Where America Comes to Play!

Wednesday, July 1 - Sunday, July 5, 2015

NAGA Schedule for DEXCON 18

Updated 6/29/15 at 9:00AM EDT

Wednesday Master Grid in PDF Format
Thursday Master Grid in PDF Format
Friday Master Grid in PDF Format
Saturday Master Grid in PDF Format
Sunday Master Grid in PDF Format


Click here for the MASTER INDEX OF EVENTS


You may ONLY reserve seats in DEXCON 18 events if you are pre-registered.
Click here to pre-register for DEXCON 18 if you have not already done so.

To reserve your spots in the events you want to play in, send eMail to THIS ADDRESS ONLY and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED and have LOCKS on them. Red Event Codes indicate locked events which you cannot register for, later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds, or events which have already filled up to capacity (if we have a chance to update them).

We allow you to select second and third choices for a given time slot; indicate this clearly in whatever fashion you'd like, otherwise we will just leave that slot open. And of course, since the grids are not yet posted, we understand that you may want to reserve spots in one or two popular events immediately and then send follow-up eMails with additional codes once you figure out how to plan the rest of your convention schedule.

If you have already sent in a list of events from the Signature Event and LARP Schedule that was posted on May 18th, those events are already reserved, and you do NOT need to add them again. If you want to UN-reserve a spot in one of those events, just be clear about it in your email, and we will delete you appropriately. Each time you send more information, we will send you back your up-to-date schedule.

We will reply within 48 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. Some cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Young Players Encouraged.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


G0045: PATHFINDER SOCIETY; "Open Fiesta". The Pathfinder Library! You provide four players; we can provide a judge and the scenario. Just tell us which scenario you need, if it is not already scheduled. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0050, G0078, G0094, G0132, G0184.

G0046: PATHFINDER SOCIETY; "Silverhex Chronicles" by Josh Foster, Scott Sharplin and Walter Sheppard. PFS Q-4: A series of six Quests designed for 1st-level characters. When the daring half-orc scholar Ulisha enrages a noble family in the River Kingdoms, she contacts the PCs with a special deal: she will sell them a unique and ancient druidic relic at a steep discount to secure the gold she needs to pay off her bounty. By the time the PCs arrive to meet her, she has gone into hiding. However, she has left behind a journal full of profitable leads as a sign of good faith. Can the PCs recover this hidden wealth and claim the powerful Silverhex before an assassin finds their friend? The Silverhex Chronicles includes six, 1-hour adventures that take the PCs to a graveyard in Gralton, a mist-choked forest in Ustalav, a brainwashed village in Razmiran, an ancient crash site in Numeria, and the perilous city of Daggermark. Experience the adventures in any order to create a unique story. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0052, G0106, G0161.

G0047: PATHFINDER SOCIETY; "We Be Goblins Free!". PFS-MOD SP: After losing chieftain after chieftain, the Birdcruncher goblin tribe finally found competent leadership in its four goblin "heroes" - Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But it turns out leading a tribe of goblins isn't much fun, and the newest Birdcruncher chieftains are bored. In order to cure their doldrums, the chieftains have issued a new demand—find them some adventure, or else! Eager to please their great chieftains, the Birdcruncher goblins frantically try to whip up all sorts of amusements, including goblin games, feats of skill, and a grand feast. But trouble arises in the midst of the goblins' feast for their mighty leaders—the goblins who went to harvest truffles for the feast got beat up by some stinky humans! Now the Birdcruncher chieftains find themselves getting more adventure than they bargained for as they venture to the Bestest Truffle Field to pick up the slack for their bumbling minions. Will the goblin heroes be able to make it to the field, find the treasured fungus, defeat the mean humans, and make it back to the tribe in time to enjoy their well-deserved feast? We Be Goblins Free! is an adventure for four 4th-level goblin characters, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place near the Devil's Platter in Varisia in the Pathfinder campaign setting, and serves as a sequel to both We Be Goblins! and We Be Goblins Too!, Paizo's popular 2011 and 2013 Free RPG Day adventures! Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0081, G0122, G0148, G0187.

G0048: SHADOWRUN MISSIONS; "Open Play" by Catalyst Game Labs. Bring a table of at least 4 players and we provide a judge and Mr. Johnson. Anything goes! Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0049: LEGENDS OF THE SHINING JEWEL; "Day of Death". LSJ110: A day of celebration for the Lord Monarch's daughter Jocelyn's birthday should be fun, but the rumors of an assassination attempt could ruin the day. Can it be stopped or is it already too late? A LSJ adventure for levels 1-17. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0050: PATHFINDER SOCIETY; "Open Fiesta". See G0045. Thursday, 9:00AM - 1:00PM; One Round. See Also: G0078, G0094, G0132, G0184.

G0051: PATHFINDER SOCIETY; "Scions of the Sky Key Part 3: The Golden Guardian" by Mikko Kallio. PFS 6-16: A Pathfinder Society Scenario designed for levels 1–5. Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith? "The Golden Guardian" is the final scenario in the three-part Scions of the Sky Key campaign arc. It is preceded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: "On Sharrowsmith's Trail" and Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: "Kaava Quarry." All three chapters are intended to be played in order. Content in "The Golden Guardian" also contributes directly to the ongoing storylines of the Grand Lodge faction. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0134, G0160, G0176.

G0052: PATHFINDER SOCIETY; "Silverhex Chronicles (PFS Q-4)" by Josh Foster, Scott Sharplin and Walter Sheppard. See G0046. Thursday, 9:00AM - 1:00PM; One Round. See Also: G0106, G0161.

G0053: PATHFINDER SOCIETY; "Test of Tar Katua" by Pedro Coelho. PFS 6-19: The Iroran monastery of Tar Kuata nestled in Osirion's Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks' trust and treasure. Content in "Test of Tar Kuata" contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0107, G0135.

G0054: DARK EARTH; "Fire in the Sky" by Andrea Jenner. DE-NA1: Mother Nature's fury is about to be unleashed on the tribes of the Pacific North West, bring death and destruction in its wake. Or is something more sinister afoot? Join the Chosen as they race against time to protect the innocent. Introduction to the Dark Earth Region - North America. For characters levels 5-10. Pre-generated Characters Provided, or copy your own AL-Legal Character. Dungeons & Dragons 5th Edition. Playthrough of DE-E1 Helpful, but not needed. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0136, G0177.

G0055: GREYHAWK REBORN; "Handle With Care". GHR-INT14-01B: You have been entrusted to transport a valuable cargo from Walharbor to Gradsul, and to be discreet and inconspicuous. It certainly has to be easier than the first part of the journey, right? Can you deliver the goods? A one-round Story-arc Universal Wilderness adventure for level 2 characters, and the sequel to GHR-INT14-01A More Than Meets the Eye. Please note all survivors of this adventure will be level 3 characters at the end. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0070, G0084, G0152, G0189.

G0056: GREYHAWK REBORN; "More Than Meets the Eye". GHR-INT14-01A: A short trip turns into a long journey as you discover that you've been sold more than you've bargained for. Can you deliver the merchandise to its ultimate destination? A one round, Universal Wilderness adventure set in the southwestern Sheldomar Valley for level 1 characters only, and related to the Hidden Horrors story-arc. Thursday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners ONLY; Fun, All Ages. See Also: G0073, G0140, G0180.

G0057: GREYHAWK REBORN; "Of Ambassadors and Assassins" by Ron Frye, John LeDonne and Jay Stypinski. GHR-SEA15-04: The Scarlet Brotherhood lost control of the port city of Monmurg thanks to a coalition of patriots, former slaves, displaced nobles and adventurers who allied to oust the oppressors. The timely intervention of Keoland's Royal Navy only served to cement that victory. But every victory comes with a price, and former allies now squabble over the fruits of that victory. Can you help determine Monmurg's fate? A one-round Story-arc Social Urban adventure for character levels 1-8, and Part 4 of the Liberation of the Sea Princes story arc. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0085, G0112, G0141, G0168, G0181, G0191.

G0058: SHADOWRUN MISSIONS; "London Falling 1: Swing Vote" by Catalyst Game Labs. CMP-2012-01: The London political scene is smoldering and the balance of power hinges on the next vote in Parliament, and people are willing to pay well to swing that vote their direction. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0059: SHADOWRUN MISSIONS; "Welcome to the Sixth World" by Catalyst Game Labs. SRM05-00: So, you want to become a runner and learn about Shadowrun? This is the perfect event for you. Thursday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners ONLY; Fun, All Ages.

G0060: TALES OF THE 13TH AGE; "Shadow Port Shuffle" by Aaron Roudabush, Ash Law and Lawrence Augustine Mignola. The characters are in debt to the Prince of Shadows and they must work it off by completing several tasks in the city of Shadow Port. Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0061: LEGENDS OF THE SHINING JEWEL; "Mysteries of the Singing Woods". LSJ168: A lost song, a strange glow, what can be hidden in The Singing Woods? Levels 1-7. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0062: PATHFINDER SOCIETY; "Crypt of the Everflame (CORE)" by Jason Bulmahn. PFS-MOD 1: An adventure for 1st and 2nd level characters The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people. This is for PFS Core play. Thursday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0063: PATHFINDER SOCIETY; "Emerald Spire, Level 6 - The Clockwork Maze" by James Baker. PFS-ES6: A number of explorers have ventured into the Emerald Spire's dungeons over the years. Many leave their bones inside; others find their way through the first few levels only to meet with an obstacle or danger beyond their skill and then retreat. But a few competent and ambitious souls come to see the Spire not as a treasure vault to be looted, but an opportunity. The combination of the Spire's unique magical and planar properties means that those with arcane learning can attempt spells and experiments here that would not be practical anywhere else. In this level, one such wizard - the brilliant and ruthless Numerian Klarkosh - has established a workshop and seeks to master the secrets of the Emerald Spire. For character levels 4-6. Thursday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0064: PATHFINDER SOCIETY; "From Under Ice" by Andrew Hoskins. PFS 6-18: A Pathfinder Society Scenario designed for levels 1–5. Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen's perpetual ice have reached the Society's ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives? Content in "From Under Ice" contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge and Scarab Sages factions. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0092.

G0065: PATHFINDER SOCIETY; "Out of Anarchy". PFS 6-22: A Pathfinder Society Scenario designed for levels 1–5. Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact—all without igniting a new rebellion and inviting Cheliax's unfettered wrath. Content in "Out of Anarchy" contributes to the ongoing storyline of the Dark Archive and Liberty's Edge factions. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0118, G0146.

G0066: PATHFINDER SOCIETY; "Ruins of Bonekeep - Level Three: The Wakening Tomb" by Jason Buhlman. PFS SP3: An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired. For Levels 5-9. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0119, G0133.

G0067: PATHFINDER SOCIETY; "The Fires of Karamoss" by Joe Homes. PFS 6-17: A Pathfinder Society Scenario designed for levels 5–9. A Pathfinder expedition has uncovered hitherto unknown levels in the Red Redoubt, a millennium-old siege fortress created by the machine-mage Karamoss. A source of Numerian technology in its own backyard piques the Society's interest, yet informants in the redoubt speak of an aggressive contingent deep below that aims to reactivate Karamoss's powerful forges. Can the PCs salvage the fortress's treasure while also preventing a catastrophe that could crush Absalom? Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0108.

G0068: DARK EARTH; "River of Lost Memory" by William Morgenthien. DE-R0.1: You awake on the calm banks of a cool river with no knowledge of who you are. Rising from the banks are scattered the standards, shields, scutus and pilum of a now decimated Roman Legion. In the twilight, you see others nearby stirring awake. Can you band together against the coming darkness and find your way to safety, and your own memories? For characters levels 1-5. Introduction to the Dark Earth Region - Rome, Part 1. Pre-generated Characters Provided. Dungeons & Dragons 5th Edition. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0149.

G0069: GREYHAWK REBORN; "Breaking the Chains" by Keith Garrigan and Dave Peterson. GHR-KEO15-05: Lord Darren is seeking a group capable of liberating the country side surrounding Castle Dorglast. Do you have the skills necessary to make a difference? A one-round Rural adventure set in the Duchy of Dorlin for characters 4-12, and Part 2 of the House Adrift story. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0097, G0137, G0166, G0188.

G0070: GREYHAWK REBORN; "Handle With Care (GHR-INT14-01B)". See G0055. Thursday, 2:00PM - 6:00PM; One Round. See Also: G0084, G0152, G0189.

G0071: GREYHAWK REBORN; "Heir Hunt" by Ron Frye and Jay Stypinski. GHR-SEA15-05: The Duchy of Berghof has been without a ruler since the Greyhawk Wars. Its lands have descended into chaos in the wake of the Gauntlet's destruction. Now, a prophecy fortells the location of the sole heir to the duchy. Can you correctly interpret the prophecy and find the rightful heir? A one-round Story-arc Universal Dungeon adventure for character levels 3-10, and Part 1 of the Heir Apparent story arc. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0098, G0111, G0138, G0178, G0190.

G0072: GREYHAWK REBORN; "Light on the Past" by Bill Guardino and John Lent. GHR-KEO14-14: The blessing of Lydia is lifted... death has returned to Fortress Ravonnar. Only by understanding the errors of the past can the heroes light a path to the future. A one round Investigative Social adventure set in the March of Mandismoor for characters levels 6-10, and Part 3 of the For Light and Life story arc. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0099, G0154, G0179.

G0073: GREYHAWK REBORN; "More Than Meets the Eye (GHR-INT14-01A)". See G0056. Thursday, 2:00PM - 6:00PM; One Round. See Also: G0140, G0180.

G0074: SHADOWRUN MISSIONS; "Dangerous Games 1: Rolling The Dice" by Catalyst Game Labs. CMP-2013-05: The runners are hired to steal a prototype from Ares Arms and delete the associated data files from the host. Mrs. Johnson would prefer that no one at the facility is killed. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0075: SHADOWRUN MISSIONS; "London Falling 2: Five Minutes to Midnight" by Catalyst Game Labs. CMP-2012-02: Take one researcher from the British Museum, add NeoNet, the New Druidic Movement, and the SAS and you get a group of runners that have to do everything possible to stay alive. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0076: TALES OF THE 13TH AGE; "Wyrd of the Wild Wood" by Ryven Cedrylle, Ed Kabara, Ash Law, Lawrence Augustine Mignola, Quinn Murphy and Tommy Scott. The adventurers are on a flying island that crashes into the Wild Wood. They must survive the wilds while fending off magically mutated creatures and unfriendly inhabitants of the Wild Wood. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0077: LEGENDS OF THE SHINING JEWEL; "Strange Bedfellows". LSJ169: League wizards are in dire need of information, but the best source is also the most unlikely. Naturally they need you to face the danger and bring home the critical intelligence before more innocents are killed. A one-round adventure for heroes level 7-17. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0078: PATHFINDER SOCIETY; "Open Fiesta". See G0045. Thursday, 8:00PM - 12:00AM; One Round. See Also: G0050, G0094, G0132, G0184.

G0079: PATHFINDER SOCIETY; "Returned to the Sky" by Anthony Li. PFS 6-20: A Pathfinder Society Scenario designed for levels 7–11. Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device's secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? Content in "Returned to the Sky" contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Exchange, Liberty's Edge, and Silver Crusade factions. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0159, G0185.

G0080: PATHFINDER SOCIETY; "The OVerflow Archives" by Scott Sharplin. PFS 6-15: A Pathfinder Society Scenario designed for levels 1–5. Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. Content in "The Overflow Archives" also contributes directly to the ongoing storyline of the Dark Archive faction. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0162.

G0081: PATHFINDER SOCIETY; "We Be Goblins Free! (PFS-MOD SP)". See G0047. Thursday, 8:00PM - 12:00AM; One Round. See Also: G0122, G0148, G0187.

G0082: DARK EARTH; "Crocodilopolis" by Scott Roberts. DE-E1: It is a time of civil war. Those who worship Sobek, the Egyptian god of war, fertility and crocodiles, have splintered from mainstream Egyptian faith and are preaching that the other faiths are betraying Pharaoh. Can you save the city? Introduction to the Dark Earth Region - Egypt. For characters levels 5-10. Pre-generated Characters Provided, or copy your own AL-Legal Character. Dungeons & Dragons 5th Edition. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0083: GREYHAWK REBORN; "Enemy of My Enemy" by Ron Frye, John LeDonne and Jay Stypinski. GHR-SEA14-09: The Scarlet Brotherhoods' control of the eastern part of the Hold is growing tenuous. Sir Kinth feels that the time is ripe to foment dissent amongst those under the Brotherhood's thumb, but his emissaries to the rebels have gone missing. Can you succeed where they failed?" A one-round Universal Wilderness adventure set in the Hold of the Sea Princes for character levels 1-5, and the Part 1 of the Liberation of the Sea Princes series. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0084: GREYHAWK REBORN; "Handle With Care (GHR-INT14-01B)". See G0055. Thursday, 8:00PM - 12:00AM; One Round. See Also: G0070, G0152, G0189.

G0085: GREYHAWK REBORN; "Of Ambassadors and Assassins (GHR-SEA15-04)" by Ron Frye, John LeDonne and Jay Stypinski. See G0057. Thursday, 8:00PM - 12:00AM; One Round. See Also: G0112, G0141, G0168, G0181, G0191.

G0086: GREYHAWK REBORN; "The Inevitable Conclusion" by Bill Guardino and John Lent. GHR-KEO15-06: The heroes have made their choice and must find a way to end the threat of Army of the Returned as well as save the lives of the citizens of Ravonnar. A gateway to another world holds the answers to all of their questions. A one round adventure for characters 7+, and Part 4 and conclusion of the For Light and Life series. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0113, G0169, G0192.

G0087: SHADOWRUN MISSIONS; "Dangerous Games 2: Double Down" by Catalyst Game Labs. CMP-2013-06: Mr. Johnson hired the runners to recover a drone that was shot down in the mountains near Santa Cruz. After racing to the mountains the runners recover the drone and have to fight off an attack. They then get offers to either copy the data or erase it. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0088: SHADOWRUN MISSIONS; "London Falling 3: Silicon Slick" by Catalyst Game Labs. CMP-2012-03: Recently, a courier went missing after being ambushed, and your Mr. Johnson wants him and his cargo back. However, there are several other parties looking for the courier as well. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0089: TALES OF THE 13TH AGE; "Quest in the Cathedral" by Ryven Cedrylle, Ed Kabara, Ash Law and Tommy Scott. The characters on this adventure are pilgrims seeking the knowledge that can be gained from an Oracle that lives high up in the Grand Cathedral of Santa Cora. The Cathedral stretches beyond the clouds, and ascending its millions of steps is considered a holy endeavor. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0090: LEGENDS OF THE SHINING JEWEL; "Priest's Plea". LSJ171: A meeting with the Chancemaster of the House of Fortunes isn't something that comes along every day. What could Illudra want with you? Levels 11-17. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0091: PATHFINDER SOCIETY; "Emerald Spire, Level 7 - Shrine of the Awakener" by Chris Pramas. PFS-ES7: While many of the Emerald Spire's denizens found their way into the depths through the stairs descending from the Tower Ruins, they found that others were already here. In its middle levels, the Spire dungeons connect to the surrounding Darklands at a number of places. The derro who built extensively in Levels 5 and 6 weren't the first subterranean race to find their way to the Spire. The serpentfolk of Sekamina have known of the Spire dungeons for thousands of years, occupying various levels at different times. For Character levels 5-7. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0092: PATHFINDER SOCIETY; "From Under Ice (PFS 6-18)" by Andrew Hoskins. See G0064. Friday, 9:00AM - 1:00PM; One Round.

G0093: PATHFINDER SOCIETY; "Murder's Mark (CORE)" by Jim Groves. PFS-MOD 2: An urban mystery adventure for 1st-to 2nd level characters. Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town - even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment? Unfortunately for both the town and the circus, however, entertainment isn't the only opportunity the carnival presents. Hidden within Ilsurian, a guild of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder - leaving the strangers from the circus to take the blame. With tensions mounting between locals and performers, and the body count rising on both sides, it's up to the PCs to uncover what's really going on and clear the circus's name before the entire town erupts in a firestorm of ethnic violence. This is for PFS Core play. Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0094: PATHFINDER SOCIETY; "Open Fiesta". See G0045. Friday, 9:00AM - 1:00PM; One Round. See Also: G0050, G0078, G0132, G0184.

G0095: PATHFINDER SOCIETY; "The Darkest Abduction". PFS 6-23: A Pathfinder Society Scenario designed for levels 7–11. The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. Hoping to improve the Pathfinder Society's reputation in Ustalav, Venture-Captain Basia Kalistoff has offered her lodge's services in putting an end to this crime wave. But in a city where countless terrors haunt its underworld and institutions, can the PCs unveil the true culprit without unleashing an even darker fate on Karcau? Content in "The Darkest Abduction" contributes to the ongoing storyline of the Scarab Sages and Sovereign Court factions. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0121, G0186.

G0096: DARK EARTH; "Tides of Glory" by William Morgenthien. DE-R0.2: Having recovered your memories and skills, you must now test yourselves as Chosen of the Gods. Between you and a return to Rome are the dark denizens of Hecate, and their murderous desire to tear the Gods from Olympus. Will you battle your way through to the portal to Earth or remain trapped in the Underworld? For characters levels 1-5. Introduction to the Dark Earth Region - Rome, Part 2. Pre-generated Characters Provided. Dungeons & Dragons 5th Edition. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0164.

G0097: GREYHAWK REBORN; "Breaking the Chains (GHR-KEO15-05)" by Keith Garrigan and Dave Peterson. See G0069. Friday, 9:00AM - 1:00PM; One Round. See Also: G0137, G0166, G0188.

G0098: GREYHAWK REBORN; "Heir Hunt (GHR-SEA15-05)" by Ron Frye and Jay Stypinski. See G0071. Friday, 9:00AM - 1:00PM; One Round. See Also: G0111, G0138, G0178, G0190.

G0099: GREYHAWK REBORN; "Light on the Past (GHR-KEO14-14)" by Bill Guardino and John Lent. See G0072. Friday, 9:00AM - 1:00PM; One Round. See Also: G0154, G0179.

G0100: GREYHAWK REBORN; "Reaching the Summit" by Ron Frye, John LeDonne and Jay Stypinski. GHR-SEA14-11: The Scarlet Brotherhood's grip on the Hold of the Sea Princes is slipping. Allies are gathering to discuss rebellion in the eastern part of the Hold. Sir Kinth has asked you to attend him at a summit between these disjointed forces. Are you up to the task of high stakes diplomacy? Or will the opportunity to form an alliance disappear? A one-round Story-arc Social Urban Adventure set in the Hold of the Sea Princes for character levels 1-5, and Part 2 of the Liberation of the Sea Princes story arc. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0101: SHADOWRUN MISSIONS; "Dangerous Games 3: Full House" by Catalyst Game Labs. CMP-2013-07: The runners are hired to sabotage a MCT facility before it can come online in a couple of days. They hit heavier resistance than expected and when leaving find out they weren’t the only ones targeting the facility. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0102: SHADOWRUN MISSIONS; "London Falling 4: Depth Charge" by Catalyst Game Labs. CMP-2012-04: They didn't ask for a canister of prototype FAB along with the package they were supposed to recover, but they dealt with it. Or it dealt with them. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0103: TALES OF THE 13TH AGE; "Fungaloid Infection" by Ash Law. Disturbing tales of dead warriors walking the Undermarch reach the eyes of the adventurers. The wards that keep undead out are intact, and yet the dead walk. The adventurers are hired to clear out the undead, and yet might find themselves surprised by what they find. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0104: LEGENDS OF THE SHINING JEWEL; "Perilous Journey". LSJ172: When the world forgets the existence of something old, that doesn't make it any less dangerous? Levels 13+. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0105: PATHFINDER SOCIETY; "Emerald Spire, Level 8 - The Circle of Vissk-Thar" by Jason Bulmahn. PFS-ES8: For centuries, Levels 7 and 8 of the Emerald Spire dungeons have been in the hands of serpentfolk priests and mages who made their way to the Spire through passages linking the dungeons to the surrounding Darklands. This secret stronghold is known as Vissk-Thar in the serpentfolk dialect, and over the years it has been home to arcane scholars studying the strange powers of the Spire and priests tending the holy shrines of Ydersius. Although the upper shrine fell out of use over the years, the lower level of the complex has remained inhabited. For Characters 6-8. Friday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0106: PATHFINDER SOCIETY; "Silverhex Chronicles (PFS Q-4)" by Josh Foster, Scott Sharplin and Walter Sheppard. See G0046. Friday, 2:00PM - 6:00PM; One Round. See Also: G0052, G0161.

G0107: PATHFINDER SOCIETY; "Test of Tar Katua (PFS 6-19)" by Pedro Coelho. See G0053. Friday, 2:00PM - 6:00PM; One Round. See Also: G0135.

G0108: PATHFINDER SOCIETY; "The Fires of Karamoss (PFS 6-17)" by Joe Homes. See G0067. Friday, 2:00PM - 6:00PM; One Round.

G0109: DARK EARTH; "100 Hands to Atlantis" by Roger Portela. DE-A0: The tides are rising from the western ocean. There is a darkness falling across the lands and the discovery of the location of an ancient map has brought the Chosen to peninsula of Iberia - gateway to the Atlantic. Tasked to retrieve it, they must find their way to the ruins of La Alemria temple, a long forgotten homage to a Dead Sea God. For characters levels 5-10. Pre-generated Characters Provided, or copy your own AL-Legal Character. Dungeons & Dragons 5th Edition. Playthrough of DE-E1 Helpful, but not needed. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0123.

G0110: DARK EARTH; "In Brightest Day, In Blackest Night" by Scott Roberts. DE-E2: Priests of Set are abandoning their temples and disappearing, and those loyal to the Pharaoh would very much like to know where they're going as trouble stirs in the city of Bubastis. Find them, or die trying! Introduction to the Dark Earth Region - Egypt. For characters levels 5-10. Pre-generated Characters Provided, or copy your own AL-Legal Character. Dungeons & Dragons 5th Edition. Playthrough of DE-E1 Helpful, but not needed. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0111: GREYHAWK REBORN; "Heir Hunt (GHR-SEA15-05)" by Ron Frye and Jay Stypinski. See G0071. Friday, 2:00PM - 6:00PM; One Round. See Also: G0098, G0138, G0178, G0190.

G0112: GREYHAWK REBORN; "Of Ambassadors and Assassins (GHR-SEA15-04)" by Ron Frye, John LeDonne and Jay Stypinski. See G0057. Friday, 2:00PM - 6:00PM; One Round. See Also: G0085, G0141, G0168, G0181, G0191.

G0113: GREYHAWK REBORN; "The Inevitable Conclusion (GHR-KEO15-06)" by Bill Guardino and John Lent. See G0086. Friday, 2:00PM - 6:00PM; One Round. See Also: G0169, G0192.

G0114: SHADOWRUN MISSIONS; "Company Men 1: Silence is Golden" by Catalyst Game Labs. CMP-2014-05: Mr. Johnson needs a job done quietly, in and out without being seen. Think your team is up to the task? Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0115: SHADOWRUN MISSIONS; "Dangerous Games 4: Going for Broke" by Catalyst Game Labs. CMP-2013-08: The runners are hired to protect Victor Beason. Victor doesn’t want to be protected. The characters have to meet him at the airport and babysit him while he goes sightseeing and sets up for the presentation. Then they have to make sure the presentation starts without a hitch. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0116: TALES OF THE 13TH AGE; "The Folding of Screamhaunt Castle" by Carrie Rasmussen, Rob Heinsoo and Ash Law. The Folding of Screamhaunt Castle is a seasonal Halloween adventure, slightly tongue in cheek. It pays homage to the haunted house tradition from the high camp of Rocky Horror Picture Show and Clue to the chills of The Haunting of Hill House, 13 Ghosts, and Red Rose. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0117: LEGENDS OF THE SHINING JEWEL; "Hair of the Dog". LSJ157: A gnome has been working on a hair growth tonic for years now. He has finally had success, but at what cost? A LSJ Adventure for levels 1-6. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0118: PATHFINDER SOCIETY; "Out of Anarchy (PFS 6-22)". See G0065. Friday, 8:00PM - 12:00AM; One Round. See Also: G0146.

G0119: PATHFINDER SOCIETY; "Ruins of Bonekeep - Level Three: The Wakening Tomb (PFS SP3)" by Jason Buhlman. See G0066. Friday, 8:00PM - 12:00AM; One Round. See Also: G0133.

G0120: PATHFINDER SOCIETY; "Tapestry's Toil" by Steven Helt. PFS 6-21: A Pathfinder Society Scenario designed for levels 5–9. A simple retrieval mission takes an unexpected turn when the Pathfinder Society learns a valuable treasure was under its nose—within the curious demiplane connected to the Hao Jin Tapestry. The descendants of the original owners have changed in the centuries since their sequestration, though, and initial attempts to parley have ended in failure. Can the PCs discover what became of this lost people and secure the relic they guard?ontent in "Tapestry's Toil" contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge faction. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0147.

G0121: PATHFINDER SOCIETY; "The Darkest Abduction (PFS 6-23)". See G0095. Friday, 8:00PM - 12:00AM; One Round. See Also: G0186.

G0122: PATHFINDER SOCIETY; "We Be Goblins Free! (PFS-MOD SP)". See G0047. Friday, 8:00PM - 12:00AM; One Round. See Also: G0081, G0148, G0187.

G0123: DARK EARTH; "100 Hands to Atlantis (DE-A0)" by Roger Portela. See G0109. Friday, 8:00PM - 12:00AM; One Round.

G0124: DARK EARTH; "Legend of the Skinwalkers" by Andrea Jenner. DE-NA2: Legend tells of the Skinwalkers - medicine men who have turned their backs on good, and haunt the night bringing pain and misery to mankind. The Navajo believe that it is the Skinwalkers who are responsible for both the deaths and disappearances, but a little investigation might lead to a different conclusion. Introduction to the Dark Earth Region - North America. For characters level 1-5. Pre-generated Characters Provided, or copy your own AL-Legal Character. Dungeons & Dragons 5th Edition. Playthrough of DE-E1 Helpful, but not needed. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0125: GREYHAWK REBORN; "Life Finds a Way at Fortress Ravonnar" by John Lent, Bill Guardino, Jay Stypinski, Scott Davenport, Dave Guerrieri and Casey O'Donovan. GHR-KEO-IA01: The Shaft of Revealing Light has been restored and the forces of darkness that had taken up residence in the March have been broken. But three powerful factions vie for control over the Fortress, it's inhabitants and the artifact. Who will you support? The Wyrd King and his ancient magical order? Lord Watcher Althon, Most Stoic Owlbear, Knight of the Watch and rightful Margrave of Mandismoor? Or the lowly Castellan Trad Kerdylan, who has chosen to break his oath to his liege lord for the greater good of his people? A one round interactive event set in Ravonnar for characters of all levels. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0126: SHADOWRUN MISSIONS; "10-57" by Catalyst Game Labs. SRM06-01: When people start going missing in the CZ and the Lone Star brass don’t seem to care, Detective Nick Ryder look for some outside help. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0127: SHADOWRUN MISSIONS; "Company Men 2: A Night's Work" by Catalyst Game Labs. CMP-2014-06: Sounds like a simple job, but don't they all? Either way runners get paid for a simple night's work, right? Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0128: TALES OF THE 13TH AGE; "Tower of the Ogre Mage" by Ash Law. One of the Archmage's hidden towers is threatened by an advancing orc army. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0129: LEGENDS OF THE SHINING JEWEL; "Fool's Luck" by David Santana. LSJ181: A WORLD PREMIERE EVENT! Is it a bad hair day? Why is breakfast burned? Ow! A flowerpot landed on my head! Can the heroes solve the growing bad luck in Amthydor before it grows too large? For heroes of levels 3-8. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0130: PATHFINDER SOCIETY; "Emerald Spire, Level 9 - The Spire Axis" by Tim Hitchcock. PFS-ES9: Nhur Athemon created the Axis as a focusing chamber for the Spire's arcane power. Here he created the first Spire transport tokens and Spire-powered constructs, and began trying to turn the Spire into an arcane weapon. The concentration of magical energies from the Axis was conspicuous, so Nhur Athemon devised numerous wards to conceal its location. The exiled mage's efforts were unsuccessful. A few years after he began his delving in the Spire, the Azlanti authorities divined his presence and dispatched a powerful strike force, the Knights of the Ioun Star, to deal with him. The knights destroyed Nhur Athemon's workshop on this level before continuing farther into the Spire's depths. The Axis was abandoned until a power-hungry barbed devil known as the Mistress of Thorns arrived centuries later, hoping to uncover Nhur Athemon's secrets. She has since subverted a tribe of morlocks to aid her. For Characters level 6-8. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0131: PATHFINDER SOCIETY; "Mask of the Living God (CORE)" by Jason Bulmahn. PFS-MOD 3: An adventure for 2nd-4th level Pathfinder Roleplaying Game characters. Razmir the Living God used his power to conquer an entire country; now he and his mask-wearing priests enforce peace and generosity - though some say their tools are intimidation and fear. His worshipers preach charity and self-worth, blaming rival faiths for crafting lies about the glories of the Living God. Now the cult has come to the city of Tamran, feeding the poor and promising happiness to those who serve Razmir. Yet ugly rumors persist of bribery, extortion, and strange disappearances associated with the new temple. Are these stories just gossip and lies spread by rival faiths? Or is the church of the Living God more than it seems? For PFS Core play. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0132: PATHFINDER SOCIETY; "Open Fiesta". See G0045. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0050, G0078, G0094, G0184.

G0133: PATHFINDER SOCIETY; "Ruins of Bonekeep - Level Three: The Wakening Tomb (PFS SP3)" by Jason Buhlman. See G0066. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0119.

G0134: PATHFINDER SOCIETY; "Scions of the Sky Key Part 3: The Golden Guardian (PFS 6-16)" by Mikko Kallio. See G0051. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0160, G0176.

G0135: PATHFINDER SOCIETY; "Test of Tar Katua (PFS 6-19)" by Pedro Coelho. See G0053. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0107.

G0136: DARK EARTH; "Fire in the Sky (DE-NA1)" by Andrea Jenner. See G0054. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0177.

G0137: GREYHAWK REBORN; "Breaking the Chains (GHR-KEO15-05)" by Keith Garrigan and Dave Peterson. See G0069. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0097, G0166, G0188.

G0138: GREYHAWK REBORN; "Heir Hunt (GHR-SEA15-05)" by Ron Frye and Jay Stypinski. See G0071. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0098, G0111, G0178, G0190.

G0139: GREYHAWK REBORN; "Hool Relations" by Anthony Keller and Nick Haws. GHR-SEA15-03: With the powers and responsibilities of Ur-Chief granted to him, T'sserin knows he needs to reach out and forge alliances to defeat the evil of the Hool Marsh. He seeks good adventures to guard his liaison to Walharbor to meet with Sir Kinth. A one-round Universal Wilderness adventure for characters 4-12, and Part 4 of the Wrath of the Reptiles story-arc. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0153, G0167.

G0140: GREYHAWK REBORN; "More Than Meets the Eye (GHR-INT14-01A)". See G0056. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0073, G0180.

G0141: GREYHAWK REBORN; "Of Ambassadors and Assassins (GHR-SEA15-04)" by Ron Frye, John LeDonne and Jay Stypinski. See G0057. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0085, G0112, G0168, G0181, G0191.

G0142: SHADOWRUN MISSIONS; "Amber Waves of Grain" by Catalyst Game Labs. SRM06-02: Sunshine, fresh air, the smell of manure, plus wheat, corn, and soy fields as far as the eye can see. It’s enough to make you miss the CZ. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0143: SHADOWRUN MISSIONS; "Company Men 3: Run Out The Guns" by Catalyst Game Labs. CMP-2014-07: "Rumor has it that Ares is about to unveil a breakthrough in firearms technology. Would you kindly go steal that for me?" Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0144: TALES OF THE 13TH AGE; "Wrath of the Orc Lord" by Ash Law. The adventurers find themselves caught in the dwarven stronghold of Ironvale when it is suddenly attacked by orcs. A beleaguered guard captain turns to them for help. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0145: LEGENDS OF THE SHINING JEWEL; "Your Princess is in Another Castle". LSJ167: Distraught parents need your help to free their daughter from a mysterious castle. Will you help? A LSJ Adventure for levels 3-11. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0146: PATHFINDER SOCIETY; "Out of Anarchy (PFS 6-22)". See G0065. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0118.

G0147: PATHFINDER SOCIETY; "Tapestry's Toil (PFS 6-21)" by Steven Helt. See G0120. Saturday, 2:00PM - 6:00PM; One Round.

G0148: PATHFINDER SOCIETY; "We Be Goblins Free! (PFS-MOD SP)". See G0047. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0081, G0122, G0187.

G0149: DARK EARTH; "River of Lost Memory (DE-R0.1)" by William Morgenthien. See G0068. Saturday, 2:00PM - 6:00PM; One Round.

G0150: DARK EARTH; "Snakes? Why'd it have to be Snakes?" by Scott Roberts. DE-E3: Egyptian loyalists are seeking evidence that will prove to the common folk that some gods are not just rebelling, but cultivating evil. Descend into the depths and find the proof they need to reunify Egypt. Introduction to the Dark Earth Region - Egypt. For characters levels 5-10. Pre-generated Characters Provided, or copy your own AL-Legal Character. Dungeons & Dragons 5th Edition. Playthrough of DE-E1 Helpful, but not needed. Saturday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0151: GREYHAWK REBORN; "A Wake for Concetta" by Scott Davenport. GHR-KEO15-03: Nothing brings sorrow to the heart of a community than when a young life is cut short. While attending a wake for young Concetta, a group of adventurers will make a discovery that will bring pain to grieving parents and fear to a small community living on the edge of the Dreadwood. A one-round Stand-alone Social-Mystery Adventure set in the Viscounty of Salinmoor for character levels 1-5. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0165.

G0152: GREYHAWK REBORN; "Handle With Care (GHR-INT14-01B)". See G0055. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0070, G0084, G0189.

G0153: GREYHAWK REBORN; "Hool Relations (GHR-SEA15-03)" by Anthony Keller and Nick Haws. See G0139. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0167.

G0154: GREYHAWK REBORN; "Light on the Past (GHR-KEO14-14)" by Bill Guardino and John Lent. See G0072. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0099, G0179.

G0155: SHADOWRUN MISSIONS; "Ancient Rumblings" by Catalyst Game Labs. SRM06-03: The gangs in the CZ getting restless, and of course you're about to get stuck in the middle of it all. Again. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0156: SHADOWRUN MISSIONS; "Company Men 4: Demolition Run" by Catalyst Game Labs. CMP-2014-08: Sometimes the Johnson wants it quiet. Sometimes he wants it loud and noisy. Tonight, he wants the latter. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0157: TALES OF THE 13TH AGE; "The Elf Queen's Enchantment" by Ryven Cedrylle and Aaron Roudabush. The Orc Lord has been uniting the belligerent orc tribes under his banner, through a combination of reawakened race memory, charisma, and conquest. He’s been drilling the orcs, training them, turning them into a unified force. Now General Gul, leader of the Red Flag Army, has got tired of waiting and has marched her portions of the orc horde towards dwarven lands. The Dwarf King has called upon the Elf Queen to honor a treaty and come to the aid of the dwarves. The Elf Queen has no choice but to answer the summons. The adventurers find themselves acting as wayfinders for the elves, dropped by eagle riders into dangerous situations ahead of the advancing army. Saturday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0158: LEGENDS OF THE SHINING JEWEL; "What's Love Got To Do With It?". LSJ129: In the aftermath of healing Ardra, life as we know it has returned to normal...or has it? Spring is in the air...the birds are singing...and couples are enjoying each other's company. But more and more people seemed to be enamored with each other as of late. Is this a natural reaction to what has happened or is there something else going on? An adventure for heroes of levels 1-21. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0159: PATHFINDER SOCIETY; "Returned to the Sky (PFS 6-20)" by Anthony Li. See G0079. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0185.

G0160: PATHFINDER SOCIETY; "Scions of the Sky Key Part 3: The Golden Guardian (PFS 6-16)" by Mikko Kallio. See G0051. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0134, G0176.

G0161: PATHFINDER SOCIETY; "Silverhex Chronicles (PFS Q-4)" by Josh Foster, Scott Sharplin and Walter Sheppard. See G0046. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0052, G0106.

G0162: PATHFINDER SOCIETY; "The OVerflow Archives (PFS 6-15)" by Scott Sharplin. See G0080. Saturday, 8:00PM - 12:00AM; One Round.

G0163: DARK EARTH; "The Winter of Our Discontent" by Andrea Jenner. DE-NA3: Spring is missing, and the Iroquois are convinced that it has been stolen, or at least diverted. Death is all around, as the harsh Winter lingers on. Can anyone find the truth, and save the nation? Introduction to the Dark Earth Region - North America. For characters level 1-5. Pre-generated Characters Provided, or copy your own AL-Legal Character. Dungeons & Dragons 5th Edition. Playthrough of DE-E1 Helpful, but not needed. Saturday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0164: DARK EARTH; "Tides of Glory (DE-R0.2)" by William Morgenthien. See G0096. Saturday, 8:00PM - 12:00AM; One Round.

G0165: GREYHAWK REBORN; "A Wake for Concetta (GHR-KEO15-03)" by Scott Davenport. See G0151. Saturday, 8:00PM - 12:00AM; One Round.

G0166: GREYHAWK REBORN; "Breaking the Chains (GHR-KEO15-05)" by Keith Garrigan and Dave Peterson. See G0069. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0097, G0137, G0188.

G0167: GREYHAWK REBORN; "Hool Relations (GHR-SEA15-03)" by Anthony Keller and Nick Haws. See G0139. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0153.

G0168: GREYHAWK REBORN; "Of Ambassadors and Assassins (GHR-SEA15-04)" by Ron Frye, John LeDonne and Jay Stypinski. See G0057. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0085, G0112, G0141, G0181, G0191.

G0169: GREYHAWK REBORN; "The Inevitable Conclusion (GHR-KEO15-06)" by Bill Guardino and John Lent. See G0086. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0113, G0192.

G0170: SHADOWRUN MISSIONS; "Boundless Mercy 1: Recon" by Catalyst Game Labs. CMP-2014-01: It's been said that Mercy is boundless. However, Mercy was recently released from years of fear and is filled with wrath, which will lead to vengeance. Can your team navigate the mysteries of the Sixth World to discover truth? Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0171: SHADOWRUN MISSIONS; "Tick Tock" by Catalyst Game Labs. SRM06-04: A personal PANICBUTTON! has been activated for a VIP who disappeared over 20 years ago, so now the race is on to be the first one to recover it and whoever just activated it! Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0172: TALES OF THE 13TH AGE; "Domain of the Dwarf King" by Ash Law. The adventurers find themselves caught in the dwarven stronghold of Ironvale when it is suddenly attacked by orcs. A beleaguered guard captain turns to them for help. Saturday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0173: LEGENDS OF THE SHINING JEWEL; "LSJ Fiesta". Pick a mod from current available mods. Sunday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0174: PATHFINDER SOCIETY; "Emerald Spire, Level 10 - The Magma Vault" by F. Wesley Schneider. PFS-ES10: Chaid DiViri's first command did not end well. One of the three granddaughters of Severs DiViri, Lictor of the Order of the Nail Hellknights, Chaid was sent to Fort Inevitable after the signifers requested aid from Citadel Enferac and the Order of the Gate—the most mystically adept Hellknight order. When divinations revealed the presence of potent lawfully aligned magic and more mysterious presences deep beneath the strange landmark known as the Emerald Spire, the Hellknights sought to investigate, hoping that some hidden force might cement their dominance in the region. As an expert on dealings with extraplanar entities, Signifer DiViri was sent and quickly organized an expedition into the ruins beneath the Spire. For Characters 8-10. Slow advancement suggested. Sunday, 10:00AM - 7:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0175: PATHFINDER SOCIETY; "Midnight Mirror (CORE)" by Sam Zeitlin. PFS-MOD 4: A horror and investigation adventure for 3rd to 5th-level characters. The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region? This is for PFS Core play. Sunday, 10:00AM - 7:00PM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0176: PATHFINDER SOCIETY; "Scions of the Sky Key Part 3: The Golden Guardian (PFS 6-16)" by Mikko Kallio. See G0051. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0134, G0160.

G0177: DARK EARTH; "Fire in the Sky (DE-NA1)" by Andrea Jenner. See G0054. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0136.

G0178: GREYHAWK REBORN; "Heir Hunt (GHR-SEA15-05)" by Ron Frye and Jay Stypinski. See G0071. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0098, G0111, G0138, G0190.

G0179: GREYHAWK REBORN; "Light on the Past (GHR-KEO14-14)" by Bill Guardino and John Lent. See G0072. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0099, G0154.

G0180: GREYHAWK REBORN; "More Than Meets the Eye (GHR-INT14-01A)". See G0056. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0073, G0140.

G0181: GREYHAWK REBORN; "Of Ambassadors and Assassins (GHR-SEA15-04)" by Ron Frye, John LeDonne and Jay Stypinski. See G0057. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0085, G0112, G0141, G0168, G0191.

G0182: SHADOWRUN MISSIONS; "Boundless Mercy 2: Search" by Catalyst Game Labs. CMP-2014-02: Your employer needs to find a person that does not want to be found, but time is of the essence. Sunday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0183: TALES OF THE 13TH AGE; "Three Hearts Over Glitterhaegen" by Ash Law. Why is it that we are comfortable with slaughter, mayhem, and looting corpses in our games, but not themes of love? The answer is that most of us will never face down an orc armed only with our knowledge of the arcane arts and our trusty wand, but all of us have felt the pain and joy of love. It is easy therefore to treat an encounter with an orc as fun, but mushy stuff makes some of us uncomfortable. Sunday, 10:00AM - 2:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0184: PATHFINDER SOCIETY; "Open Fiesta". See G0045. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0050, G0078, G0094, G0132.

G0185: PATHFINDER SOCIETY; "Returned to the Sky (PFS 6-20)" by Anthony Li. See G0079. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0159.

G0186: PATHFINDER SOCIETY; "The Darkest Abduction (PFS 6-23)". See G0095. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0121.

G0187: PATHFINDER SOCIETY; "We Be Goblins Free! (PFS-MOD SP)". See G0047. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0081, G0122, G0148.

G0188: GREYHAWK REBORN; "Breaking the Chains (GHR-KEO15-05)" by Keith Garrigan and Dave Peterson. See G0069. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0097, G0137, G0166.

G0189: GREYHAWK REBORN; "Handle With Care (GHR-INT14-01B)". See G0055. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0070, G0084, G0152.

G0190: GREYHAWK REBORN; "Heir Hunt (GHR-SEA15-05)" by Ron Frye and Jay Stypinski. See G0071. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0098, G0111, G0138, G0178.

G0191: GREYHAWK REBORN; "Of Ambassadors and Assassins (GHR-SEA15-04)" by Ron Frye, John LeDonne and Jay Stypinski. See G0057. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0085, G0112, G0141, G0168, G0181.

G0192: GREYHAWK REBORN; "The Inevitable Conclusion (GHR-KEO15-06)" by Bill Guardino and John Lent. See G0086. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0113, G0169.

G0193: SHADOWRUN MISSIONS; "Boundless Mercy 3: Recover" by Catalyst Game Labs. CMP-2014-03: You've been sent to Montreal to find your target, but have few to no clues. Locals want you to recover some items for information that will help. Sunday, 3:00PM - 7:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0194: TALES OF THE 13TH AGE; "The Feast of Gold" by Ash Law. Ah - The Feast of Gold. Everywhere celebrated slightly differently, but everywhere celebrated. Most celebrants remember the Great Gold Wyrm's victory over darkness with feasting and drinking and song, but even some monstrous races observe the festival with their own unique perspectives - especially kobolds. Sunday, 3:00PM - 7:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.


For further information, click here to send eMail.

Home | Forum | Events | Avatars | Galleries | Links
© 2015 Double Exposure, Inc. All rights reserved.