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Thursday, January 25 - Sunday, January 28, 2008
Master Schedule for DREAMATION 2007Updated 1/23/07
You may ONLY reserve seats in DREAMATION 2007 events if you are pre-registered.
To reserve your spot in the events you want to play in, send eMail to: dreamation@dexposure.com and include your name and the events you want to register for NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds, OR events which have already filled up to capacity. Check this page often, it will be updated frequently.
We will reply within 24 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for this to work properly!
The Event Listing contains vital information about each event, in the format shown below:
Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).
In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All CCG cash prizes will be MAILED to the winners within 60 days of the end of DREAMATION 2007. All other cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.
Notes:
(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.
(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).
(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.
(4) Very Silly; Silly; Fun; Serious; Very Serious.
(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.
(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.
All Special Headline Events are shown in YELLOW. Note that the winner of EACH DENCC Region 4 Championship gets a FREE COMPLETE MEMBERSHIP TO DEXCON 10 and a GUARANTEED SEAT in the Final Rounds of the 2007 U.S. National Championship!
G001: LEGENDS OF THE SHINING JEWEL; "Blood Brothers" by Catie Straiton. A WORLD PREMIERE EVENT! LSJ43: No sooner does one adventure end than another presents itself, but is this really a matter for heroes like yourselves? An overdue ship and a personal memento are hardly proof of secret missions or conspiracy plots. Are they the fanciful claims of a delusional man, part of some grand scheme by smugglers and pirates or perhaps something bigger that will rewrite the history of Amthydor? For heroes of levels 1-10. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G007, G017, G021.
G002: ARDNA: FLESH AND BLOOD; "That Dog Won't Hunt Monsieur!" by Frank Hablawi. A WORLD PREMIERE EVENT! AFB05: Since you were a whelp suckling with the other pups that would one day make up your pack, you've been taking orders. When to feed, how to train, where to hunt, and whom to kill. You were a tool for the Master, a real ass that's obsessed with his own agendas and has no consideration for his overburdened work force. But all that's about to change. You and the other brave and clever Gnolls in your pack have been plotting and scheming, and you will soon be ready to band together, bare your fangs, and throat the bastard that THINKS he's in charge. Then they'll see who the real top dog is... This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 3rd - 6th level characters, which can be created onsite. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G016.
G003: LEGENDS OF THE SHINING JEWEL; "Getting Our Feet Wet" by David P. Santana. LSJ42: What lies beyond the docks of Amthydor? What lives just beneath the sea? When certain factions start to have problems, it is a sign that adventurers will soon find out. A one round module for characters level 1 to 6. Part 1 of "Under the Sea." NOTE: Characters who are Nobles of House Sahdein and House Erikas will not be welcome in this module. Sea elf PCs might be very interested in playing this event. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G009, G018, G022.
G004: SKELETAL CLOSETS; "Credit Where Credit is Due" by Jonathan Lavallee & Bryan Schmidt. SKC01: Arasaka has always been the one to lurk in the shadows and take advantage of every opportunity that's been presented to them, and occasionally create a few that were never there to begin with. Maybe it's time for the revolution to turn up the heat on one of the most powerful and sinister corporations in 2027. The latest news flashing on the Screamsheets it that there's been an assassination attempt on the Youngest Arasaka. Luckily for whoever shot the bullet, it was just as quickly blamed on "terrorist factions who wish to see our new way of life suffer." That means you and your yoboys and girl, cho'. You know that's not the Cabal's style, though, so it's time to figure out what really went down with the bullet that tried to kill Arasaka light. This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. This is the first module in "The Prodigal Son" storyline, and is designed for beginning level characters. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages.
G005: LEGENDS OF THE SHINING JEWEL; "Rights of Passage" by Keith Knecht. LSJ41: Townsfolk, farm hands, and caravan workers alike are disappearing of late. Can the heroes of Amthydor get to the bottom of this? This is a NAGA Campaign Module from Universe Construction Company using the d20 system. A one-round tournament for heroes of levels 5-10. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G012, G023.
G006: ARDNA: FLESH AND BLOOD; "Temple of the Serpent God" by Vin Gallo & Frank Hablawi. AFB03: Many brave heroes have sought out the works and ruins of the lost civilization of Thoth, but few that have entered the vast jungles - long rumored to conceal this once great empire - and return to talk about what they've seen. The tales of bards speak of a cursed jewel with the power to change mortals into gods, and break any member of a living race to reform him into a magical creature the likes of which have been unseen since the dawn of this age. But that's a load of junk to you. You and your partners are out for treasure and glory, and a nice regular paycheck, and this Adventurer's Guild is paying handsomely for your sword and spells. They are willing to front the cost of an expedition into this deep dark jungle, and are even willing to share the spoils of any major discovery, so long as you are willing to do most of the grunt work. Some of the people with you are out for fame, some for gold, some for mystical knowledge - and the party consists of all sorts of freaks; goblins, bugbears, dwarves, and halflings for the sake of the Gods - but you don't care, you'll dig up those ancient Thothian magical bastards if it's the last thing you do! This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 4th-7th level characters, which can be created onsite. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G015.
G007: LEGENDS OF THE SHINING JEWEL; "Blood Brothers". See G001. Friday, 8:00PM - 12:00AM; One Round. See Also: G017, G021.
G008: ARDNA: FLESH AND BLOOD; "Taming the Serpent" by Frank Hablawi. A WORLD PREMIERE EVENT! AFB06: Ardna is home to many strange and wondrous creatures, not the least of which are the mighty so-called Serpent Kings, giant voracious reptilian monsters from bygone eras of the world. Brave and talented figures have learned the art of taming some of these strange creatures, and it is not altogether uncommon to see warriors riding these beasts into battle or soaring on them high overhead. Rumor has it that an especially powerful member of this breed still lives, untouched and unseen by civilized Man, Dwarf, or Elf for millennia. Cultists wish to worship it, breeders wish to capture it, and one mad King wishes to use it as the ultimate weapon of war! What part will you play? This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 3rd - 6th level characters, which can be created onsite. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages. See Also: G024.
G009: LEGENDS OF THE SHINING JEWEL; "Getting Our Feet Wet". See G003. Saturday, 9:00AM - 1:00PM; One Round. See Also: G018, G022.
G010: SKELETAL CLOSETS; "Napkin Girl" by Jonathan Lavallee. SKC02: Some following up on those mysterious file acquired from the Arasaka Facility a few days ago have finally lead to some hints at who this might be. Word on the street that someone's half-brother's, cousin's, uncle was cleaning up in some Arasaka Facility and came across a project door. Something with NKG or some letters on it. Inside the room was this girl, missing most of her parts on this table. Didn't know what it was but freaked out, and left before he got caught. So, you figure there's somethin' to this rumour, or not? This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. This is the second module in "The Prodigal Son" storyline, and is designed for beginning level characters. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages.
G011: ARDNA: FLESH AND BLOOD; "An Opening in the Guild" by Vin Gallo & Frank Hablawi. AFB04: Wow, this doesn't come along everyday! Those snobs at the Adventurer's Guild are actually having a membership drive near Dunnadell next week, and are offering full-membership to anyone that can best their stinking tests What? No, I don't know what their tests will be like. Yes, I've heard about the thing with the hydra that those guys down at Burksville had to deal with - but those Burksville guys were chumps, and who'd bring a gnoll to a hydra-fight anyway? Gnolls are balls of fur just wanting to go up in flame. And before you even mention it, I heard all those lame rumors about the "curse" striking people down in Dunnadell, and it's a load of garbage. My mother taught me that old trick years ago, and all us goblins do it - just spread word about pestilence and blood curses whenever there's any real competition in town, and the humans and elves run the hell the other way. Don't tell me you're gonna wuss out just because of a little fear-mongering! The way I figure it, if we lose, at least we have the joy in taking down a few posers with us, and if we win, we'll be elite members of the FREAKIN' ADVENTURER'S GUILD! So, you in, or what? This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 3rd - 6th level characters, which can be created onsite. Saturday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G020.
G012: LEGENDS OF THE SHINING JEWEL; "Rights of Passage". See G005. Saturday, 2:00PM - 6:00PM; One Round. See Also: G023.
G013: LEGENDS OF THE SHINING JEWEL; "Workshop". All LSJ players are welcome to join us for a character workshop, where ideas and other things will be discussed and traded! Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
G014: SKELETAL CLOSETS; "Stuff" by Jonathan Lavallee. SKC03: So, you found Napkin Girl and she's out cold, not looking to wake up any time soon either. Now you need to go out, get some supplies and maybe take in some fun while you wait for her to wake up. This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. This is the third module in "The Prodigal Son" storyline, and is designed for beginning level characters. Saturday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages.
G015: ARDNA: FLESH AND BLOOD; "Temple of the Serpent God". See G006. Saturday, 2:00PM - 6:00PM; One Round.
G016: ARDNA: FLESH AND BLOOD; "That Dog Won't Hunt Monsieur!". See G002. Saturday, 2:00PM - 6:00PM; One Round.
G017: LEGENDS OF THE SHINING JEWEL; "Blood Brothers". See G001. Saturday, 8:00PM - 12:00AM; One Round. See Also: G007, G021.
G018: LEGENDS OF THE SHINING JEWEL; "Getting Our Feet Wet". See G003. Sunday, 9:00AM - 1:00PM; One Round. See Also: G009, G022.
G019: SKELETAL CLOSETS; "Family Tree" by Jonathan Lavallee. A WORLD PREMIERE EVENT! SKC04: Now you've done it. You've awakened a sleeping dragon and it's up to you to decide if it's going to bite you on the ass, or if it might help you. All depends on what you did in the prior modules. Not all is lost, however. If you can manage to explain yourself, you may just come out of this with a powerful ally. If not, it's not the first time someone's hated your guts, right? This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. This is the fourth module in "The Prodigal Son" storyline, and is designed for beginning level characters. Sunday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages.
G020: ARDNA: FLESH AND BLOOD; "An Opening in the Guild". See G011. Sunday, 9:00AM - 1:00PM; One Round.
G021: LEGENDS OF THE SHINING JEWEL; "Blood Brothers". See G001. Sunday, 2:00PM - 6:00PM; One Round. See Also: G007, G017.
G022: LEGENDS OF THE SHINING JEWEL; "Getting Our Feet Wet". See G003. Sunday, 2:00PM - 6:00PM; One Round. See Also: G009, G018.
G023: LEGENDS OF THE SHINING JEWEL; "Rights of Passage". See G005. Sunday, 2:00PM - 6:00PM; One Round. See Also: G012.
G024: ARDNA: FLESH AND BLOOD; "Taming the Serpent". See G008. Sunday, 2:00PM - 6:00PM; One Round.
N025: LIVING GREYHAWK; "Something of Value" by Samuel Weiss & Rick Miller. COR6-17: All adventurers dream of finding that one thing that will make them wealthy beyond their wildest dreams. Unfortunately, you seem to have found it. Now what are you going to do? A one-round Core adventure set in the Free City of Greyhawk for characters level 10-15 (APLs 10-16). Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N041, N057.
N026: LIVING GREYHAWK; "Storm Ebb" by David LoTiempo. COR6-18: A natural disaster has struck the small fishing villages sprinkled along the Woolly Bay. Refugees need heroes adept at building as well as battling or else something sinister chooses to nest in their submerged homes. A one-round Core adventure set in City of Greyhawk for characters level 1-11 (APLs 2-8). Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N058, N069, N085.
N027: LIVING GREYHAWK; "The Price of Hospitality" by Wayne Rosen. KEO6-06: As political tensions run high in Keoland, our mighty heroes escape to the backwater Barony of Mill Creek. Surely danger couldn't follow them to this isolated area. Surely the scheming Keoish nobility would leave this boring farming community alone. Surely you must be joking. A Keoland regional adventure for APLs 2-8. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N070.
N028: EBERRON: MARK OF HEROES; "House of Madness" by Greg Marks. EMH-14: Aehion Hayttear, decedent of the Dreambreaker, has fled Wroat in possession of the Delirium Stone and threatens to become one of the greatest threats since the Aberrant Lords of old, despite having been slain by the Diggers' Union once already. Now you must end the threat that you began, before madness finds its way home. An adventure optimized for 10th-level characters. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N065.
N029: EBERRON: XEN'DRIK EXPEDITIONS; "The Good Die Young". CL-3: This is the third Covenant of Light faction adventure for Xen'drik Expeditions. This adventure is for Covenant of Light characters only. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
N030: LIVING ARCANIS; "Decadence & Discipline" by Joe Cirillo. LA Metra 01-01: It is the week before Alphaeus Jona's arranged wedding to Talia val'Borda of Plexus. Friends, foes, political allies and adversaries alike have descended on the capital city of Metra to gain favor or spread fervor during the festivities. This adventure is intended to serve as a role playing intensive introduction to the Invisible Kings Domain of Metra. This LIVING ARCANIS INTRODUCTORY adventure is designed for 1st to 5th level characters. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N051, N081.
N031: LIVING ARCANIS; "Upon a Troubled Brow" by Derrel Weaver. LA Enpebyn 01-02: The prophet Deolpholis once said, "Evil and good, like black and white, but how does one know which white is right?" When such choices lay before you, the consequences invariably weigh heavily upon a troubled brow. Heroes are needed to help solve a series of ghastly murders at the Temple of Solemn Passage just outside Enpebyn where the grisly trail of bodies might lead to friends and enemies both old and new. This scenario is a continuation of the "Forges of Mystery" series. As such, it is highly recommended that players select characters that have previously participated in LA-SP4-06 Blood of Innocence and LA-SP4-07 Under a Blood-Red Sky. Undead and known Coryani Loyalist PCs will likely find this scenario extremely frustrating and/or arbitrarily deadly unless they have influential friends in high places or a hidden stash of gold to grease the right palms. This is a LIVING ARCANIS STANDARD adventure, designed for 5th to 18th level characters (APL 5 through 17 and a "Glory Tier"). WARNING! Some of the combats in this scenario can be extremely difficult if approached in the wrong way. For any party with questionable combat ability, it is highly suggested that you play down if possible. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N052, N082.
N032: LIVING GREYHAWK; "Forest of Scales" by Phineas Walsh & Judy Rudolph. KEO6-07: Dotting the southwest border of Nume Eor, a series of recently-built towers stand watch against the dangers of both the Hool Marsh and the Dreadwood. Reports have flowed into Jaedrae on a regular basis until now. Two of the nearby towers have not reported in, and Richart Jorgos has ordered an investigation. Messengers must be sent to all outposts to determine their status, and the Viscount once again calls upon adventurers to supplement his resources. A Keoish regional adventure for APLs 2-10 and continuation of the Forests sequence [KEOIS6-01 Forest of Iron, KEO6-02 Forest of Ribbons]. It is helpful, but not necessary, to have played previous modules in the series. This module is of particular interest to Dreadwalker and Haven PCs. Large creatures need not apply. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N061.
N033: LIVING GREYHAWK; "Heir Aberrant" by Andrew Noxoll & Andrew Lloyd. COR6-19: "Do not dabble with denizens of forbidden places, lest ye would become one." Zashnichar. A bizarre creature needs help rescuing his master. Not all damsels in distress are as beautiful as the ones in the storybooks but this one may very well give you nightmares! The players of this adventure should be prepared for several unique challenges and puzzles in addition to more typical dangers. A one-round Core adventure set in the Mistmarsh for characters level 1-11 (APLs 2-8). Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N045, N062, N076.
N034: LIVING GREYHAWK; "Herald of Woe" by Ben McFarland. A WORLD PREMIERE EVENT! KEO7-01: Westkeep is in need of supplies, yet three caravans of armor, gear, and weapons have disappeared in what should have been a short trip off the Javan and through a mere sliver of the Hool. Once ambivalent relations with the Lizardfolk have grown tense as overzealous guards blame the tribes and skirmishes flare. Can you survive long enough to discover what is going on deep within the swamp? A Keoland regional adventure for APLs 4-10, Note: This adventure counts as Reporting for Duty for members of Dreadwalkers, Members of the Royal Standards, and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N039, N046, N056, N063, N067, N077, N084.
N035: LIVING GREYHAWK; "The Shrouded Shores of Abanfyl" by Derek Schubert & Donovan Hicks. COR6-15: His capital city retaken, Duke Labahlah extends his healing embrace over more of western Tenh, but peril awaits at every border. The young ruler needs staunch friends to fight old enemies and win new allies. Turn your face toward the chill winds blowing from the Griff Mountains and pierce the mysteries of the lost lake. Part 2 of the Legacy of Life series. A two-round core adventure set in and around the rebuilding Duchy of Tenh for characters level 6-15 (APLs 8-16). Friday, 9:00AM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.
N036: EBERRON: XEN'DRIK EXPEDITIONS; "Khyber's Children". CS-3: This is the third Cabal of Shadows faction adventure for Xen'drik Expeditions. This adventure is for Cabal of Shadows characters only. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
N037: LIVING ARCANIS; "He Who Conquers Himself" by Soren Smith. LA SP05-04: At what price comes a man's redemption? At what cost comes vengeance? Can the scales ever be truly balanced? A wealthy merchant wants a bodyguard for a friend. Surely that can't be too complicated. (Note: While it is not in any way required to have a Dark-kin in the party to play this adventure, players who have Dark-kin characters are strongly advised to use those characters when playing this module.) This is a LIVING ARCANIS STANDARD adventure, designed for 4th to 16th level characters (APL 5, 7, 9, 11, 13 and 15). Characters not within this level range may not be played in this scenario. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N073.
N038: LIVING GREYHAWK; "By Virtue or Venture" by Tony Antonich. KEO6-08: A celebration in the port city, a chance meeting and the concerns of a local gem merchant can all lead up to one thing. You are once again in Gradsul, and some questions shouldnšt be asked and some people shouldnšt be met. A Keoland regional adventure for APLs 4-12. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N054, N083.
N039: LIVING GREYHAWK; "Herald of Woe". See N034. Friday, 2:00PM - 6:00PM; One Round. See Also: N046, N056, N063, N067, N077, N084.
N040: LIVING GREYHAWK; "Shades of Grey" by Gary Milakovic. COR6-20: A merchants' convention and a stop at an out of the way inn leads to a chance for adventure in the land of a despot. Will you brave tyranny to recover something treasured? A one-round core adventure set in the domain of Greyhawk and the Pomarj for characters level 1-15 (APLs 2-12). Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N068.
N041: LIVING GREYHAWK; "Something of Value". See N025. Friday, 2:00PM - 6:00PM; One Round. See Also: N057.
N042: LIVING KINGDOMS OF KALAMAR; "Star-Crossed Lowbeards" by Alana & Tom Abbott. LKoK 40: Two children from very different families find themselves called to lead untraditional lives. Can the adventurers help them find their way? A role playing adventure in Six Acts for ATLs 1, 3, 5, 7, and 9. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
N043: EBERRON: XEN'DRIK EXPEDITIONS; "Native Intelligence". CC-3: This is the third Crimson Codex faction adventure for Xen'drik Expeditions. This adventure is for Crimson Codex characters only. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
N044: LIVING ARCANIS; "Behind Enemy Lines". LA Haina 01-01: A tale of the Haina Empire. Standard, APL 2-15, but only playable by characters that are NOT natives of the Sealed Lands. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N060.
N045: LIVING GREYHAWK; "Heir Aberrant". See N033. Friday, 8:00PM - 12:00AM; One Round. See Also: N062, N076.
N046: LIVING GREYHAWK; "Herald of Woe". See N034. Friday, 8:00PM - 12:00AM; One Round. See Also: N039, N056, N063, N067, N077, N084.
N047: LIVING GREYHAWK; "Pemlo's Legacy" by Kevin Lawson. KEO6-05: To hear him tell it, Pemlo Penchant has been a hero, confidant to the king and a true master of his craft. Others call him brawler, braggart and drunk. Whatever the truth, a life lived like Pemlo's leaves wreckage in its wake. Now, old scores are being settled. Will you stand with the brewmaster of Crookhollow or against him? A Keoland regional adventure for APLs 2-12. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N078.
N048: LIVING KINGDOMS OF KALAMAR; "Stormbringer". LKoK 43: Peals of thunder crash through the night as you trudge onward, already weary from just five days travel. The mission is vital to the war effort yet you have heard that most of the roads have already been washed out. How are ou going to get these much needed supplies to the front lines? More importantly, however, is the question: what is that horrible wail carried on the howling wind? A one-round Living Kingdoms of Kalamar adventure for ATLs 1-9. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
N049: EBERRON: MARK OF HEROES; "Price of Protection" by Peter Sleijpan. EMH-15: A paranoid professor needs a few Diggers to guard an artifact. The pay is well over the norm and the dangers the professor perceives are likely all in her head; it's easy moneymaybe too easy. An adventure optimized for 10th-level characters. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N079.
N050: EBERRON: XEN'DRIK EXPEDITIONS; "Marked Man". BW-3: This is the third Blackwheel Company faction adventure for Xen'drik Expeditions. This adventure is for Blackwheel Company characters only. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
N051: LIVING ARCANIS; "Decadence & Discipline". See N030. Friday, 8:00PM - 12:00AM; One Round. See Also: N081.
N052: LIVING ARCANIS; "Upon a Troubled Brow". See N031. Friday, 8:00PM - 12:00AM; One Round. See Also: N082.
N053: LIVING GREYHAWK; "RPGA Midnight Madness". Join the RPGA folks as they offer anything and everything that is running at DREAMATION 2007 for the brave players who believe that a gaming convention truly means "no sleep". Tables will be allocated based on the desires of the players who attend this event. Friday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N074.
N054: LIVING GREYHAWK; "By Virtue or Venture". See N038. Saturday, 9:00AM - 1:00PM; One Round. See Also: N083.
N055: LIVING GREYHAWK; "Dominion Over Bright Sands" by Greg Marks & Creighton Broadhurst. COR6-16: For two years, the paladin Karistyne has sought to stymie the Archmage Rary's seemingly insatiable lust for power. Now, at the threshold of a darkness beyond even the reason of light, the fate of the Bright Lands must be decided. You must make the choice. A two-round Core adventure set in the Empire of the Bright Lands for characters level 6-15 (APLs 6-16). The concluding part of "Blight on Bright Sands." Saturday, 9:00AM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N075.
N056: LIVING GREYHAWK; "Herald of Woe". See N034. Saturday, 9:00AM - 1:00PM; One Round. See Also: N039, N046, N063, N067, N077, N084.
N057: LIVING GREYHAWK; "Something of Value". See N025. Saturday, 9:00AM - 1:00PM; One Round. See Also: N041.
N058: LIVING GREYHAWK; "Storm Ebb". See N026. Saturday, 9:00AM - 1:00PM; One Round. See Also: N069, N085.
N059: EBERRON: XEN'DRIK EXPEDITIONS; "Well of Woe". EXE-1: "When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a well of woe. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of draconic Prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. This is a three-round (12-hour) adventure for 1st-level characters. Players must play all three rounds, and all players advance automatically. Saturday, 9:00AM - 1:00PM; Round 1 of 3; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. Next Round: N066.
N060: LIVING ARCANIS; "Behind Enemy Lines". See N044. Saturday, 9:00AM - 1:00PM; One Round.
N061: LIVING GREYHAWK; "Forest of Scales". See N032. Saturday, 2:00PM - 6:00PM; One Round.
N062: LIVING GREYHAWK; "Heir Aberrant". See N033. Saturday, 2:00PM - 6:00PM; One Round. See Also: N045, N076.
N063: LIVING GREYHAWK; "Herald of Woe". See N034. Saturday, 2:00PM - 6:00PM; One Round. See Also: N039, N046, N056, N067, N077, N084.
N064: LIVING KINGDOMS OF KALAMAR; "Anchors Aweigh". LKoK 44: The spy is delivering news of the movements of the Pekalese navy and, worse, the locations of government operatives abroad. Can the adventurers find the spy and close the leak? Part one of the Sons of Pekal series. For characters 1st through 11th level. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
N065: EBERRON: MARK OF HEROES; "House of Madness". See N028. Saturday, 2:00PM - 6:00PM; One Round.
N066: EBERRON: XEN'DRIK EXPEDITIONS; "Well of Woe". See N059. Saturday, 2:00PM - 6:00PM; Round 2 of 3. Previous Round(s): N059. Next Round: N072.
N067: LIVING GREYHAWK; "Herald of Woe". See N034. Saturday, 8:00PM - 12:00AM; One Round. See Also: N039, N046, N056, N063, N077, N084.
N068: LIVING GREYHAWK; "Shades of Grey". See N040. Saturday, 8:00PM - 12:00AM; One Round.
N069: LIVING GREYHAWK; "Storm Ebb". See N026. Saturday, 8:00PM - 12:00AM; One Round. See Also: N058, N085.
N070: LIVING GREYHAWK; "The Price of Hospitality". See N027. Saturday, 8:00PM - 12:00AM; One Round.
N071: LIVING KINGDOMS OF KALAMAR; "Famine" by Clifford Caldwell. LKoK 45: An unexpected turn in the weather has caused a food shortage in Baneta. Ice has blocked in the fishing fleet, but driven off the Kalamaran fleet. Can you help end this drastic change in the weather before hunger breaks the siege of Baneta? A one-round Living Kingdoms of Kalamar adventure for ATLs 1-9. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
N072: EBERRON: XEN'DRIK EXPEDITIONS; "Well of Woe". See N059. Saturday, 8:00PM - 12:00AM; Round 3 of 3. Previous Round(s): N066.
N073: LIVING ARCANIS; "He Who Conquers Himself". See N037. Saturday, 8:00PM - 12:00AM; One Round.
N074: LIVING GREYHAWK; "RPGA Midnight Madness". See N053. Saturday, 12:00AM - 4:00AM; One Round.
N075: LIVING GREYHAWK; "Dominion Over Bright Sands". See N055. Sunday, 9:00AM - 6:00PM; One Round.
N076: LIVING GREYHAWK; "Heir Aberrant". See N033. Sunday, 9:00AM - 1:00PM; One Round. See Also: N045, N062.
N077: LIVING GREYHAWK; "Herald of Woe". See N034. Sunday, 9:00AM - 1:00PM; One Round. See Also: N039, N046, N056, N063, N067, N084.
N078: LIVING GREYHAWK; "Pemlo's Legacy". See N047. Sunday, 9:00AM - 1:00PM; One Round.
N079: EBERRON: MARK OF HEROES; "Price of Protection". See N049. Sunday, 9:00AM - 1:00PM; One Round.
N080: EBERRON: XEN'DRIK EXPEDITIONS; "Mere of Shattered Souls". EXE-2: "In a place where mists kiss shadows, the lady of twilight laments. Her tears are pearls of envy; her sigh is a breath of hate. Mend the soul shattered, bring pure water to the mere, and herald the divided regent when the moons are bright, blue, and light." - The Caldyn Fragments. Sunday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N086.
N081: LIVING ARCANIS; "Decadence & Discipline". See N030. Sunday, 9:00AM - 1:00PM; One Round. See Also: N051.
N082: LIVING ARCANIS; "Upon a Troubled Brow". See N031. Sunday, 9:00AM - 1:00PM; One Round. See Also: N052.
N083: LIVING GREYHAWK; "By Virtue or Venture". See N038. Sunday, 2:00PM - 6:00PM; One Round. See Also: N054.
N084: LIVING GREYHAWK; "Herald of Woe". See N034. Sunday, 2:00PM - 6:00PM; One Round. See Also: N039, N046, N056, N063, N067, N077.
N085: LIVING GREYHAWK; "Storm Ebb". See N026. Sunday, 2:00PM - 6:00PM; One Round. See Also: N058, N069.
N086: EBERRON: XEN'DRIK EXPEDITIONS; "Mere of Shattered Souls". See N080. Sunday, 2:00PM - 6:00PM; One Round.
L087: "The Complete Mafia for d20 LARP" by Tony DiGerolamo. Tony DiGerolamo is proud to present the sixth running of his Live Role Playing Game based on Living Room Games' Complete Mafia for d20. This game ran for the first time at DEXCON 8. Characters can be pre-generated and all new players will be able to get right into the game onsite. Players with (living) characters from the last four runnings may continue playing them. Be a member of the mafia in one of the big families, and spend your time making deals - or war - with the other families. Each character has goals and talents and is unique. The system is based loosely on the Living Room Games tabletop game. Thursday, 10:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L088: "Atmosfear: Welcome to the Other Side" by GALL. A WORLD PREMIERE EVENT! Welcome to the Other Side! What is the Other Side you say? Simply put, it is a realm of the dead. Being dead is only the first thing that is different about what it means to be you. Also too, something you need to know is that the dead here work in either Houses or Tribes. Which you are a part of depends on you. No one can tell you except you which House or Tribe you give your allegiance to. That be the first piece of the puzzle. Second piece, what to do with yourself once you are in a House or Tribe. Again, that be mostly up to you, though I will say that Houses and Tribes usually do spend entirely too much time and effort making sure they are on the top of the heap. Come join us for the inaugural run of the Atmosfear RPG. That's right, the immensely popular interactive boardgame series now has an RPG. Players get to choose from eight types of other worldly denizens: Vampires, Werewolves, Poltergeists, Zombies, Witches, Mummies, Restless Ones, and Soul Rangers. Once you know what you are, the game of the Other Side begins. Death is truly only the beginning. Character Creation role-played out during game. The game uses the World of Darkness game system, but is not considered a part of the World of Darkness. Prior knowledge of the Atmosfear series is helpful, but not required Friday, 2:00PM - 8:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
L089: CyberGeneration 2.0; "Food and Shelter" by Jonathan Lavallee. Not all corporations are enjoying the new ISA; some are actually actively working against it. The CEP has become a sort of "old boys" club, and no up and coming corp can crack it. So, option two is to get rid of it, and the Eden Cabal seems to be the only one trying. A corp is looking to give them some help on the sly, and wants to meet at a loud and crowded place, like a party, to see what the Cabal has to say and what they could give if they were going to help. However, there is a group of Raptors in the area who are pretty interested in finding out what's going on. Join the staff of Firestorm Ink in a repeat of this great LARP first run at DEXCON 9 using the CyberGeneration system. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L090: CyberGeneration 2.0; "Storm in a B-Cup" by Jonathan Lavallee. A WORLD PREMIERE EVENT! You and your bandmates have made it to the finals in The Red Zone's(tm) Battle of the Bands concert. The top prize is the position of house band for the whole year and the prestige that follows. There are rumours of vote tampering and other underhanded trcks, but you're totally above that, right? ...RIGHT? This LARP is the first look at Digital Dreamtime, a CyberGen supplement for Australia. Friday, 6:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L091: Cthulhu Live! 3rd Edition; "The One Who Would Be King" by PST Productions. A DREAMATION 2007 EXCLUSIVE! In the final days of the Great Egyptian Empire, the once powerful people of the land are struggling to stop the Roman threat. Those loyal to the old ways are desperately seeking a course to maintain the once thriving empire. Using dark magic's and ancient rites, the followers of the old gods will attempt to resurrect the infamous Dark Pharaoh, Nephren-Ka. "The One Whom Would Be King" is a period Cthulhu Live event that takes place among the sands of Ancient Egypt. Players can choose from many characters ranging from Corrupt Roman Senators to Followers of the Dark Gods of Ancient Egypt. Costumes are encouraged. For more info and character pre-assignment, contact PST Productions. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
L092: DEADLANDS; "The Long Road Home, Part One" by FishDevil Productions. A DREAMATION 2007 EXCLUSIVE! Darkness looms on the horizon of Chester's future, yet the sun may still shine on its ruined gates. While the future is uncertain one thing is for sure, this town has seen its fair share of blood and sorrow. After the devastating hurricane and the emergence of creatures most horrid the town has little left to salvage. What happened to the deceased rider from Cairo? Come on down and join FishDevil Productions for another installment of Pinnacle's Deadlands, the Weird West game, and learn firsthand just how wild and weird the west could have been! Characters will be provided onsite. It is recommended although not absolutely necessary that players play in both rounds. Friday, 8:00PM - 12:00AM; Round 1 of 2; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. Next Round: L095.
L093: Knight Realms; "Assassination!". In the moments after an assassination, a city has been placed under a lockdown. Who has been murdered? Why? And has the killer been snared in the net? Nobleman and commoner alike are forced to make due in the Full Flagon Tavern until someone can find the murderer. As clues behind the mystery are being uncovered, suspicion and fear are rising to a breaking point. The killer may be amongst you, or maybe it is you... Come join us and experience the vibrant high fantasy Boffer LARP world of Knight Realms! Friday, 8:00PM - 4:00AM; One Round; All Materials Offered. Beginners Welcome; Serious, All Ages.
L094: Vampire: The Masquerade; "Blood & Nightmares, Part One" by Gamers Dream. The plot thickens as the Sabbat and Camarilla get ready for their next big moves. Come see what happens next! We welcome you to join us in the third session of Blood and Nightmares... transfers are welcome; also if you are a new player, dont hesitate to drop by! Friday, 12:00AM - 4:00AM; Round 1 of 2; All Materials Offered. Beginners Welcome; Serious, 18 & Over ONLY. Next Round: L098.
L095: DEADLANDS; "The Long Road Home, Part Two". See L092. Saturday, 12:00PM - 8:00PM; Round 2 of 2. Previous Round(s): L092.
L096: Mystic Realms; "The Space Ark Fragment". A Sci-Fi LARP adventure in the campaign setting Mercenaries of the Galactic Frontier (see mysticrealms.com for campaign information). The Ark carried humanity across space. After settling the initial colonies in the Prime System, the crew of the Ark continued its voyage to map out the rest of the Galaxy. After exploring several systems, the Ark headed into the Galactic Core. The colonists received no new transmissions and no one knew what happened to the Ark until now. One hundred and sixty years later, humanity has grown and the Prime System is fully inhabited. Now, a call has gone out for the bravest Mercenaries to venture into the Galactic Core and investigate a recently discovered fragment of the Ark. This event is scripted to allow participants play the whole event from start to finish or to arrive late and join while play is in progress. It is part of an on going storyline and participants with Mystic Realms characters will be allowed to play their official characters at the event. Mystic Realms will provide new player training, scripted characters, costumes and padded boffo-weapons. Throw away your dice and be ready to journey with Mystic Realms on an interactive, imaginary adventure that will create a complete space odyssey that never leaves the hotel! Saturday, 12:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L097: Cthulhu Live! 3rd Edition; "All That Glitters..." by PST Productions. A DREAMATION 2007 EXCLUSIVE! Lord and Lady Weston, Earl and Countess of Wickersham, cordially request the pleasure of your company at Bromfordshire House on the eve of 27 January in the 7th year of the reign of her Royal Majesty Victoria, for an exhibition of wonderous and mysterious artifacts from the desert tombs of the Egyptian pharoahs. On display for the first time ever, Lord and Lady Weston's extensive collection of the fabled "Dark Gold of Menhetep" as well as various artifacts uncovered on a recent expedition by noted historian Professor Enoch Bowen. Renowned Spiritualist Madame Dravenska shall be in attendance and has hinted that she may grace those in attendance with a communication from the spirit realm, perhaps from Menhetep himself. "All That Glitters" is a 1890's Cthulhu Live Gaslight event that takes place in Victorian England. Costumes are encouraged. For more info and character pre-assignment, contact PST Productions. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
L098: Vampire: The Masquerade; "Blood & Nightmares, Part Two". See L094. Saturday, 12:00AM - 4:00AM; Round 2 of 2. Previous Round(s): L094.
L099: "Divus Ex: Cataclysm: Gods' Sorrow" by GALL. It's perhaps the greatest empire Krynn has ever known. Belladonnis the Lightbringer rules from the great city of Ishtar and the races of evil are slowly being wiped from the face of the planet. Yet in his pride the Kingpriest has angered the Gods and the time to act has come. The staff of GALL (organizers of the Scooby Do Larp) is very pleased to offer this rather special LARP. Using the well known Divus Ex rules, we are offering the 21 major deities of the Dragonlance Saga as playable characters. With an extremely role playing and politically driven plot, no prior experience with the rules are necessary although players should have a passing familiarity with the Dragonlance universe. Sunday, 10:00AM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
L100: Mystic Realms; "The Search for Pirate Treasure". A fantasy LARP adventure set in the Empire of Tyrs (see mysticrealms.com for campaign information). In September of last year a group of heroic adventurers captured Captain Bludd who was tried for the crime of piracy in the Imperial Court. He was sentenced to obliteration, but before the destruction of his soul he revealed the location of his treasure caches. The Empire is providing ships to adventurers who wish to hunt for these treasure caches. The reward is large, but so is the danger. Polish your sword, ready your spell book and remember the stories of the Ghost Fleet. This event is scripted to allow participants play the whole event from start to finish or to arrive late and join while play is in progress. It is part of an on going storyline and participants with Mystic Realms characters will be allowed to play their official characters at the event. Mystic Realms will provide new player training, scripted characters, costumes and padded boffo-weapons. Throw away your dice and be ready to journey with Mystic Realms on an interactive, imaginary adventure that will create a complete seaborne journey that never leaves the hotel! Sunday, 12:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R101: "Misspent Youth: A Game of Juvenile Deliquency and Being Awesome" by Rob Bowell. An INDEPENDENTLY PUBLISHED GAME from Dog-eared Designs - Part of the Indie Games Explosion! It's 10 years in the future and The Authority is out to crush you, everyone you love. The adults won't do anything about it, the other kids are sheep. Only you and your crew will stand up. Misspent Youth is a story game including collaborative world creation, fluid and easy-to-remember rules, and kickass adventure. NOTE: This is a playtest of a forthcoming game. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R102: 1001 Nights; "A Game of Enticing Stories" by Nathan Paoletta. An INDEPENDENTLY PUBLISHED GAME from Tao Games - Part of the Indie Games Explosion! In the palace of the Sultan are many rooms. In these rooms are many people, and the people have many stories. Most intriguingly for our tale, these people cannot leave these rooms. The ornately carved walls surrounding the fragrant pools and exotic gardens are high; the lace-like doors are webs of iron; the delicately cool tones and publicly refined manners raise the significance of an arched brow by feverish degrees. This 'place apart' holds the Sultan's peace, for to disturb it would be foolish indeed. But without the ability to laugh or cry or shout, the prisoners of the court have found other means to pursue their heart's desires. In their stories are found their daily pains, frustrations, hopes, and desires, and through the stories these things might be realized or relieved. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R182.
R103: HERO System 5th Edition; "Custody Battle From Hellenback" by Sylvia Rudy. Sometimes the differences that seemed so attractive at the beginning of a relationship spell doom in the long run, and when a child is involved, the breakup can become messy. And when it spills over onto the University of Hellenback campus, things get really confused. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R104: One Night; "Aboard the Hindenburg" by Shawn De Arment. An INDEPENDENTLY PUBLISHED GAME from Shawn De Arment - Part of the Indie Games Explosion! Travel aboard the pride of Germany's zeppelin fleet to New York. Since magic and technology work for the fantasy races that populate the European nations, what could go wrong? We will use One Night's collaborative setting creation and player defined flags to cross the Atlantic in style, and maybe arrive in New York with a bang. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R105: With Great Power...; "Legacy of the League" by Kat Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press - Part of the Indie Games Explosion! The League has opened its doors to new members. You have been chosen. From Strangers to fighting partners in one day. Will this new team live up to the legacy of the great heroes that built the league, or will it fail taking the city with it? Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R121, R142.
R106: Star Wars, D6 Revised 2nd Edition; "Murder!" by James Moore. MURDER!!! In the night, a member of the Jedi Council is murdered in the hallowed halls of the Jedi Order on Coruscant. The fact that such an act could be committed in the middle of all the Jedi is staggering. Now, Jedi Taskforce Five must learn the identity of the killer and restore peace. Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Very Serious, Under 18 Requires Parental Clearance.
R107: "Grey Ranks Playtest" by Jason Morningstar. An INDEPENDENTLY PUBLISHED GAME from Bully Pulpit Games - Part of the Indie Games Explosion! On your thirteenth birthday, the Germans invaded. On your fourteenth birthday, they took your father away. On your fifteenth birthday, you kissed a girl for the first time. On your sixteenth birthday, they hung your pastor from a lamp post. July 27, 1944. Your seventeenth birthday is in three days. So is the Uprising that will either free your beloved Warsaw from the Nazis - or leave it in ashes. Grey Ranks is a game about coming of age amid the horror and destruction of war. You and your friends will relive the Warsaw Uprising from the point of view of a squad of teenaged Boy Scouts and Girl Guides, from covert actions through bloody street fighting to the final, terrible conclusion. Grey Ranks is in final playtest and will be published in April. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R150.
R108: The Burning Wheel: Artiesia; "Tales of the Throne Thief Wars: Five Thrones" by Don Corcoran. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! An eccentric Danian earl prepares his trek into the Lost Uthedmael and must secure his holdings and his legacy. A motley crew of politicians and border lords gather to see him off and to lobby for his FIVE thrones. The future of this small but influential earldom is in your hands but can you stay the intentions of the others or sway the opinion of a man some say is mad? Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R197.
R109: With Great Power...; "Mutant Academy" by Michael Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press - Part of the Indie Games Explosion! Every teenager gets called a freak. But you really are a freak! Welcome to Mutant Academy. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R163.
R110: "Technolust Playtest" by David Petroski. An INDEPENDENTLY PUBLISHED GAME from David Petroski - Part of the Indie Games Explosion! It's a dark future where the boundaries between human and machine have blurred or fused. Today, cyborgs are real and they're everyone. But no one started questioning what happens when your body becomes more machine than flesh. Until now. Can you hold on to your humanity when all around you everyone else is surrendering theirs? This is a playtest of Technolust, a game inspired by the "Compact RPG Challenge" that took place on the Forge. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. See Also: R151.
R111: Burning Empires; "World Burning Workshop" by Don Corcoran. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! This is part one of a new Burning Empires series called MezoMecca. We will be walking through the first session of a Burning Empires campaign, a process called World Burning. Here you establish where the conflict for humanity is being fought over and what dynamics are at play. You decide on technology levels, establish the black market, detail the role of the church of Mundas Humanitas and dictate who the movers and the shakers of the conflict will be. Using a basic framework of a technologically advanced society loosely based on the ancient mesoamericans you and your fellow players will shape the campaign's direction. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R112: By The Stars; "I Swear..." by Michael Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press - Part of the Indie Games Explosion! By The Stars is space opera at its finest! Lasers sizzle through the void of space as brave heroes defy their oppressive overlords. The fate of worlds hang in the balance! Come save the universe and shape this game still in development. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R113: d20 System; "Jurassic Planet" by Wayne Augustson. SG-2 is assigned to escort a team of scientists to a prehistoric world that just happens to have a stargate. Setting up a base of operations will be no easy task as the group must protect themselves from the hungry animal life as well as attacks by a mysterious people. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Knowledge Necessary; Serious, All Ages. See Also: R156.
R114: Ganakagok; "People of the Ice" by Mel White. An INDEPENDENTLY PUBLISHED GAME from Consensus Games - Part of the Indie Games Explosion! From time beyond reckoning, the Nitu have lived beneath a star-filled night sky upon Ganakagok, an island of ice sculpted into immense and soaring shapes by the legendary Ancient Ones. During this eternal night, the Nitu have revered their Ancestors and worshipped the Stars - but now a few of the people have come to believe that the Sun comes. Will the People live to see the Dawn? In this Ganakagok variant, each turn players will create new characters that are descendants of the originals. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R115: HERO System 5th Edition; "Bad Vibes" by Sylvia Rudy. Psychics have been fleeing the city like rats from a sinking ship and crowds have been exhibiting inexplicable behavior. It's up to the Heroes of Hellenback to step in before everything falls apart. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R116: How We Came to Live Here; "The Maiden & The Water Serpent" by Brennan Taylor. An INDEPENDENTLY PUBLISHED GAME from Galileo Games - Part of the Indie Games Explosion! The heroes of Clear Water Village have a problem. A Serpent has come to live in their well, and once a year it kidnaps a maiden for its bride. Can the serpent be defeated, and who will own the renown for this great deed? This session is a play test for folks interested in the development of rules and able to give good feedback. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R117: One Night; "Elizabeth the Fairy Queen" by Shawn De Arment. An INDEPENDENTLY PUBLISHED GAME from Shawn De Arment - Part of the Indie Games Explosion! Queen Elizabeth has endured the attentions of the Spanish king and French princes; now Oberon, king of the fairies, is visiting her court. The Pope has declared her "an entertainer of demons" and "a servant of wickedness". What's a queen to do? Using One Night's collaborative setting creation and player defined flags; we'll cross łA Midsummer's Nights Dream˛ with "Elizabeth". Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R191.
R118: Primetime Adventures 2.0; "Play the Greatest TV Show that Never Was!" by Rob Bowell. An INDEPENDENTLY PUBLISHED GAME from Dog-eared Designs - Part of the Indie Games Explosion! If you enjoy great TV, then you'll love Primetime Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. As a group, you and the other players will create the show and its cast, then play out an actual episode of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R119: Savage Worlds/Deadlands: Reloaded; "Brisco County Jr. Reloaded - Episode 1 - Pete's Sister" by Jeffrey Collyer. Play your favorite character in a brand new episode of Brisco County Jr. We'll be using the Deadlands: Reloaded rules, which leverage off the fast, fun, and furious Savage Worlds rules. Try on the Weird West and see how a heavy helping of Brisco, Lord Bowler, Socrates Poole, Dixie Cousins, and Professor Wickwire tastes. Also starring Comet the horse. Episode 1 - Pete's sister; Brisco has captured his latest bounty, Coyote Calhoun, and just has to bring him to the local sheriff. Unfortunately Pete Hutter has other ideas about where Coyote should be. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, All Ages.
R120: Shock: Social Science Fiction; "Drastic Differences" by Joshua Newman. An INDEPENDENTLY PUBLISHED GAME from Joshua Newman - Part of the Indie Games Explosion! Shock: Social Science Fiction is a system for creating, and playing in, science fiction worlds tightly focused the social impact of drastic differences. Shocks between the players' lives and that in the fiction. We won't know what the world is like or the story is about until we create it at the table, so bring your ideas about societies, technologies, and philosophies and sit down with the game designer to make some original and powerful science fiction. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. See Also: R193.
R121: With Great Power...; "Legacy of the League". See R105. Friday, 2:00PM - 6:00PM; One Round. See Also: R142.
R122: AD&D 2nd Edition; "Dungeon Crawl - Punxsutawny Bones: Raiders of the Lost Bark" by Dennis Badurina. Enjoy this fun-filled, silly twist on a film classic! This year we spoof Indiana Jones, with our very own Punxsutawny Bones! This talking, wisecracking beaver will have you in stitches from the very first roll of the dice! This Dungeon Crawl is designed for fun, laughs, comaraderie, and sillyness, utilizing the Master Maze Dungeon System from Dwarven Forge for a realistic look and feel! Players do NOT need to play in all three crawls. Friday, 7:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, Under 18 Requires Parental Clearance.
R123: The 2007 DENCC Region 4 Complete Mafia for d20 Championship. Mr. DiGerolamo invites you to play in his latest creation, published by Living Room Games. You would not want to disappoint him... Play a Wiseguy, commit crimes and do favors for your Family so that you might someday be a made guy. Based on the popular and easy-to-use d20 Modern rules. Use new skills like Bribe, Run a Brothel, Cheat, Hide Motive, Shake Down, Exploit and Joke. Try new feats like Lasting Threat, Heart of Stone, Man of Honor and Man of Respect. Pregenerated wiseguys that you can personalize are provided for quick, start up play. Experience the drama and excitement of Complete Mafia. Don't make us come looking for you. Players may only play in ONE preliminary round. Friday, 8:00PM - 12:00AM; Round 1A of 2; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R164. Next Round: R208.
R124: 1st Quest; "World Tree Pack" by Judd Karlman. An INDEPENDENTLY PUBLISHED GAME from Adept Press - Part of the Indie Games Explosion! You are a proud member of the World Tree Pack and all of the nine worlds are your hunting grounds. You hunt, eat, howl and piss your way through dark groves that link with the primordial forest at the heart of creation from which you can prowl anywhere within imagining. The season is changing. It is time to take the pack to a different world. Where will you hunt next? Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R125: Arcane Circle RPS; "More Than They Bargained For" by Steve Balbo. As a Cardolani Knight and Nobleman of distinguished Dunedain lineage, you were granted the garrison command of a small border fort in Dunland. You expected fame, glory, and the loot that usually follows them. Up until now you have had nothing except the insolent stares of the local populace. Now Lady Luck has granted you an opportunity you have hoped for, will you make the most of it? This adventure is set in the mid-Third Age of JRR Tolkien's Middle Earth using the Arcane Circle FRP system. This system is for mature players, emphasizing interactive role playing using real-time combat in a living world, and can be learned at the game. For more details about the system and scenario, visit http://www.angelfire.com/nj2/arda. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R126: Capes; "The Greater of Two Evils" by Brett Gillan. An INDEPENDENTLY PUBLISHED GAME from Muse of Fire Studio - Part of the Indie Games Explosion! It's been five years since Earth's supervillains succeeded in killing off every hero on the planet. Since then, the people of Earth have been terrorized by their insane, evil rule, and their violent feuds. Now the Cosmic Devourer threatens to destroy the entire planet and everything the supervillains have fought to hold, putting them once again in the same room to plot and plan. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R127: Carry: A Game About War; "The Burden of War" by Nathan Paoletta. An INDEPENDENTLY PUBLISHED GAME from Hamsterprophet Productions - Part of the Indie Games Explosion! This is a short-form game that follows the story of a squad of U.S. Marines in the Vietnam war. The players take on the roles of soldiers from this squad, and create the weights and issues that they bring with them into the war. As the unit falls apart under both external attack and internal strife, how will you shape the legacy and memories that you will leave behind? This is not a convention scenario; this game is played in its entirety in one 4-hour session. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. See Also: R154.
R128: Contract Work; "Everyone Understands a Bullet" by Russell Collins. An INDEPENDENTLY PUBLISHED GAME from Russell Collins - Part of the Indie Games Explosion! You've got a debt to pay. The only way you'll earn the money is to become a mechanic. An operator. A hit man. Live play test! Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R129: D&D/Dave Arneson's Blackmoor; "Blackmoor Episode 1: The ComeBack Inn". For decades, the infamous ComeBack Inn has been a haven to adventurers. It is rumored that all true Blackmoorian adventurers discover themselves within its strange and mysterious walls. Though none speak of it openly, it is rumored that adventure is but a few steps away. What will you find within the ComeBack Inn? A Dave Arneson's Blackmoor adventure for first and second level PCs from Zeitgest Games. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R130: Dungeons & Dragons 3.5; "A Day in the Life...Sort Of..." by Walter Soto-Liebman. Isn't it always the way? You're walking around with your companions (friends is too strong a word where you're from), minding your own business....BAM! All of a sudden you're not in Kansas anymore, and you and the others have been transported to Oz at the whim of a powerful wizard. Of course, by Kansas, I really mean the Abyss. By Oz, I really mean the material plane. And you and you're friends? That's right, you're nothing more than bottom-of-the-corporate-ladder Dretch demons. Unfortunately, the powerful wizard really IS a powerful wizard, and he's so evil that you think the Balor's whip might be more inviting. What else could possibly go wrong? An important preview for DEXCON 10! Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Knowledge Necessary; Fun, Under 18 Requires Parental Clearance. See Also: R146.
R131: Dungeons & Dragons 3.5; "DragonMech: Mysteries of the Web" by Ken Hart. Medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves! You need to find a very special book, one that could prevent (or cause) a civil war. Sounds easy, right? Unfortunately, it may be hidden somewhere in Edge, the last city, where everyone has a secret and knowledge has a price. You'll need to use your wits and your mechs before time runs out! An original adventure from the editor of Goodman Games' DragonMech setting. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R204.
R132: Dungeons & Dragons 3.5; "The Haunted Hamlett" by Chris Bernhardt. A seasoned adventuring group (you) comes upon a small hamlett that, from a distance seems to be a thriving settlement, but as the party walks into the village they find it totally deserted with no apparent cause for the lack of people (or bodies). Can you solve the mystery of the 'Haunted Hamlett'? Participants that wish to do so can bring in their own 5th level PC's with prior contact. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Experts ONLY; Serious, 18 & Over ONLY.
R133: Legendary; "Into the Wastes" by Alex Grey. An INDEPENDENTLY PUBLISHED GAME from Alex Grey - Part of the Indie Games Explosion! When an old friend signed on with an expedition intent on searching the wasted land for signs of the Necropolis he might as well have signed his own death warrant. He has been missing for weeks and it falls to you to rescue him from whatever trouble he has gotten himself into. The Wastes are deadly but you and your companions are Changelings with abilities far greater than those of mortal men. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages. See Also: R160, R190.
R134: Mortal Coil; "A Magical World" by Brennan Taylor. An INDEPENDENTLY PUBLISHED GAME from Galileo Games - Part of the Indie Games Explosion! Enter a magical world, where the secrets and arcane working are in the hands of the players. Learn what this world is like at the table. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. See Also: R174.
R135: One Night; "Movie Re-Do" by Shawn De Arment. An INDEPENDENTLY PUBLISHED GAME from Shawn De Arment - Part of the Indie Games Explosion! Ever been excited by the trailer, but disappointed by the movie? Has your disbelief ever lost its suspension? We will do a movie the way it should have been done using One Night's collaborative setting creation and player defined flags. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R136: Polaris; "Chivalric Tragedy at Utmost North" by Ben Lehman. An INDEPENDENTLY PUBLISHED GAME from Tao Games - Part of the Indie Games Explosion! Once upon a time, as far north as north can go, there was the greatest civilization that this world will ever know. Though they will be destroyed just as the world destroys all beautiful things, we will look into the time that they are not yet gone, for though the sun blights their sky and the demons blight their earth, the Knights of the Order of the Stars still stand as a last defense for the remnants of their once great city. One by one, the knights will fall, until none are left and their people are destroyed. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R137: Primitive; "Sound of the Island" by Kevin Allen. An INDEPENDENTLY PUBLISHED GAME from Kevin Allen - Part of the Indie Games Explosion! Strange noises and lights have been seen in the sky at night, animals have been acting strangely, and it all seams to be coming from the large rocky island just off-shore. What happens next is up to you. Players will craft a tribe of unique caveman-age characters for a prehistoric adventure game that focuses on social roles and core of human development. And adventure packed dinosaur hunting. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R138: Savage Worlds; "Weekend Warriors" by Jeffrey Collyer. One weekend a month and two weeks out of the year. That's what they say - but with the need for troops in the middle east, you've been called up for active duty stateside. Well, it could be worse, right? After all, what could possibly go wrong while guarding a remote military research installation in the New Mexico desert? This is 12toMidnight.com's awesome modern era zombiefest using the Savage Worlds rules. Come learn a new fast, fun, furious system in a modern horror setting. Now with new neuroses... Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R139: Sorceror; "How the Other Half Dies" by John Farish. An INDEPENDENTLY PUBLISHED GAME from Adept Press - Part of the Indie Games Explosion! If you ever wanted to play as one of the demons, this may be your chance. Explore a new side of the sorcerer/demon relationship set in the brutal no man's land of 1850s Kansas. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R140: Spirit of the Century; "A Head of His Time" by Mel White. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! It is 1937, and millionaire entrepreneur and philanthropist Andrew W. Mellon is gathering together a king's ransom of artistic treasures to establish the National Gallery of Art. You play Mellon himself, or one of Mellon's crack team of 'treasure hunters', who have stumbled upon a secret so vast that it may set the world on end! An adventure in the Indiana Jones tradition! Players are asked to bring FUDGE dice if they have them. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R141: Unistat; "Knights of the Living Dead" by Andrew Morris. An INDEPENDENTLY PUBLISHED GAME from Plague Monkey Games - Part of the Indie Games Explosion! The zombies destroyed civilization as we know it. Generations later, humanity clings to survival in wilderness towns, staying away from the cities where the undead swarm. But even an isolated village is never safe, and the Shield Knights are all that stand between the townsfolk and the ravening undead. Pick up your burning shield and fire sword, light your candle, and prepare to stand against the darkness. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R142: With Great Power...; "Legacy of the League". See R105. Friday, 8:00PM - 12:00AM; One Round. See Also: R121.
R143: Bliss Stage; "Final Act" by Ben Lehman. An INDEPENDENTLY PUBLISHED GAME from Tao Games - Part of the Indie Games Explosion! Seven years ago, an alien attack known as the Bliss trapped the adults of the world in an endless slumber. Society's children have made do as best they could, warding off alien robots and trying to scrape out a living in a world gone mad, but most of the world has collapsed into chaos. Within a generation, humanity will be extinct. Enter a group of bold teenage rebels. Using technology stolen from the invaders, they have constructed dream robots called ANIMa out of their trust and friendship, and have used these tools to strike out against the invaders. With a series of daring raids and recon missions, they have tracked the alien invasion to a secret base on the dark side of the moon. Now, just as alien forces are amassed to destroy them, they will lead a daring last-ditch assault on the alien base. But in a war where love is a weapon, can humanity survive? Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R144: Breaking the Ice; "I Love You...Or Do I?" by Krista Evanouskas. An INDEPENDENTLY PUBLISHED GAME from Black and Green Games - Part of the Indie Games Explosion! What would happen if your date was baby-sitting a leopard? What if you're a carnivore and your date's an animal activist? Perhaps you're Batman dating Catwoman - or better yet, dating Superman. Breaking the Ice is a simple, yet fun game that lets you shape the course of events over the first three dates of a couple - how it ends up is in your hands! Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R145: Don't Rest Your Head; "Unregarded Age in Corners Thrown" by Don Corcoran. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! A tale about star-crossed lovers and mistaken identity. Rosalind searches the mad city for her exiled father but must do so disguised in order to avoid her own pursuers. Orlando seeks to warn Rosalind about the intentions of his former employer but must also disguise himself lest Rosalind's father exact his revenge on those that once betrayed him. Jaques is a dour young bodyguard bent on keeping the exile alive but does so through desperate means. Duke, a former drug lord, stirs unsettled, unfamiliar with all this waiting. He wishes to take the fight to his usurpers and seeks vengeance for the assumed death of his daughter. Can these four come to grips with their common destinies before succumbing to the warm embrace of a peaceful slumber and attracting the attention of their nightmarish pursuers? Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R146: Dungeons & Dragons 3.5; "A Day in the Life...Sort Of...". See R130. Friday, 12:00AM - 4:00AM; One Round.
R147: Dungeons & Dragons 3.5; "We Don't Need No Stinking Humans! 2.0" by Chris Bernhardt. A Con favorite, with a twist this time. Past episodes had the 'heroic' goblins defending their home against the 'evil' adventurers. This will be the case again, but the adventurers are going to be even tougher this time. (And lets hope the ranger will not fumble every roll again...lol) Can the Goblins drive off the invaders and make the world safe for monsters again? Friday, 12:00AM - 4:00AM; One Round; All Materials Offered. Experts ONLY; Serious, 18 & Over ONLY.
R148: GURPS 4th Edition; "Cabal: There Are Worse Things..." by Kevin Meares. The cabal takes all manner of beings. Werewolves, vampires, and mages all work together for common purposes. Yet as evil as some of its members are greater evils crawl through the shadows of the four realms. Drawing from Gurps 4th Edition and Cabal this is an adventure involving a number of strange creatures. All PCs are pregenerated and will constitute a first time group of cabal members being brought together. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
R149: Spirit of the Century; "The Revenge of Zombie Kong and the Lightning Zombies" by Judd Karlman. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! His cyclopean grave in New Jersey is vacant and every sleuth, mad scientist and two-fisted hero is thinking the same thing: The Revenge of Zombie Kong will surely rock the world to its core. By zeppelin, jet pack, bi-plane or rocket-car you will traverse the globe to put this giant gorilla to rest before his righteous fury can be unleashed upon the world. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R150: "Grey Ranks Playtest". See R107. Saturday, 9:00AM - 1:00PM; One Round.
R151: "Technolust Playtest". See R110. Saturday, 9:00AM - 1:00PM; One Round.
R152: AD&D 2nd Edition; "Dungeon Crawl - Punxsutawny Bones: Dam of Doom" by Dennis Badurina. Enjoy this fun-filled, silly twist on a film classic! This year we spoof Indiana Jones, with our very own Punxsutawny Bones! This talking, wisecracking beaver will have you in stitches from the very first roll of the dice! This Dungeon Crawl is designed for fun, laughs, comaraderie, and sillyness, utilizing the Master Maze Dungeon System from Dwarven Forge for a realistic look and feel! Players do NOT need to play in all three crawls. Saturday, 9:00AM - 2:00PM; One Round; All Materials Provided. Beginners Welcome; Silly, Under 18 Requires Parental Clearance.
R153: Capes; "Mean Streets" by Andrew Morris. An INDEPENDENTLY PUBLISHED GAME from Muse of Fire Studio - Part of the Indie Games Explosion! Not all comics are bright spandex and costumes. Some comics are mean, brutal, and violent. Are you heroes? Maybe. Sometimes a "hero" is just the guy who turns his own evil on a greater evil. Are you ready to step out onto the Mean Streets? Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R154: Carry: A Game About War; "The Burden of War". See R127. Saturday, 9:00AM - 1:00PM; One Round.
R155: Contenders; "Blood, Sweat & Tears" by Brennan Taylor. An INDEPENDENTLY PUBLISHED GAME from Galileo Games - Part of the Indie Games Explosion! You've come to the Desert City, a boxer with a dream of hope and a heart full of pain. Can you overcome your hard life and become a champion? Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R156: d20 System; "Jurassic Planet". See R113. Saturday, 9:00AM - 1:00PM; One Round.
R157: Dungeons & Dragons 3.5; "Dungeons Crawl Classics: Dreaming Caverns of the Duergar" by Michael Ferguson. This game is an old-school D&D "dungeon crawl", and is scheduled to come out as a D&D 3.5 module in Spring 2007 as one of Goodman Games' "Dungeon Crawl Classics". As for the adventure itself - "Dreaming Caverns of the Duergar" begins as the player characters travel to Ul Yazhmotk, a dwarven town in the Ul Dominor Mountains. While making their way down a narrow mountain pass, an avalanche occurs, blocking the road in front of them as well as the road behind! The avalanche, though, reveals the entrance to a labyrinth of dark and forbidding caverns. With nowhere else to go, the player characters make their way into the unexplored cave, and immediately find themselves battling duergar cultists, who plan to invade Ul Yazhmotk. They also find themselves hunting a half-dragon mercenary, who is searching the caverns for his own nefarious reasons, and battling the other bizarre creatures that wander through the caves... Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Knowledge Necessary; Fun, All Ages. See Also: R171, R189.
R158: Dungeons & Dragons 3.5; "Well Met in Mankara" by Mel White. Come do something great! An adventure in the Alexander Dumas tradition, with some Neal Stephenson sprinkled in. Join one of the elite organizations of the Great City in service to the Palace. The Ambassateur of Muirtal has come bearing gifts; what threat is hidden within their midst? Equal parts combat, puzzle-solving, and role playing, all you need to bring is a love for adventure. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R159: Everway; "City of 1000 Moons" by Kat Miller. It comes once every 1000 moons. Strangers meet at the right dock on the right night. Some full of hope, others full of dread all of them seeking something. The answers unfold as the city appears. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R160: Legendary; "Into the Wastes". See R133. Saturday, 9:00AM - 1:00PM; One Round. See Also: R190.
R161: Sorceror; "Unique Antiques" by Kevin Meares. It's a quaint little antique store in a small town in PA. You found the absolute perfect item there that will give you what it is you want...for a price. Using the innovative Sorcerer system, this game is a look at a decidedly darker side of horror role playing. Your characters are normal, ordinary humans that have learned to summon and bind demons in return for power. This particular adventure draws inspiration from Friday the 13th, the TV Series and Stephen King's Needful things. It's completely unnecessary to have any experience with either source though. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
R162: The Avatar System 3.0; "To The Depths of Insanity" by Andrew Sirkin. Alex Rovius has long been plagued by his own host of inner demons. Felegro has proposed a radical idea which allows other Avatars to journey INSIDE his psyche, to seal away the demons forever. It seems like an easy task; but of course the most dangerous part of curing insanity, is joining it instead... Saturday, 9:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Very Serious, Under 18 Requires Parental Clearance.
R163: With Great Power...; "Mutant Academy". See R109. Saturday, 9:00AM - 1:00PM; One Round.
R164: The 2007 DENCC Region 4 Complete Mafia for d20 Championship. See R123. Saturday, 2:00PM - 6:00PM; Round 1B of 2. Next Round: R208.
R165: The 2007 DENCC Region 5 CONTINUUM Championship. Aetherco presents their flagship role playing game, CONTINUUM. Called "unusual" by the Sci-Fi Channel, and "unique and painfully satisfying" and "very cool" by player-reviewers on Amazon.com, CONTINUUM has broken new ground by logically solving every time travel conundrum, and actually made a civilization of time travelers outrageously playable. This special tournament is a one-round game, the winner of which will qualify for the final round of the National Championship at DEXCON 10. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R166: Arcane Circle RPS; "Flight of the Wicked" by Steve Balbo. Your companions are joined by a common wish for justice, and revenge. Each of you has suffered a loss to the monster you hunt; be it the death of a loved one, destruction of your hometown, survival of brutal torture, or the desecration of your ancestors. After months (even years) of narrow escapes, the beast is found and your vengeance is at hand! Or maybe this is just another trap This adventure is set in the mid-Third Age of JRR Tolkien's Middle Earth using the Arcane Circle FRP system. This system is for mature players, emphasizing interactive role playing using real-time combat in a living world, and can be learned at the game. For more details about the system and scenario, visit http://www.angelfire.com/nj2/arda. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R167: Capes; "Ten Minutes 'Til the End of Earth" by Krista Evanouskas. An INDEPENDENTLY PUBLISHED GAME from Muse of Fire Studio - Part of the Indie Games Explosion! The evil villain Chemico is threatening to blow up the world with his collection of hydrogen bombs. Will you be the one to save the world from destruction, or will you help Chemico take control of the universe? Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R168: Capes: Gods; "In the Beginning..." by Brett Gillan. An INDEPENDENTLY PUBLISHED GAME from Muse of Fire Studio - Part of the Indie Games Explosion! In the beginning, there was...you. Gods is a game of unlimited power, myth, and creation. In this session, we'll create gods and create a universe and mythology all of our own. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R169: D&D/Dave Arneson's Blackmoor; "Blackmoor Episode 2: A Night Out Under the Stars?". Problems arise for a small town on the edge of the Redwoods. Are you big enough to help the little people in need? Especially, when the request comes from the tavern keeper who's Inn you woke up in. But weren't you just camping out under the stars last night? A Dave Arneson's Blackmoor adventure for first and second level PCs from Zeitgest Games. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R170: Dogs in the Vineyard; "Froward's Creek" by Andrew Morris. An INDEPENDENTLY PUBLISHED GAME from Lumpley Games - Part of the Indie Games Explosion! Pick up your Book of Life, your six-gun, and your coat of office. It's time to ride into Froward's Creek, where something is wrong among the Faithful. You're God's chosen. Are you ready to bring their sins to light and pass judgment? Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R171: Dungeons & Dragons 3.5; "Dungeons Crawl Classics: Dreaming Caverns of the Duergar". See R157. Saturday, 2:00PM - 6:00PM; One Round. See Also: R189.
R172: HERO System 5th Edition; "Vanishing Act" by Sylvia Rudy. "Gifted" teens in the City of Hellenback have been pulling a slow fade. It's up to the citys superheroes to find the cause before their own nearest and dearest join the vanishing act. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R173: Hero's Banner; "The Season of War" by Ben Lehman. An INDEPENDENTLY PUBLISHED GAME from Tao Games - Part of the Indie Games Explosion! Martia is fallen, Askavar divided amongst 8 brothers, and the victorious heir of Valice has met his end on a traitor blade of his false lieutenant. The three kingdoms have been thrown into a chaos unknown since the coming of Artos. The crops lie rotting in the fields as peasant farmers take up arms for ambitious landlords, little better than brutes themselves. It is hard to say whether there are more dead on the field of battle or from the crucible of starvation and illness. Yet such times are times of opportunity for youth of quality. You are the child of a noble family, the blood of Artos runs in your veins,and in this season of war you shall take up the sword and make your way in the world. Pushed by the pressures of your ambition, your family, and your all-too-human heart, your path will not be easy. The land cries out for a hero to save her. Will it be you? Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R174: Mortal Coil; "A Magical World". See R134. Saturday, 2:00PM - 6:00PM; One Round.
R175: One Night; "In the Academy, Bubble Gum is Forbidden, As it Brings Only Misery" by Shawn De Arment. An INDEPENDENTLY PUBLISHED GAME from Shawn De Arment - Part of the Indie Games Explosion! The Academy is a high school for the specially gifted. The students are all excited about upcoming the competition. The setting, inspired by Harry Potter (magic), X-men (mutants), Tenjho Tenge (martial arts), and Misery Bubblegum (a Muse of Fire Studio game under constructions), will be finalized during One Night's collaborative setting creation and player defined flags will insure plenty of high school hijinx. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R176: Shooting the Moon; "Dueling Hearts" by Emily Care Boss. An INDEPENDENTLY PUBLISHED GAME from Black and Green Games - Part of the Indie Games Explosion! Who will gain the prize? Play two suitors pursuing a shared beloved. A quick, competitive role playing game for two or three, with a collaboratively created setting. Romance with a tragic turn. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R177: Sorceror; "Dictionary of Mu" by Judd Karlman. An INDEPENDENTLY PUBLISHED GAME from Adept Press - Part of the Indie Games Explosion! Imagine you could summon a piece of history in a dark world where the dunes are stained red with the blood of past slaughters. Imagine it could give you power and glory. Imagine it wanted something in return. How far would you go? Are you a hero who will cultivate the hope of a dying land, or a villain who will choke out its last dying breaths? Come play this Sorceror mini-supplement inspired by equal parts Howard's Conan, Burroughs' Barsoom and the Bible! Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R178: Spirit of the Century; "Swords for the Boy King" by John Farish. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! A heroic fantasy adventure where quit wits, bold deeds, and a keen sword are the only hope for an endangered boy king. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R179: Star Wars d20; "The Last Jedi?" by Andrew Sussman. All but a small remaining spots of the empire remain and all but one known Jedi exsist. What happened between the empires fall and the New Jedi Order...What was the alliance and the other now broken factions thinking and doing? Lets find out! You will have the chance to help rebuild the republic and the jedi order...You can make the history happen...You make the character and we will put you into the storyline...which will continue in future conventions as an ongoing game. Saturday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.
R180: The Burning Wheel; "Trouble in Hochen" by Luke Crane. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! An old school, traditional adventure with monsters and maps done Burning Wheel style. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R181: AD&D 2nd Edition; "Dungeon Crawl - Punxsutawny Bones: The Last Blockade" by Dennis Badurina. Enjoy this fun-filled, silly twist on a film classic! This year we spoof Indiana Jones, with our very own Punxsutawny Bones! This talking, wisecracking beaver will have you in stitches from the very first roll of the dice! This Dungeon Crawl is designed for fun, laughs, comaraderie, and sillyness, utilizing the Master Maze Dungeon System from Dwarven Forge for a realistic look and feel! Players do NOT need to play in all three crawls. Saturday, 7:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, Under 18 Requires Parental Clearance.
R182: 1001 Nights; "A Game of Enticing Stories". See R102. Saturday, 8:00PM - 12:00AM; One Round.
R183: Breaking the Ice; "Romance in the Round" by Emily Care Boss. An INDEPENDENTLY PUBLISHED GAME from Black and Green Games - Part of the Indie Games Explosion! A romantic comedy role playing romp. Play out the ups and downs of two characters going out on their first three dates, with wacky twists of fate and touching turns of the heart. In this special session we'll play out the adventures of two pairs of couples double dating and out for fun! Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R184: Burning Empires; "Surrounded by Wolves" by Luke Crane. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! Even the mind-bending powers of a psychologist can be blind to the schemes of loved ones. The halls of power of Vecheka have become entangled in a far-reaching conspiracy led by a cabal of merchant-class spouses of the ruling warrior-psychologists. The conspirators have enlisted the aid of disaffected psychologists, workers and soldiers to rise up against their overlords in an attempt to seize power for themselves. The Circle of 10,000, betrayed from an unexpected direction, has been caught off guard and is losing ground. They are being hunted and purged. You play the warrior-psychologists of the Circle of 10,000 making their last stand against the machinations of their peers and family. You are all that is left, the only ones capable of saving Cheka from ruin. To save yourself, you must kill your husband! Will you do what is necessary to save your way of life? Or will you betray all that you believe in to survive? Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R185: Capes: Gods; "The Siege" by Brett Gillan. An INDEPENDENTLY PUBLISHED GAME from Muse of Fire Studio - Part of the Indie Games Explosion! In the battle over a city, the gods have taken sides. Heroes battle, kill, and die to earn their favor while the Gods play out their petty feuds using mortals as pawns. What legends will be born? Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R186: D&D/Dave Arneson's Blackmoor; "Blackmoor Episode 3: Redwood Distraction". The southern border of the Redwoods has again become infested with orcs. The elves have dispatched hunting parties to drive them off, but with no success. A dark shadow is falling over the woods. A Dave Arneson's Blackmoor adventure for level 1-4 PCs from Zeitgest Games. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R187: Dead of Night; "Call of the Dark" by John Farish. An INDEPENDENTLY PUBLISHED GAME from SteamPower Publishing - Part of the Indie Games Explosion! The game of B-movie monsters and slasher horror leads you into Rosedawn plantation. Your only hope of surviving is to discover the dark secrets of the haunted estate. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R188: Dogs in the Vineyard; "New Chapel Town" by Vincent Baker. An INDEPENDENTLY PUBLISHED GAME from Lumpley Games - Part of the Indie Games Explosion! It's a hard winter coming, and God's Faithful are suffering. Demons prey on the weak, the hurt, the lost; in the isolated frontier settlements, even small resentments boil into hate and murder. You'll be God's Watchdogs, charged to put things right and hold the Faith together, riding into demon-ridden New Chapel Town. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R189: Dungeons & Dragons 3.5; "Dungeons Crawl Classics: Dreaming Caverns of the Duergar". See R157. Saturday, 8:00PM - 12:00AM; One Round. See Also: R171.
R190: Legendary; "Into the Wastes". See R133. Saturday, 8:00PM - 12:00AM; One Round. See Also: R160.
R191: One Night; "Elizabeth the Fairy Queen". See R117. Saturday, 8:00PM - 12:00AM; One Round.
R192: Savage Worlds; "Fire in the Hole" by Jeffrey Collyer. In Weekend Warriors, something went wrong at Camp Trepidation. Now its the next morning, and the U.S. Military wants to know what happened and your the lucky group to go in. They did just napalm the base, and you have the resources of the most powerful military in the world at you disposal. What could go wrong. More modern day military horror from the folks at 12 to Midnight. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R193: Shock: Social Science Fiction; "Drastic Differences". See R120. Saturday, 8:00PM - 12:00AM; One Round.
R194: Sorceror: Dictionary of Mu; "Black Death in the Red Wastes" by Fred Hicks. An INDEPENDENTLY PUBLISHED GAME from Adept Press - Part of the Indie Games Explosion! The angry spirit of Marr'd, dying planet, calls out to you. You are the forsaken and the blessed; your deeds will be dark and legend. You will rise as heroes against all dark adversity; you will commit to unending villainy for all the good intentions paving Hell Itself. Knives at each other's throats, you will dive into the abyss in final, hopeful defiance, cackling all the way to the bottom. Answer the dusty, ancient call of Lemuria and Mu, and know that this day, blood will color the sands - your enemy's, for certain...perhaps your own. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R195: Star Trek, the RPG (Modified); "Honor Be Not Hollow..." by Chris Bernhardt. You are a band of Klingons aboard a small destroyer class vessel - the 'Iw'Ip (Blood Oath) - Assigned to the search and destroy fleet. Your current mission is taking you to the edges of both Federation and Romulan space where you hope to test your metal in glorious battle. What will fate bring you this day? Glory to the Empire! You must be a total trekkie to play - game system knowledge is very simply explained at start. Feel free to bring any props you like to enhance the moment. Saturday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Serious, 18 & Over ONLY.
R196: Star Wars, D6 Revised 2nd Edition; "I Am Death" by James Moore. The Old Republic is nearing the end of its time of rebuilding. Peace and prosperity have finally become the norm again. However, an ominous figure has emerged from the shadows bent upon throwing the Republic back into Chaos. The Jedi quickly discern that the individual responsible is a Sith. However, the Sith are in the middle of trying to rebuild their Order, and are in no position to make such a gesture of chaos. Jedi Master Vandar, in an unprecedented gesture of peace and trust, has put together a team of investigators comprised of both Jedi and Sith to figure out the identity of this attacker. Can the fragile peace hold? Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Very Serious, All Ages.
R197: The Burning Wheel: Artiesia; "Tales of the Throne Thief Wars: Five Thrones". See R108. Saturday, 8:00PM - 12:00AM; One Round.
R198: Timestream; "Time Guardians" by Nathan Paoletta. An INDEPENDENTLY PUBLISHED GAME from Hamsterprophet Productions - Part of the Indie Games Explosion! It's a big responsibility, the preservation of history. And those tasked with it have started to slip. Strange events and changes are started to erupt in every era, and now you've been tapped as a replacement. Unfortunately, you have your own goals and interests - which may or may not match up with your new duties. Will you and your compatriots be able to stand up to the test of time itself? Or will you let your personal interests get between you? As Time Travelers, Temporal Manipulators and Thralls, the fate of the timestream itself is in your hands. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R199: Unistat; "Only the Dead" by Andrew Morris. An INDEPENDENTLY PUBLISHED GAME from Plague Monkey Games - Part of the Indie Games Explosion! War is on the horizon. Will you fight, or strive for peace? Step onto the world stage as one of the great nations in a fictional setting wešll create at the table. During the course of play, you'll step into the roles of the citizens of your nation as the specter of war is brought down to a human dimension. Using Unistat, together we'll shape the world and the lives caught in the balance. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R200: Wilderness of Mirrors; "The Best Spy games You've Never Played" by Kevin Allen. An INDEPENDENTLY PUBLISHED GAME from John Wick - Part of the Indie Games Explosion! Spy games should be played to the hilt, full of intensity and intrigue and adventure. Play the spy game you've always wanted but never could. From John Wick comes Wilderness of Mirrors, a spy game that is collaboratively built by the players from the table. Very easy to learn, great to play. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R201: Ganakagok; "Labyrinth of the Ice" by Bill White. An INDEPENDENTLY PUBLISHED GAME from Consensus Games - Part of the Indie Games Explosion! At the center of the glacial isle of Ganakagok is a mountain of ice whose star-lit summit has been wrought by unknown hands in ages past into a vast cyclopean labyrinth of ice. What do its mysteries portend for the Nitu people, who live a simple life as hunters and fishermen along the isle's rocky coast? Saturday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R202: In Nomine Anime; "Big Eyes Small Horns" by Kevin Meares. In Nomine its a game of good and evil, light and dark, heaven and hell. It's also a very interesting fit for a more anime style of conventions. This is an anime where the angels are gorgeous, the demons are ugly and the cute little furry pets just might be cherubim in disguise. So join this very irreverent look at the war between heaven and hell. Saturday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, 18 & Over ONLY.
R203: Capes; "Invasion From Earth Prime" by Tony Lower-Basch. An INDEPENDENTLY PUBLISHED GAME from Muse of Fire Studio - Part of the Indie Games Explosion! Play through the newly released setting-book for Capes, and either save earth from the attacks of invaders from beyond the dimensions, or save earth from the failings of its native peoples. Whole lotta saving going on! Sunday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R204: Dungeons & Dragons 3.5; "DragonMech: Mysteries of the Web". See R131. Sunday, 9:00AM - 1:00PM; One Round.
R205: Ironclaw; "A Night on the Town" by Malcolm Mallardi. The Old Town of Triskellion is usually a dangerous place, no question. However lately even some members of the local gangs have been disappearing, and residents of the City have been hearing strange noises at night. The Magistrate has sent out a call for bounty hunters and adventurers to root out the problem. Will you answer the call? Sunday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, All Ages.
R206: The Burning Wheel; "Quest for the Holy Grail" by Mel White. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! For long years you have hunted the Holy Grail. Now, you and your companions have found it! Which one of you will bring the Grail to King Arthur? Which one of you will claim the Grail for the honor it brings? Sunday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R207: Universalis; "The Sunday Morning Story Challenge" by Andrew Morris. An INDEPENDENTLY PUBLISHED GAME from Ramshead Publishing - Part of the Indie Games Explosion! Bring your ideas to the table, where we'll grab 'em, toss 'em in the blender, and cook up our own setting on the spot. Play the game where everyone is a game master Universalis, the game of unlimited stories. Sunday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R208: The 2007 DENCC Region 4 Complete Mafia for d20 Championship. See R123. Sunday, 2:00PM - 6:00PM; Round 2 of 2. Previous Round(s): R123, R164.
R209: Burning Empires; "Character Burning Workshop" by Don Corcoran. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! Ever wonder how to make characters for Burning Empires? Interested in seeing some of the fundamental ways Burning Empires is different than Burning Wheel? Interested in the deep and sometimes disturbing roots of the mesoamericans - for example the Olmec, Aztec, Mayan and Inca civilizations? Using the guidelines set out in the World Burning process you will create the world's "Figures of Note." Starting with the characters' beliefs we will walk through every step including burning new technology for the campaign. Your characters will tell us what this game will be all about. Loosely based on the ancient mesoamericans you and your fellow players will shape the campaign's direction. Sunday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R210: Unistat; "Choose Your Own Adventure" by Andrew Morris. An INDEPENDENTLY PUBLISHED GAME from Plague Monkey Games - Part of the Indie Games Explosion! Unistat can handle any type of game you want, so bring your favorite novel, TV show, or movie as ideas to the table. We'll vote for the favorite, and then start play in less than five minutes. Play what you always wanted to in your favorite setting - choose your own adventure! Sunday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
B211: The 2007 DENCC Region 4 Alhambra Championship. In Granada, one of the most impressive building projects of the Middle Ages has begun: the construction of Alhambra. A palace, fortress, and a small city - all-in-one - Alhambra is made up of the world's most beautiful gardens, pavilions, chambers and towers. Build the most splendorous Alhambra to be crowned the winner! Players may only play in ONE of the three qualifying sessions. Thursday, 8:00PM - 10:00PM; Session 1A of 2; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: B268, B430. Next Session: B499.
B212: The 2007 DENCC Region 4 Jungle Speed Championship. Give the tribe a hand in this game from Asmodee Editions! A lightning fast card game for the entire family, where you test your fast reflexes and good judgment. Grab the totem at the right moment to get rid of your cards and win the game! Players may only play in ONE of the two qualifying sessions. |