May 25 - 28, 2001


Master Schedule for DREAMATION 2001

Updated 5/15/01

NOTE: The Master Grids will be posted in the next couple of days!

To reserve your spot in the events you want to play in, send eMail to: dreamation@dexposure.com and include your name and the events you want to register for BY CODE ONLY! We will reply shortly with confirmations.
The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Genre(s) or Skill(s) involved (and Prize Level). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are NOT listed; all prizes will be gallery level certificates (or applicable awards).

Notes (the underlined sections show how it will be shown in the Event Listing):

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; 17 & Over ONLY.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Please do not select events which do not have bold event numbers!

Events marked with (Aud) are Open Audience Events, and spectators are welcome and encouraged.


J001: LIVING GREYHAWK; "March Through Keoland" by Michael Donovan. Excitement, glory, adventure and fame, or a mind numbingly, tedious, boring, interminable wagon-trip through the dusty roads of Keoland to deliver supplies on behalf of the kings agent. It's all a matter of perception. This is an introductory adventure based in the Kingdom of Keoland for character levels 1-4. Friday, 7:00PM - 11:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: J014, J024, J033.

J002: LIVING GREYHAWK; "Little Reconnaissance" by Adam Morse. The Secretary of the Lady Regent of Cryllor needs you to do a little investigation of the humanoid troubles in western Cryllor. Sounds fairly easy, but these things always sound easier than they are... An adventure for characters levels 1-4. Friday, 7:00PM - 11:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: J010, J029, J040.

J003: LIVING CITY; "Cold Feat" by Cindy Osborne and Morrie Mullins. For the Redstone family to retain its lordly manor, there must be a legal heir...for there to be a legal heir, there must be a wedding...for there to be a wedding, there must be a groom...and that's proving to be a challenge. An adventure for tiers 1-5. Friday, 7:00PM - 11:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: J016, J027, J034.

J004: LIVING CITY; "Lost In Love" by Mark Templeton. Bard seeks adventurers for a covert mission. Only those with pure hearts who revere honour, love and promises made on those foundations need apply. Apply to GuildMaster Herald Sinclair at the Greyson Academy in Procampur before the lunch bell on 22 Mirtul of this year. An adventure recommended for characters levels 3-12. Friday, 7:00PM - 11:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: J015, J026, J035.

J005: LIVING DEATH; "Silken Scream" by August Hahn. Something vicious stalks the streets of London once more, leaving exsanguinated corpses in its wake. Contacted by the White Rose to investigate this new menace, can you track down the fiend responsible before it murders again? An adventure for heroes levels 1-4. Retires 12/15/2001. Friday, 7:00PM - 11:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: J028, J036.

J006: Dungeons and Dragons 3E; "Binding Arbitration" by Pete and Kin Winz. Your six countries have been at war for far too long, but peace talks have gone nowhere. As a last resort, your leaders have consented to put the decision into the hands of a powerful wizard known for resolving delicate issues such as this. Each of you has been given complete authority to represent your country in the final negotiations. The wizard's methods are a mystery but you'd do just about anything to stop this bloody conflict. An adventure for characters levels 7-8. Friday, 7:00PM - 11:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: J017, J037.

J007: Call of Cthulhu; "Great Lynx" by Mark Templeton. A group of campers is lost in the mountains of Canada, and you get to go in and rescue them. Sounds easy, but one never can tell. An adventure set in the modern day. Friday, 7:00PM - 11:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: J023, J038.

J008: VIRTUAL SEATTLE; "Star Fire" by Steven Gabriel. Cops are dying all over Seattle, and nobody seems to know why. Mr. Johnson wants you to find out, and put a stop to it. Friday, 7:00PM - 11:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: J039.

J009: LIVING GREYHAWK; "Afternoon Outing" by Eric Price. Just another day on the road to the next town and hopefully, to your next adventure. An adaptable adventure for characters level 1-6. There is a one hour break between rounds. Saturday, 9:00AM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: J025.

J010: LIVING GREYHAWK; "Little Reconnaissance". See J002. Saturday, 9:00AM - 1:00PM; One Round. See Also: J029, J040.

J011: LIVING CITY; "Ineffable Tome" by Greg Dreher. Skilled adventurers are needed immediately at the Temple of Mystra. An ally of the temple has stolen a powerful evil artifact, and it must be protected as it is taken to a place where no evil force can reach it. Expect trouble, as the evil foes from which the artifact was taken will stop at nothing to get it back. An adventure for Tiers 3-6. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: J020, J031, J041.

J012: LIVING CITY; "Wild Ride" by Christopher Jensen. You awake one morning with a strange mark of a silver unicorn horn on your forehead. All you remember from last night are dreams of unicorns dancing in a forest clearing. Mielikki calls, so bring characters who would be summoned by a nature deity. Fire-using characters are not welcome. An adventure recommended for characters level 7 to 16. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: J019, J030, J042.

J013: LIVING DEATH; "Royal Spirits" by Keith Hoffman. You came to London in February 1893, on the trail of Elder Doctor, but spiritual matters now claim your attention. When the dead speak, the mighty tremble. An Adventure suitable for heroes of all levels. Retires December 15, 2001. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: J021, J043.

J014: LIVING GREYHAWK; "March Through Keoland". See J001. Saturday, 2:00PM - 6:00PM; One Round. See Also: J024, J033.

J015: LIVING CITY; "Lost In Love". See J004. Saturday, 2:00PM - 6:00PM; One Round. See Also: J026, J035.

J016: LIVING CITY; "Cold Feat". See J003. Saturday, 2:00PM - 6:00PM; One Round. See Also: J027, J034.

J017: Dungeons and Dragons 3E; "Binding Arbitration". See J006. Saturday, 2:00PM - 6:00PM; One Round. See Also: J037.

J018: LIVING GREYHAWK; "LIVING GREYHAWK INTERACTIVE" by RPGA. A live version of the popular LIVING GREYHAWK system, players are invited to play their growing characters for the evening in a full-room setting. Saturday, 7:00PM - 11:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

J019: LIVING CITY; "Wild Ride". See J012. Saturday, 7:00PM - 11:00PM; One Round. See Also: J030, J042.

J020: LIVING CITY; "Ineffable Tome". See J011. Saturday, 7:00PM - 11:00PM; One Round. See Also: J031, J041.

J021: LIVING DEATH; "Royal Spirits". See J013. Saturday, 7:00PM - 11:00PM; One Round. See Also: J043.

J022: Dungeons and Dragons 3E; "Cat's Meow" by Steve Hardinger. Children of merchants of Waterdeep are being turned into zombies as they sleep. Ransom demands have been made. Is it a nefarious plot or just the usual rivalry between merchants? An adventure for characters of approximately 7th level. Saturday, 7:00PM - 11:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: J032, J044.

J023: Call of Cthulhu; "Great Lynx". See J007. Saturday, 7:00PM - 11:00PM; One Round. See Also: J038.

J024: LIVING GREYHAWK; "March Through Keoland". See J001. Sunday, 10:00AM - 2:00PM; One Round. See Also: J014, J033.

J025: LIVING GREYHAWK; "Afternoon Outing". See J009. Sunday, 10:00AM - 7:00PM; One Round.

J026: LIVING CITY; "Lost In Love". See J004. Sunday, 10:00AM - 2:00PM; One Round. See Also: J015, J035.

J027: LIVING CITY; "Cold Feat". See J003. Sunday, 10:00AM - 2:00PM; One Round. See Also: J016, J034.

J028: LIVING DEATH; "Silken Scream". See J005. Sunday, 10:00AM - 2:00PM; One Round. See Also: J036.

J029: LIVING GREYHAWK; "Little Reconnaissance". See J002. Sunday, 3:00PM - 7:00PM; One Round. See Also: J010, J040.

J030: LIVING CITY; "Wild Ride". See J012. Sunday, 3:00PM - 7:00PM; One Round. See Also: J019, J042.

J031: LIVING CITY; "Ineffable Tome". See J011. Sunday, 3:00PM - 7:00PM; One Round. See Also: J020, J041.

J032: Dungeons and Dragons 3E; "Cat's Meow". See J022. Sunday, 3:00PM - 7:00PM; One Round. See Also: J044.

J033: LIVING GREYHAWK; "March Through Keoland". See J001. Sunday, 8:00PM - 12:00AM; One Round. See Also: J014, J024.

J034: LIVING CITY; "Cold Feat". See J003. Sunday, 8:00PM - 12:00AM; One Round. See Also: J016, J027.

J035: LIVING CITY; "Lost In Love". See J004. Sunday, 8:00PM - 12:00AM; One Round. See Also: J015, J026.

J036: LIVING DEATH; "Silken Scream". See J005. Sunday, 8:00PM - 12:00AM; One Round. See Also: J028.

J037: Dungeons and Dragons 3E; "Binding Arbitration". See J006. Sunday, 8:00PM - 12:00AM; One Round. See Also: J017.

J038: Call of Cthulhu; "Great Lynx". See J007. Sunday, 8:00PM - 12:00AM; One Round. See Also: J023.

J039: VIRTUAL SEATTLE; "Star Fire". See J008. Sunday, 8:00PM - 12:00AM; One Round.

J040: LIVING GREYHAWK; "Little Reconnaissance". See J002. Monday, 10:00AM - 2:00PM; One Round. See Also: J010, J029.

J041: LIVING CITY; "Ineffable Tome". See J011. Monday, 10:00AM - 2:00PM; One Round. See Also: J020, J031.

J042: LIVING CITY; "Wild Ride". See J012. Monday, 10:00AM - 2:00PM; One Round. See Also: J019, J030.

J043: LIVING DEATH; "Royal Spirits". See J013. Monday, 10:00AM - 2:00PM; One Round. See Also: J021.

J044: Dungeons and Dragons 3E; "Cat's Meow". See J022. Monday, 10:00AM - 2:00PM; One Round. See Also: J032.

J045: Dungeons and Dragons 3E; "The Labyrinthe" by Jason Knizley. The Labyrinthe, once a training ground for the Knights of D'Tara, has long since fallen into disuse; its pits, traps and deadfalls now home to the creatures of the dark. Somewhere inside lies a great treasure, so the legends say. Your party has accepted the challenge of entering the Labyrinthe and er...liberating this fabled treasure. Friday, 6:00PM - 10:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

J046: World Tree; "Shipwrecked!" by Vicki Borah Bloom and Bard Bloom. Try out your claws on the newly-released anthropomorphic RPG World Tree: a role playing game of species and civilization. You've got three days left to go on the bet you made that you could go by airboat to Morune Moruch and back home, touching each branch along the way. No problem! Things are looking good as you approach the last branch before home, when the boat is thrown off course and badly damaged. How are you going to get home in time to win your bet? For that matter, how are you going to get home at all? Friday, 7:00PM - 11:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: J065.

J047: Call of Cthulhu; "Old West (The Best In The West)" by Robert Auxier. 'A kinder, gentler COC adventure' [Right!] Everybody in Town knew that "...the old Reverend Whatley were a strange one." But, nobody had a clue just how strange he was. Come back to the Old West and find out how the little town of SHINBONE got its name. More fun than "Anybody South of the Picketwire has ever had!" A quick draw is always option...but don't Miss! This is a two-round event; the top players from each of the first two rounds will advance to the second round. Friday, 8:00PM - 12:00AM; Round 1A of 2; All Materials Provided. Beginners Welcome; Serious, All Ages. See Also: J052, J062.

J048: The Laire Experience. Prepare to embark on a quest filled with adventure, magic, and combat. Enrich your roleplaying and gaming experience by participating in the LAIRE Module Quest. You will find adventure, fun, knowledge, and maybe a little loot. Please Note: This is a full-contact combat gaming system using boffer weapons. Players who want to participate in combat must sign a waiver (there are many non-combat roles available). Players from each of the preliminary rounds will join in for a round-up session in the final round. Friday, 9:00PM - 11:00PM; Round 1A of 2; All Materials Provided. Beginners Welcome; Fun, 17 & Over ONLY. See Also: J055, J057, J064. Next Round: J067.

J049: Wraith: The Oblivion (World of Darkness); "Nefarious Somnambulations" by Lowell Carson. The Dictus Mortum proscribes contact with the Quick in general, and few actions violate this edict as flagrantly as Skinriding, but sometimes you do whot you've got to do. The Holy Shroud must be destroyed before it is too late. You only hope you are not already too late. A semi-live event. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 17 & Over ONLY.

J050: Call of Cthulhu; "The Hills are Alive" by Bill Dearnley. A small mountain town is being torn apart from inside. Strange events are placing your friends and families in danger. Can you find the cause in time? Can you save the town? It may be too late for them...will you be able to save yourself? Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: J066.

J051: In Nomine; "A Feast of Blades" by Bob Schroeck. A band of angels must recover an artifact dagger before it is used to unleash untold horrors. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: J058.

J052: Call of Cthulhu; "Old West (The Best In The West)". See J047. Saturday, 10:00AM - 2:00PM; Round 1B of 2. Next Round: J062.

J053: Storyteller (World of Darkness); "Primal Nova" by Lowell Carson. Life takes many twists and turns, some pleasant and some not so pleasant. Sometimes providence seems to have an odd sense of humour, or maybe it's just coincidence, but something tells you that your senior year at Westerdale High is not likely to turn out as you had expected. A semi-live event. Saturday, 12:00PM - 4:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 17 & Over ONLY.

J054: War Machine; "The Crypt" by Jason Knizley. Axis scientists have been combing the city of Venice, searching for...something. It is well known that Hitler has become obsessed with the occult and that he has obtained several artifacts of power. The OSS believes that the Axis activities in Venice may be a search for another artifact. Your unit is to get to Venice and find the artifact, whatever it is, before the Axis agents do. Saturday, 1:00PM - 5:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

J055: The Laire Experience. See J048. Saturday, 3:00PM - 5:00PM; Round 1B of 2. See Also: J057, J064. Next Round: J067.

J056: Revelation; "Night of the Dragon" by Jason Knizley. Someone is brutally murdering members of the local "Goth" scene, and leaving the dismembered corpses all over the city. The Order, your organization, believes these to be associated with some sort of ritualistic magick and has ordered you to investigate. Heh. Good luck. Saturday, 6:00PM - 10:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

J057: The Laire Experience. See J048. Saturday, 7:00PM - 9:00PM; Round 1C of 2. See Also: J055, J064. Previous Round(s): J067.

J058: In Nomine; "A Feast of Blades". See J051. Saturday, 8:00PM - 12:00AM; One Round.

J059: World Tree; "Kidnapped!" by Vicki Borah Bloom and Bard Bloom. Try out your claws on the newly-released anthropomorphic RPG World Tree: a role playing game of species and civilization. Poor Countess Shelvida! Her daughter's just announced her intent to marry *both* of her ragtag Orren boyfriends. Totally inappropriate for a Rassimel girl of her stature! So Shelvida's sending you as an entourage to keep an a eye on Rhovy while she's away at the Magic Academy. What are you going to tell Shelvida when you get there and find out she's disappeared? Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: J070.

J060: AD&D 2nd Edition; "Dungeon Crawl". Using the older 2nd Edition rules, this AD&D event includes a good old fashioned Dungeon Crawl for treasure and fun. Players may bring their own characters, level 7-10, or roll them up at the event. Saturday, 8:00PM - 2:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, 17 & Over ONLY. See Also: J068.

J061: Star Wars 2E; "Tales of the Happy Nebula: D@mn the Torpedoes" by Jason Knizley. Drax, Zeb and the rest of the crew are back. It seems that someone has offered a rather large sum if Drax and Co will deliver a large shipment of munitions to Troius. Of course, they took the job before discovering that the planet is heavily occupied and blockaded by Imperial forces. Big surprise. This event will use the West End rules. Sunday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

J062: Call of Cthulhu; "Old West (The Best In The West)". See J047. Sunday, 10:00AM - 2:00PM; Round 2 of 2. Previous Round(s): J047, J052.

J063: Ironclaw - Anime Anthropomirphic Role Playing. What's better than your favorite Anime, or playing an Animal in an RPG? Both! Welcome to Ironclaw, where you play an animal in Anime style, in the age of swords, sorcery, and high adventure. Characters will be pre-made and provided for you, as well as crib sheets for the rules. Dice can be provided, but feel free to bring your own lucky dice! Sunday, 11:00AM - 3:00PM; One Round; All Materials Offered. Beginners Welcome; Silly, All Ages.

J064: The Laire Experience. See J048. Sunday, 2:00PM - 4:00PM; Round 1D of 2. See Also: J055, J057. Next Round: J067.

J065: World Tree; "Shipwrecked!". See J046. Sunday, 2:00PM - 6:00PM; One Round.

J066: Call of Cthulhu; "The Hills are Alive". See J050. Sunday, 2:00PM - 6:00PM; One Round.

J067: The Laire Experience. See J048. Sunday, 6:00PM - 8:00PM; Round 2 of 2. Previous Round(s): J048, J055, J057, J064.

J068: AD&D 2nd Edition; "Dungeon Crawl". See J060. Sunday, 8:00PM - 2:00AM; One Round.

J069: Storyteller (World of Darkness); "Tabloid Fact Finders" by Lowell Carson. Fact Finder for the Weekly World News; there's a contradiction in terms, or so you thought when you applied for the job. Well, it's for real, business cards and everything. And your boss seems pretty serious about it (even if he runs the stories whether they're true or not). Now he's shipping you off to a track meet. What's next? A semi-live event. Monday, 10:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.

J070: World Tree; "Kidnapped!". See J059. Monday, 10:00AM - 2:00PM; One Round.

S071: Warlord CCG Open Demonstration. A demonstration of the Warlord CCG for beginners. Friday, 6:00PM - 8:00PM; One Session; All Materials Provided. Beginners ONLY; Fun, All Ages.

S072: Warhammer 40,000; "King of the Hill". Bring your own army with a 350 point limit (players can field a command squad with there leader, but if he dies they cant win). Some special tournament rules to be supplied. Friday, 7:00PM - 12:00AM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

S073: Legend of the Five Rings CCG Gold Edition Sealed Deck Tournament. Gold Edition boosters will be given away to the top finishers (pending product availability). There will be a $15.00 fee to cover the cost of the boosters. Friday, 7:00PM - 11:00PM; One Session; All Materials Offered. Knowledge Necessary; Fun, All Ages.

S074: 7th Sea CCG Sealed Deck Tournament. Players will build a deck from 1 Starter Deck and 2 Boosters. Top finishers will receive Fate's Debt and Reaper's Fee boosters. There is a $15.00 fee for this event. Friday, 7:00PM - 11:00PM; One Session; All Materials Offered. Knowledge Necessary; Fun, All Ages.

S075: Settlers of Catan. Play an immigrant on the newly populated island of Catan. Build settlements, roads, and villages by taking commodities from the land around you. The first player to get the right combination of roads, settlements, and special cards in this great Mayfair game wins. Friday, 7:00PM - 11:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: S104, S142.

S076: Stratego. The classic game of warfare with hidden pieces. Friday, 7:00PM - 11:00PM; One Session; All Materials Provided. Knowledge Necessary; Fun, All Ages.

S077: WWF Raw Deal CCG Constructed Deck Tournament. Bring your own legal constructed deck. Prizes will include Championship Belt cards, promo cards and some ultra rare foils. Friday, 7:00PM - 11:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

S078: Warlord CCG Sealed Deck Tournament. Players will build a deck from 1 Legion Deck and 2 Boosters. Top finishers will split a box of Warlord CCG boosters. There is a $15.00 fee for this event. Friday, 8:00PM - 12:00AM; One Session; All Materials Offered. Knowledge Necessary; Fun, All Ages.

S079: Magic: The Gathering Constructed Deck Tournament. A Type II tournament using up-to-date rules. Bring your own tournament-legal deck! Friday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

S080: Boggle. The family favorite game, played four to a table in a two-round tournament. Friday, 9:00PM - 1100PM; One Session; All Materials Provided. Knowledge Necessary; Fun, All Ages.

S081: Fluxx. Looney Labs' cult game in which the cards themselves determine the rules. Played 6 to a table in tournament format. Friday, 10:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages. See Also: S133, S151.

S082: Knightmare Chess. Steve Jackson's new game of wild chess moves, with the basic game supplemented by instruction-style cards. Friday, 10:00PM - 2:00AM; One Session; All Materials Provided. Knowledge Necessary; Serious, All Ages.

S083: Risk. The exciting game of world conquest, played in four elimination rounds. The top 3 players at each table will advance each round; the final round will be played to finish. Friday, 12:00AM - 4:00AM; One Session; All Materials Provided. Knowledge Necessary; Serious, All Ages.

(Aud) S084: Jenga. Do you have a steady hand? Test your skill as you balance the wooden blocks and stack up the stories. Don't let the tower fall! Friday, 12:00AM - 4:00AM; One Session; All Materials Provided. Beginners Welcome; Very Silly, All Ages. See Also: S143.

S085: The Great Dalmuti. Wizards of the Coast's card game of social advancement. Players must rid themselves of cards while keeping from ridding themselves of their opponents. Friday, 12:00AM - 2:00AM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.

S086: Talisman. Games Workshop's classic game of swords and sorcery, played with the second edition sets and expansions. Played as a two-round tournament. Saturday, 9:00AM - 3:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

S087: Spades. The classic game of Spades, played according to Hoyle in partnership format. An elimination tournament. Saturday, 10:00AM - 2:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: S140.

S088: Diplomacy. The classic Avalon Hill game of pure negotiation. Join us for a marathon session and fight for the world! Note that there will be a one hour break for opening ceremonies. Saturday, 10:00AM - 8:00PM; One Session; All Materials Provided. Knowledge Necessary; Serious, All Ages.

S089: Apples to Apples. The hilarious game of popular notions, as players try to match concepts with themes and are subject to the voting of the group. Saturday, 10:00AM - 12:00PM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages. See Also: S115, S152.

S090: Legend of the Five Rings CCG; "The PA/NJ/NY Kotei Emperor Tournament". A 40/40 Open Tournament. Prizes will include: A seed into GenCon 2001's "Final Swiss" L5R World Championships, an exotic replica Katana, custom L5R artwork (you pick your favorite moment from L5R history to be painted by CCG artist Anthony Grabski), a custom kimono from Kate's Kimonos, Gold Edition product (pending availability) and CASH toward GenCon 2001 travel expenses. There is a $10.00 fee for this event. Saturday, 10:30AM - 1:30PM; One Session; All Materials Offered. Knowledge Necessary; Fun, All Ages.

S091: Pit. Parker Brothers' hilarious card game of tradable stocks. Sure to be the loudest game at the convention! Saturday, 11:00AM - 1:00PM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages. See Also: S148.

S092: Clan War - L5R Miniatures. Three rounds (3 hours each, with one 1 hour break). Bring your own materials, or contact Coordinator for assistance. Fight for the Glory of your Clan, or for the destruction of your enemies! 2000 Koku Armies, 2050 if registered ahead of time. Contact Geoffrey Schaller at nezumi@darkegde.com for details, to pre-reg your army, or to borrow an army for beginners. Saturday, 11:00AM - 9:00PM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages.

S093: Warhammer 40,000; "Catch That Pigeon". 1000 - 1500 point free for all battle; any army but no special characters. The size of the army will be based on the number of players. Special tournament rules to be supplied. Saturday, 12:00PM - 6:00PM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

S094: Backgammon. The classic board game, played as a single-elimination tournament. Saturday, 12:00PM - 7:00PM; One Session; All Materials Provided. Knowledge Necessary; Very Serious, All Ages.

S095: Vampire: The Eternal Struggle; "The 2001 V:TES Northeast USA Championship (North American Qualifier)". For the first time ever, "Vampire: The Eternal Struggle" ("V:TES") will hold an officially recognized and sanctioned North American Championship tournament... and you are invited to participate! It will be a qualifying tournament for the 2001 V:TES North American Championships to be held at GenCon, August 4, 2001. The Top 10 finishers in this Championship qualify and are invited to compete in the 2001 V:TES North American Championships to be held on August 4, 2001 at Gen*Con. Please bring your constructed, tournament-legal deck and a set of discreet blood counters to participate in this Championship tournament. Saturday, 12:00PM - 8:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Serious, All Ages.

S096: 7th Sea CCG Open Demonstration. A demonstration of the 7th Sea CCG for beginners. Saturday, 12:00PM - 6:00PM; One Session; All Materials Provided. Beginners ONLY; Fun, All Ages.

S097: Shadowfist CCG Open Demonstration. A demonstration of the Shadowfist CCG for beginners. Saturday, 12:00PM - 6:00PM; One Session; All Materials Provided. Beginners ONLY; Fun, All Ages.

S098: WWF Raw Deal CCG Open Demonstration. A demonstration of the WWF Raw Deal CCG for beginners. Saturday, 12:00PM - 6:00PM; One Session; All Materials Provided. Beginners ONLY; Fun, All Ages.

S099: Scooby Doo CCG Sealed Deck Tournament. Players will build a deck from 1 Starter and 2 Boosters. Top finishers will receive boosters. There is a $15.00 fee for this event. Saturday, 12:00PM - 4:00PM; One Session; All Materials Offered. Knowledge Necessary; Fun, All Ages.

S100: Set. The game of color, pattern, shape and number realization. Test your skill against your opponents in this elimination tournament. Saturday, 1:00PM - 3:00PM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages. See Also: S134.

(Aud) S101: The DREAMATION 2001 Trivia Contest. The winners of the two preliminary rounds will move on to the final round. Saturday, 1:00PM - 2:00PM; Round 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: S130. Next Round: S136.

S102: Cosmic Wimpout. The hilarious game of taking chances with dice. Will you stick with what you rolled, or will you risk Wimping Out? Saturday, 2:00PM - 4:00PM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages.

S103: The DREAMATION 2001 Chess Challenge. A National Chess Champion provides the ultimate challenge: He will play up to TEN boards SIMULTANEOUSLY; anyone who beats him will win prizes. Are you good enough to try? Saturday, 3:00PM - 7:00PM; One Session; All Materials Provided. Knowledge Necessary; Fun, All Ages.

S104: Settlers of Catan Starfarers Edition. See S075. Saturday, 3:00PM - 7:00PM; One Session. See Also: S142.

S105: Wizard. The great trump game with a unique twist. Simple rules will be taught at the event. Saturday, 4:00PM - 6:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

S106: WWF Raw Deal CCG Sealed Deck Tournament. Players will build a deck from 1 Starter and 2 Boosters. Prizes will include Championship Belt cards, promo cards and some ultra rare foils. There is a $15.00 fee for this event. Saturday, 4:00PM - 8:00PM; One Session; All Materials Offered. Knowledge Necessary; Fun, All Ages.

S107: 7th Sea CCG Constructed Deck Tournament. Bring your own legal constructed deck. Top finishers will receive Fate's Debt and Reaper's Fee boosters. Saturday, 4:00PM - 8:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

S108: Shadowfist CCG Sealed Deck Tournament. Players will build a deck from 1 Year of the Dragon Starter and 2 Throne War Boosters. Top finishers will receive Throne War boosters. There is a $15.00 fee for this event. Saturday, 6:00PM - 10:00PM; One Session; All Materials Offered. Knowledge Necessary; Fun, All Ages.

S109: Sky Galleons of Mars. Wooden cloud-ships, steel gunboats and dirigibles battle in the Martian skies in GDW's, OOP, "Space 1889" Victorian aerial combat miniatures game. All players leave with an unpainted plastic aerial ship (while supplies last). Please bring your own dice, however all other resources provided. Saturday, 8:00PM - 12:00PM; One Session; All Materials Offered. Beginners Welcome; Fun, 17 & Over ONLY.

S110: Robo Rally. Wizards of the Coast's exciting robot racing game, played as an elimination tournament with expansion sets. Saturday, 8:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

S111: Yahtzee. The classic dice game, played as a three-round tournament. Saturday, 8:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

S112: WWF Raw Deal CCG Constructed Deck Tournament. Bring your own legal constructed deck. Prizes will include Championship Belt cards, promo cards and some ultra rare foils. Saturday, 8:00PM - 12:00AM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

S113: Facts in Five. Avalon Hill's famous game of words! Players are asked to come up with five words starting with five letters in five categories in five minutes. Saturday, 9:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Serious, All Ages.

S114: Guillotine. The cult favorite card game of death among nobles, played as a 2-round tournament. Saturday, 10:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages. See Also: S141.

S115: Apples to Apples. See S089. Saturday, 12:00AM - 2:00AM; One Session. See Also: S152.

S116: The DREAMATION 2001 Poker Tournament. Double Exposure's traditional DREAMATION Poker tournament will be played in three rounds. The grand prize is a $50 Gift Certificate for the Compleat Strategist in New York City. NOTE: THERE IS NO GAMBLING AT DREAMATION; ALL TRANSACTIONS ARE IN PLAY MONEY WITH NO VALUE OUTSIDE OF THE GAME. Saturday, 12:00AM - 4:00AM; One Session; All Materials Provided. Knowledge Necessary; Serious, 17 & Over ONLY.

S117: Axis & Allies. Allies take heed! The Axis has risen yet again, and Russia must lead the charge and raise the call. Sunday, 10:00AM - 6:00PM; One Session; All Materials Provided. Knowledge Necessary; Serious, All Ages.

S118: Hearts. The classic family card game. Rules will be taught at the event if necessary. Sunday, 10:00AM - 2:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

S119: Scrabble. The classic word game, played as a head-to-head elimination tournament. Sunday, 10:00AM - 2:00PM; One Session; All Materials Provided. Knowledge Necessary; Very Serious, All Ages.

S120: Vampire: The Eternal Struggle; "BLOOD FEAST: 2001 New Jersey" (sealed deck Sabbat War tournament)". A sealed deck tournament, using SABBAT WAR boosters. There will be an additional fee to cover the cost of the twelve (12) SABBAT WAR boosters (approximately $12-$15). Sunday, 11:00AM - 7:00PM; One Session; All Materials Offered. Knowledge Necessary; Serious, All Ages.

S121: Warhammer 40,000; "Death Race 40,000". Each player gets to field up to 250 points of any vehicle squad they want. The first team to make five laps wins - on a vehicle or not. Special tournament rules to be supplied. Sunday, 12:00PM - 6:00PM; One Session; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

S122: 7th Sea CCG Open Demonstration. A demonstration of the 7th Sea CCG for beginners. Sunday, 12:00PM - 6:00PM; One Session; All Materials Provided. Beginners ONLY; Fun, All Ages.

S123: Shadowfist CCG Open Demonstration. A demonstration of the Shadowfist CCG for beginners. Sunday, 12:00PM - 6:00PM; One Session; All Materials Provided. Beginners ONLY; Fun, All Ages.

S124: WWF Raw Deal CCG Open Demonstration. A demonstration of the WWF Raw Deal CCG for beginners. Sunday, 12:00PM - 6:00PM; One Session; All Materials Provided. Beginners ONLY; Fun, All Ages.

S125: Brawl. The real time fighting card game from Cheapass games. Sunday, 12:00PM - 2:00PM; One Session; All Materials Offered. Beginners Welcome; Fun, All Ages.

S126: Cutthroat Uno. International Games' wildly popular game of fast decision making, played in its killer variety. Much more fast paced, and much more sniping at your opponents. Sunday, 12:00PM - 3:00PM; One Session; All Materials Provided. Knowledge Necessary; Fun, All Ages. See Also: S144.

S127: Warlord CCG Constructed Deck Sword Tournament. Bring your own legal constructed deck. Prizes will include a replica medieval sword and Warlord CCG boosters. Sunday, 12:00PM - 4:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

S128: Advanced Chess. The Double Exposure tradition continues. This is the Advanced category of Chess, in which the competition will be very intense. Played as a single elimination tournament. Sunday, 2:00PM - 6:00PM; One Session; All Materials Provided. Experts ONLY; Very Serious, All Ages.

S129: Beginners' Chess. The Double Exposure tradition continues. This is the Beginners category of Chess, in which the competition will not be so fierce. Played as a single elimination tournament. Sunday, 2:00PM - 6:00PM; One Session; All Materials Provided. Knowledge Necessary; Very Serious, All Ages.

(Aud) S130: The DREAMATION 2001 Trivia Contest. See S101. Sunday, 2:00PM - 3:00PM; Round 1B of 2. Next Round: S136.

S131: The DREAMATION 2001 MONOPOLY Championship. Parker Brothers' all-time greatest board game, played in elimination format in 2 rounds. Sunday, 2:00PM - 8:00PM; One Session; All Materials Provided. Knowledge Necessary; Fun, All Ages.

S132: Legend of the Five Rings CCG Constructed Deck Tournament. A strict Jade 40/40 constructed deck tournament. Sunday, 4:00PM - 8:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

S133: Fluxx. See S081. Sunday, 4:00PM - 6:00PM; One Session. See Also: S151.

S134: Set. See S100. Sunday, 5:00PM - 7:00PM; One Session.

S135: Shadowfist CCG Constructed Deck Tournament. Bring your own legal constructed deck. Top finishers will receive Netherworld boosters. Sunday, 6:00PM - 10:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

(Aud) S136: The DREAMATION 2001 Trivia Contest. See S101. Sunday, 7:00PM - 8:00PM; Round 2 of 2. Previous Round(s): S101, S130.

S137: Cloud-ships and Gunboats. Continue the Victorian aerial battle over Mars in GDW's, OOP, miniatures boarding action game. Bring a pre-generated "Space 1889" character or use one provided. All players leave with a color 25mm stand-up cardboard figure (while supplies last). Please bring your own dice; however all other resources provided. Sunday, 8:00PM - 12:00AM; One Session; All Materials Offered. Beginners Welcome; Fun, 17 & Over ONLY.

S138: Othello. This tournament will feature round-robin style play, with prizes in several categories. Sunday, 8:00PM - 12:00AM; One Session; All Materials Provided. Knowledge Necessary; Very Serious, All Ages.

S139: Magic: The Gathering Sealed Deck Tournament. Players will build a deck from 1 Starter and 2 Boosters. Top finishers will receive boosters. There is a $15.00 fee for this event. Sunday, 8:00PM - 12:00AM; One Session; All Materials Offered. Knowledge Necessary; Fun, All Ages.

S140: Spades. See S087. Sunday, 8:00PM - 12:00AM; One Session.

S141: Guillotine. See S114. Sunday, 9:00PM - 11:00PM; One Session.

S142: Settlers of Catan Seafarer's Edition. See S075. Sunday, 12:00AM - 4:00AM; One Session. See Also: S104.

(Aud) S143: Jenga. See S084. Sunday, 12:00AM - 4:00AM; One Session.

S144: Cutthroat Uno. See S126. Sunday, 12:00AM - 3:00AM; One Session.

S145: Cosmic Encounter. This tournament will use Mayfair's rule set of hilarious trading and galactic conquest. Played as a three-round elimination event, including the "More" expansion set. Monday, 10:00AM - 4:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

S146: Checkers. The classic game comes to DREAMATION in a double elimination tournament. Monday, 10:00AM - 2:00PM; One Session; All Materials Provided. Knowledge Necessary; Serious, All Ages.

S147: Warlord CCG Booster Draft Tournament. Players will draft 40 card decks from their boosters in an "around the table" draft format. Top finishers will split a box of Warlord CCG boosters. There is a $10.00 fee for this event. Monday, 10:00AM - 2:00PM; One Session; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

S148: Pit. See S091. Monday, 11:00AM - 1:00PM; One Session.

S149: Shadowfist CCG Open Demonstration. A demonstration of the Shadowfist CCG for beginners. Monday, 12:00PM - 4:00PM; One Session; All Materials Provided. Beginners ONLY; Fun, All Ages.

S150: Warlord CCG Open Demonstration. A demonstration of the Warlord CCG for beginners. Monday, 12:00PM - 4:00PM; One Session; All Materials Provided. Beginners ONLY; Fun, All Ages.

S151: Fluxx. See S081. Monday, 12:00PM - 2:00PM; One Session. See Also: S133.

S152: Apples to Apples. See S089. Monday, 2:00PM - 4:00PM; One Session. See Also: S115.

E153: Balloon Twisting Seminar. Participants of all ages will learn how to make all sorts of balloon shapes in all sizes and colors, from Moogie the Clown and the folks at w3web company. Everyone gets to keep what they have made! Saturday, 1:00PM - 3:00PM; One Session; All Materials Provided. Beginners Welcome; Silly, All Ages. See Also: E158.

E154: The DREAMATION 2001 Miniatures Painting Contest. Bring your pre-painted miniatures for the off-site contest, or paint in the wargaming room with Citadel Miniatures and paints. Beginners and Advanced categories include: Best single miniature (single standard size miniature), best large miniature (hive tyrant or dragon two to three times higher than standard miniature- this includes figures mounted on vehicles or horses, etc.), best vehicle (fantasy or sci fi), best squad (consists of four to ten models painted in a similar theme) and best diorama (model arrangement that depicts a scene). Saturday, 8:00PM - 12:00AM; One Session; All Materials Provided. Beginners Welcome; Very Serious, All Ages.

(Aud) E155: Advanced Role Playing Techniques. Dennis Villone leads a frank discussion of role playing techniques in tabletop and live events, including topics such as staying in character and sacrificing yourself for the sake of the character. Saturday, 9:00PM - 10:00PM; One Session; All Materials Provided. Beginners Welcome; Fun, All Ages.

(Aud) E156: The Beginners Miniatures Painting Seminar. The Double Exposure staff teaches participants how to paint miniatures in this annual event, using Citadel Miniatures. All paints, brushes and miniatures are provided, and you will be able to take your finished product home! Sunday, 10:00AM - 12:00PM; One Session; All Materials Offered. Beginners ONLY; Very Serious, All Ages.

(Aud) E157: The Advanced Miniatures Painting Seminar. The Double Exposure staff teaches advanced painting techniques using miniatures and scenery. Learn from the masters how to make your models look their best, using Citadel Miniatures. All paints, brushes and miniatures are provided. Sunday, 12:00PM - 2:00PM; One Session; All Materials Offered. Knowledge Necessary; Very Serious, All Ages.

E158: Balloon Twisting Seminar. See E153. Sunday, 1:00PM - 3:00PM; One Session.

(Aud) E159: The 2001 Nexus Council Elections. After a weekend of campaigning, here's your opportunity to vote for your House representatives. Come to The Bazaar and cast your vote for your House Councilperson! Sunday, 6:00PM - 7:00PM; One Session; Fun, All Ages.

(Aud) E160: The Nexus Post-Election Council Meeting. The newly elected Council convenes to decide on a Chairman and a dominant house for the rest of the year. They will also deliberate on issues facing the Nexus. Sunday, 10:00PM - 12:00AM; One Session; Fun, All Ages.

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