Where America Comes to Play!

Wednesday, July 2 - Sunday, July 6, 2014

RPGA Schedule for DEXCON 17

Updated 6/24/14

Wednesday Master Grid in PDF Format
Thursday Master Grid in PDF Format
Friday Master Grid in PDF Format
Saturday Master Grid in PDF Format
Sunday Master Grid in PDF Format


Click here for the MASTER INDEX OF EVENTS


You may ONLY reserve seats in DEXCON 17 events if you are pre-registered.
Click here to pre-register for DEXCON 17 if you have not already done so.

To reserve your spots in the events you want to play in, send eMail to THIS ADDRESS ONLY and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED and have LOCKS on them. Red Event Codes indicate locked events which you cannot register for, later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds, or events which have already filled up to capacity (if we have a chance to update them).

We allow you to select second and third choices for a given time slot; indicate this clearly in whatever fashion you'd like, otherwise we will just leave that slot open. And of course, since the grids are not yet posted, we understand that you may want to reserve spots in one or two popular events immediately and then send follow-up eMails with additional codes once you figure out how to plan the rest of your convention schedule.

If you have already sent in a list of events from the Signature Event and LARP Schedule that was posted on May 18th, those events are already reserved, and you do NOT need to add them again. If you want to UN-reserve a spot in one of those events, just be clear about it in your email, and we will delete you appropriately. Each time you send more information, we will send you back your up-to-date schedule.

We will reply within 48 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. Some cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Young Players Encouraged.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


N0182: D&D NEXT; "Mines of Madness". The wizard Abracadamus hid the Forever Stone in the darkest depths of a failing mine, coerced monsters into serving as guardians, and rigged the dungeon with traps galore. Then he died, as all good wizards do. Many heroes have fallen prey to the Forever Stone's lure of immortality. To date, only one stalwart band has plunged into the Mines of Madness and lived to tell the tale. You think you're better than them? You think you got what it takes to grab life by the stones and conquer the dungeon that won the 2013 Gygaxian Award* for Bonecrushing Awesomeness? We seriously doubt it, but go ahead...prove us wrong! Mines of Madness is a Very Special D&D Adventure and designed for four 3rd-level characters. *Not a real award, though seriously, it should be. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N0202.

N0183: LIVING FORGOTTEN REALMS; "LFR Year 6 Open Play". Missing one of the final mods for the final Battle Interactive on Saturday night? Here's your chance to play any of (CORE6-1: Behind Obould's Lines, MYTH6-1: Preemptive Strike, MYTH6-2: Ambassador, General, Herald, Spy , MYTH 6-3: The World Will End in Fire , SPEC6-1: Divide and Conquer) and get the final clues that you will need or just catch up. Tables will be allocated based on the desires of the players who attend this event. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0185, N0186, N0191, N0192, N0196.

N0184: D&D NEXT; "Living Greyhawk: Isle of Woe - The Green Devils Tower". Lost for untold ages, the Isles of Woe have resurfaced deep within the waters of the Nyr Dyv. The legends say little about the mythical Isles, but one thing is certain. The Isles were a place of powerful magic and even more powerful enemies. What caused their mysterious disappearance in the prehistory of Oerth and perhaps even more importantly, what has caused them to return? An adventure for 6th level characters. Recreate your Living Greyhawk character at 6th level (using the last edition of the public playtest) or use one of our pre-gens provided onsite. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N0189, N0197, N0201.

N0185: LIVING FORGOTTEN REALMS; "LFR Year 6 Open Play". See N0183. Thursday, 9:00AM - 1:00PM; One Round. See Also: N0186, N0191, N0192, N0196.

N0186: LIVING FORGOTTEN REALMS; "LFR Year 6 Open Play". See N0183. Thursday, 2:00PM - 6:00PM; One Round. See Also: N0185, N0191, N0192, N0196.

N0187: D&D NEXT; "Delve: Confrontation at Candlekeep". Candlekeep is under siege, and it needs adventurers to help protect it! Heed the call to defend the legendary monastery and stand against the tide of evil. This adventure offers a different kind of interactive experience using the playtest rules. 2nd level pre-generated characters are available, and no prior D&D experience is necessary. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: N0193, N0204, N0207.

N0188: LIVING FORGOTTEN REALMS; "A Tale of Two Cities". PREQ6-1: Netheril seeks to win the war by the most expedient means possible - the conquest or destruction of Suzail. Most defenses are useless against the flying city of Shade Enclave, which even now inexorably approaches the heart of Cormyr. Should the Netherese manage to control the skies, they will have a nearly insurmountable advantage in the battle to come. There is someone who could even the odds, but only with your help, and only at a terrible cost. It is certain that not all those who volunteer for this special mission will return. A Living Forgotten Realms adventure set in the skies above Cormyr for characters of the Paragon tier (levels 11-20). This adventure is a prequel to the Battle Interactive and its results will have a powerful impact on the story of that Interactive. NOTE: This is one of the few times this adventure has ever been run. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0195.

N0189: D&D NEXT; "Living Greyhawk: Isle of Woe - The Green Devils Tower". See N0184. Friday, 9:00AM - 1:00PM; One Round. See Also: N0197, N0201.

N0190: LIVING FORGOTTEN REALMS; "Confrontation in Shadow" by Dan Anderson & Keith Richmond. EPIC6-1: Shar weaves her final scheme to devour the world in shadow, safe within her Towers of Midnight. Legendary heroes must stop the goddess, securing their place in pantheon, history, and myth, or be forgotten in the total annihilation that follows. A three-round continuous-play Living Forgotten Realms adventure set in the Towers of Night for 30th-level characters. This is the finale of the Epic Campaign. Friday, 9:00AM - 12:00AM; Round 3; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

N0191: LIVING FORGOTTEN REALMS; "LFR Year 6 Open Play". See N0183. Friday, 9:00AM - 1:00PM; One Round. See Also: N0185, N0186, N0192, N0196.

N0192: LIVING FORGOTTEN REALMS; "LFR Year 6 Open Play". See N0183. Friday, 2:00PM - 6:00PM; One Round. See Also: N0185, N0186, N0191, N0196.

N0193: D&D NEXT; "Delve: Confrontation at Candlekeep". See N0187. Friday, 8:00PM - 12:00AM; One Round. See Also: N0204, N0207.

N0194: LIVING DIVINE; "Year 2 Open Play". CORE 2-1,2,3,4,5,6,7,8,9: Wanted to try Living Divine, but missed an opportunity? Ever wanted to try Living Divine? Played an adventure, but wanted to pick up one of other ones?? Here is your chance; play any of the Year Two CORE Living Divine adventure with the LD staff - Tables will be allocated based on the desires of the players who attend this event. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N0198, N0199, N0203, N0206, N0209.

N0195: LIVING FORGOTTEN REALMS; "A Tale of Two Cities (PREQ6-1)". See N0188. Friday, 8:00PM - 12:00AM; One Round.

N0196: LIVING FORGOTTEN REALMS; "LFR Year 6 Open Play". See N0183. Friday, 8:00PM - 12:00AM; One Round. See Also: N0185, N0186, N0191, N0192.

N0197: D&D NEXT; "Living Greyhawk: Isle of Woe - The Green Devils Tower". See N0184. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0189, N0201.

N0198: LIVING DIVINE; "Year 2 Open Play (CORE 2-1,2,3,4,5,6,7,8,9)". See N0194. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0199, N0203, N0206, N0209.

N0199: LIVING DIVINE; "Year 2 Open Play (CORE 2-1,2,3,4,5,6,7,8,9)". See N0194. Saturday, 2:00PM - 6:00PM; One Round. See Also: N0198, N0203, N0206, N0209.

N0200: LIVING FORGOTTEN REALMS; "The End and the Beginning". ADCP6-1: War rages between Cormyr and Netheril. While the battle for Suzail unfolds on the surface of Faerun, a far more important struggle occurs in the realm of the unseen. The Netherese seek to create a new Shadow Weave and remake everything in Shar's image. The Order of Blue Fire wishes to ensure that the Spellplague's effects can never be undone. This is a fight not to determine the fate of the world, but to decide the very nature of reality. These are the last moments of this age, as the twin worlds of Abeir and Toril are sundered once more. This is a two-round continuous-play Living Forgotten Realms Battle Interactive set throughout Faerun and the planes for characters of the Paragon tier (levels 11-20). This adventure is the finale of the Desolation series and the finale of the LIVING FORGOTTEN REALMS Campaign. Its events are directly influenced by the outcomes of CORE6-1, MYTH6-1 through 6-3, SPEC6-1, PREQ6-1, and EPIC6-1. Please note that as with all Battle Interactives, this adventure is combat-intensive. Saturday, 6:00PM - 2:00AM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

N0201: D&D NEXT; "Living Greyhawk: Isle of Woe - The Green Devils Tower". See N0184. Saturday, 8:00PM - 12:00AM; One Round. See Also: N0189, N0197.

N0202: D&D NEXT; "Mines of Madness". See N0182. Saturday, 8:00PM - 12:00AM; One Round.

N0203: LIVING DIVINE; "Year 2 Open Play (CORE 2-1,2,3,4,5,6,7,8,9)". See N0194. Saturday, 8:00PM - 12:00AM; One Round. See Also: N0198, N0199, N0206, N0209.

N0204: D&D NEXT; "Delve: Confrontation at Candlekeep". See N0187. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0193, N0207.

N0205: D&D NEXT; "Open Play". So, you have tried the three other "Next" adventures out there? Good! By completing this mission (by playing those adventures), you've gotten yourself an opportunity to try other aspects of D&D NEXT and get some information about "The League" that will be starting later this summer. You might be testing out something, you might be playing a pre-released adventure, or it might be something "old school", kicked into the "new school". Come and find out! Sunday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: N0208.

N0206: LIVING DIVINE; "Year 2 Open Play (CORE 2-1,2,3,4,5,6,7,8,9)". See N0194. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0198, N0199, N0203, N0209.

N0207: D&D NEXT; "Delve: Confrontation at Candlekeep". See N0187. Sunday, 3:00PM - 7:00PM; One Round. See Also: N0193, N0204.

N0208: D&D NEXT; "Open Play". See N0205. Sunday, 3:00PM - 7:00PM; One Round.

N0209: LIVING DIVINE; "Year 2 Open Play (CORE 2-1,2,3,4,5,6,7,8,9)". See N0194. Sunday, 3:00PM - 7:00PM; One Round. See Also: N0198, N0199, N0203, N0206.


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