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Wednesday, July 2 - Sunday, July 6, 2014

NAGA Schedule for DEXCON 17

Updated 6/24/14

Wednesday Master Grid in PDF Format
Thursday Master Grid in PDF Format
Friday Master Grid in PDF Format
Saturday Master Grid in PDF Format
Sunday Master Grid in PDF Format


Click here for the MASTER INDEX OF EVENTS


You may ONLY reserve seats in DEXCON 17 events if you are pre-registered.
Click here to pre-register for DEXCON 17 if you have not already done so.

To reserve your spots in the events you want to play in, send eMail to THIS ADDRESS ONLY and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED and have LOCKS on them. Red Event Codes indicate locked events which you cannot register for, later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds, or events which have already filled up to capacity (if we have a chance to update them).

We allow you to select second and third choices for a given time slot; indicate this clearly in whatever fashion you'd like, otherwise we will just leave that slot open. And of course, since the grids are not yet posted, we understand that you may want to reserve spots in one or two popular events immediately and then send follow-up eMails with additional codes once you figure out how to plan the rest of your convention schedule.

If you have already sent in a list of events from the Signature Event and LARP Schedule that was posted on May 18th, those events are already reserved, and you do NOT need to add them again. If you want to UN-reserve a spot in one of those events, just be clear about it in your email, and we will delete you appropriately. Each time you send more information, we will send you back your up-to-date schedule.

We will reply within 48 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. Some cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Young Players Encouraged.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


G0056: PATHFINDER SOCIETY; "Dawn of the Scarlet Sun" by James Jacobs. PFS-SPECIAL: The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone - or something - is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help - help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts? A Pathfinder Society Scenario designed for levels 4-6. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0088.

G0057: PATHFINDER SOCIETY; "Open Fiesta". Missed a Pathfinder Adventure? Gather up a table of ready and willing Pathfinders and we'll open up our library of modules to get an adventure ready for you! Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0061, G0077, G0090, G0156, G0173.

G0058: PATHFINDER SOCIETY; "Risen from the Sands" by Matthew Goodall. PFS-SPECIAL: The deserts of Osirion - land of pharaohs and ancient tombs - hide not just untold wonders, but also unspeakable dangers. When the vast sand dunes part to reveal the ancient pyramid of the legendary Pharaoh of Sphinxes, glory seekers from across many nations race toward it, each fighting to be the first to claim its wonders. But the storied pharaoh doesn't rest quietly within this monument, and his tomb was designed to slaughter any who would dare trespass. A band of bold adventurers are the first to arrive, and stand poised to claim what's risen from the sands - but they're unaware of the doom that lurks inside. With daring on their side and strange, rarely seen powers at their disposal, the heroes may be the only force capable of containing the force of evil within and defeating its curse! A Pathfinder Society Scenario designed for levels 2-4. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0078, G0113, G0140, G0163.

G0059: PATHFINDER SOCIETY; "Destiny of the Sands, Part 3: Sanctum of the Sages" by Sam Polak. PFS5-16: Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. A Pathfinder Society Scenario designed for levels 3-7. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0139, G0162.

G0060: PATHFINDER SOCIETY; "Dragon's Demand, Part 1" by Mike Shel. PFS-SPECIAL: Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man - could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim's ancient draconic nemesis returned? A Pathfinder Society Scenario designed for levels 1-3. Thursday, 9:00AM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0061: PATHFINDER SOCIETY; "Open Fiesta". See G0057. Thursday, 9:00AM - 1:00PM; One Round. See Also: G0077, G0090, G0156, G0173.

G0062: PATHFINDER SOCIETY; "Rise of the Runelords - Book 1: Burnt Offerings" by James Jacobs. PFS ADVENTURE PATH: In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town - and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure! A Pathfinder Society Scenario designed for levels 3-5. Thursday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0063: PATHFINDER SOCIETY; "The Horn of Aroden" by Nicholas Herod. PFS5-19: For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue. A Pathfinder Society Scenario designed for levels 1-5. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0104, G0125.

G0064: GREYHAWK REBORN; "A Spark of Light" by Jeremy Jordan, Brian McCoy & Michael Bails. KEO14-06: Dark times have come to the lands of northern Keoland. While the Kingdom fights threats from the south, the Rushmoors quietly swallow everything around it. One noble house wants to reestablish a defensive border in the north, and asks you for a simple favor of great importance - will you aid his cause and make Marlbridge more resistant to the encroaching darkness? An introductory one-round, Universal Wilderness adventure set in the regions of Marlbridge and Dorlin for character levels 1-2, and Part 1 of the Light from the Darkness story-arc. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0065: GREYHAWK REBORN; "Hand Over Fist" written and presented by Jay Stypinski. SEA13-07: "When the will defies fear, when duty throws the gauntlet down to fate, when honor scorns to compromise with death - that is heroism." An escaped tyrant pleads for help in thwarting the machinations of a sinister force. What is behind his change of heart, and who or what is at the bottom of the mysterious goings on in the secretive town of Kusnir? A one-round, Universal Urban adventure set in the Duchy of Berghof, and Part 1 of the Running the Gauntlet story arc for character levels 1-5. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0066: PATHFINDER SOCIETY; "Fate of the Fiend" by Savannah Broadway. PFS5-17: Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? "Fate of the Fiend" is the spiritual sequel to "Fingerprints of the Fiend" and "Fury of the Fiend," though the scenarios can be played in any order. A Pathfinder Society Scenario designed for levels 7-11. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0101, G0155.

G0067: PATHFINDER SOCIETY; "Ruins of Bonekeep - Level One: The Silent Grave" by Jason Buhlman. PFS SPECIAL: The ruins of Bonekeep have stood outside Absalom for hundreds of years. The crumbling ruin is just one of many testaments to the foolhardy conquerors who tried -and failed -to lay claim to the City at the Center of the World. Records state that it was home to a necromancer who tried to animate the city's dead, but the armies of Absalom razed the keep to its foundation before he could complete his mighty spell. In the years since, few adventurers have bothered to explore the ruins, finding only a trinket or two for their troubles. What no one ever discovered was the series of dungeons beneath the ruin, which have lain undisturbed until now. A Pathfinder Society Scenario designed for levels 3-7. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0103.

G0068: PATHFINDER SOCIETY; "Scars of the Third Crusade" by Jason Brick. PFS5-22: The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation. Content in "Scars of the Third Crusade" also contributes directly to the ongoing storyline of the Silver Crusade faction. A Pathfinder Society Scenario designed for levels 1-5. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0115, G0141.

G0069: PATHFINDER SOCIETY; "The Stranger Within" by Sam Polak. PFS5-18: Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril's little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts in order to save one of the Society's most reliable spymasters. A Pathfinder Society Scenario designed for levels 5-9. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0092, G0164.

G0070: GREYHAWK REBORN; "An Axe to Bury" by Jeremy Jordan, Brian McCoy & Michael Bails. KEO14-07: A fallen noble wishes to honor the last request of family friends, which may reveal the secrets of his family's heritage. Will you help break a curse and grant peace to tormented souls? A one-round, Universal Wilderness adventure set in the Barony of Mill Creek and the Axewood for character levels 1-3, Part 2 of the Light from the Darkness story-arc. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0071: GREYHAWK REBORN; "Dark Discoveries" written and presented by TJ Shorb. SEA14-02: One of Sir Kinth's advisors has received news of slithering shadows emerging from the Hool Marsh, near the Wephgar outpost. Residents of the affected settlements are becoming too scared to go about their daily life. Investigate what's causing these incidents and help ease their troubled minds. Or perhaps you might end up discovering something better left alone. A one-round, Tactical Wilderness adventure, and Part 1 of the Hidden Horrors story-arc for character levels 1-5. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0118.

G0072: GREYHAWK REBORN; "Iron Fist, Velvet Glove" written and presented by Jay Stypinski. SEA13-08: Mysterious goings on in the Kampf Mountains lead adventurers to a hidden stronghold. Will they discover a weapon to defeat the threat of the Gauntlet? Or does a grim fate await? A one-round, Tactical Wilderness and Dungeon adventure set in the Duchy of Berghof, and Part 2 of the Running the Gauntlet story arc for character levels 1-5. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0073: GREYHAWK REBORN; "More Than Meets the Eye". INTRO14-01: A WORLD PREMIERE EVENT! A short trip turns into a long journey as you discover that you've been sold more than you've bargained for. Can you deliver the merchandise to its ultimate destination? A one round, Universal Wilderness adventure set in the southwestern Sheldomar Valley for level 1 characters only, and related to the Hidden Horrors story-arc. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners ONLY; Fun, All Ages. See Also: G0083, G0095, G0107, G0121, G0131, G0147, G0168, G0178.

G0074: SHADOWRUN MISSIONS; "Romero and Juliette: Blood and Vengeance" by Catalyst Game Labs. SRM 04-10: A missing shadowrunner. An artifact with mysterious, blood-fed powers. And astral beings with horrible grudges. All of these elements - and more - are coming together to give shadowrunners a long day and a longer night, as they move from trying to find what has been lost to struggling for their survival. And with what they're up against, survival would be a very notable accomplishment. Whether you have played previous Missions in Season Four or are just now diving into this plotline, SRM 04-10: Romero and Juliette provides a test for any group of shadowrunners while also increasing the intensity of the hunt for artifacts in Seattle. This one will give runners a story to tell over the next round of drinks, as long as they and stay alive long enough to buy one. Thursday, 2:00PM - 7:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0110.

G0075: SHADOWRUN MISSIONS; "Showcase: Shock Compression" by Catalyst Game Labs. SRM 04-12: The players are lined up. The goals are clear. The waiting is over. The ultimate rush is beginning, and it's going to pull a lot of dangerous elements closer and closer together until they explode. The shadows of Seattle have been heaved this way and that in the Great Seattle Artifact Rush, and a fair number of artifacts have been collected (in exchange for a handful of deaths and a helping of destruction). The powers of the magical world have been alerted, and they ready to get their hands on as many artifacts as possible. This means shadowruns, which means plenty of runners are about to be caught up in one of the worst mana-based drek-storms to hit the city in a long while. What starts as an investigation into a museum heist rapidly grows into a conflagration that could consume a good part of the sprawl. Clever players will need to see if they can survive, and how much nuyen they can wrangle out of the fight. Hopefully they'll get enough for a nice vacation or significant medical treatment, because chances are that they're going to need both. Thursday, 7:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0136.

G0076: PATHFINDER SOCIETY; "Destiny of the Sands, Part 2: Race to Seeker's Folly" by Larry Wilhelm. PFS5-15: The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? A Pathfinder Society Scenario designed for levels 1-5. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0154.

G0077: PATHFINDER SOCIETY; "Open Fiesta". See G0057. Thursday, 8:00PM - 12:00AM; One Round. See Also: G0061, G0090, G0156, G0173.

G0078: PATHFINDER SOCIETY; "Risen from the Sands (PFS-SPECIAL)" by Matthew Goodall. See G0058. Thursday, 8:00PM - 12:00AM; One Round. See Also: G0113, G0140, G0163.

G0079: PATHFINDER SOCIETY; "Ruins of Bonekeep - Level Two: Maze to the Mind Slave" by Jason Buhlman. PFS SPECIAL: A group of Pathfinders recently delved into the ruins of Bonekeep, a siege fortress destroyed centuries ago. There they discovered not only terrifying threats but also extraordinary treasures. Warded by the magic of a senior Pathfinder, the party must explore as much of Bonekeep as they can before the spell dissipates, lest they too are enslaved by the enchanted maze that looks hauntingly more familiar with each discovery. A Pathfinder Society Scenario designed for levels 3-7. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0114, G0157.

G0080: PATHFINDER SOCIETY; "The Sealed Gate" by Kyle Baird. PFS5-20: Following its efforts to set up a basecamp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when the Marcos Farabellus received troubling news: something dire had befallen the camp. What's worse, these events resulted in the disappearance of one of the Society's most valuable tools and the disappearance of two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition. A Pathfinder Society Scenario designed for levels 7-11. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0158, G0174.

G0081: GREYHAWK REBORN; "Dark Secrets in Dark Places" by Jeremy Jordan, Brian McCoy & T. Caleb Rutan. KEO14-08: After receiving a vision, a noble hires you to find the abandoned castle that holds his inheritance. Will you travel deep into the Rushmoors to locate the castle and help the noble reestablish his family's reputation? A one-round, Universal Wilderness adventure set in the Duchy of Dorlin and the Rushmoors for character levels 1-3, Part 3 of the Light from the Darkness story-arc. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0082: GREYHAWK REBORN; "Incident at Fortress Ravonnar" by William Guardino & John Lent; presented by William Guardino. KEO14-05: Fifteen years ago, the Army of the Returned attacked Fortress Ravonnar. Anxiously, the Margrave of Mandismoor awaited word of the battle. He waits still. Over the years rumors have become legend and the Margrave wishes you to get to the bottom of this once and for all. A one-round, Universal Wilderness adventure for character levels 1-5, and Part 1 of the For Light and Life story-arc. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0105, G0130, G0167.

G0083: GREYHAWK REBORN; "More Than Meets the Eye (INTRO14-01)". See G0073. Thursday, 8:00PM - 12:00AM; One Round. See Also: G0095, G0107, G0121, G0131, G0147, G0168, G0178.

G0084: GREYHAWK REBORN; "Spiraling Madness" written and presented by TJ Shorb. SEA14-05: Recent discoveries have brought to light some very disturbing events, and Sir Kinth is trying to determine if these events are random, or somehow related. Now you are asked to investigate a new situation. A one-round, Tactical Dungeon adventure for character levels 1-10, and part 2 of the Hidden Horrors story-arc. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0133.

G0085: GREYHAWK REBORN; "Throwing Down the Gauntlet" written and presented by Jay Stypinski. SEA13-09: The enemy has been revealed as an artifact from a bygone era. The Gauntlet is bent on the conquest of the Hold of the Sea Princes and beyond. Can adventurers defeat it with the aid of the Sentinel? A one-round, Tactical Dungeon adventure set in the Duchy of Berghof, and the Conclusion of the Running the Gauntlet story arc, for character levels 1-5. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0086: LEGENDS OF THE SHINING JEWEL; "Dreamers Sleep" by Ruby Weatherbee. LSJ149A: AREA PREMIERE! Everyone enjoys a good dream, but there is truth in too much of a good thing. A one-round LSJ adventure for character levels 9-17. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0087: PATHFINDER SOCIETY; "Cairn of Shadows" by Dennis Baker. PFS5-23: The innumerable cairns and burial mounds of Barrowmoor in northern Nidal contain untold treasures and terrors, and the local taboos and Nidalese theocracy are typically enough to keep any but the boldest from exploring the site; however, when the Blakros family informs the Pathfinder Society that their shared enemy is in pursuit of a dangerous artifact, the PCs must brave the shadow-stricken region to keep this object from falling into the wrong hands. A Pathfinder Society Scenario designed for levels 5-9. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0112, G0172.

G0088: PATHFINDER SOCIETY; "Dawn of the Scarlet Sun (PFS-SPECIAL)" by James Jacobs. See G0056. Friday, 9:00AM - 1:00PM; One Round.

G0089: PATHFINDER SOCIETY; "Dragon's Demand, Part 2" by Mike Shel. PFS-SPECIAL: Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man - could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim's ancient draconic nemesis returned? A Pathfinder Society Scenario designed for levels 3-5. Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0090: PATHFINDER SOCIETY; "Open Fiesta". See G0057. Friday, 9:00AM - 1:00PM; One Round. See Also: G0061, G0077, G0156, G0173.

G0091: PATHFINDER SOCIETY; "Shattered Star - Book 1: Shards of Sin" by Greg A. Vaughan. PFS ADVENTURE PATH: In Varisia's bustling frontier city of Magnimar, the Pathfinder Society's newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin - who also happens to be one of the Varisian criminals known as the Sczarni. Yet when these heroes track down the missing woman, they find far more than a Pathfinder on the run, becoming embroiled in a swiftly expanding hunt for a fragmented artifact from the ancient empire of Thassilon - a quest that will take them to some of the most dangerous corners of Varisia. A Pathfinder Society Scenario designed for levels 3-5. Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0092: PATHFINDER SOCIETY; "The Stranger Within (PFS5-18)" by Sam Polak. See G0069. Friday, 9:00AM - 1:00PM; One Round. See Also: G0164.

G0093: GREYHAWK REBORN; "Dazed and Confused" written and presented by Nick Haws. WK14-01: A WORLD PREMIERE EVENT! A grubby, disheveled alchemist stumbles into Westkeep, and the local healers ask for the aid of adventurers to find out what has happened. Can you brave the dangers of the Hool Marsh to uncover the mystery? A one-round Stand-alone Universal Dungeon adventure set in Westkeep and the Hool Marsh for character levels 1-10. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0119, G0146, G0166, G0177.

G0094: GREYHAWK REBORN; "Light in a Dark Place" written and presented by Dave Peterson. GM13-01: An increasing number of goblins have been spotted near the city of Hookhill, reported to be stealing food. The local militia asks you to look into the matter. A one-round, Stand-alone Universal Dungeon adventure set in and around the city of Hookhill for character levels 1-5. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0106.

G0095: GREYHAWK REBORN; "More Than Meets the Eye (INTRO14-01)". See G0073. Friday, 9:00AM - 1:00PM; One Round. See Also: G0083, G0107, G0121, G0131, G0147, G0168, G0178.

G0096: GREYHAWK REBORN; "Rumors and Retribution" by William Guardino & John Lent; presented by William Guardino. KEO14-13: A WORLD PREMIERE EVENT! News of the miracles at Ravonnar have sent pilgrims flocking to the March of Mandismoor, but old enemies surround the fortress with an agenda of their own. A one-round, Tactical Wilderness adventure for character levels 1-8, and Part 2 of the For Light and Life story-arc. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0122, G0148, G0180.

G0097: GREYHAWK REBORN; "Uncovering the Past" by Jeremy Jordan, Brian McCoy & T. Caleb Rutan. KEO14-09: A recently discovered keep hidden in the Rushmoors may hold the answers to a noble's family history. Will you explore its dark corridors or flee from its forbidden secrets? A one-round, Tactical Dungeon adventure set in the Rushmoors for character levels 1-4, and Part 4 of the Light from the Darkness story-arc. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0098: GREYHAWK REBORN; "Where Angels Fear to Tread" written and presented by TJ Shorb. SEA14-07: Events seem to have taken a turn for the worse. With the return of Orin's memory comes the knowledge of a place that nobody has dared to go in many years...The Hellfurnaces. Does the volcanic mountain range hold the answers to the many questions? Or perhaps there is something here that hasn't been seen in a very, very long time. A one-round, Universal Dungeon adventure for character levels 5-10, and Part 3 of the Hidden Horrors story-arc. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: G0150.

G0099: SHADOWRUN MISSIONS; "Free Taiwan: Get the Goodies" by Catalyst Game Labs. SRM 04-13: There's stuff - good stuff, important stuff, stuff a lot of people want - that's stuck. Sitting where it can't do anyone a bit of good. And to people who know how to make money from such things, the fact that the goods aren't moving is incredibly upsetting. Upsetting enough to make even the most kind-hearted individuals want to punch a baby seal in the face. The goods aren't going to sit there forever, though. Plans are hatching to get the goods moving and out into the world. This being the Sixth World, those plans involve twists, turns, and the kind of complications that keep shadowrunners on their toes. But if they're brave and resourceful enough, they might be able to make some money off the cargo sitting on the good ship Free Taiwan. Friday, 9:00AM - 2:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0151.

G0100: LEGENDS OF THE SHINING JEWEL; "School, Homework and Murder" by Nancy Lee Clark. LSJ150: AREA PREMIERE! It's bad enough being a young boy sent away to boarding school, but when you are the main suspect in a murder, it is time to call in friends for help. A one-round LSJ adventure for character levels 1-6. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0101: PATHFINDER SOCIETY; "Fate of the Fiend (PFS5-17)" by Savannah Broadway. See G0066. Friday, 2:00PM - 6:00PM; One Round. See Also: G0155.

G0102: PATHFINDER SOCIETY; "Mask of the Living God" by Jason Buhlman. PFS-SPECIAL: Razmir the Living God used his power to conquer an entire country; now he and his mask-wearing priests enforce peace and generosity - though some say their tools are intimidation and fear. His worshipers preach charity and self-worth, blaming rival faiths for crafting lies about the glories of the Living God. Now the cult has come to the city of Tamran, feeding the poor and promising happiness to those who serve Razmir. Yet ugly rumors persist of bribery, extortion, and strange disappearances associated with the new temple. Are these stories just gossip and lies spread by rival faiths? Or is the church of the Living God more than it seems? A Pathfinder Society Scenario designed for levels 2-5. Friday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0103: PATHFINDER SOCIETY; "Ruins of Bonekeep - Level One: The Silent Grave (PFS SPECIAL)" by Jason Buhlman. See G0067. Friday, 2:00PM - 6:00PM; One Round.

G0104: PATHFINDER SOCIETY; "The Horn of Aroden (PFS5-19)" by Nicholas Herod. See G0063. Friday, 2:00PM - 6:00PM; One Round. See Also: G0125.

G0105: GREYHAWK REBORN; "Incident at Fortress Ravonnar (KEO14-05)" by William Guardino & John Lent; presented by John Lent. See G0082. Friday, 2:00PM - 6:00PM; One Round. See Also: G0130, G0167.

G0106: GREYHAWK REBORN; "Light in a Dark Place (GM13-01)" written and presented by Dave Peterson. See G0094. Friday, 2:00PM - 6:00PM; One Round.

G0107: GREYHAWK REBORN; "More Than Meets the Eye (INTRO14-01)". See G0073. Friday, 2:00PM - 6:00PM; One Round. See Also: G0083, G0095, G0121, G0131, G0147, G0168, G0178.

G0108: GREYHAWK REBORN; "Roses are Red and Violence for You" written and presented by Keith Garrigan. KEO13-11: The lands are full of peril throughout Keoland. It takes real heroes to travel the roads unmolested. What will they call you when you prove brave enough to visit the lands of Nume Eor where the lands were unsettled BEFORE the rest of Keoland fell into ruin? A one-round, Universal Wilderness adventure set in Nume Eor for levels 1-5, and Part 1 of the Sewing the Seeds story-arc. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0109: SHADOWRUN MISSIONS; "Chasin' the Wind: Dedly Cold Wind" by Catalyst Game Labs. SRM 05A-01: A WORLD PREMIERE EVENT! It's been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it's suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What's more, he's put money into the effort, and that's the language every corporation on Earth understands. Suddenly, the race is on as the megacorps scramble to claim pieces of the Windy City. They'll be butting up against the dangers of the Containment Zone and each other, so they're going to need all sorts of deniable assets. The shadows of Chicago are coming back to life. In Chasin' the Wind, what starts as a simple run into the Containment Zone gets more complicated by the minute, and before the night is over shadowrunners might encounter rogue assassins, a feral runaway, and a mysterious massacre in the heart of one of the worst urban areas in the world. But if they survive, there's more than just pay waiting for them at the end. There's pizza - Chicago-style. Friday, 2:00PM - 7:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0152.

G0110: SHADOWRUN MISSIONS; "Romero and Juliette: Blood and Vengeance (SRM 04-10)" by Catalyst Game Labs. See G0074. Friday, 7:00PM - 12:00AM; One Round.

G0111: LEGENDS OF THE SHINING JEWEL; "Final Delivery" by Damian Miller. LSJ152: AREA PREMIERE! A caravan has gone missing in the wilderness and a company hires adventurers to discover what happened. What they discover will make the heroes wish some secrets would remain buried. A one-round LSJ adventure for character levels 7-14. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0112: PATHFINDER SOCIETY; "Cairn of Shadows (PFS5-23)" by Dennis Baker. See G0087. Friday, 8:00PM - 12:00AM; One Round. See Also: G0172.

G0113: PATHFINDER SOCIETY; "Risen from the Sands (PFS-SPECIAL)" by Matthew Goodall. See G0058. Friday, 8:00PM - 12:00AM; One Round. See Also: G0078, G0140, G0163.

G0114: PATHFINDER SOCIETY; "Ruins of Bonekeep - Level Two: Maze to the Mind Slave (PFS SPECIAL)" by Jason Buhlman. See G0079. Friday, 8:00PM - 12:00AM; One Round. See Also: G0157.

G0115: PATHFINDER SOCIETY; "Scars of the Third Crusade (PFS5-22)" by Jason Brick. See G0068. Friday, 8:00PM - 12:00AM; One Round. See Also: G0141.

G0116: PATHFINDER SOCIETY; "The Merchant's Wake" by Justin Juan. PFS5-21: A powerful Qadiran trade prince has died, and faction leader Aaqir al'Hakam rushes to his homeland to attend his mentor's funeral. As an act of support, the Pathfinder Society sends the PCs as representatives to the event; however the death of such an influential merchant and politician has created a considerable power vacuum, and ambitious acquaintances from across the Inner Sea are in attendance to pay their respects, claim a piece of the trade prince's legacy, and undercut their rivals' attempts to do the same. Can the Pathfinders keep this somber event from spiraling into a bloodbath? A Pathfinder Society Scenario designed for levels 1-5. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0142.

G0117: GREYHAWK REBORN; "Book of Power" written and presented by Dave Peterson. GM13-02: The party is asked to accompany a trade caravan on the road to Hookhill. You are to investigate a small fort called Saul's Lookout a day's travel outside of the Dohn Springs that has gone silent. A one-round, Tactical Wilderness adventure set near the Dohn Springs for character levels 1-5, and Part 1 of the Shadow Games story-arc. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0118: GREYHAWK REBORN; "Dark Discoveries (SEA14-02)" written and presented by TJ Shorb. See G0071. Friday, 8:00PM - 12:00AM; One Round.

G0119: GREYHAWK REBORN; "Dazed and Confused (WK14-01)" written and presented by Nick Haws. See G0093. Friday, 8:00PM - 12:00AM; One Round. See Also: G0146, G0166, G0177.

G0120: GREYHAWK REBORN; "If He Comes, We Will Build It" written and presented by Keith Garrigan. KEO14-01: You are called upon to aid the city of Jaedra to deliver promised aid to the east. Are you discrete enough to deliver the package securely? A one-round, Universal Wilderness adventure for character levels 1-5, and Part 2 of the Sewing the Seeds story-arc. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0121: GREYHAWK REBORN; "More Than Meets the Eye (INTRO14-01)". See G0073. Friday, 8:00PM - 12:00AM; One Round. See Also: G0083, G0095, G0107, G0131, G0147, G0168, G0178.

G0122: GREYHAWK REBORN; "Rumors and Retribution (KEO14-13)" by William Guardino & John Lent; presented by John Lent. See G0096. Friday, 8:00PM - 12:00AM; One Round. See Also: G0148, G0180.

G0123: LEGENDS OF THE SHINING JEWEL; "Consequences" by Daniel Lewis. LSJ153: AREA PREMIERE! An enemy has made a disturbing, unexpected offer, and you have been called upon to take advantage of it. Of course it sounds like a trap...but now that you know it's a trap, it's not a surprise anymore, right? A one-round LSJ adventure for character levels 7-14. You must play the "Harvest" and "The Chrysalis" prior to playing this module. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0124: PATHFINDER SOCIETY; "Reign of Winter - Book 1: The Snows of Summer" by Neil Spicer. PFS ADVENTURE PATH: Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, winter cloaks the forest near the village of Heldren with summer snows. The heroes venture into the wood and discover a magical portal to the frozen land of Irrisen, whose supernatural winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga - a quest that will take them through snowbound Irrisen to even stranger lands beyond. A Pathfinder Society Scenario designed for levels 3-5. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0125: PATHFINDER SOCIETY; "The Horn of Aroden (PFS5-19)" by Nicholas Herod. See G0063. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0104.

G0126: PATHFINDER SOCIETY; "We Be Goblins Too" by Richard Pett. PFS-SPECIAL: The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes" - Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers. The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe. The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain. The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating. The worse news is that lately Birdcruncher chieftains have had really short lifespans -they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own. Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders? "We Be Goblins Too!" is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to "We Be Goblins" Paizo's popular 2011 Free RPG Day adventure! Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Knowledge Necessary; Fun, All Ages. See Also: G0175.

G0127: GREYHAWK REBORN; "Cache and Carry" written and presented by Keith Garrigan. KEO14-02: Something has been uncovered near Haven, in the area they are calling the Dreadmarsh. After several attempts by the locals, the rulers of Nume Eor have asked adventurers to find out what lies beneath the iron wood grove of the Dreadmarsh. A one-round, Universal Dungeon adventure for character levels 1-5, and Part 3 of the Sewing the Seeds story-arc. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0128: GREYHAWK REBORN; "Family Matters" written and presented by Dave Peterson. GM13-03: There is political unrest in the city of the Dohn Springs, as a new group of political elitist has arisen. They are creating unrest and you are asked to help look into it. A one-round, Universal Urban adventure set in the Dohn Springs for character levels 1-5, and Part 2 of the Shadow Games story-arc. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0129: GREYHAWK REBORN; "Finding the Light" by Jeremy Jordan, Brian McCoy & T. Caleb Rutan. KEO14-12: A WORLD PREMIERE EVENT! An army of undead has formed in the Rushmoors, and Lord Darron Neheli has been captured. Will you recover Lord Darron and discoverer the source of the undead, or will you abandon northern Keoland to its fate? A two-round Universal Wilderness adventure set in the County of Marlbridge and the Rushmoors for character levels 1-5, and Part 7 of the Light from the Darkness story-arc. SPECIAL NOTE: You do NOT need to play the adventures in this series in order; those who have played Parts 1 through 4 of the Light from the Darkness story-arc can play Parts 7 and 8 and then continue on to Parts 5 and 6 on Sunday. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0130: GREYHAWK REBORN; "Incident at Fortress Ravonnar (KEO14-05)" written and presented by William Guardino & John Lent. See G0082. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0105, G0167.

G0131: GREYHAWK REBORN; "More Than Meets the Eye (INTRO14-01)". See G0073. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0083, G0095, G0107, G0121, G0147, G0168, G0178.

G0132: GREYHAWK REBORN; "Snake in the Grass" written and presented by Jay Stypinski. SEA14-03: Caravans trading with the peoples of the Amedio Jungle are disappearing without a trace. All clues point to something rotten in Monmurg. Are you up to the task of getting to the bottom of this mystery? A one-round, Universal Urban adventure set in Monmurg in the Hold of the Sea Princes for levels 1-10, and Part 1 of the Serpent's Coil story-arc. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0170.

G0133: GREYHAWK REBORN; "Spiraling Madness (SEA14-05)" written and presented by TJ Shorb. See G0084. Saturday, 9:00AM - 1:00PM; One Round.

G0134: GREYHAWK REBORN; "The Best Defense" by Allen Davis & Nick Haws; presented by Nick Haws. GM14-01: No riders or reports have returned to Wolsingham from Fort Sentinel for several days. Rumors spread of activity just inside the Rushmoors. Could these matters be related? You are asked to journey there and investigate. A one-round Stand-alone Universal Wilderness adventure for character levels 1-10. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0135: GREYHAWK REBORN; "The Fourth Member" written and presented by Brandon Sanders. SEA14-01: It's been 5 years since Sir Kinth excommunicated one of his loyal guards. Rediscover what happened in the small town of Stockfield as you make new allies in the Hold of the Sea Princess. A one-round, Universal Urban and Wilderness adventure, and Part 1 of the "The Guards of Solace" story arc for character levels 1-5. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0171.

G0136: SHADOWRUN MISSIONS; "Showcase: Shock Compression (SRM 04-12)" by Catalyst Game Labs. See G0075. Saturday, 9:00AM - 2:00PM; One Round.

G0137: LEGENDS OF THE SHINING JEWEL; "Tired of Waiting" by Ryan MacDonald. LSJ154: AREA PREMIERE! The hero's life is never easy and far too many times you have made one too many enemies. Instead of you tracking down the enemy, this time, he's tracking you down. A one-round LSJ adventure for character levels 13+. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0138: PATHFINDER SOCIETY; "Academy of Secrets" by Brian Cortijo. PFS-SPECIAL: Every year the Acadamae - Korvosa's prestigious school of the arcane arts - opens its gates to the city to host the Breaching Festival, where the most skilled infiltrators are invited to enter the magically guarded Hall of Wards or die trying. Testing their luck against the university's strongest defenses, the competitors pull out all the stops as they vie for a chance at a fortune in gold and magical treasure. This year, the school's headmaster has invited the heroes to participate, against the contest's longstanding traditions. While the Breaching Festival has not seen a champion in over a century and a half, this year's festival promises to be the deadliest trial the school has ever known. Should the heroes reign victorious, the secrets they may uncover promise more than gold and glory - they may rock the very foundation of the Acadamae, and even the entire city! A Pathfinder Society Scenario designed for levels 12-14. Saturday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0139: PATHFINDER SOCIETY; "Destiny of the Sands, Part 3: Sanctum of the Sages (PFS5-16)" by Sam Polak. See G0059. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0162.

G0140: PATHFINDER SOCIETY; "Risen from the Sands (PFS-SPECIAL)" by Matthew Goodall. See G0058. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0078, G0113, G0163.

G0141: PATHFINDER SOCIETY; "Scars of the Third Crusade (PFS5-22)" by Jason Brick. See G0068. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0115.

G0142: PATHFINDER SOCIETY; "The Merchant's Wake (PFS5-21)" by Justin Juan. See G0116. Saturday, 2:00PM - 6:00PM; One Round.

G0143: GREYHAWK REBORN; "An Unexpected Party" written and presented by Dave Peterson. GM13-04: The heroes are invited to a party for the more prominent members of the Dohn Springs, but not everything is as it seems. A one-round, Social Urban adventure set in the Dohn for character levels 1-5, and Part 3 of the Shadow Games story-arc. Saturday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0144: GREYHAWK REBORN; "Bells Without a Sound" written and presented by Brandon Sanders. SEA14-04: The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh, When the plants are found missing docile tempers turn to vengeance. A Universal Wilderness adventure for character levels 1-5, and Part 2 of The Guards of Solace story-arc. Saturday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0145: GREYHAWK REBORN; "Blessed" written and presented by Allen Davis. YEO13-06: Strange deaths are occurring in the city of Northreach. After the PCs witness one of these strange cases, they are tasked with rooting out the cause. A one-round, Stand-alone Universal Urban adventure for character levels 1-5. Saturday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0176.

G0146: GREYHAWK REBORN; "Dazed and Confused (WK14-01)" written and presented by Nick Haws. See G0093. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0119, G0166, G0177.

G0147: GREYHAWK REBORN; "More Than Meets the Eye (INTRO14-01)". See G0073. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0083, G0095, G0107, G0121, G0131, G0168, G0178.

G0148: GREYHAWK REBORN; "Rumors and Retribution (KEO14-13)" written and presented by William Guardino & John Lent. See G0096. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0122, G0180.

G0149: GREYHAWK REBORN; "Snaking Through" written and presented by Jay Stypinski. SEA14-06: A WORLD PREMIERE EVENT! "Look before you leap, for snakes among sweet flowers do creep." A missing heir, a raving mad man, and a trip to the Amedio Jungle - it's lovely this time of year. What more could a group of adventurer's wish for? A one-round, Universal Wilderness adventure set in the Hold of the Sea Princes and Amedio Jungle for character levels 1-10, and Part 2 of the Serpent's Coil story-arc. Saturday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0181.

G0150: GREYHAWK REBORN; "Where Angels Fear to Tread (SEA14-07)" written and presented by TJ Shorb. See G0098. Saturday, 2:00PM - 6:00PM; One Round.

G0151: SHADOWRUN MISSIONS; "Free Taiwan: Get the Goodies (SRM 04-13)" by Catalyst Game Labs. See G0099. Saturday, 2:00PM - 7:00PM; One Round.

G0152: SHADOWRUN MISSIONS; "Chasin' the Wind: Dedly Cold Wind (SRM 05A-01)" by Catalyst Game Labs. See G0109. Saturday, 7:00PM - 12:00AM; One Round.

G0153: LEGENDS OF THE SHINING JEWEL; "Name of the Game" by David Samuels. LSJ156: AREA PREMIERE! A travelling game show has come to Amthydor. The Legion, the Quorum of Faith and League of Thaumaturgical Studies all have their own reasons for asking you to investigate. A one-round LSJ adventure for character levels 9+. Combat Intensive. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0154: PATHFINDER SOCIETY; "Destiny of the Sands, Part 2: Race to Seeker's Folly (PFS5-15)" by Larry Wilhelm. See G0076. Saturday, 8:00PM - 12:00AM; One Round.

G0155: PATHFINDER SOCIETY; "Fate of the Fiend (PFS5-17)" by Savannah Broadway. See G0066. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0101.

G0156: PATHFINDER SOCIETY; "Open Fiesta". See G0057. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0061, G0077, G0090, G0173.

G0157: PATHFINDER SOCIETY; "Ruins of Bonekeep - Level Two: Maze to the Mind Slave (PFS SPECIAL)" by Jason Buhlman. See G0079. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0114.

G0158: PATHFINDER SOCIETY; "The Sealed Gate (PFS5-20)" by Kyle Baird. See G0080. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0174.

G0159: GREYHAWK REBORN; "Waves of Darkness Interactive" by Jeremy Jordan, Brian McCoy & T. Caleb Rutan. KEO14-IA-02: A DEXCON 17 EXCLUSIVE! An army of undead marches on northern Keoland, and all brave adventurers have been called upon to protect the Kingdom. Will you stand shoulder-to-shoulder with both adventurers and Keoish defenders against the waves of darkness? A one-round Battle Interactive set in the county of Marlbridge and the Rushmoors for character levels 1-5, and Part 8 of the Light from the Darkness story-arc. Saturday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0160: PATHFINDER SOCIETY; "Carrion Hill" by Richard Pett. PFS-SPECIAL: The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hill's original inhabitants - vile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Can the Carrion Hill Horror be stopped? A Pathfinder Society Scenario designed for levels 4-6. Sunday, 10:00AM - 7:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0161: PATHFINDER SOCIETY; "Curse of the Riven Sky" by Monte Cook. PFS-SPECIAL: The black clouds of war are gathering, and evil flocks to their thundering call! While seeking the legendary expertise of a cloud giant skymage, the PCs interrupt an attack on his lair by well-armed and magically augmented hill giants. To obtain the cloud giant's arcane knowledge, the PCs must seek out and eliminate the source of the hill giant threat, yet the brutes have little information other than the name of their employer - a mysterious giant calling herself the Storm Queen, whose anger and hatred have transformed over the course of years into a murderous plan that could cost hundreds of innocent lives. Can the PCs find the Storm Queen in time to prevent her from unleashing a horde of vengeful ghosts upon the world? A Pathfinder Society Scenario designed for levels 9-11. Sunday, 10:00AM - 7:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0162: PATHFINDER SOCIETY; "Destiny of the Sands, Part 3: Sanctum of the Sages (PFS5-16)" by Sam Polak. See G0059. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0139.

G0163: PATHFINDER SOCIETY; "Risen from the Sands (PFS-SPECIAL)" by Matthew Goodall. See G0058. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0078, G0113, G0140.

G0164: PATHFINDER SOCIETY; "The Stranger Within (PFS5-18)" by Sam Polak. See G0069. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0092.

G0165: GREYHAWK REBORN; "A Worthy Inheritance" by Jeremy Jordan, Brian McCoy & T. Caleb Rutan. KEO14-10: After discovering the true history of his family, a Keoish noble decides to use his birthright to protect the innocent. Will you help him gain support of the Keoish crown and defend northern Keoland? A one-round urban social adventure set in Niole Dra and the County of Marlbridge for character levels 1-4, and Part 5 of the Light from the Darkness story-arc. SPECIAL NOTE: You do NOT need to play the adventures in this series in order; those who have played Parts 1 through 4 of the Light from the Darkness story-arc can play Parts 7 and 8 and then continue on to Parts 5 and 6 on Sunday. Sunday, 10:00AM - 2:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0166: GREYHAWK REBORN; "Dazed and Confused (WK14-01)" written and presented by Nick Haws. See G0093. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0119, G0146, G0177.

G0167: GREYHAWK REBORN; "Incident at Fortress Ravonnar (KEO14-05)" written and presented by William Guardino & John Lent. See G0082. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0105, G0130.

G0168: GREYHAWK REBORN; "More Than Meets the Eye (INTRO14-01)". See G0073. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0083, G0095, G0107, G0121, G0131, G0147, G0178.

G0169: GREYHAWK REBORN; "Preemptive Strike" written and presented by Dave Peterson. GM13-05: The heroes are asked to accompany a trade caravan on the road to Hookhill to investigate a sighting of a gathering of a large group of humanoids A two-round, Universal Wilderness adventure set near the Dohn Springs for character levels 1-5, and the conclusion of the Shadow games story-arc. Sunday, 10:00AM - 7:00PM; Two Continuous Rounds; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0170: GREYHAWK REBORN; "Snake in the Grass (SEA14-03)" written and presented by Jay Stypinski. See G0132. Sunday, 10:00AM - 2:00PM; One Round.

G0171: GREYHAWK REBORN; "The Fourth Member (SEA14-01)" written and presented by Brandon Sanders. See G0135. Sunday, 10:00AM - 2:00PM; One Round.

G0172: PATHFINDER SOCIETY; "Cairn of Shadows (PFS5-23)" by Dennis Baker. See G0087. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0112.

G0173: PATHFINDER SOCIETY; "Open Fiesta". See G0057. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0061, G0077, G0090, G0156.

G0174: PATHFINDER SOCIETY; "The Sealed Gate (PFS5-20)" by Kyle Baird. See G0080. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0158.

G0175: PATHFINDER SOCIETY; "We Be Goblins Too (PFS-SPECIAL)" by Richard Pett. See G0126. Sunday, 3:00PM - 7:00PM; One Round.

G0176: GREYHAWK REBORN; "Blessed (YEO13-06)" written and presented by Allen Davis. See G0145. Sunday, 3:00PM - 7:00PM; One Round.

G0177: GREYHAWK REBORN; "Dazed and Confused (WK14-01)" written and presented by Nick Haws. See G0093. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0119, G0146, G0166.

G0178: GREYHAWK REBORN; "More Than Meets the Eye (INTRO14-01)". See G0073. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0083, G0095, G0107, G0121, G0131, G0147, G0168.

G0179: GREYHAWK REBORN; "New Allies & Old Enemies" by Jeremy Jordan, Brian McCoy & T. Caleb Rutan. KEO14-11: Supply lines to Fort Bancroft are being raided, and its soldiers are too busy preparing the fortress for an inevitable attack. Will you find the raiders and recover the needed supplies? A one-round Universal Wilderness adventure set in the County of Marlbridge for character levels 1-5, and Part 6 of the Light from the Darkness story-arc. SPECIAL NOTE: You do NOT need to play the adventures in this series in order; those who have played Parts 1 through 4 of the Light from the Darkness story-arc can play Parts 7 and 8 and then continue on to Parts 5 and 6 on Sunday. Sunday, 3:00PM - 7:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0180: GREYHAWK REBORN; "Rumors and Retribution (KEO14-13)" written and presented by William Guardino & John Lent. See G0096. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0122, G0148.

G0181: GREYHAWK REBORN; "Snaking Through (SEA14-06)" written and presented by Jay Stypinski. See G0149. Sunday, 3:00PM - 7:00PM; One Round.


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