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Wednesday, July 1 - Sunday, July 5, 2015

D&D Adventurers League Schedule for DEXCON 18

Updated 6/29/15 at 9:00AM EDT

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Sunday Master Grid in PDF Format


Click here for the MASTER INDEX OF EVENTS


You may ONLY reserve seats in DEXCON 18 events if you are pre-registered.
Click here to pre-register for DEXCON 18 if you have not already done so.

To reserve your spots in the events you want to play in, send eMail to THIS ADDRESS ONLY and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED and have LOCKS on them. Red Event Codes indicate locked events which you cannot register for, later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds, or events which have already filled up to capacity (if we have a chance to update them).

We allow you to select second and third choices for a given time slot; indicate this clearly in whatever fashion you'd like, otherwise we will just leave that slot open. And of course, since the grids are not yet posted, we understand that you may want to reserve spots in one or two popular events immediately and then send follow-up eMails with additional codes once you figure out how to plan the rest of your convention schedule.

If you have already sent in a list of events from the Signature Event and LARP Schedule that was posted on May 18th, those events are already reserved, and you do NOT need to add them again. If you want to UN-reserve a spot in one of those events, just be clear about it in your email, and we will delete you appropriately. Each time you send more information, we will send you back your up-to-date schedule.

We will reply within 48 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. Some cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Young Players Encouraged.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


N0195: D&D ADVENTURERS LEAGUE; "Embers of Elmwood" by Daniel Helmick. DDEX2-2: A derelict raft drifts into Mulmaster's harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been ash and fire The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play? - Characters of Level 1-4. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0208, N0223.

N0196: D&D ADVENTURERS LEAGUE; "Open Play". DDEX-OPEN-02: Do you want to see what the next edition of Dungeon & Dragons is all about? Did you want to see what the Adventurer's League is?? Here is your opportunity to try either: Starter Adventure: Lost Mines of Phandelven, Season 1 Startup: DDEX01-01: Defiance in Phlan or, Season 2 startup: DDEX02-01: City of Danger. 1st Level Characters will be provided; rules will be taught (if necessary). Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N0201, N0209, N0213, N0224, N0231, N0243, N0247, N0253.

N0197: D&D ADVENTURERS LEAGUE; "Oubliette of Fort Iron / Dark Rites at Fort Dalton" by Greg Marks and Robert Adducci. DDEX2-11/12: When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron? Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort's ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot? - Characters of Level 1-4. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0221, N0244.

N0198: D&D ADVENTURERS LEAGUE; "The Sword of Selfaril" by Daniel Helmick. DDEX2-14: A WORLD PREMIERE EVENT! The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better? A D&D Adventurers League Expeditions adventure for characters levels 5-10. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0215, N0226, N0239, N0250.

N0199: D&D ADVENTURERS LEAGUE; "Flames of Kythorn" by John Rossomangno. DDEX2-5: During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns? - Characters of Level 1-4. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0212, N0229.

N0200: D&D ADVENTURERS LEAGUE; "Mayhem in the Earthspur Mines" by Will Doyle. DDEX2-4: Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine's workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn't be so bold as to violate their long-standing peace with Mulmaster. Or would they? – Characters of Level 5-10. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0220, N0238.

N0201: D&D ADVENTURERS LEAGUE; "Open Play (DDEX-OPEN-02)". See N0196. Thursday, 9:00AM - 1:00PM; One Round. See Also: N0209, N0213, N0224, N0231, N0243, N0247, N0253.

N0202: D&D ADVENTURERS LEAGUE; "The Howling Void" by Teos Abadia. DDEX2-13: A bastion of the Cult of the Howling Wind has been located beneath the Monastery of the Yellow Rose in the bowels of the Earthspur Mountains. In order to thwart the cult's plans for Mulmaster's destruction, you must delve into the depths and quell the storm within. While their winds still blow, none in Mulmaster are truly safe. - Characters of Level 5-10. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0210, N0225.

N0203: D&D ADVENTURERS LEAGUE; "Breath of the Yellow Rose" by Greg Marks. DDEX2-6: The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks' claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster? - Characters of Level 1-4. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0218, N0235.

N0204: D&D ADVENTURERS LEAGUE; "Cloaks and Shadows" by Will Doyle. DDEX2-10: The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You've been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. - Characters of Level 1-4. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0211, N0236.

N0205: D&D ADVENTURERS LEAGUE; "Eye of the Tempest" by Pieter Sleijpen. DDEX2-9: A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monastery is in terrible danger. Can you brave the elements and convince the monks to escape? - Characters of Level 5-10. Thursday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0219, N0237.

N0206: D&D ADVENTURERS LEAGUE; "Foulness Beneath Mulmaster" by Tim Eagon. DDEX2-8: The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below. - Characters of Level 1-4. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0230.

N0207: D&D ADVENTURERS LEAGUE; "Bounty in the Bog" by Ken Hart. DDEX2-7: The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it? - Characters of Level 1-4. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0222, N0242.

N0208: D&D ADVENTURERS LEAGUE; "Embers of Elmwood (DDEX2-2)" by Daniel Helmick. See N0195. Thursday, 8:00PM - 12:00AM; One Round. See Also: N0223.

N0209: D&D ADVENTURERS LEAGUE; "Open Play (DDEX-OPEN-02)". See N0196. Thursday, 8:00PM - 12:00AM; One Round. See Also: N0201, N0213, N0224, N0231, N0243, N0247, N0253.

N0210: D&D ADVENTURERS LEAGUE; "The Howling Void (DDEX2-13)" by Teos Abadia. See N0202. Thursday, 8:00PM - 12:00AM; One Round. See Also: N0225.

N0211: D&D ADVENTURERS LEAGUE; "Cloaks and Shadows (DDEX2-10)" by Will Doyle. See N0204. Friday, 9:00AM - 1:00PM; One Round. See Also: N0236.

N0212: D&D ADVENTURERS LEAGUE; "Flames of Kythorn (DDEX2-5)" by John Rossomangno. See N0199. Friday, 9:00AM - 1:00PM; One Round. See Also: N0229.

N0213: D&D ADVENTURERS LEAGUE; "Open Play (DDEX-OPEN-02)". See N0196. Friday, 9:00AM - 1:00PM; One Round. See Also: N0201, N0209, N0224, N0231, N0243, N0247, N0253.

N0214: D&D ADVENTURERS LEAGUE; "The Drowned Tower" by Mike Shea. DDEX2-3: You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth? - Characters of Level 5-10. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0232, N0245.

N0215: D&D ADVENTURERS LEAGUE; "The Sword of Selfaril (DDEX2-14)" by Daniel Helmick. See N0198. Friday, 9:00AM - 1:00PM; One Round. See Also: N0226, N0239, N0250.

N0216: D&D ADVENTURERS LEAGUE; "Fai Chen's Fantastical Fair". DDEX-FC-2: Fai Chen's Fantastical Fair has made its way to Mulmaster, and rumors abound of the wonders he has for trade in his mysterious cart! Bring your unwanted certified items to him, and trade for another item, or just ask him for some of the latest gossip. Friday, 11:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0234.

N0217: D&D ADVENTURERS LEAGUE; "Black Heart of Vengeance" by John Rossomango. DDEX2-15: A WORLD PREMIERE EVENT! Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest - including everything. A D&D Adventurers League Expeditions adventure for characters levels 5-10. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0228, N0241, N0252.

N0218: D&D ADVENTURERS LEAGUE; "Breath of the Yellow Rose (DDEX2-6)" by Greg Marks. See N0203. Friday, 2:00PM - 6:00PM; One Round. See Also: N0235.

N0219: D&D ADVENTURERS LEAGUE; "Eye of the Tempest (DDEX2-9)" by Pieter Sleijpen. See N0205. Friday, 2:00PM - 12:00AM; One Round. See Also: N0237.

N0220: D&D ADVENTURERS LEAGUE; "Mayhem in the Earthspur Mines (DDEX2-4)" by Will Doyle. See N0200. Friday, 2:00PM - 6:00PM; One Round. See Also: N0238.

N0221: D&D ADVENTURERS LEAGUE; "Oubliette of Fort Iron / Dark Rites at Fort Dalton (DDEX2-11/12)" by Greg Marks and Robert Adducci. See N0197. Friday, 2:00PM - 6:00PM; One Round. See Also: N0244.

N0222: D&D ADVENTURERS LEAGUE; "Bounty in the Bog (DDEX2-7)" by Ken Hart. See N0207. Friday, 8:00PM - 12:00AM; One Round. See Also: N0242.

N0223: D&D ADVENTURERS LEAGUE; "Embers of Elmwood (DDEX2-2)" by Daniel Helmick. See N0195. Friday, 8:00PM - 12:00AM; One Round. See Also: N0208.

N0224: D&D ADVENTURERS LEAGUE; "Open Play (DDEX-OPEN-02)". See N0196. Friday, 8:00PM - 12:00AM; One Round. See Also: N0201, N0209, N0213, N0231, N0243, N0247, N0253.

N0225: D&D ADVENTURERS LEAGUE; "The Howling Void (DDEX2-13)" by Teos Abadia. See N0202. Friday, 8:00PM - 12:00AM; One Round. See Also: N0210.

N0226: D&D ADVENTURERS LEAGUE; "The Sword of Selfaril (DDEX2-14)" by Daniel Helmick. See N0198. Friday, 8:00PM - 12:00AM; One Round. See Also: N0215, N0239, N0250.

N0227: LIVING DIVINE; "Year 2 Open Play". CORE 2-1,2,3,4,5,6,7,8,9: Wanted to try Living Divine, but missed an opportunity? Ever wanted to try Living Divine? Played an adventure, but wanted to pickup one of other ones?? Here is your chance; play any of the Year Two CORE Living Divine adventure with the LD staff - Tables will be allocated based on the desires of the players who attend this event. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N0233, N0240, N0246, N0251, N0256.

N0228: D&D ADVENTURERS LEAGUE; "Black Heart of Vengeance (DDEX2-15)" by John Rossomango. See N0217. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0241, N0252.

N0229: D&D ADVENTURERS LEAGUE; "Flames of Kythorn (DDEX2-5)" by John Rossomangno. See N0199. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0212.

N0230: D&D ADVENTURERS LEAGUE; "Foulness Beneath Mulmaster (DDEX2-8)" by Tim Eagon. See N0206. Saturday, 9:00AM - 1:00PM; One Round.

N0231: D&D ADVENTURERS LEAGUE; "Open Play (DDEX-OPEN-02)". See N0196. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0201, N0209, N0213, N0224, N0243, N0247, N0253.

N0232: D&D ADVENTURERS LEAGUE; "The Drowned Tower (DDEX2-3)" by Mike Shea. See N0214. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0245.

N0233: LIVING DIVINE; "Year 2 Open Play (CORE 2-1,2,3,4,5,6,7,8,9)". See N0227. Saturday, 9:00AM - 1:00PM; One Round. See Also: N0240, N0246, N0251, N0256.

N0234: D&D ADVENTURERS LEAGUE; "Fai Chen's Fantastical Fair (DDEX-FC-2)". See N0216. Saturday, 11:00AM - 1:00PM; One Round.

N0235: D&D ADVENTURERS LEAGUE; "Breath of the Yellow Rose (DDEX2-6)" by Greg Marks. See N0203. Saturday, 2:00PM - 6:00PM; One Round. See Also: N0218.

N0236: D&D ADVENTURERS LEAGUE; "Cloaks and Shadows (DDEX2-10)" by Will Doyle. See N0204. Saturday, 2:00PM - 6:00PM; One Round. See Also: N0211.

N0237: D&D ADVENTURERS LEAGUE; "Eye of the Tempest (DDEX2-9)" by Pieter Sleijpen. See N0205. Saturday, 2:00PM - 12:00AM; One Round. See Also: N0219.

N0238: D&D ADVENTURERS LEAGUE; "Mayhem in the Earthspur Mines (DDEX2-4)" by Will Doyle. See N0200. Saturday, 2:00PM - 6:00PM; One Round. See Also: N0220.

N0239: D&D ADVENTURERS LEAGUE; "The Sword of Selfaril (DDEX2-14)" by Daniel Helmick. See N0198. Saturday, 2:00PM - 6:00PM; One Round. See Also: N0215, N0226, N0250.

N0240: LIVING DIVINE; "Year 2 Open Play (CORE 2-1,2,3,4,5,6,7,8,9)". See N0227. Saturday, 2:00PM - 6:00PM; One Round. See Also: N0233, N0246, N0251, N0256.

N0241: D&D ADVENTURERS LEAGUE; "Black Heart of Vengeance (DDEX2-15)" by John Rossomango. See N0217. Saturday, 8:00PM - 12:00AM; One Round. See Also: N0228, N0252.

N0242: D&D ADVENTURERS LEAGUE; "Bounty in the Bog (DDEX2-7)" by Ken Hart. See N0207. Saturday, 8:00PM - 12:00AM; One Round. See Also: N0222.

N0243: D&D ADVENTURERS LEAGUE; "Open Play (DDEX-OPEN-02)". See N0196. Saturday, 8:00PM - 12:00AM; One Round. See Also: N0201, N0209, N0213, N0224, N0231, N0247, N0253.

N0244: D&D ADVENTURERS LEAGUE; "Oubliette of Fort Iron / Dark Rites at Fort Dalton (DDEX2-11/12)" by Greg Marks and Robert Adducci. See N0197. Saturday, 8:00PM - 12:00AM; One Round. See Also: N0221.

N0245: D&D ADVENTURERS LEAGUE; "The Drowned Tower (DDEX2-3)" by Mike Shea. See N0214. Saturday, 8:00PM - 12:00AM; One Round. See Also: N0232.

N0246: LIVING DIVINE; "Year 2 Open Play (CORE 2-1,2,3,4,5,6,7,8,9)". See N0227. Saturday, 8:00PM - 12:00AM; One Round. See Also: N0233, N0240, N0251, N0256.

N0247: D&D ADVENTURERS LEAGUE; "Open Play (DDEX-OPEN-02)". See N0196. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0201, N0209, N0213, N0224, N0231, N0243, N0253.

N0248: D&D ADVENTURERS LEAGUE; "Sunday High Tier Play". DDEX-SUN-02: Missing any of the season 2 mods? Here's your chance to play any of the season 2 high tier (level 5-10) adventures (DDEX02-03, DDEX02-04, DDEX02-09, DDEX02-13). Tables will be allocated based on the desires of the players who attend this event. Sunday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N0254.

N0249: D&D ADVENTURERS LEAGUE; "Sunday Low Tier Play". DDEX-SUN-01: Missing any of the season 2 mods? Here's your chance to play any of the season 2 low tier (level 1-4) adventures (DDEX02-02, DDEX02-05, DDEX02-06, DDEX02-07, DDEX02-10, DDEX02-11, DDEX02-12). Tables will be allocated based on the desires of the players who attend this event. Sunday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N0255.

N0250: D&D ADVENTURERS LEAGUE; "The Sword of Selfaril (DDEX2-14)" by Daniel Helmick. See N0198. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0215, N0226, N0239.

N0251: LIVING DIVINE; "Year 2 Open Play (CORE 2-1,2,3,4,5,6,7,8,9)". See N0227. Sunday, 10:00AM - 2:00PM; One Round. See Also: N0233, N0240, N0246, N0256.

N0252: D&D ADVENTURERS LEAGUE; "Black Heart of Vengeance (DDEX2-15)" by John Rossomango. See N0217. Sunday, 3:00PM - 7:00PM; One Round. See Also: N0228, N0241.

N0253: D&D ADVENTURERS LEAGUE; "Open Play (DDEX-OPEN-02)". See N0196. Sunday, 3:00PM - 7:00PM; One Round. See Also: N0201, N0209, N0213, N0224, N0231, N0243, N0247.

N0254: D&D ADVENTURERS LEAGUE; "Sunday High Tier Play (DDEX-SUN-02)". See N0248. Sunday, 3:00PM - 7:00PM; One Round.

N0255: D&D ADVENTURERS LEAGUE; "Sunday Low Tier Play (DDEX-SUN-01)". See N0249. Sunday, 3:00PM - 7:00PM; One Round.

N0256: LIVING DIVINE; "Year 2 Open Play (CORE 2-1,2,3,4,5,6,7,8,9)". See N0227. Sunday, 3:00PM - 7:00PM; One Round. See Also: N0233, N0240, N0246, N0251.


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