prospective employer says, "one who has become a dire threat to our village and is too powerful for us to deal with ourselves." Since the demon-infested Dunwood is involved, however, the matter is unlikely to be as simple as it sounds. A Living Forgotten Realms adventure set in Damara for characters levels 7-10. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0157, N0185.
N0137: LIVING FORGOTTEN REALMS; "Agony". DALE2-2: A nasty drug is being spread across the western Sea of Fallen Stars. The Maiden of Pain seems involved, and local officials move quickly to stop the tide. But more goes on than meets the eye, and if the truth does not come out soon, it may spell doom for everyone. Conclusion of the "Pain and Suffering" major quest begun in DRAG2-1: Discomfort and continued in CORM2-2: Pain. A Living Forgotten Realms adventure set in the Dalelands for characters levels 14-17. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0159.
N0138: LIVING FORGOTTEN REALMS; "Forever". See N0119. Thursday, 8:00PM - 12:00AM; One Round. See Also: N0160.
N0139: LIVING FORGOTTEN REALMS; "Heart of the Desert: Race Against Time". See N0125. Thursday, 8:00PM - 12:00AM; One Round. See Also: N0154, N0169, N0181.
N0140: LIVING FORGOTTEN REALMS; "RPGA Low Level Open Play". See N0121. Thursday, 8:00PM - 12:00AM; One Round. See Also: N0162, N0176, N0188.
N0141: LIVING FORGOTTEN REALMS; "Set Adrift". See N0122. Thursday, 8:00PM - 12:00AM; One Round. See Also: N0163.
N0142: LIVING FORGOTTEN REALMS; "Stir Not the World's Doom". A WORLD PREMIERE EVENT! QUES2-1: When an ally falls to corruption, the horror you thought long buried begins to stir again and sets off a race against time that will take you from the ruins of Darkturret to the frozen wastes of Fimbrul. A Living Forgotten Realms adventure that is the sequel to the Embers of Dawn mini-campaign set across Returned Abeir for characters levels 11-14. Playable only by characters that have completed the three tasks specified on the In Slumber Remain Player Reward Card. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0164, N0172.
N0143: LIVING FORGOTTEN REALMS; "The Undumoor Connection". See N0123. Thursday, 8:00PM - 12:00AM; One Round. See Also: N0165.
N0144: LIVING FORGOTTEN REALMS; "This Gathering Storm". See N0129. Thursday, 8:00PM - 12:00AM; One Round. See Also: N0158, N0191.
N0145: LIVING FORGOTTEN REALMS; "RPGA Midnight Madness". Join the RPGA folks as they offer anything and everything that is running at DEXCON 13 for the brave players who believe that a gaming convention truly means "no sleep". Tables will be allocated based on the desires of the players who attend this event. Thursday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0166, N0177.
N0146: LIVING FORGOTTEN REALMS; "Discomfort". See N0124. Friday, 9:00AM - 1:00PM; One Round.
N0147: LIVING FORGOTTEN REALMS; "Faint Hope". See N0118. Friday, 9:00AM - 1:00PM; One Round. See Also: N0132.
N0148: LIVING FORGOTTEN REALMS; "First Strike". See N0133. Friday, 9:00AM - 1:00PM; One Round. See Also: N0167, N0180.
N0149: LIVING FORGOTTEN REALMS; "Heart of the Desert: Clash of the Titans". See N0134. Friday, 9:00AM - 1:00PM; One Round. See Also: N0161, N0168, N0186.
N0150: LIVING FORGOTTEN REALMS; "Shadows of the Knights". See N0127. Friday, 9:00AM - 1:00PM; One Round. See Also: N0170, N0190.
N0151: LIVING FORGOTTEN REALMS; "Sibilant Whispers". See N0128. Friday, 9:00AM - 1:00PM; One Round. See Also: N0171, N0184.
N0152: LIVING FORGOTTEN REALMS; "Where Secrets Lie". See N0130. Friday, 9:00AM - 1:00PM; One Round. See Also: N0174.
N0153: LIVING FORGOTTEN REALMS; "Darkness Falls Over Moray". See N0131. Friday, 2:00PM - 6:00PM; One Round. See Also: N0179.
N0154: LIVING FORGOTTEN REALMS; "Heart of the Desert: Race Against Time". See N0125. Friday, 2:00PM - 6:00PM; One Round. See Also: N0139, N0169, N0181.
N0155: LIVING FORGOTTEN REALMS; "High Infidelity". See N0126. Friday, 2:00PM - 6:00PM; One Round.
N0156: LIVING FORGOTTEN REALMS; "Pain". See N0135. Friday, 2:00PM - 6:00PM; One Round.
N0157: LIVING FORGOTTEN REALMS; "The Black Card". See N0136. Friday, 2:00PM - 6:00PM; One Round. See Also: N0185.
N0158: LIVING FORGOTTEN REALMS; "This Gathering Storm". See N0129. Friday, 2:00PM - 6:00PM; One Round. See Also: N0144, N0191.
N0159: LIVING FORGOTTEN REALMS; "Agony". See N0137. Friday, 8:00PM - 12:00AM; One Round.
N0160: LIVING FORGOTTEN REALMS; "Forever". See N0119. Friday, 8:00PM - 12:00AM; One Round. See Also: N0138.
N0161: LIVING FORGOTTEN REALMS; "Heart of the Desert: Clash of the Titans". See N0134. Friday, 8:00PM - 12:00AM; One Round. See Also: N0149, N0168, N0186.
N0162: LIVING FORGOTTEN REALMS; "RPGA Low Level Open Play". See N0121. Friday, 8:00PM - 12:00AM; One Round. See Also: N0140, N0176, N0188.
N0163: LIVING FORGOTTEN REALMS; "Set Adrift". See N0122. Friday, 8:00PM - 12:00AM; One Round. See Also: N0141.
N0164: LIVING FORGOTTEN REALMS; "Stir Not the World's Doom". See N0142. Friday, 8:00PM - 12:00AM; One Round. See Also: N0172.
N0165: LIVING FORGOTTEN REALMS; "The Undumoor Connection". See N0123. Friday, 8:00PM - 12:00AM; One Round. See Also: N0143.
N0166: LIVING FORGOTTEN REALMS; "RPGA Midnight Madness". See N0145. Friday, 12:00AM - 4:00AM; One Round. See Also: N0177.
N0167: LIVING FORGOTTEN REALMS; "First Strike". See N0133. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0148, N0180.
N0168: LIVING FORGOTTEN REALMS; "Heart of the Desert: Clash of the Titans". See N0134. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0149, N0161, N0186.
N0169: LIVING FORGOTTEN REALMS; "Heart of the Desert: Race Against Time". See N0125. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0139, N0154, N0181.
N0170: LIVING FORGOTTEN REALMS; "Shadows of the Knights". See N0127. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0150, N0190.
N0171: LIVING FORGOTTEN REALMS; "Sibilant Whispers". See N0128. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0151, N0184.
N0172: LIVING FORGOTTEN REALMS; "Stir Not the World's Doom". See N0142. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0164.
N0173: LIVING FORGOTTEN REALMS; "The Blue Fire Chronicles". SPEC2-1: Before the Battle Interactive (see Battle Interactive: The Paladin's Plague for more information), take a last opportunity to play one of the adventures that leads up to LFR's first battle interactive! The adventures are: The Scourge of Scornubel (H1: Level 1-4), Dogs of War (H2: Level 4-7), The Morninglord's Laughter (H3: Level 7-10), Blinking Eye of Fire (P1: Level 11-14), Scout's Honor (P2: Level 14-17). Tables will be allocated based on the desires of the players who attend this event. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.
N0174: LIVING FORGOTTEN REALMS; "Where Secrets Lie". See N0130. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0152.
N0175: LIVING FORGOTTEN REALMS; "Battle Interactive: The Paladin's Plague". ADCP2-1: The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun - an active plagueland. This adventure takes place after the events of "The Blue Fire Chronicles" (SPEC 2-1), but playing the adventures in order is not required. This adventure is combat-intensive; players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least three of the characters be members of the same Adventuring Company - it is not required for any character to be a member of an Adventuring Company in order to participate, but tables where at least three characters are members of the same Adventuring Company will receive an additional benefit. This adventure may only be run at conventions, so this is a one time opportunity. Saturday, 2:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.
N0176: LIVING FORGOTTEN REALMS; "RPGA Low Level Open Play". See N0121. Saturday, 8:00PM - 12:00AM; One Round. See Also: N0140, N0162, N0188.
N0177: LIVING FORGOTTEN REALMS; "RPGA Midnight Madness". See N0145. Saturday, 12:00AM - 4:00AM; One Round. See Also: N0166.
N0178: LIVING FORGOTTEN REALMS; "D&D Encounters: Undermountain". DDE2-1: Halaster's Lost Apprentice: A lost passageway on the upper level of the most infamous dungeon in Faerun has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon's lost creator - Halaster. Bring a 1st-level character or use a pre-generated character. Characters this season can be exported to the Living Forgotten Realms campaign at the conclusion of the mini-campaign. Sunday, 10:00AM - 7:00PM; Two Continuous Rounds; All Materials Offered. Beginners Welcome; Fun, All Ages.
N0179: LIVING FORGOTTEN REALMS; "Darkness Falls Over Moray". See N0131. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0153.
N0180: LIVING FORGOTTEN REALMS; "First Strike". See N0133. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0148, N0167.
N0181: LIVING FORGOTTEN REALMS; "Heart of the Desert: Race Against Time". See N0125. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0139, N0154, N0169.
N0182: LIVING FORGOTTEN REALMS; "My Realms". See N0120. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0187.
N0183: LIVING FORGOTTEN REALMS; "RPGA Sunday Madness". Always wanted to play a Midnight Madness module, but just could not stay up? Have you missed out on a previous adventure?? Want to get your character leveled up??? Are you curious what could go in this spot that could possibly warrant four question marks???? Join the RPGA folks as they bring the Madness of Midnight to the bright sunlight of the day! Tables will be allocated based on the desires of the players who attend this event. Sunday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0189.
N0184: LIVING FORGOTTEN REALMS; "Sibilant Whispers". See N0128. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0151, N0171.
N0185: LIVING FORGOTTEN REALMS; "The Black Card". See N0136. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0157.
N0186: LIVING FORGOTTEN REALMS; "Heart of the Desert: Clash of the Titans". See N0134. Sunday, 3:00PM - 7:00PM; One Round. See Also: N0149, N0161, N0168.
N0187: LIVING FORGOTTEN REALMS; "My Realms". See N0120. Sunday, 3:00PM - 7:00PM; One Round. See Also: N0182.
N0188: LIVING FORGOTTEN REALMS; "RPGA Low Level Open Play". See N0121. Sunday, 3:00PM - 7:00PM; One Round. See Also: N0140, N0162, N0176.
N0189: LIVING FORGOTTEN REALMS; "RPGA Sunday Madness". See N0183. Sunday, 3:00PM - 7:00PM; One Round.
N0190: LIVING FORGOTTEN REALMS; "Shadows of the Knights". See N0127. Sunday, 3:00PM - 7:00PM; One Round. See Also: N0150, N0170.
N0191: LIVING FORGOTTEN REALMS; "This Gathering Storm". See N0129. Sunday, 3:00PM - 7:00PM; One Round. See Also: N0144, N0158.
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