Where America Comes to Play!

Wednesday, June 29 - Sunday, July 3, 2016

NAGA Schedule for DEXCON 19

Updated 6/27/16 at 9:00PM EDT

Wednesday Master Grid in PDF Format
Thursday Master Grid in PDF Format
Friday Master Grid in PDF Format
Saturday Master Grid in PDF Format
Sunday Master Grid in PDF Format


Click here for the MASTER INDEX OF EVENTS


You may ONLY reserve seats in DEXCON 19 events if you are pre-registered.
Click here to pre-register for DEXCON 19 if you have not already done so.

To reserve your spot in the events you want to play in, send eMail to: dexcon19@dexposure.com and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED and have LOCKS on them. Red Event Codes indicate locked events which you cannot register for, later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds, or events which have already filled up to capacity (this page will be updated several times before the convention starts).

NOTE: The CUTOFF for reserving events is 10:00AM EST on Wednesday, June 29. After that time, you can ONLY reserve events by physically entering your name on the Big Board when you arrive at the convention.

We allow you to select second and third choices for a given time slot; indicate this clearly in whatever fashion you'd like, otherwise we will just leave that slot open.

We will reply to your email with a confirmation that your reservations were received as quickly as possible. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm.


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. Some cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Young Players Encouraged.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


G0043: PATHFINDER SOCIETY; "PFS Phantom Phenomena" by Brian Duckwitz, Cole Kronewitter, & Nicholas Milasich. PFS PP: A series of six Quests designed for 1st-level characters. Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake? Phantom Phenomena includes six, 1-hour adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story. Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G0057, G0082, G0113.

G0044: PATHFINDER SOCIETY; "We B4 Goblins" by Crystal Fraiser. PFS F: As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins! But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding - the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans? We B4 Goblins is an adventure for four goblin characters just beginning their careers of mischief and mayhem, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in Brinestump Marsh and the surrounding areas of Varisia in the Pathfinder campaign setting, and serves as a prequel to We Be Goblins!, We Be Goblins Too!, and We Be Goblins Free!, Paizo's popular 2011, 2013, and 2015 Free RPG Day adventures! Wednesday, 10:00PM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G0075, G0093, G0103, G0128.

G0045: SHADOWRUN MISSIONS; "Open Play" by Catalyst Game Labs. Bring a table of at least 4 players and we provide a judge and Mr. Johnson. Anything goes! Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0046: LEGENDS OF THE SHINING JEWEL; "LSJ Fiesta". Pick a mod from current available mods. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0053, G0062, G0125.

G0047: PATHFINDER SOCIETY; "Emerald Spire 1: The Tower Ruins" by Lisa Stevens. PFS ES-1: As travelers emerge from the Echo Wood underbrush, they find themselves staring up at a ruined keep guarding a broken central tower, all made of smooth, green glass. It's obvious that a grand battle took place here many years ago, and the clearing around the ruin lies barren, with sickly weeds struggling to rise from the magic-blasted earth. Melted chunks of twisted glass pepper the ground, lending a green hue to the clearing's light. Despite the damage, however, the glass of the keep itself seems to have avoided the ravages of time, with those pieces that survived the initial cataclysm unmarred by pitting or cracking, clean of moss and other clinging debris. At the top of a steep dirt path winding up through the rubble, a doorway opens onto darkness, its entrance seeming to steal light into its inky depths. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0048: PATHFINDER SOCIETY; "Faithless and Forgotten Part 1: Let Bygones Be" by Brian J. Fruzen. PFS 7-14: Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures - even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It's up to the PCs to navigate the Corentyn's streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe. For Characters 1-5. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0073.

G0049: PATHFINDER SOCIETY; "Thralls of the Shattered God" by Andrew Hoskins. PFS 7-17: After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound's demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade's partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev's control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half - or purge it completely. For Levels 5-9. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0050: GREYHAWK REBORN; "Fear in Fallowfield" by Ron Frye, John LeDonne & Jay Stypinski. GHR-POM16-01: A WORLD PREMIERE EVENT! The Fraternity of the Brazen Blade has requested that you retrieve a relic of Kelanen from a lost temple. The only problem - the temple lies in the middle of the Orcish Empire of the Pomarj! Can you find the relic without bringing down the entire orc army on your heads? A one-round Story-arc Universal Dungeon adventure set in the Pomarj during CY 616 for character levels 5-10, and Part 1 of the Return of the Nine story. The Greyhawk Reborn Campaign uses the D&D 5E game system. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0076, G0105, G0133.

G0051: SHADOWRUN MISSIONS; "Firing Line 1: Lost Islands Found" by Catalyst Game Labs. CMP-2010-05: When news of ruins appearing on an island comes up, several groups want to have exclusive rights. Now you need to remove some of the competition. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0052: SHADOWRUN MISSIONS; "Welcome to the Sixth World" by Catalyst Game Labs. SRM06-00: So, you want to become a runner and learn about Shadowrun? This is the perfect event for you. Thursday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners ONLY; Fun, All Ages.

G0053: LEGENDS OF THE SHINING JEWEL; "LSJ Fiesta". See G0046. Thursday, 2:00PM - 6:00PM; One Round. See Also: G0062, G0125.

G0054: PATHFINDER SOCIETY; "Emerald Spire 2: The Cellars" by Ed Greenwood. PFS ES-2: The uppermost underground level of the Emerald Spire's dungeon is the abode of Gorloth, a bone priest who is magically compelled to serve the ruthless wizard Klarkosh, master of the Spire's first six levels. Gorloth cooperates with the moon spiders that now infest his "Cellars" and is under orders to isolate and capture intruding wizards or other spellcasters. Klarkosh has little interest in other trespassers, so Gorloth is free to destroy them, feed them to his arachnid allies, or use them in his own experiments to populate the Cellars with new undead defenders. Thursday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0055: PATHFINDER SOCIETY; "Faithless and Forgotten Part 2: Lost Colony of Taldor" by Kalervo Oikarinen. PFS 7-16: The Society's excavations continue, now taking the PCs to the long-contested territory of Kharijite - Cheliax's southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum's backyard. There, an ancient Taldan ruin suggests that empire's great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site's secrets - and in doing so reshape the Inner Sea region's history? For Characters 1-5. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0081.

G0056: PATHFINDER SOCIETY; "Labyrinth of Hungry Ghosts" by Tom Phillips. PFS 7-19: Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb's many dangers, hopefully rescuing their allies in the process. Pathfinder Society Scenario designed for levels 3-7. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0074, G0112.

G0057: PATHFINDER SOCIETY; "PFS Phantom Phenomena (PFS PP)" by Brian Duckwitz, Cole Kronewitter, & Nicholas Milasich. See G0043. Thursday, 2:00PM - 6:00PM; One Round. See Also: G0082, G0113.

G0058: GREYHAWK REBORN; "Breaking the Silence" by Keith Garrigan, Dave Guerrieri & TJ Shorb. GHR-KEO15-04: The silence emanating from the Duchy of Dorlin, and Dorglast Castle, is deafening. Nothing has stirred the dust in years, not a peep has been heard. Can you find out who is in charge, and why they are silent? A two-round Story-arc Universal Dungeon adventure set in the Duchy of Dorlin for character levels 4-12, and Part 1 of the House Adrift story. The Greyhawk Reborn Campaign uses the D&D 5E game system. Thursday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0059: GREYHAWK REBORN; "Spiraling Madness" by TJ Shorb. GHR-SEA14-05: Recent discoveries have brought to light some very disturbing events, and Sir Kinth is trying to determine if these events are random, or somehow related. Now you are asked to investigate a new situation. A one-round Tactical Dungeon adventure for character levels 1-10, and part 2 of the Hidden Horrors story arc. The Greyhawk Reborn Campaign uses the D&D 5E game system. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0060: SHADOWRUN MISSIONS; "Dangerous Games 1: Rolling the Dice" by Catalyst Game Labs. CMP-2013-01: The runners are hired to steal a prototype from Ares Arms and delete the associated data files from the host. Mrs. Johnson would prefer that no one at the facility is killed. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0061: SHADOWRUN MISSIONS; "Firing Line 2: Deconstructing Patriots" by Catalyst Game Labs. CMP-2010-06: The New Revolution came a hair's breadth from success. In the fallout, many of their supporters went to ground. It's time to bring a few of them into the light. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0062: LEGENDS OF THE SHINING JEWEL; "LSJ Fiesta". See G0046. Thursday, 8:00PM - 12:00AM; One Round. See Also: G0053, G0125.

G0063: PATHFINDER SOCIETY; "Faithless and Forgotten Part 3: The Infernal Inheritance" by Christopher Wasko. PFS 7-18: Tragedy has struck, and the Society's attention must turn from academics to action as they infiltrate a seemingly impenetrable facility in the heart of Ostenso, one of Cheliax's greatest ports. They must act quickly, for only the distraction of a national holiday can provide the PCs the cover they need to get in, get the job done, and get out without drawing the attention of an entire city's guards. For Characters 1-5. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0092.

G0064: PATHFINDER SOCIETY; "Open Fiesta". The Pathfinder Library! You provide four players; we can provide a judge and the scenario. Just tell us which scenario you need, if it is not already scheduled. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0131.

G0065: PATHFINDER SOCIETY; "The Sun Orchid Scheme" by Nicholas Wasko. PFS 7-21: A Pathfinder Society Scenario designed for levels 1-5. With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea - and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy's defenses. Are the PCs up to the challenge? Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0083, G0114.

G0066: GREYHAWK REBORN; "Unlocking the Past" by Keith Garrigan, Sam Garrigan, TJ Shorb & Josh Zenker. GHR-KEO16-10: A WORLD PREMIERE EVENT! After exhaustively searching for proof of his pedigree and winning the love of the people, Lord Darren makes one last ditch effort to prove his position in the pecking order of House Neheli. A one-round Story-arc Universal Investigative Wilderness adventure for character levels 1-10, and Part 3 of the House Adrift story. The Greyhawk Reborn Campaign uses the D&D 5E game system. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0078, G0096, G0107.

G0067: GREYHAWK REBORN; "Where Angels Fear to Tread" by TJ Shorb. GHR-SEA14-07: Events seem to have taken a turn for the worse. With the return of Orin's memory comes the knowledge of a place that nobody has dared to go in many years...The Hellfurnaces. Does the volcanic mountain range hold the answers to the many questions? Or perhaps there is something here that hasn't been seen in a very, very long time. A one-round Story-arc Universal Dungeon adventure for character levels 5-10, and Part 3 of the Hidden Horrors story arc. The Greyhawk Reborn Campaign uses the D&D 5E game system. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0068: SHADOWRUN MISSIONS; "Dangerous Games 2: Double Down" by Catalyst Game Labs. CMP-2013-02: Mr. Johnson hired the runners to recover a drone that was shot down in the mountains near Santa Cruz. After racing to the mountains the runners recover the drone and have to fight off an attack. They then get offers to either copy the data or erase it. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0069: SHADOWRUN MISSIONS; "Firing Line 3: Congressional Conspiracies" by Catalyst Game Labs. CMP-2010-07: Unification. That one word could destroy the CAS or start another war. With conflicts simmering throughout the world, there can be a profit in war and even more profit in rearmament beforehand. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0070: LEGENDS OF THE SHINING JEWEL; "Daddy Issues" by Nancy Lee Clark. LSJ173: Father may know best but how he shows it is another story. Someone is unimpressed with the way some father's treat their kids. For heroes of levels 7-11. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0071: PATHFINDER SOCIETY; "Daughters of Fury Part 1: Hell's Quarry" by Victoria Jakio. PFS M-01: When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it's up to the heroes to make sense of these events and end the Hell's Fury tribe's threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders' diabolical plot? Who will rally Arwyll Stead now that the town's icon has been cut down? And who is the mastermind orchestrating the orc tribe's alliance with devils from beyond? For Characters level 2-4. Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0072: PATHFINDER SOCIETY; "Emerald Spire 3: Splinterden" by Mike Stackpole. PFS ES-3: An ambitious servant of Norgorber, god of thieves and murder, the cleric Tarrin Dars offended her fellow priests and was declared a heretic. Hunted down by her former comrades, Tarrin was attacked as she fled through the Echo Wood - but she survived. Sorely wounded, she stumbled into an outlaw den not far from the Emerald Spire. Determined to prove herself in the eyes of the Gray Master, she quickly rose to become leader of the outlaws. She preached the virtues of secrecy, obedience, and loyalty to one another, and soon transformed the ragged band into a competent and dangerous guild - the Splinters of the Echo Wood. The Splinters discovered a convenient stream of victims - the beaten bands of adventurers returning from forays into the depths of the Emerald Spire. Tarrin Dars designed the secret stronghold within the Spire's dungeons to keep the gang's attacks away from the eyes of the Hellknights. Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0073: PATHFINDER SOCIETY; "Faithless and Forgotten Part 1: Let Bygones Be (PFS 7-14)" by Brian J. Fruzen. See G0048. Friday, 9:00AM - 1:00PM; One Round.

G0074: PATHFINDER SOCIETY; "Labyrinth of Hungry Ghosts (PFS 7-19)" by Tom Phillips. See G0056. Friday, 9:00AM - 1:00PM; One Round. See Also: G0112.

G0075: PATHFINDER SOCIETY; "We B4 Goblins (PFS F)" by Crystal Fraiser. See G0044. Friday, 9:00AM - 1:00PM; One Round. See Also: G0093, G0103, G0128.

G0076: GREYHAWK REBORN; "Fear in Fallowfield (GHR-POM16-01)" by Ron Frye, John LeDonne & Jay Stypinski. See G0050. Friday, 9:00AM - 1:00PM; One Round. See Also: G0105, G0133.

G0077: GREYHAWK REBORN; "Heir Hunt" by Ron Frye & Jay Stypinski. GHR-SEA15-05: The Duchy of Berghof has been without a ruler since the Greyhawk Wars. Its lands have descended into chaos in the wake of the Gauntlet's destruction. Now, a prophecy fortells the location of the sole heir to the duchy. Can you correctly interpret the prophecy and find the rightful heir? A one-round Story-arc Universal Dungeon adventure for character levels 4-12, and Part 1 of the Heir Apparent story arc. The Greyhawk Reborn Campaign uses the D&D 5E game system. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0078: GREYHAWK REBORN; "Unlocking the Past (GHR-KEO16-10)" by Keith Garrigan, Sam Garrigan, TJ Shorb & Josh Zenker. See G0066. Friday, 9:00AM - 1:00PM; One Round. See Also: G0096, G0107.

G0079: SHADOWRUN MISSIONS; "Firing Line 4: Stormcrow Undone" by Catalyst Game Labs. CMP-2010-08: If you provide the pictures, I'll provide the war. When pictures come out that the war is being supported for the wrong reasons, the media needs to find a new way to spin. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0080: LEGENDS OF THE SHINING JEWEL; "A Little Goes a Long Way" by Nancy Lee Clark. LSJ192: A gnome needs companions to escort him to an alchemist convocation. What could go wrong? For heroes 1-11. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0081: PATHFINDER SOCIETY; "Faithless and Forgotten Part 2: Lost Colony of Taldor (PFS 7-16)" by Kalervo Oikarinen. See G0055. Friday, 2:00PM - 6:00PM; One Round.

G0082: PATHFINDER SOCIETY; "PFS Phantom Phenomena (PFS PP)" by Brian Duckwitz, Cole Kronewitter, & Nicholas Milasich. See G0043. Friday, 2:00PM - 6:00PM; One Round. See Also: G0057, G0113.

G0083: PATHFINDER SOCIETY; "The Sun Orchid Scheme (PFS 7-21)" by Nicholas Wasko. See G0065. Friday, 2:00PM - 6:00PM; One Round. See Also: G0114.

G0084: GREYHAWK REBORN; "Clearing the Heir" by Ron Frye & Jay Stypinski. GHR-SEA15-06: Something's rotten in the Duchy of Berghof, and Duchess Irma needs your help. The gnomes of the Kampf Mountains and the Touv and Olman of Kusnir have requested the aid of their liege in solving their difficulties. Can you assist Duchess Irma in unraveling these mysteries? A one-round Story-arc Tactical Urban and Dungeon adventure set in the Duchy of Berghof in the Hold of the Sea Princes during CY 615 for levels 6-12 and Part 2 of the Heir Apparent story arc. The Greyhawk Reborn Campaign uses the D&D 5E game system. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0085: GREYHAWK REBORN; "Dark Descent" by TJ Shorb. GHR-SEA15-01: The enemy seems to be backed into a corner. Or rather, put into a hole in the ground. It is time to get answers and finish what was started. Can you find your way through what lies below and end this threat along with finding answers to it all? Or will it become your tomb? A two-round Story-arc Universal Dungeon adventure for character levels 5-10, and the Part 4 Conclusion of the Hidden Horrors story arc. The Greyhawk Reborn Campaign uses the D&D 5E game system. Friday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0086: GREYHAWK REBORN; "New Beginnings, Old Stories" by Bill Guardino. GHR-INT16-02: A WORLD PREMIERE EVENT! An introductory adventure to Greyhawk Reborn with a trek through the Sheldomar Valley. Unique pregenerated characters and a few special bonuses are available to those new to the campaign. A one-round Stand-alone Global Exploration adventure set in the Sheldomar Valley for character levels 1-2. The Greyhawk Reborn Campaign uses the D&D 5E game system. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0087: SHADOWRUN MISSIONS; "Dangerous Games 3: Full House" by Catalyst Game Labs. CMP-2013-03: The runners are hired to sabotage a MCT facility before it can come online in a couple of days. They hit heavier resistance than expected and when leaving find out they weren't the only ones targeting the facility. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0088: SHADOWRUN MISSIONS; "Dragon's Song 1: Jailbreak Rock" by Catalyst Game Labs. CMP-2013-05: The runners are hired to bust the dragon Perianwyr out of prison in Denver. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0089: LEGENDS OF THE SHINING JEWEL; "Riddle in the Bones" by Damian Miller. LSJ188: A letter has arrived asking for your aid, but fame brings responsibilities. Part 2 of the Fate in the Cards. You must have played Kismet before playing this scenario. For heroes of levels 3-11. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0090: PATHFINDER SOCIETY; "Abducted in Aether" by Jason Keeley. PFS 7-23: A Pathfinder Society Scenario designed for levels 7-11. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0119.

G0091: PATHFINDER SOCIETY; "Bid for Alabastrine" by Thurston Hillman. PFS 7-22: A Pathfinder Society Scenario designed for levels 1-5. Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype - an enemy of the Society responsible for countless Pathfinders' deaths - is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event's delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold? Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0120.

G0092: PATHFINDER SOCIETY; "Faithless and Forgotten Part 3: The Infernal Inheritance (PFS 7-18)" by Christopher Wasko. See G0063. Friday, 8:00PM - 12:00AM; One Round.

G0093: PATHFINDER SOCIETY; "We B4 Goblins (PFS F)" by Crystal Fraiser. See G0044. Friday, 8:00PM - 12:00AM; One Round. See Also: G0075, G0103, G0128.

G0094: GREYHAWK REBORN; "Breaking the Chains" by Keith Garrigan & Dave Peterson. GHR-KEO15-05: Lord Darren is seeking a group capable of liberating the country side surrounding Castle Dorglast. Do you have the skills necessary to make a difference? A one-round Story-arc Universal rural adventure set in the Duchy of Dorlin for characters 4-12, and Part 2 of the House Adrift story. The Greyhawk Reborn Campaign uses the D&D 5E game system. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0095: GREYHAWK REBORN; "Hool Goes There" by Joe Krull. GHR-KEO16-15: A WORLD PREMIERE EVENT! Something is going on in the Hool Swamp. Settlers, travelers, even caravans are disappearing. Can you find out what is happening? A one round Stand-alone Universal Wilderness adventure for character levels 1-4. The Greyhawk Reborn Campaign uses the D&D 5E game system. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0096: GREYHAWK REBORN; "Unlocking the Past (GHR-KEO16-10)" by Keith Garrigan, Sam Garrigan, TJ Shorb & Josh Zenker. See G0066. Friday, 8:00PM - 12:00AM; One Round. See Also: G0078, G0107.

G0097: SHADOWRUN MISSIONS; "Dangerous Games 4: Going for Broke" by Catalyst Game Labs. CMP-2013-04: The runners are hired to protect Victor Beason. Victor doesn't want to be protected. The characters have to meet him at the airport and babysit him while he goes sightseeing and sets up for the presentation. Then they have to make sure the presentation starts without a hitch. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0098: SHADOWRUN MISSIONS; "Dragon's Song 2: Berlin Waltz" by Catalyst Game Labs. CMP-2013-06: The runners are hired to escort Perianwyr to his Berlin hoard. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0099: LEGENDS OF THE SHINING JEWEL; "Traffic Jam" by Nancy Lee Clark. LSJ189: The people of Amthydor are not acting like themselves. Who would want something bad to happen to Amthydor? For heroes of levels 9-17. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0100: PATHFINDER SOCIETY; "Daughters of Fury Part 2: The Border Standings" by Victoria Jakio. PFS M-02: When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it's up to the heroes to make sense of these events and end the Hell's Fury tribe's threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders' diabolical plot? Who will rally Arwyll Stead now that the town's icon has been cut down? And who is the mastermind orchestrating the orc tribe's alliance with devils from beyond? For Characters level 3-5. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0101: PATHFINDER SOCIETY; "Dead Man's Debt" by Brian Duckwitz. PFS 7-24: A Pathfinder Society Scenario designed for levels 1-5. Every Pathfinder's adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain's promises. Its up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society's reputation in the region. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0127.

G0102: PATHFINDER SOCIETY; "Emerald Spire 4: Godhome" by Frank Mentzer. PFS ES-4: Long ago in another part of the universe, an autonomous probe designed to explore naturally occurring rifts in the fabric of space discovered one that led to a very unexpected place indeed - Golarion. Passing through the heightened magical fields surrounding Golarion transformed the probe's artificial intelligence into an animating spirit and altered its internal systems while leaving parts of its original programming intact. The probe arrived near the Emerald Spire, pulled in by the planar energy. From its new vantage, it continues its centuries-old mission, peering through invisible and intangible planar rifts at countless weird and unexplored dimensions. Obeying its ancient imperative to nurture and protect sentient life, the probe uses its wondrous powers to provide for the local dungeon denizens, a tribe of very peculiar troglodytes who call their mysterious benefactor skraa-orm thagh in their own tongue, or "the Godbox". Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0103: PATHFINDER SOCIETY; "We B4 Goblins (PFS F)" by Crystal Fraiser. See G0044. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0075, G0093, G0128.

G0104: GREYHAWK REBORN; "Building Castles" by Ron Frye & Jay Stypinski. GHR-SEA16-03: Duchess Irma has sent out another call for aid. This time, there has been no word from the Keep of Alderweg, the duchy's impregnable bastion of defense, for weeks. Could the fortress have fallen, and if so, to who (or what)? A one-round Story-arc, Tactical, Planar adventure set in the Duchy of Berghof and elsewhere during CY 616 for levels 6-14, and Part 3 of the Heir Apparent Story arc. The Greyhawk Reborn Campaign uses the D&D 5E game system. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0105: GREYHAWK REBORN; "Fear in Fallowfield (GHR-POM16-01)" by Ron Frye, John LeDonne & Jay Stypinski. See G0050. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0076, G0133.

G0106: GREYHAWK REBORN; "Rock & Hard Place" by TJ Shorb & Nick Haws. GHR-SEA16-02: A WORLD PREMIERE EVENT! If there is one thing dwarves love, its precious gems and ores. One dwarf has a proposition that surely will bring the adventurers and himself some of both. However, he needs a little help. Are you willing to assist? A one-round Story-arc universal wilderness adventure for character levels 8-13, and Part 1 of the Strings in the Shadows story arc. The Greyhawk Reborn Campaign uses the D&D 5E game system. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0107: GREYHAWK REBORN; "Unlocking the Past (GHR-KEO16-10)" by Keith Garrigan, Sam Garrigan, TJ Shorb & Josh Zenker. See G0066. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0078, G0096.

G0108: SHADOWRUN MISSIONS; "Dragon's Song 3: Neo-Tokyo Fusion" by Catalyst Game Labs. CMP-2013-07: Jetsetting to find a missing band for a Dragon - what could possibly go wrong? Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0109: LEGENDS OF THE SHINING JEWEL; "On the Other Foot" by Jay Fisher. LSJ182: It was supposed to be a night to remember, so how come you can't even remember any of it? For heroes of all levels. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0110: PATHFINDER SOCIETY; "All for Immortality, Part 1: First Taste of Eternity" by Thurston Hillman. PFS 7-20: A Pathfinder Society Scenario designed for levels 12-15. Every year, one of Thuvia's five city-states receives a mere six vials of the famous sun orchid elixir - a potent and extravagantly expensive tonic able to reverse the effects of aging. After both of his last two shipments disappeared without a trace, the ruler of Pashow has retained the services of the Pathfinder Society to ensure that this year the elixir arrives unharmed and restores prosperity to his realm. However, what begins as an unusual security assignment quickly spirals into a revelatory unveiling of Pashow's treacherous underbelly. Pre-selected teams a must. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Experts ONLY; Fun, All Ages.

G0111: PATHFINDER SOCIETY; "Emerald Spire 5: The Drowned Level" by Frank Mentzer. PFS ES-5: Different levels of the dungeons connect to extraplanar locales. Here, the Spire's influence creates natural portals to the Plane of Water. Most of these are no larger than a coin, but their constant flow has left the level mostly flooded. Originally, this level was a simple set of storerooms and guardrooms dating back to Nhur Athemon's early expeditions. Two centuries ago, a clan of derros who occupied this level and the sixth level studied the Spire's planar influence and tried to alter the local affinity for the Plane of Water to something more useful. Their experiments, however, ended up multiplying the portals to that plane and drowned this level in a flood that never receded. The current inhabitants are aquatic animals and elemental creatures who like the level the way it is. These include a trio of undine spellcasters the serpentfolk of Vissk-Thar have secretly suborned, intending to turn them against their enemies. Saturday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0112: PATHFINDER SOCIETY; "Labyrinth of Hungry Ghosts (PFS 7-19)" by Tom Phillips. See G0056. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0074.

G0113: PATHFINDER SOCIETY; "PFS Phantom Phenomena (PFS PP)" by Brian Duckwitz, Cole Kronewitter, & Nicholas Milasich. See G0043. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0057, G0082.

G0114: PATHFINDER SOCIETY; "The Sun Orchid Scheme (PFS 7-21)" by Nicholas Wasko. See G0065. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0083.

G0115: GREYHAWK REBORN; "Love is in the Air (Interactive)". GHR-KEO16-IA-04: A WORLD PREMIERE EVENT! The event of the summer! A marriage between the Keoish noble houses of Lizhal and Secunforth is sure to be a grand occasion. Be certain to bring your invitations and help the regal couple make their wedding week truly memorable. A one-round Stand-alone Interactive event for character levels 1-15. The Greyhawk Reborn Campaign uses the D&D 5E game system. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0116: SHADOWRUN MISSIONS; "Dragon's Song 4: Ballroom Blitz" by Catalyst Game Labs. CMP-2013-08: The runners head to Seattle where Perianwyr accesses the last of his magical hoards to restore his power, and rescue him from Clockwork and survive an assault by the dragon Paletooth. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0117: SHADOWRUN MISSIONS; "Free Taiwan" by Catalyst Game Labs. SMH-2012-01: When you absolutely positively need to have it unshipped overnight, hire a group of runners! Can the runners deal with the high seas and pirates between them and the Free Taiwan? Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0118: LEGENDS OF THE SHINING JEWEL; "Eye for Eye" by David Santana. LSJ193: The players do some stuff and then they do some other stuff, and they talk about it, then do some other stuff. For characters of indeterminate levels. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0119: PATHFINDER SOCIETY; "Abducted in Aether (PFS 7-23)" by Jason Keeley. See G0090. Saturday, 8:00PM - 12:00AM; One Round.

G0120: PATHFINDER SOCIETY; "Bid for Alabastrine (PFS 7-22)" by Thurston Hillman. See G0091. Saturday, 8:00PM - 12:00AM; One Round.

G0121: PATHFINDER SOCIETY; "Orders From the Gate" by Cole Kronewitter. PFS 7-25: A Pathfinder Society Scenario designed for levels 5-9. Ongoing unrest in Cheliax has strained the nation's military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site's historic wonders while also honoring their commitment to the Order of the Gate? Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0132.

G0122: GREYHAWK REBORN; "Tainted Love" by Keith Garrigan, Sam Garrigan, TJ Shorb & Josh Zenker. GHR-KEO16-12: A WORLD PREMIERE EVENT! Something was just not right at the wedding of the year. Now a Keoish noble lies dead, and it is up to you to find out if it was murder, who did it, and why. A one-round Stand-alone Social Urban adventure for character levels 1-10. The Greyhawk Reborn Campaign uses the D&D 5E game system. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0130.

G0123: GREYHAWK REBORN; "Up in the Heir" by Ron Frye & Jay Stypinski. GHR-SEA16-06: A WORLD PREMIERE EVENT! Duchess Irma has been abducted on her wedding day! All clues point to her kidnappers being from the Plane of Fire. But what could the efreeti want with a scullery maid-turned duchess? A one-round Story-arc Tactical Planar adventure set in the Hold of the Sea Princes and the Elemental Planes during CY 616 for levels 11-15, and Part 4 and the Conclusion to the Heir Apparent story. The Greyhawk Reborn Campaign uses the D&D 5E game system. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0134.

G0124: SHADOWRUN MISSIONS; "UnCONventional Warfare" by Catalyst Game Labs. SMH-2016-01: It's all fun and game until a rival gaming convention tries to shut down a much bigger rival. The runners are hired to babysit, err escort a pair of VIPs to ensure they have a good time gaming. If the runners succeed, the convention is saved and they get a nice paycheck. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0125: LEGENDS OF THE SHINING JEWEL; "LSJ Fiesta". See G0046. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0053, G0062.

G0126: PATHFINDER SOCIETY; "Daughters of Fury Part 3: Sacrifice" by Victoria Jakio. PFS M-03: When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it's up to the heroes to make sense of these events and end the Hell's Fury tribe's threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders' diabolical plot? Who will rally Arwyll Stead now that the town's icon has been cut down? And who is the mastermind orchestrating the orc tribe's alliance with devils from beyond? For Characters level 4-6. Sunday, 10:00AM - 7:00PM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0127: PATHFINDER SOCIETY; "Dead Man's Debt (PFS 7-24)" by Brian Duckwitz. See G0101. Sunday, 10:00AM - 2:00PM; One Round.

G0128: PATHFINDER SOCIETY; "We B4 Goblins (PFS F)" by Crystal Fraiser. See G0044. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0075, G0093, G0103.

G0129: GREYHAWK REBORN; "Fort Carroll" by Keith Garrigan & Sam "Carroll" Garrigan. GHR-KEO16-04: The Viscounty of Nume Eor is seeking adventurers to explore and clear a small island in the Javan River. It has been unclaimed for decades, what will you find as you explore? A one-round Story-arc Universal Wilderness adventure in the Viscounty of Nume Eor for character levels 1-4, and Part 1 of the Closing the Gates story arc. The Greyhawk Reborn Campaign uses the D&D 5E game system. Sunday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0130: GREYHAWK REBORN; "Tainted Love (GHR-KEO16-12)" by Keith Garrigan, Sam Garrigan, TJ Shorb & Josh Zenker. See G0122. Sunday, 10:00AM - 2:00PM; One Round.

G0131: PATHFINDER SOCIETY; "Open Fiesta". See G0064. Sunday, 3:00PM - 7:00PM; One Round.

G0132: PATHFINDER SOCIETY; "Orders From the Gate (PFS 7-25)" by Cole Kronewitter. See G0121. Sunday, 3:00PM - 7:00PM; One Round.

G0133: GREYHAWK REBORN; "Fear in Fallowfield (GHR-POM16-01)" by Ron Frye, John LeDonne & Jay Stypinski. See G0050. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0076, G0105.

G0134: GREYHAWK REBORN; "Up in the Heir (GHR-SEA16-06)" by Ron Frye & Jay Stypinski. See G0123. Sunday, 3:00PM - 7:00PM; One Round.

G0135: GREYHAWK REBORN; "Withering Energy" by John Jones & Josh Zenker. GHR-GEO16-01: A job offer from a powerful alchemist in the Geoff city of Hochoch takes you on an unexpected adventure to the Near Realm. A one-round, Story-arc Universal Wilderness-Planar adventure for character levels 5-10, and Part 1 of the Dalliance with Dragons story. The Greyhawk Reborn Campaign uses the D&D 5E game system. Sunday, 3:00PM - 7:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.


For further information, click here to send eMail.

Home | Forum | Events | Avatars | Galleries | Links
© 2016 Double Exposure, Inc. All rights reserved.