 |

Thursday, January 24 - Sunday, January 27, 2008
Master Schedule for DREAMATION 2008Updated 1/18/08
Thursday Master Grid
Friday Master Grid
Saturday Master Grid
Sunday Master Grid
You may ONLY reserve seats in DREAMATION 2008 events if you are pre-registered.
To reserve your spot in the events you want to play in, send eMail to: this eMail address and include your name and the events you want to register for NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds, OR events which have already filled up to capacity. Check this page often, it will be updated frequently.
We will reply within 48 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for this to work properly!
The Event Listing contains vital information about each event, in the format shown below:
Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).
In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.
Notes:
(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.
(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).
(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.
(4) Very Silly; Silly; Fun; Serious; Very Serious.
(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.
(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.
All Special Headline Events are shown in YELLOW. Note that the winner of EACH DENCC Region 4 Championship gets a FREE COMPLETE MEMBERSHIP TO DEXCON 11 and a GUARANTEED SEAT in the Final Rounds of the 2008 U.S. National Championship!
L001: "Welcome to the Fishbowl" by FishDevil Productions. This is a one-time special event. We at FishDevil Productions want to update your characters bright and early. Please bring all hard copies of your character and anything you can muster so we can be quick and efficient in the updating process. P.S. Frank and Gene don't want to be stuck behind the computer during our awesome larps! Thursday, 8:00PM - 10:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L002: Complete Mafia for d20; "The Complete Mafia for d20 LARP" by Tony DiGerolamo. Tony DiGerolamo is proud to present the eighth running of his Live Role Playing Game based on Living Room Games' Complete Mafia for d20. This game ran for the first time at DEXCON 8. Characters can be pre-generated and all new players will be able to get right into the game onsite. Players with (living) characters from the last four runnings may continue playing them. Be a member of the mafia in one of the big families, and spend your time making deals - or war - with the other families. Each character has goals and talents and is unique. The system is based loosely on the Living Room Games tabletop game. Thursday, 10:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L003: CyberGeneration 2.0; "Food and Shelter" by Jonathan Lavallee. Not all corporations are enjoying the new ISA; some are actually actively working against it. The CEP has become a sort of "old boys" club, and no up and coming corp can crack it. So, option two is to get rid of it, and the Eden Cabal seems to be the only one trying. A corp is looking to give them some help on the sly, and wants to meet at a loud and crowded place, like a party, to see what the Cabal has to say and what they could give if they were going to help. However, there is a group of Raptors in the area who are pretty interested in finding out what's going on. Join the staff of Firestorm Ink in a repeat of this great LARP first run at DEXCON 9 using the CyberGeneration system. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L004: Legend of the Five Rings RPG; "Master of Puppets" by FishDevil Productions. After saving the Emperor's cousin during the Gempuku trial in the Crane lands, the samurai still find no peace. The maho may have been defeated but is his evil truly stopped. At the request of the Crane Daimyo the newly formed samurai were asked to leave the Crane city, so it may be rebuilt and cleansed after the previous battles. As the Samurai leave the city some decide to escort the lone Mantis home, while others follow the trail of the Blood Speaker, and still others seek out the trail of the murdered Crane samurai. All paths seem to lead to a small village at the border of the Crane territory. Discover what lies ahead for our Samurai and Samuraiko. Join one of the seven major clans that exist. Become a Lion, Crab, Scorpion, Crane, Phoenix, Dragon, or Unicorn. The custom rules of this LARP are based on the Legend of the Five Rings RPG 1st Ed. Props and costuming are encouraged. Friday, 2:00PM - 8:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L005: Champions (HERO System 5th Edition); "The Enemy of My Enemy is My Friend?" by Ronni Katz. After losing a very tough battle against a very well organized and very powerful villain group, our heroes awaken in what looks like Sanctuary - the base known as "neutral ground" in the super community. But neutral ground isn't that for very long when the heroes find out that the world is being threatened by storms of biblical proportions caused by a weather control satellite gone awry and they only way to stop it is to trust the only people willing to loan them a space-worthy vehicle - the villain team they just fought! Players can bring their own pre-generated favorite hero or choose one from our copious collection. Costumes are ENCOURAGED and GOOD PRIZES will be given for best costume and role-playing! There are a LIMITED NUMBER of villain spots available and anyone interested in being a bad guy should email the GM at rlohengramm@aol.com. Friday, 8:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L006: Cthulhu Live! 3rd Edition; "Hammer of the Gods" by PST Productions. Two mighty clans, warring for generations stand at a fork in the road. The Roman threat from the South slowly encroaches forward, threatening their way of life. Their only hope is to find the legendary "Hammer Of The Gods". Lead by the strangers from the deep north, these two clans hope to harness the power of the gods and lead their people to victory. "Hammer Of The Gods" is a Cthulhu Live! event set in the Viking Era. Join the mighty warriors of the north and fid out if you have what it takes to wield the mighty "Hammer Of The Gods". Costumes are encouraged. For more details and character pre-registration, contact PST Productions at: pstproductions@gmail.com. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L007: Vampire: The Masquerade; "World of Darkness: Las Vegas, Part One" by Kitsune Entertainment. Welcome to the World of Darkness. A world much like our own but darker, more sinister. Where things go bump in the night and the shadows hold horrors that would make the bravest of men shutter. Tonight we will be venturing once again to Las Vegas. A city of sin and decadence. A city where dreams are made and broken at the roll of the dice or the fall of the cards. Where anything and everything man can imagine can happen, and often does. Please join Kitsune Entertainment for th e second installment of our Live-Action World of Darkness event. We will be using a modified old World of Darkness system. Full rules and character creation guidelines can be found at www.freewebs.com/kitsuneentertainment. Pre-generated characters will be available for new players Friday, 10:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L008: CyberGeneration 2.0; "Storm in a B-Cup" by Jonathan Lavallee. You and your bandmates have made it to the finals in The Red Zone's(tm) Battle of the Bands concert. The top prize is the position of house band for the whole year and the prestige that follows. There are rumours of vote tampering and other underhanded trcks, but you're totally above that, right? ...RIGHT? This LARP, which first ran at DREAMATION 2007, is a look at Digital Dreamtime, a CyberGen supplement for Australia. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L009: Concrete Jungle; "Folsom Prison Blues" by FishDevil Productions. A WORLD PREMIERE EVENT! It is World War III and the soviet union has never been dissolved, in fact The Soviet Union has launched an invasion and captured the entire west coast of the USA. The war has raged for the past three years, ragtag bands of resistance fighters assisted by special forces have managed to fight the war to a stalemate, but the Russians have managed to push past the Mississippi and into Georgia. Nuclear war has left most of the United States a wasteland inhabited by only those brave enough to attempt to reform civilization. This Installment of Concrete Jungle will test whether or not the survivors of the initial invasion can form civilization in a place long held outside of society. Welcome to the last fortified city of California. Welcome to Folsom Prison. We will see you here at the second Beta Test of Concrete Jungle, a Live Action Role Playing Game put together by the fellas down at FishDevil Productions. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L010: Mystic Realms; "All Glory to the Empire" by Mystic Realms. A new Dark-Fantasy LARP adventure set in the campaign setting Empire of Tyrs. (See mysticrealms.com for campaign information). A harsh place where demons sow seeds of destruction, hordes of undead spontaneously rise, magic-using beasts lurk and fierce mana-driven storms can destroy whole swathes of civilization. During the day, the Father and the Mother shine above the world, two suns giving life to the realm, but at night the Dead One, the pock-marked lifeless twin of the world exudes its death energy. This event is scripted to allow participants play the whole event from start to finish or to arrive late and join while play is in progress. This event is part of an ongoing storyline and participants with Mystic Realms characters will be allowed to play their official characters at the event. Mystic Realms will provide new player training, scripted characters, costumes and padded boffo-weapons. Throw away your dice and be ready to journey with Mystic Realms on an interactive, imaginary adventure that will create a complete adventure that never leaves the ballroom! Saturday, 12:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
L011: "Atmosfear: Boulevard of Broken Dreams" by GALL. Who the Mummy? Khufu's the Mummy! The Gatekeeper has finally gotten his wish and isn't hosting the Game. By participant vote, the next Game gets to take place in Hollywood on the Nile, where all the fun, sin, and vice is. Come here to have fun, lose yourself, and air out some dirty laundry. Players get to choose from eight types of other worldly denizens: Vampires, Werewolves, Poltergeists, Zombies, Witches, Mummies, Restless Ones, and Soul Rangers. Once you know what you are, the game of the Other Side begins. Death is truly only the beginning. Character Creation role played out during game. The game uses the World of Darkness game system, but is not considered a part of the World of Darkness. Prior knowledge of the Atmosfear series is helpful, but not required Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
L012: DEADLANDS; "The Sins of Our Fathers" by FishDevil Productions. A DREAMATION 2008 EXCLUSIVE! The perilous trek from battered Chester has come to a blessed end. The shining gates to the entrance of civilization read -CAIRO- above them and for a few refugees possibly a new place to call their own. Cairo, Mississippi has fast become a full-blown city and is quite the bustling port, using the Mighty Mississippi to become much more than a simple boomtown. While surely not the rustic town of beloved Chester the city offers a new start for some and escape for others. Will courage and keen wit get the hardened folk of Chester by as it has in past endeavors or will they need to learn some new tricks? Come on down and join FishDevil Productions for another installment of Pinnacle's Deadlands, the Weird West game, and learn firsthand just how wild and weird the west could have been! Characters can be carried over (and updated) or created Thursday night. Saturday, 2:00PM - 8:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L013: Cthulhu Live! 3rd Edition; "Good For What Ails You" by PST Productions. A WORLD PREMIERE EVENT! Feeling tired, run down, not yourself? Has the spark you once had been snuffed out? Can't perform as well as you used to? Well with one trip to the wonderful Goatswood Sanatorium, we will revitalize your body, mind, and spirit. Using a combination of modern medical science, structured diets, and vigorous exercise, the expert staff at Goatswood Sanatorium will have you right as rain in only a few short days. So book your stay today. See one of our many representatives across the East Coast to reserve your place. Come join us in the beautiful woods of Maine at the wonderful Goatswood Sanatorium. We'll make a new person out of you! "Good For What Ails You" is an ALL-NEW event set in the 1890’s Gaslight era. Costumes are encouraged. For advanced character pre-reg please contact us at pstproductions@gmail.com. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L014: Vampire: The Masquerade; "World of Darkness: Las Vegas, Part Two" by Kitsune Entertainment. Welcome to the World of Darkness. A world much like our own but darker, more sinister. Where things go bump in the night and the shadows hold horrors that would make the bravest of men shutter. Tonight we will be venturing once again to Las Vegas. A city of sin and decadence. A city where dreams are made and broken at the roll of the dice or the fall of the cards. Where anything and everything man can imagine can happen, and often does. Please join Kitsune Entertainment for th e second installment of our Live-Action World of Darkness event. We will be using a modified old World of Darkness system. Full rules and character creation guidelines can be found at www.freewebs.com/kitsuneentertainment. Pre-generated characters will be available for new players Saturday, 10:00PM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
L015: "Under My Skin" by Emily Care Boss. A game about passion, fidelity and definitions of love. Exploring monogamy and polyamory. A group of friends get together and secret loves and passions erupt. Partners and lovers have to face up to their fears and jealousies as they find that time has taken its toll on their relationships. Passions rage and lovers have to see whether their relationships will last or crumble under the pressures of temptation and potential new love. People learn about themselves and what love really means. Saturday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
L016: CyberGeneration 2.0; "The Night After" by Jonathan Lavallee. It's not just a party night, it's been a party weekend. Tonight is the second night to go out and have fun, and in 2027 anything can happen. Join the staff of Firestorm Ink in an encore presentation of this new LARP using the CyberGeneration system. Saturday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
L017: Mystic Realms; "The World Needs Super Heroes!" by Mystic Realms. A WORLD PREMIERE EVENT! A new Super Hero LARP adventure set in the Mystic Realms campaign setting Heroic Earth. (See mysticrealms.com for campaign information). Journey on an interactive romp through the world of comic book heros and villains. Fight crime, save the world and still have time to rescue the cat from a tree! This event is scripted to allow participants play the whole event from start to finish or to arrive late and join while play is in progress. This event is part of an ongoing storyline and participants with Mystic Realms characters will be allowed to play their official characters at the event. Mystic Realms will provide new player training, scripted characters, costumes and padded boffo-weapons. Throw away your dice and be ready to journey with Mystic Realms on an interactive, imaginary adventure that will create a complete adventure that never leaves the ballroom! Sunday, 12:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
G018: LEGENDS OF THE SHINING JEWEL; "Taking the Plunge" by David Santana. A WORLD PREMIERE EVENT! LSJ52: Amthydor has many ties with many countries. But underwater it has few. When trouble starts brewing between the sea elves and the merfolk, adventurers are asked to investigate. A one round Legends of The Shining Jewel scenario for character levels 1 to 6. This scenario is part 2 of the Under The Sea series. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G027, G041, G051.
G019: SKELETAL CLOSETS; "Where is My Mind?" by Jonathan Lavallee. A WORLD PREMIERE EVENT! SKC06: Something weird is going on. It used to be that scanners could only read thoughts, not do anything about them. It was useful when you were trying to get out of the way of your mom when she's having a bad day, or to try to score more points with that hot juve at the party. But now, everyone's feelings are going haywire and one of you might be the cause. What's worse is that things are starting to get out of control quickly, and the huge paranoia that people are having over the Carbon Plague is reaching a fevered pitch. This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, All Ages. See Also: G038.
G020: ARDNA: FLESH AND BLOOD; "Escape from Darkkstone Keep, Part One" by Vin Gallo. A WORLD PREMIERE EVENT! AFB13: Framed! Thats the only explanation! You never committed those crimes, and even if you did, you don't deserve where those damnded Dwarves are sending you. Darkkstone Keep. The most well fortified and guarded prison in all of Ardna. But they aren't the worst part of it. Even if there were no guards or fortifications, the entire prison is surrounded by the undead. A hell within a hell. They say no one's ever broken out of here before, and I cant say I don't believe it. But We have to try! We need to break out of this hellhole, fight our way back to the wall, find the scum who dared to lock us up, and clear our names. The damned be damned we have to try... This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 4th - 6th level characters. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Serious, All Ages. See Also: G029.
G021: ARDNA: FLESH AND BLOOD; "CSI: Crime Scene Investigators" by Vin Gallo. A WORLD PREMIERE EVENT! AFB15: Ahhh....Nothing like a relaxing night at Sam's Pub after a long adventure. Just a calm night with friends, enjoying the spoils of your labors. Right? Wrong. A murder has been committed with you and your friends implicated as the murderers. The captain of the guard has given you 24 hours to clear your name. Now, against all odds, you must find the murderous scum who set you up and bring them to justice...one way or another. This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 3rd level characters. Thursday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G031.
G022: LEGENDS OF THE SHINING JEWEL; "The City Never Sleeps" by Keith Knecht. A WORLD PREMIERE EVENT! LSJ51: A team of researchers has gone missing south of Amthydor. It's up to the heroes to find out what happened. A two-round continuous play Legends of The Shining Jewel scenario for heroes of levels 5-15. This is a NAGA Campaign Module from The Shining Jewel using the d20 system. Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G033, G047.
G023: ARDNA: FLESH AND BLOOD; "Into the Woods" by AJ Ingersoll. A WORLD PREMIERE EVENT! AFB11: For years, our tiny farming village has survived on the edge of the Northern Woods. Some folk say that those woods are haunted. Until last month, I never would have believed them. Sure, there's some weird myths and the occasional monster, but nothin the town guard couldn't handle. Things here were calm. At least they were until...IT came. Somethings in those woods. Something foul. Something dark. Something EVIL. It's been terrorizing our little town and we need help. Surely you adventurers can help save our town, we need all the help we can get! This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 3rd level characters. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G048.
G024: LEGENDS OF THE SHINING JEWEL; "Getting Our Feet Wet" by David P. Santana. LSJ42: What lies beyond the docks of Amthydor? What lives just beneath the sea? When certain factions start to have problems, it is a sign that adventurers will soon find out. A one round module for characters level 1 to 6. Part 1 of "Under the Sea." NOTE: Characters who are Nobles of House Sahdein and House Erikas will not be welcome in this module. Sea elf PCs might be very interested in playing this event. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G037, G046.
G025: ARDNA: FLESH AND BLOOD; "Escape from Darkkstone Keep, Part Two" by Vin Gallo. A WORLD PREMIERE EVENT! AFB14: We did it... Against all odds we did it. We broke out of the worlds most well guarded prison! Now we need only to break into the worlds most impregnable fortress. The Dwarven Wall. A fortification designed to hold the undead at bay for all of eternity. How are we supposed to break into that? But we have to try! We're so close to unraveling this mystery that I can taste it! We've come this far to clearing our names, are we going to let a wall stop us on this quest for vengeance, are we? Well, are we? This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 4th - 6th level characters. Players need to have played in Part One before playing this game. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Serious, All Ages. See Also: G039.
G026: FELLOWSHIP OF THE WHITE STAR; "Crypt of Deception" by David Nadolny. A106: The Tsar of Russia wants to meet with the heroes. (Follow-up adventure to First Opportunity). This is part of the ongoing Fellowship of the White Star campaign of Gothic Earth, 1905, using Fellowship of the White Star Player's Guide by Theodrin Presents (d20 3.5). Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G040, G052.
G027: LEGENDS OF THE SHINING JEWEL; "Taking the Plunge". See G018. Friday, 8:00PM - 12:00AM; One Round. See Also: G041, G051.
G028: SKELETAL CLOSETS; "The House" by Jonathan Lavallee. A WORLD PREMIERE EVENT! SKC07: There's a place in the combat zone where some people are trying to carve out their lives. You're one of them and let me tell you, the combat zone ain't easy. Especially with all the mayhem and violence that goes on there. Will you and your fellow house members survive the daily grind? This is a NAGA Campaign Module from Firestorm Ink using the CyberGeneration setting. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, All Ages. See Also: G042.
G029: ARDNA: FLESH AND BLOOD; "Escape from Darkkstone Keep, Part One". See G020. Friday, 8:00PM - 12:00AM; One Round.
G030: FELLOWSHIP OF THE WHITE STAR; "The Living Rock" by Victor Long. A105: In the Land Down Under, a search for a powerful Amulet leads scientists and Fellowship members on a discovery of life. This is part of the ongoing Fellowship of the White Star campaign of Gothic Earth, 1905, using Fellowship of the White Star Player's Guide by Theodrin Presents (d20 3.5). Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G044.
G031: ARDNA: FLESH AND BLOOD; "CSI: Crime Scene Investigators". See G021. Friday, 12:00AM - 4:00AM; One Round.
G032: FELLOWSHIP OF THE WHITE STAR; "Web of Lies" by Victor Long. A101: In Richmond, Virginia an old florist is found murdered. There are witnesses and plenty of evidence to convict the accused. So, why does the police chief want the case dropped? Why does the family want the investigation halted? This d20 event is intended for detective and reporter style characters and is designed to introduce players and characters to the Fellowship of the White Star campaign and the Earth of 1905. Friday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G036, G050.
G033: LEGENDS OF THE SHINING JEWEL; "The City Never Sleeps". See G022. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds. See Also: G047.
G034: ARDNA: FLESH AND BLOOD; "Everything's Dead in the Desert" by AJ Ingersoll. A WORLD PREMIERE EVENT! AFB12: Malkorach's Keep. The shining jewel in the Twilight Wastes. A lone font of life in the harsh desert. Long have the mysteries of this grand city been lost. Some say it is sustained by a council of mages. Others claim that it is blessed by the protection of the gods. Yet others still claim that dark magicks are at work here, manipulating the forces of life and death to create a haven in this harsh land. I don't know the truth, but I do know this. If we can find the secret of this town, we'll be the richer for sure! This is a NAGA Campaign Module from Particularly Evil Productions using the d20 system. It is designed for 1st - 3rd level characters. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G043.
G035: FELLOWSHIP OF THE WHITE STAR; "Fiesta". A library of FWS adventures will be available including: "London Fires", "Snakes on a Plain", "Greased Lightening", and "First Opportunity". This is part of the ongoing Fellowship of the White Star campaign of Gothic Earth, 1905, using Fellowship of the White Star Player's Guide by Theodrin Presents (d20 3.5). Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G045, G049.
G036: FELLOWSHIP OF THE WHITE STAR; "Web of Lies". See G032. Saturday, 9:00AM - 1:00PM; One Round. See Also: G050.
G037: LEGENDS OF THE SHINING JEWEL; "Getting Our Feet Wet". See G024. Saturday, 2:00PM - 6:00PM; One Round. See Also: G046.
G038: SKELETAL CLOSETS; "Where is My Mind?". See G019. Saturday, 2:00PM - 6:00PM; One Round.
G039: ARDNA: FLESH AND BLOOD; "Escape from Darkkstone Keep, Part Two". See G025. Saturday, 2:00PM - 6:00PM; One Round.
G040: FELLOWSHIP OF THE WHITE STAR; "Crypt of Deception". See G026. Saturday, 2:00PM - 6:00PM; One Round. See Also: G052.
G041: LEGENDS OF THE SHINING JEWEL; "Taking the Plunge". See G018. Saturday, 8:00PM - 12:00AM; One Round. See Also: G027, G051.
G042: SKELETAL CLOSETS; "The House". See G028. Saturday, 8:00PM - 12:00AM; One Round.
G043: ARDNA: FLESH AND BLOOD; "Everything's Dead in the Desert". See G034. Saturday, 8:00PM - 12:00AM; One Round.
G044: FELLOWSHIP OF THE WHITE STAR; "The Living Rock". See G030. Saturday, 8:00PM - 12:00AM; One Round.
G045: FELLOWSHIP OF THE WHITE STAR; "Fiesta". See G035. Saturday, 12:00AM - 4:00AM; One Round. See Also: G049.
G046: LEGENDS OF THE SHINING JEWEL; "Getting Our Feet Wet". See G024. Sunday, 9:00AM - 1:00PM; One Round. See Also: G037.
G047: LEGENDS OF THE SHINING JEWEL; "The City Never Sleeps". See G022. Sunday, 9:00AM - 6:00PM; Two Continuous Rounds. See Also: G033.
G048: ARDNA: FLESH AND BLOOD; "Into the Woods". See G023. Sunday, 9:00AM - 1:00PM; One Round.
G049: FELLOWSHIP OF THE WHITE STAR; "Fiesta". See G035. Sunday, 9:00AM - 1:00PM; One Round. See Also: G045.
G050: FELLOWSHIP OF THE WHITE STAR; "Web of Lies". See G032. Sunday, 9:00AM - 1:00PM; One Round. See Also: G036.
G051: LEGENDS OF THE SHINING JEWEL; "Taking the Plunge". See G018. Sunday, 2:00PM - 6:00PM; One Round. See Also: G027, G041.
G052: FELLOWSHIP OF THE WHITE STAR; "Crypt of Deception". See G026. Sunday, 2:00PM - 6:00PM; One Round. See Also: G040.
N053: LIVING GREYHAWK; "A Bright Scaled Horror" by Charles Skidmore. KEO7-06: A delicate balance within Keoland has been destroyed, and an ancient enemy of the Empire has chosen this time to strike. Godakin Keep on the western border of the Empire has fallen to treachery and now flies a foreign banner. However, all is not darkness, as a powerful relic has been snatched from the grasping claws of the enemy and travels to the hands of the King. As a black tide surges eastward on the heels of the relic, a strange messenger arrives in the town of Black Top with a message of hope. Will a hastily convened council of heroes be able to take advantage of the message, or will it be drowned by the black tide of war? A roleplaying intensive Keoland regional adventure for APLs 6-12, and Part Three of the To the Last Man Standing series. This is a direct sequel to KEO6-04 Old Sins Cast Long Shadows and KEO7-04 Castlefall. It is recommended that those adventures be played first if possible. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N068, N081.
N054: LIVING GREYHAWK; "Divided We Stand" by Derek Schubert & Donovan Hicks. COR7-16: The Tenh has been shattered by the might of armies, decimated by the voracity of Ether creatures, and subjugated to the power of the Pale. Duke Labahlah now seeks to lead his land into a new era of greatness, but a formidable foe arising in Stonehold could dash his hopes. Can you secure the realm long enough to grant it a chance to recover? A one-round Core adventure set in the Duchy of Tenh for characters levels 8-15 (APLs 10-14) who remember that the enemy of my enemy might be my friend. The final part of "Legacy of Life". Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N075, N095.
N055: LIVING GREYHAWK; "Forest of Caverns" by Judy "JR" Rudolph & Phineas Walsh. KEO7-08: The Green Man of Geoff has returned. The Nethernight has been destroyed, allowing the Linth lands their slow process of recovery. External threats nullified, the Archdruidess of the Sheldomar Valley, Reynard Yargrove turns her full attention to finding a way to close the portals in the Dreadwood. Four keys. Four tribes. Four seasons. Four turns. Soon, the planar rifts will become permanent, forever turning the primordial forest into a pseudonatural planescape. Time is running out. An ancient enemy gathers its army in anticipation. Will you do your part to stop them? A Keoland Regional investigative Dreadwood adventure for APLS 4-10 in the Forests series and a sequel to KEOIS6-01 Forest of Iron, KEO6-02 Forest of Ribbons, and KEO6-07 Forest of Scales. Heroes are encouraged; mercenaries stay home. Large creatures may experience difficulty in this module. Note: This module counts as Reporting for Duty for Dreadwalkers, Dreadwalker Reservists, and Shadowdark PCs. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N062, N069, N089.
N056: LIVING GREYHAWK; "Rivalry and Treachery" by Rene Ayala. COR7-17: In the City of Greyhawk, the Royal Opera House and the Grand Theatre are well-known rivals and, on occasion, scathing accusations are followed by open-street brawls. In continued disrepair, the opera house anticipates a new production will keep its doors open permanently. That is, until the Royal begins to experience a series of unfortunate events. The cause is none other than its rival bent on treachery. As the curtain rises and Act One sets in motion insults, street fights, and a dagger in the back is just the beginning. A one-round Core adventure set in the Garden Quarter in the City of Greyhawk for characters levels 1-11 (APLs 2-8). Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N072, N084.
N057: LIVING GREYHAWK; "Forest of the Outlands" by Judy "JR" Rudolph & Phineas Walsh. A WORLD PREMIERE EVENT! KEO8-01: Four Keys. Four Tribes. Four Seasons. Four Turns. Time has run out for Reynard Yargrove. Not even the wishes of an archmage are enough to remove the taint of the Far Realms from the archdruidess, and no creature outside of Nature can close the portals. A trip to Obad-Hai's realm just might be the remedy. A Keoland Regional planar-hopping Dreadwood adventure for APLS 6-12 in the Forests series and a sequel to KEOIS6-01 Forest of Iron, KEO6-02 Forest of Ribbons, KEO6-07 Forest of Scales, and KEO7-08 Forest of Caverns. Note: This module counts as Reporting for Duty for Dreadwalkers, Dreadwalker Reservists, and Nature's Sentinels, and should be of interest to Members of the Old Faith. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N063, N070, N076, N082, N096.
N058: LIVING GREYHAWK; "Into the Mist" by Saampo Haarlaa. COR7-18: A call for help sends a group of strangers into a trackless swamp to look for a captured child with a familiar name. This adventure is recommended for groups with at least some outdoors experience. A one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8). Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N077, N090.
N059: LIVING GREYHAWK; "Rise of the Spider Queen" by Colleen Simpson & Creighton Broadhurst. CORS7-02: Sterich is once more in need of heroes to stand between it and the rising tide of darkness. Humanoid and giant raids boiling out of the Crystalmist Mountains are again increasing in frequency and boldness. Rumors swirling thickly through Istivin's shadowed streets speak of the malevolent Spider Queen and her resurgent interest in the sunlit lands of the Flanaess. This adventure is divided into low (APLs 2-8) and high (APLs 10-14) levels of play; a player may only play one of them. A one-round Core Special Living Greyhawk adventure for characters levels 1-15 (APLs 2-14). Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N071, N083, N098.
N060: LIVING GREYHAWK; "The Stalkyard" by Charles Skidmore. KEO7-07: As an unusually hot Keoish summer fades into autumn, events on the western border of the Empire continue to smolder. The truth is now filtering to the ears of Keoish citizens: war has come to the western marches and with every passing day marches eastward to Niole Dra. As the Keoish Empire reels from this sudden onslaught, a bold counterattack is planned on the heart of the assaulting forces: Godakin Keep. But is the assault a diversion, a suicide mission, or a stroke of genius? Only time will tell, because only the survivors author the histories. A Keoland regional adventure for APLs 8-12, and Part Four of the To the Last Man Standing series. This is a direct sequel to KEO6-04 Old Sins Cast Long Shadows, KEO7-04 Castlefall and KEO7-06 Bright Scaled Horror. It is recommended that those adventures be played first if possible. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N080, N093.
N061: LIVING GREYHAWK; "Wrath of the Slave Lords" by Tim Sech. COR7-19: Thanks to the quick thinking of many adventurers, Greyhawk was warned of the impending doom of Safeton months ago. The Greyhawk Militia sent some 200 men to the walled city in hopes to stop this supposed new slavelord and it looks like it may have. Nothing unusual has happened since the troops arrived. Could it be the slavelord decided it best not to contend with the might of Greyhawk, or was he simply biding his time? A one-round Core adventure set in Safeton for characters levels 2-15 (APLs 4 to 12). This is the third and final adventure in the Slavers series. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N073, N086, N094.
N062: LIVING GREYHAWK; "Forest of Caverns". See N055. Friday, 2:00PM - 6:00PM; One Round. See Also: N069, N089.
N063: LIVING GREYHAWK; "Forest of the Outlands". See N057. Friday, 2:00PM - 6:00PM; One Round. See Also: N070, N076, N082, N096.
N064: LIVING GREYHAWK; "Murder in the River Quarter" by Steve Yee & Michael McKeown. COR7-20: Tragedy has struck again in the Free City. With Turrosh Mak on the march, half-orcs are distrusted. Unsolved murders abound in the River Quarter, where tensions are strong. Is there a reason to this madness? Is the Maimed God to blame? An investigative one-round Core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8). Half-orc PCs may encounter some difficulty in this adventure. This is a sequel to COR6-10 Murder in Elmshire. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: N078, N097.
N065: LIVING GREYHAWK; "Out of Sight, Out of Mind" by Steve Hess. SHE7-04: The discovery of an ancient temple deep in the Jotens has brought together many disparate elements in service to the greater good. Where once there was only monster-infested wilderness, a civilized community has been founded: Ladylight Pass offers the miners and explorers gathered there shelter and rest from their work. She also requires adventurers to help keep the darkness at bay. Who knows what threats lurk just outside her comfortable confines? A Sheldomar Valley meta-regional adventure for APLs 8-12 and Part Two of the Not One of Us series. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N079, N091.
N066: LIVING GREYHAWK; "Taking Flight" by William Muench & Shawn Merwin. COR7-15: The primordial force known as The Serpent grows stronger, longing to regain the power it lost to the gods at the beginning of time. At the center of its plans are a young Flan girl, preternaturally gifted in the arcane arts; an honorable kobold following his destiny; and a group of adventurers willing to brave the infernal wastes to end the threat. A combat-intensive, one-round Core adventure set in the Burneal Forest, Greyhawk City, and the plane of Avernus for characters levels 9-15 (APLs 10-14). This is the final adventure in the Windows to the Serpent's Soul series, comprising COR4-01 Shedding Scales, COR5-07 Clipping Wings, and COR6-08 Catching Breath. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N092.
N067: LIVING GREYHAWK; "Thick as Thieves" by Charles Skidmore. KEO7-09: As the Empire of Keoland rages with war, King Kimbertos plans an unusual ceremony to bolster his peoples’ resolve. The mastermind behind the invasion desires to see the ceremony interrupted in order to rob hope from a kingdom at war. What will ensue is a maze of manipulation and deceit, which can only mean that the most dangerous weapon here is not made of steel but rather of influence. Welcome to the recoronation of King Kimbertos Skotti the First. A Keoland regional adventure for APLs 6-12. Note: This adventure will be of particular interest to members of the Thieves Guilds. It is highly recommended that each table have at least one hero capable of stealth. Heroes who are not allowed to play in Keoland regional adventures for ANY reason MAY play in this adventure." Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages. See Also: N085, N099.
N068: LIVING GREYHAWK; "A Bright Scaled Horror". See N053. Friday, 8:00PM - 12:00AM; One Round. See Also: N081.
N069: LIVING GREYHAWK; "Forest of Caverns". See N055. Friday, 8:00PM - 12:00AM; One Round. See Also: N062, N089.
N070: LIVING GREYHAWK; "Forest of the Outlands". See N057. Friday, 8:00PM - 12:00AM; One Round. See Also: N063, N076, N082, N096.
N071: LIVING GREYHAWK; "Rise of the Spider Queen". See N059. Friday, 8:00PM - 12:00AM; One Round. See Also: N083, N098.
N072: LIVING GREYHAWK; "Rivalry and Treachery". See N056. Friday, 8:00PM - 12:00AM; One Round. See Also: N084.
N073: LIVING GREYHAWK; "Wrath of the Slave Lords". See N061. Friday, 8:00PM - 12:00AM; One Round. See Also: N086, N094.
N074: LIVING GREYHAWK; "RPGA Midnight Madness". Join the RPGA folks as they offer anything and everything that is running at DREAMATION 2008 for the brave players who believe that a gaming convention truly means "no sleep". Tables will be allocated based on the desires of the players who attend this event. Friday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N088.
N075: LIVING GREYHAWK; "Divided We Stand". See N054. Saturday, 9:00AM - 1:00PM; One Round. See Also: N095.
N076: LIVING GREYHAWK; "Forest of the Outlands". See N057. Saturday, 9:00AM - 1:00PM; One Round. See Also: N063, N070, N082, N096.
N077: LIVING GREYHAWK; "Into the Mist". See N058. Saturday, 9:00AM - 1:00PM; One Round. See Also: N090.
N078: LIVING GREYHAWK; "Murder in the River Quarter". See N064. Saturday, 9:00AM - 1:00PM; One Round. See Also: N097.
N079: LIVING GREYHAWK; "Out of Sight, Out of Mind". See N065. Saturday, 9:00AM - 1:00PM; One Round. See Also: N091.
N080: LIVING GREYHAWK; "The Stalkyard". See N060. Saturday, 9:00AM - 1:00PM; One Round. See Also: N093.
N081: LIVING GREYHAWK; "A Bright Scaled Horror". See N053. Saturday, 2:00PM - 6:00PM; One Round. See Also: N068.
N082: LIVING GREYHAWK; "Forest of the Outlands". See N057. Saturday, 2:00PM - 6:00PM; One Round. See Also: N063, N070, N076, N096.
N083: LIVING GREYHAWK; "Rise of the Spider Queen". See N059. Saturday, 2:00PM - 6:00PM; One Round. See Also: N071, N098.
N084: LIVING GREYHAWK; "Rivalry and Treachery". See N056. Saturday, 2:00PM - 6:00PM; One Round. See Also: N072.
N085: LIVING GREYHAWK; "Thick as Thieves". See N067. Saturday, 2:00PM - 6:00PM; One Round. See Also: N099.
N086: LIVING GREYHAWK; "Wrath of the Slave Lords". See N061. Saturday, 2:00PM - 6:00PM; One Round. See Also: N073, N094.
N087: LIVING GREYHAWK; "The Forest Besieged - Part One: RECON (RPGA INTERACTIVE)". KEOI8-01: Tanglewood has fallen. No communications have been received from either the eastern Dreadverge towns like Oakroot, nor southern towns like Haven and Anglar. As the kaorti turn their rukanyr army towards Aridul and Dourstone, information is a most valuable commodity. A cluster of mini-missions set to run in 1-2 hours each for APLs 2-10. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.
N088: LIVING GREYHAWK; "RPGA Midnight Madness". See N074. Saturday, 12:00AM - 4:00AM; One Round.
N089: LIVING GREYHAWK; "Forest of Caverns". See N055. Sunday, 9:00AM - 1:00PM; One Round. See Also: N062, N069.
N090: LIVING GREYHAWK; "Into the Mist". See N058. Sunday, 9:00AM - 1:00PM; One Round. See Also: N077.
N091: LIVING GREYHAWK; "Out of Sight, Out of Mind". See N065. Sunday, 9:00AM - 1:00PM; One Round. See Also: N079.
N092: LIVING GREYHAWK; "Taking Flight". See N066. Sunday, 9:00AM - 1:00PM; One Round.
N093: LIVING GREYHAWK; "The Stalkyard". See N060. Sunday, 9:00AM - 1:00PM; One Round. See Also: N080.
N094: LIVING GREYHAWK; "Wrath of the Slave Lords". See N061. Sunday, 9:00AM - 1:00PM; One Round. See Also: N073, N086.
N095: LIVING GREYHAWK; "Divided We Stand". See N054. Sunday, 2:00PM - 6:00PM; One Round. See Also: N075.
N096: LIVING GREYHAWK; "Forest of the Outlands". See N057. Sunday, 2:00PM - 6:00PM; One Round. See Also: N063, N070, N076, N082.
N097: LIVING GREYHAWK; "Murder in the River Quarter". See N064. Sunday, 2:00PM - 6:00PM; One Round. See Also: N078.
N098: LIVING GREYHAWK; "Rise of the Spider Queen". See N059. Sunday, 2:00PM - 6:00PM; One Round. See Also: N071, N083.
N099: LIVING GREYHAWK; "Thick as Thieves". See N067. Sunday, 2:00PM - 6:00PM; One Round. See Also: N085.
R100: Contenders; "Desert City" by Jeffrey Collyer. An INDEPENDENTLY PUBLISHED GAME from Prince of Darkness Games - Part of the Indie Games Explosion! Contenders is a role playing game dealing with the shady and painful world of boxing. No need for a GM or preparation means you can jump straight into the dark world of Desert City. Each player takes on the role of a contender, a pugilist desperate to fight his way out of the gutter. Can your fighter build the hope and confidence necessary to become a true champion? Or is he destined to be dragged down into a sea of pain and despair? Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R101: "Misspent Youth: A Game of Juvenile Delinquency and Being Awesome" by Robert Bohl. An INDEPENDENTLY PUBLISHED GAME under development from The Independent Insurgency - Part of the Indie Games Explosion! In Snow Crash's future, Danny Ocean's crew–Goonies-sized–play craps to take down Big Brother. Misspent Youth is about friendship, the fight for freedom, and being awesome. It's a sci-fi game about 12 to 17 year olds in a future about ten years from now. The players create a villain together, then create their Youthful Offenders to tap into that. Features collaborative world creation, a unique group conflict system, fun at a level too concentrated to be legal. NOTE: This is a playtest of an unpublished game. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R130, R172.
R102: PDQ#; "Swashbucklers of the 7 Skies Playtest" by Chad Underkoffler. An INDEPENDENTLY PUBLISHED GAME under development from Chad Underkoffler - Part of the Indie Games Explosion! Sail into the 7 Skies for an evening of swashbuckling adventure with Chad Underkoffler, the man behind games such as Truth & Justice and the Zorcerer of Zo. This is a demo of his upcoming game, Swashbucklers of the 7 Skies, set in a world of floating islands and flying boats. You'll create a tight-knit group of characters with the other players at the table and then dive straight into the action, powered by the newly developed PDQ# (PDQ Sharp!) system. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R103: Shock 1.1; "Create a World" by Joshua Newman. An INDEPENDENTLY PUBLISHED GAME in development by Joshua Newman - Part of the Indie Games Explosion! Create a world and its futuristic challenges in the tradition of Ursula LeGuin, Philip K. Dick, and Bruce Sterling. Span millennia or moments, explore alien worlds and the human soul, and find out what happens to the characters and their world as the shockwave of the future crashes into them. A highly-structured collaborative speculative fiction creation system. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY. See Also: R207.
R104: Steal Away Jordan; "In Memory of Octavia Butler" by Julia Bond Ellingboe. An INDEPENDENTLY PUBLISHED GAME from Julia Bond Ellingboe - Part of the Indie Games Explosion! This session of Steal Away Jordan is inspired by Octavia's Bulter's Kindred. At least one PC will be a modern day person who wakes up on a Tennessee cotton plantation in 1820, where she is assumed to be a new slave. How will you integrate yourself? How do the other slaves react to your mysterious arrival and odd manners? If you never escape this time period, how will you make your way in your new environment? Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R105: Universalis; "What's the Story?" by Nicholas Marshall. An INDEPENDENTLY PUBLISHED GAME from Ramshead Publishing - Part of the Indie Games Explosion! Bring your ideas to the table, where we'll grab 'em, toss 'em in the blender, and cook up our own setting on the spot. Play the game where everyone is a game master – Universalis, the game of unlimited stories. As a group we will decide on a genre and setting. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R106: D&D 3.5; "To the Wall, Part One" by Robin Boan. The elven tower has fallen and the undead have breached the Dwarven Wall and invaded the land of the living. Even though the Dwarves hold back the brunt of the battle from the free people s of the world, we all still feel the aftermaths in our everyday lives. Thats why the wall needs dedicated adventurers like you to help the people of Ardna defend their way of life. Sure, you may not look like much now, but trust me, a few tours at the wall and you'll be a big damn hero! Whether you join for fame, fortune, adventure, or the thrill of battle, all this finally be yours if you follow me north. This is Part 1 of a two-part adventure that will take level 1 characters from 1-20. Character creation to be done on site. Players are encouraged and expected to play in both rounds Thursday Night and Friday night. Thursday, 8:00PM - 4:00AM; One Round; All Materials Provided. Knowledge Necessary; Fun, All Ages.
R107: d20 (Modern); "Frontier Justice" by James Moore. Git 'em up and move 'em out! Join the Wallingham Wagon Train as it moves out West towards the latest boomtown. Keep the wagons together, avoid bandit attacks, Injun raids, and the periodic wanderings of Little Tommy. Oh, how the West was Fun! GM provides all characters for this game. Emphasis is placed on how players portray the characters they are given. Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R108: Everway; "Crisis on King's Road" by Kat Miller. King's Road is a forgettable sphere that serves as a gateway for the rich sphere of Splendor and the desolate mining sphere of Quarry to connect with the Great City of Everway. The new King has decided that King's Road might be better off on its own and threatens to destroy its gates. Will you be able to keep those gates open or will the fate of 3 worlds be lost to Everway forever? Thursday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R179.
R109: WITCH HUNTER DARK PROVIDENCE; "Spurning Death's Touch" by Jason I. Gonding. 07: It is the dead of summer, 1689, whatever the cause the Colony of Virginia is being touched by evil. Ongoing campaign of swash-buckling supernatural investigations set in the 17th Century using Witch Hunter by Paradigm Concepts. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R138, R243.
R110: Don't Rest Your Head; "Survive the Night" by John Farish. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! You have just awakened in the small, strange town of Dark Harbor. There is something bad scratching at the back of your memory, and it may be your only way out. Can you survive the longest night of your life? Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. See Also: R161, R223.
R111: "Escape or Die! Playtest" by Fred Hicks. An INDEPENDENTLY PUBLISHED GAME under development from Evil hat Productions - Part of the Indie Games Explosion! Want to start a game at midnight but not play until four? Then come join us as we try to Escape or Die! - a fantastically lethal real-time roleplaying game where you can bail as soon as your eyelids start to droop. Work with everyone at the table to create a predicament in the spirit of Aliens, Night of the Living Dead, or The Mummy and try to survive! Thursday, 12:00AM - 3:00AM; One Round; All Materials Offered. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R163, R224.
R112: "Kingdom of Nothing Playtest" by Jeff Himmelman. An INDEPENDENTLY PUBLISHED GAME under development from Jeff Himmelman - Part of the Indie Games Explosion! Kingdom of Nothing is a gritty urban fantasy game about people who have been forgotten and their struggle to crawl their way back out of the cracks through which they've slipped. The game is inspired by stories like Neverwhere, The Maxx and the Fisher King. Players take on the role of people who've survived some unknown trauma and now live on the street. Their pain has made them a victim of the Nothing, a force born out of apathy that ate their Name and their memories, and manifested their demons as hungry monsters that hunt them down. The events that led characters into the bitter situation they find themselves in are created in collaboration by the other players at the table, making the game an intense mysterious journey of self discovery for both the character and the player. Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY. See Also: R129, R171.
R113: The Riddle of Steel; "The Witch King's Spies" by Matt Weber. An INDEPENDENTLY PUBLISHED GAME from Matt Weber - Part of the Indie Games Explosion! It's Year 2960 of the Third Age. Ecthelion II is Steward of Gondor, and things couldn't be worse for the White City. The newly-reinvigorated Sauron has sent a horde of orcs and other nasties to menace the city. The walls of the citadel are strong, and the defenders are valiant, but Gondor may yet fall into the Shadow. Will you stop the Witch-King's spies before it's too late? Will you save the White City? Will your father ground you when he finds out? Bring lots of D10s! Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R114: d20 (Modern); "Time to Die!" by James Moore. Aleister Crowley, a man whose name is synonymous with the occult. The effects of his deeds have rippled through time to such an extent that all of human civilization is close to being snuffed out forever. Become one of several champions from across the ages of time itself to battle Crowley and set things right once and for all. Failure will not only be your end, but everyone's end. GM provides all characters for this game. Emphasis is placed on how players portray the characters they are given. Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R115: In Nomine; "The Shout of the Archangel" by Kevin Meares. It's begun, the four horsemen have been loosed and the Antichrist has taken power. Heaven and Hell are taking formal sides and the war is beginning. Can a team of outcast angels and renegade demons make a difference in whats to come and on which side will they ultamitely choose to fight? Players should have a basic familiarity with the concepts behind In Nomine. Adventure will draw from a combination of myth and popular end time fiction. Thursday, 12:00AM - 4:00AM; One Round; All Materials Provided. Knowledge Necessary; Fun, All Ages.
R116: 1001 Nights; "A Game of Enticing Stories" by Meguey Baker. An INDEPENDENTLY PUBLISHED GAME from Tao Games - Part of the Indie Games Explosion! In the palace of the Sultan are many rooms. In these rooms are many people, and the people have many stories. Most intriguingly for our tale, these people cannot leave these rooms. The ornately carved walls surrounding the fragrant pools and exotic gardens are high; the lace-like doors are webs of iron; the delicately cool tones and publicly refined manners raise the significance of an arched brow by feverish degrees. This 'place apart' holds the Sultan's peace, for to disturb it would be foolish indeed. But without the ability to laugh or cry or shout, the prisoners of the court have found other means to pursue their heart's desires. In their stories are found their daily pains, frustrations, hopes, and desires, and through the stories these things might be realized or relieved. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R184, R229.
R117: Grey Ranks; "German Tanks vs. Home-Made Rifles" by Jason Morningstar. An INDEPENDENTLY PUBLISHED GAME from Bully Pulpit Games - Part of the Indie Games Explosion! Grey Ranks takes place during the Warsaw Uprising in the summer and autumn of 1944. In this award-winning indie game, you take the role of a Polish teen, a former Boy Scout or Girl Guide, vital adjuncts to the Home Army known as the Grey Ranks. The game forces you to balance the personal needs of your character - love, intimacy, and belonging - with those of a nation being torn to pieces from three directions. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R118: Questers of the Middle Realms (PDQ#); "Ko-Sha on Ice" by Clinton Nixon. An INDEPENDENTLY PUBLISHED GAME from Tim Gray - Part of the Indie Games Explosion! As an ice storm lays siege to Ko-Sha, the largest city in the world, most people curl up in blankets and wait for a thaw. But not our intrepid adventurers: a mysterious patron has a more mysterious task for a large sum of money. Dare you creep through the sleeping city, covered in its blankets of snow? Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R119: Serial; "Bind Them, Torture Them, Kill Them" by Kat Miller. An INDEPENDENTLY PUBLISHED GAME in development by Incarnadine Press - Part of the Indie Games Explosion! You get up and go about your day unaware your being hunted. As you stop to get coffee on your way to work, as you chat with the doorman, as you enter the elevator, you are being watched and your hunter waits for the perfect moment to take you life. Fortunately for you he is being hunted too. Will the team trying to put your killer away prevail or will you become another headline in the murder spree? Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R233.
R120: Steal Away Jordan; "An Antebellum Ghost Story" by Julia Bond Ellingboe. An INDEPENDENTLY PUBLISHED GAME from Julia Bond Ellingboe - Part of the Indie Games Explosion! 1850, Olive Branch Mississippi, the Tubbs Plantation. Master Beauregard Tubbs has died under mysterious circumstances, and his three sons have come to divide the assets of the plantation, including the slaves. But there's strangeness afoot: apparitions, big black dogs with blazing eyes, black cats, and a pretty young slave who collects graveyard dirt. The players, all slaves, are in the middle of it. Who is your enemy? Who is your ally? Who is the smooth talking man standing in the crossroads? Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R121: The Burning Wheel; "A Damsel in Distress" by Nicholas Marshall. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! A young noble woman, is in trouble. The PC's are her suitors, and family. They must find a way to both safe her, and choose who among them is most deserving to marry her. Before play the group will Burn up the exact details of the game. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance. See Also: R235.
R122: Cyberpunk v3; "The Price of Guilt" by Jonathan Lavallee. Charlie Woodford's hand shook as he punched in the cell number for Sal Mateo, his former bodyguard. They'd been through a lot together, a war in Columbia, a military coup in the Philippines, water riots in Australia, and a strike on one of Petrochem's Antarctic drilling platforms. Sal's team was good, damn good, but now they were drifters like everyone else looking for anything to pay the rent. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R123: Star Wars, D6 Revised 2nd Edition; "Passion of the Jedi" by James Moore. From beyond the Outer Rim has emerged a war armada of Mandalorians. They bring with them not only the weapons that made them one of the Republic's most dangerous foes, but secrets of the Force itself. This combination could spell the doom of not only the Republic, but the galaxy itself. Now it is up the the Jedi's Fifth Taskforce to unmask who is behind the Mandalorian's new mastery of the Force and stop them before the galaxy is once more plunged into a terrible war for its very survival. GM provides all characters for this game. Emphasis is placed on how players portray the characters they are given. Friday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R124: WITCH HUNTER DARK PROVIDENCE; "Fiesta". The following mods will be on hand for play: "Storm Tide", "It Came from the Woods", "Age of Innocence", "Loss of Innocence", and "Beasts of the Forest". Ongoing campaign of swash-buckling supernatural investigations set in the 17th Century using Witch Hunter by Paradigm Concepts. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R218, R238.
R125: "Omega Point Playtest" by David Petroski. An INDEPENDENTLY PUBLISHED GAME from David Petroski - Part of the Indie Games Explosion! It's a dark future where the boundaries between human and machine have blurred or fused. Today, cyborgs are real and they're everyone. But no one started questioning what happens when your body becomes more machine than flesh. Until now. Can you hold on to your humanity when all around you everyone else is surrendering theirs? (Previously playtested as "Technolust") Friday, 10:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R126: Agon; "Lest Darkness Fall" by Mel White. An INDEPENDENTLY PUBLISHED GAME from John Harper - Part of the Indie Games Explosion! The Argonauts have returned victorious after many trials and travails. Jason, your chief, hosts a great sacrifice and feast to applaud the victorious and remember the dead. The celebration marks the beginning of what will be the greatest of Greek legends! Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R127: Christmas Ninjas; "Fight for Christmas!" by Mendel Schmiedekamp. An INDEPENDENTLY PUBLISHED GAME from Mendel Schmiedekamp - Part of the Indie Games Explosion! For 3000 years the Christmas Ninjas have fought for Christmas. Join your brothers and sisters, pandas and penguins to fight Santa's elves. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Very Silly, All Ages. See Also: R204.
R128: Food Holes (Contenders); "Eat Your Way Out of the Gutter" by Jason Morningstar & Remi Treuer. An INDEPENDENTLY PUBLISHED GAME from Prince of Darkness Games and modified by Bully Pulpit Games - Part of the Indie Games Explosion! You can eat a lot, and eat it fast. But the guy sitting next to you inhaled four pounds of corned beef hash in two minutes last week, and he's not any less hungry today...Do you have what it takes to make it big in the brutal, back-stabbing world of competitive eating? Food Holes is a ridiculously fun hack of Contenders where boxing is replaced by eating. Everything else - hope, pain, reputation - remains untouched. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Very Silly, All Ages. See Also: R170.
R129: "Kingdom of Nothing Playtest". See R112. Friday, 2:00PM - 6:00PM; One Round. See Also: R171.
R130: "Misspent Youth: A Game of Juvenile Delinquency and Being Awesome". See R101. Friday, 2:00PM - 6:00PM; One Round. See Also: R172.
R131: Prime Time Adventures 2.0; "Super Heroes Edition" by Jeff Collyer. An INDEPENDENTLY PUBLISHED GAME from Dog-eared Designs - Part of the Indie Games Explosion! If you enjoy great TV, then you'll love Prime Time Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. As a group, you and the other players will create the show and its cast, then play out an actual episode of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of. This session will have a super hero theme, but as a group we will decide what kind of story we want to tell. Perhaps a 4 color silver age story, or a dysfunctional super powered soap opera, or something else entirely. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R132: Steal Away Jordan; "Congo Square, New Orleans, 1800" by Julia Bond Ellingboe. An INDEPENDENTLY PUBLISHED GAME from Julia Bond Ellingboe - Part of the Indie Games Explosion! On Sundays in New Orleans, slaves and free people of color congregated, largely unsupervised, on Congo Square. They met friends, family, and lovers. Slaves often performed alleged Vodou and African rituals for the curious spectators. They danced, drummed, bartered, and occasionally planned to escape. Life for city slaves was difficult, but not as rough as their plantation counterparts. Freedom of movement allowed permitted slaves the oppurtunity to escape, but is it worth it if you have to travel through bayous and swamps to get anywhere safe? Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R133: The Burning Wheel; "Watership Dune" by Matt Weber. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! Defend the Great Cabbage Patch from the fanatical followers of Usul-Rah, He Who Has Consumed the Carrot of Life! As one of the few remaining Great Warrens of the Lopinesraad, it is your right and duty to defend your lands and your rabbits from the encroachments of the new religion. From the secretive Bunny Gesserit Sisterhood to the brilliant Pentats (strategist rabbits who can count to five), this game is a wacky mish-mash of two of genre fiction's most beloved settings. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.
R134: d20 (Modern); "Terminator: Smashing Skynet" by James Moore. Skynet, the source of the Machines. Each time a trip to the past has occurred, Judgement Day still happens. Will things be different this time? Join a squad of freedom fighters as they journey back through time to try to finally avert Judgement Day. Oh, and was it mentioned that multiple T-800 series Terminators have been sent to stop you from completing your task? Will you succeed? Only time will tell. Based on a Dark Horse Comics story. GM provides all characters for this game. Emphasis is placed on how players portray the characters they are given. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R135: GURPS 4th Edition; "The Many Faces of The Doctor" by Kevin Meares. It's some thing that has only happened a handful of times in history and usually in the most dire of emergencies. The 10 different incarnations of the last of the Time Lords have been brought together by the white Guardian to face some thing so dire no single Doctor could defeat it. Drawing from both the original and new series this adventure will draw together the 10 current incarnations of the Doctor. Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.
R136: Mage: The Ascension (2nd Edition); "First Light" by Lowell Carson. Shortly after his death in 1332 BCE, most records of Akhenaten and his 16 year reign were erased from history. Thus, little is known of the 'heretic pharoah,' and most of that comes through the filter of his son Tutankhaten (more commonly known by the name he was forced to take following Akhenaten's death, Tutankhamun). A mysterious papyrus has come to your attention, allegedly written by Akhenaten's and Tutankhaten's advisor, and successor, Ay. This 3300 year old papyrus uses the proscribed names, Akhenaten and Tutankhaten, as well as the proscribed name of Tutankhaten' sister/wife, Ankhesenaten, and the previous unknown Neferkhetnaten. Curiously, an archaeological dig has recently begun at el Amarna, the site of Akhenaten's city of Akhetaten. Coincidence? Friday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.
R137: Star Wars d20; "The Last Jedi" by Andrew Sussman. Continuation - once again you are being called to help on Yavin 4. Many stones left unturned, many questions unanswered..... Nows the time. You will have the chance to help rebuild the republic and the jedi order...You can make the history happen...You make the character and we will put you into the storyline...which will continue in future conventions as an ongoing game. Friday, 2:00PM - 7:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, Under 18 Requires Parental Clearance. See Also: R200.
R138: WITCH HUNTER DARK PROVIDENCE; "Spurning Death's Touch". See R109. Friday, 2:00PM - 6:00PM; One Round. See Also: R243.
R139: Cyberpunk v3/2020; "Welcome to the End" by David Simpson. For this session players will have an opportunity to create their own Cyberpunk characters from scratch. Characters made during this session will be playable in the following session - "The End" at 8:00PM. Friday, 4:00PM - 6:00PM; One Round; All Materials Provided. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R140: GURPS 4th Edition; "The Wyrms of Greater Stoat" by James Carpio. The small village of Greater Stoat has fallen upon hard times. The untimely deaths of its Nobles, and now its children are found wandering aimlessly throughout the streets of a neighboring town. What madness lies behind the veiled woods, and what secrets lie there? Friday, 6:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R239.
R141: Hero System 5th Edition; "Hero All-Stars" by Darren Watts. Hero Games President and designer Darren Watts presents Hero All-Stars 2007, for the final time! It's 1965, and James Bond has gone missing on a mission in East Berlin. Jim Phelps puts together an all-star Impossible Missions Force team to rescue him and the secret documents he was carrying before the KGB, SMERSH, SPECTRE, THRUSH, or anybody else can get hold of him! Friday, 6:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R197.
R142: "Beowulf Playtest" by Joshua Newman. An INDEPENDENTLY PUBLISHED GAME under development from Joshua Newman - Part of the Indie Games Explosion! The sparkling snow, splashed with blood. A monster bares its teeth and fears for its family. A king's decision brings flame and ruin to that which was his to guard. Powered with Vincent Baker's Anthology Engine, the system behind In a Wicked Age, Beowulf takes place in the 6th century in northern Europe, a land of ice and steel. Players will portray the hero, monsters, rivals, lovers, rulers and thanes as we find out what it takes to make a hero — and if perhaps he's better left unmade. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners ONLY; Fun, 18 & Over ONLY.
R143: Criminal Element; "Capers and Heists" by Michael P. O'Sullivan. A WORLD PREMIERE EVENT! An INDEPENDENTLY PUBLISHED GAME under development from Michael P. O'Sullivan - Part of the Indie Games Explosion! "The score on this heist... The score is worth the heat it could bring. It's worth breaking through security systems, racing down city streets, or shooting down anyone that gets in our way. It's worth the time we could do, or the bullets we could take. It's worth all of that because we're criminals and this is what we do. We take scores." Play Criminal Element, the Caper and Heist move role-playing game. Inspired by films such as Heat, Lock Stock and Two Smoking Barrels, and Reservoir Dogs. Together at the table we'll create the perfect heist, from the crooks running the job to the plan itself, and then put into bloody action. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R206.
R144: Ganakagok; "The Edge of the Ice" by Bill White. An INDEPENDENTLY PUBLISHED GAME from Consensus Games - Part of the Indie Games Explosion! The millenium-long night of the ice-world of Ganakagok is coming to an end, and the Nitu people struggle to survive the end of the world as they know it. What fate will you face with the rising of the Sun? A story-game with an oracular resolution system that generates myths and legends as the product of play. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R145: Polaris; "Chivalric Tragedy at Utmost North" by Matt Weber. An INDEPENDENTLY PUBLISHED GAME from Tao Games - Part of the Indie Games Explosion! Once upon a time, as far north as north can go, there was the greatest civilization that this world will ever know. Though they will be destroyed just as the world destroys all beautiful things, we will look into the time that they are not yet gone, for though the sun blights their sky and the demons blight their earth, the Knights of the Order of the Stars still stand as a last defense for the remnants of their once great city. One by one, the knights will fall, until none are left and their people are destroyed. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R146: Spirit of the Century; "Louis Leakey and the Mystery of the Murdered Monkey" by Mel White. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! In Olduvai Gorge, 1937, the ambitious anthropologist Louis Leakey and his team of intrepid scientists uncover a find of (pre) historic consequences. The heroes must dig deep into the past in order to save the future of mankind! Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R147: With Great Power...; "Crossover" by Kat Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press - Part of the Indie Games Explosion! You have your own title and you've saved the world your own way in your own issues, and now this, a limited 5 collectible foil cover double-sized Spectacular issue. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R148: "Young Adult RPG Playtest" by Remi Treuer. An INDEPENDENTLY PUBLISHED GAME under development from Remi Treuer - Part of the Indie Games Explosion! Enjoy a trip from the mundane to the fantastic in the style of young adult authors like Daniel Pinkwater, Roald Dahl, and JK Rowling. Features innovative mechanics that encourage collaboration and storybuilding; Young Adult RPG won first place in Game Chef 2007. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners ONLY; Fun, All Ages.
R149: AD&D, 2nd Edition; "A Classic Adventure" by James Moore. It has been said that there is no school like Old School. Therefore, come play in an Old School type adventure using one of the Old School systems for Dungeons and Dragons. Rescue the Princess, slay the Dragon, and stop the evil Wizard with an adventuring party made up of the classic adventuring party stereotypes. Take a step back into the Classics. GM provides all characters for this game. Emphasis is placed on how players portray the characters they are given. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R150: Arcane Circle RPS; "Adventures in Middle Earth: Cleansing the Unclean" by Steve Balbo. As members of a rising order of knights, you have been given the task of investigating the report of a haunted settlement and rescuing the members of an important caravan. Rumors abound of the horrors you may encounter but you are veterans of dealing with the supernatural. This adventure is set in the mid-Third Age of JRR Tolkien's Middle Earth using the Arcane Circle FRP system. This system is for mature players, emphasizing interactive role playing using real-time combat in a living world, and can be learned at the game. For more details about the system and scenario, visit http://www.angelfire.com/nj2/arda. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R151: The 2008 DENCC Region 4 Complete Mafia for d20 Championship. Mr. DiGerolamo invites you to play in his flagship creation, published by Living Room Games. This is the second U.S. National Championship for this game! You would not want to disappoint him... Play a Wiseguy, commit crimes and do favors for your Family so that you might someday be a made guy. Based on the popular and easy-to-use d20 Modern rules. Use new skills like Bribe, Run a Brothel, Cheat, Hide Motive, Shake Down, Exploit and Joke. Try new feats like Lasting Threat, Heart of Stone, Man of Honor and Man of Respect. Pregenerated wiseguys that you can personalize are provided for quick, start up play. Experience the drama and excitement of Complete Mafia. Don't make us come looking for you. Players may only play in ONE preliminary round. Friday, 8:00PM - 12:00AM; Round 1A of 2; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: R195. Next Round: R241.
R152: Cyberpunk v3/2020; "The End" by David Simpson. It's the end of days for society. People living on top of each other, ridiculously overcrowded cities, megaviolent street gangs, and an underfunded, undermanned police force expected to hold it all in check. But that's the least of your concerns. Overhead loom the new towers of babel. Pillars of glass and steel filled with empty suits all clawing at each other in pursuit of the all mighty eurodollar. With your chromed optics always to an unseen solution to ending this dystopia. Players get to bring in characters from the previous session "Welcome to the End" at 4:00PM, and rock the dark future. This will potentially become an ongoing campaign to be run at all future Double Exposure events. Friday, 8:00PM - 12:00AM; One Round; All Materials Provided. Knowledge Necessary; Serious, Under 18 Requires Parental Clearance.
R153: D&D 3.5; "To the Wall, Part Two" by Robin Boan. The elven tower has fallen and the undead have breached the Dwarven Wall and invaded the land of the living. Even though the Dwarves hold back the brunt of the battle from the free people s of the world, we all still feel the aftermaths in our everyday lives. Thats why the wall needs dedicated adventurers like you to help the people of Ardna defend their way of life. Sure, you may not look like much now, but trust me, a few tours at the wall and you'll be a big damn hero! Whether you join for fame, fortune, adventure, or the thrill of battle, all this finally be yours if you follow me north. This is Part 2 of a two-part adventure that will take level 1 characters from 1-20. Character creation to be done on site. Players are encouraged and expected to play in both rounds Thursday Night and Friday night. Friday, 8:00PM - 4:00AM; One Round; All Materials Provided. Knowledge Necessary; Fun, All Ages.
R154: Dungeons & Dragons 3.5; "Never Too Old!" by Chris Bernhardt. You are a group of adventurers who have come to the end of your careers but cannot let the 'glory days' go without one last sojourn into the unknown. A recent bout of monster sightings has led you to a remote forest and the entrance to a dark and sinister cave. Do you dare to venture into the foreboding abyss? Tighten your belts and sally forth cause you are 'never too old'! This is an adventure for experienced players, the PC's will have several handicaps to make them challenging and fun to roleplay. Come test your skills as a player and enjoy the best roleplaying experience you've ever had! Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Experts ONLY; Serious, Under 18 Requires Parental Clearance.
R155: LIVING ARCANIS; "Luck of the Draw" by Derrel Weaver. IK Enpebyn 01-01: Guard the supply caravan on its way to Enpebyn and make some money. This is a LIVING ARCANIS INTRODUCTORY adventure, designed for 1st to 5th level characters. (Characters out of that range may not play this adventure.) (APLs 1, 2, 3, and 5). An on-going high fantasy campaign by Paradigm Concepts (D20 3.5). Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners ONLY; Serious, All Ages. See Also: R237.
R156: Pendragon 5th Edition; "The Pendragons" by Kevin Meares. It was a time of myth and legends. King Uther Pendragon ruled England with the advice and aid of the Archdruid Merlin. In a matter of years his son will take the throne and become the most famous king in history King Arthur Pendragon. Using the Pendragon 5th Edition rules from White Wolf publishing, all players will be land owning knights starting during the reign of King Uther. Events will proceed year by year through the two time slots covering as much of the two eras as possible. All beginning knights will be supplied by the GM but additional ones will be generated as the need arises. There will be a dinner break betwene the two rounds of this event. Friday, 8:00PM - 12:00AM; Two Continuous Rounds; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R157: WITCH HUNTER DARK PROVIDENCE; "The Forgotten" by Matthew Domville. A WORLD PREMIERE EVENT! 11: The nights are getting cooler and the days are warmed by the sun along the sea way in the village of Beaujois, an eastern town in New France Ongoing campaign of swash-buckling supernatural investigations set in the 17th Century using Witch Hunter by Paradigm Concepts. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R219, R244.
R158: Freeform/Jeepform; "The Upgrade!" by Tobias Wrigstad. An INDEPENDENTLY PUBLISHED GAME from Tobias Wrigstad - Part of the Indie Games Explosion! A "Temptation Island"-like game about (our) prejudice for participants in reality shows. Exotic locations, exotic gaming style, secret sex and fish-shaped signs. Do you dare to take your relationship on a test-drive on the Upgrade! island resort? Friday, 9:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Very Silly, 18 & Over ONLY.
R159: Coming of Age; "Space Police Cadets" by Mendel Schmiedekamp. An INDEPENDENTLY PUBLISHED GAME from Mendel Schmiedekamp - Part of the Indie Games Explosion! Coming of age as a police cadet has never been easy. But with space pirates and maniacal computer examiners, it's never been more interesting. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R187.
R160: Contract Work; "Specialist Needed" by Russell Collins. An INDEPENDENTLY PUBLISHED GAME in development by Lucre Press - Part of the Indie Games Explosion! Contract Work is a game of Hitmen, assassins, and debt. Tell me how you'd get the job done. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance. See Also: R188, R205.
R161: Don't Rest Your Head; "Survive the Night". See R110. Friday, 12:00AM - 4:00AM; One Round. See Also: R223.
R162: Don't Rest Your Head; "Tangible Shadows" by Ryan Macklin. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! Have you ever been so exhausted that the world seemed to shift before your very eyes? The shadows seem tangible, the howls of the wind deliberate, every glance a malicious stare? This is only the beginning for the Awake, people who have been without sleep for so long that they've discovered a strange place filled with nightmares made real, held at bay only by the fantastic powers these people find in their insomnia. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R163: "Escape or Die! Playtest". See R111. Friday, 12:00AM - 3:00AM; One Round. See Also: R224.
R164: Freeform/Jeepform; "Drunk & Disorderly" by Tobias Wrigstad. An INDEPENDENTLY PUBLISHED GAME from Tobias Wrigstad - Part of the Indie Games Explosion! This is an explosive short-story about alcohol addiction and what it is like to have your mind give up on you before your body. About self-contempt, the power of the drink, and watching the life of others without being allowed in. Rules are explained before playing. Basically, people should know how to role-play, and don't be afraid of dealing with serious issues. Friday, 12:00AM - 2:00AM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY. See Also: R225.
R165: Monsters and Other Childish Things; "What You Got For Christmas" by Jeff Collyer. An INDEPENDENTLY PUBLISHED GAME from Arc Dream Publishing - Part of the Indie Games Explosion! Monsters and Other Childish Things is a distressingly fun and action-packed roleplaying game. It's about kids and the relationship-devouring horrors from beyond space and time who love them. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R166: Baron Munchausen; "An Evening of Competitive Lying" by Michael Miller. What better way to end the day than fine company, fine beverages, and the fine tales of your fine adventures? Join us, my friend, and regale us with your true tale of why the Queen of Bohemia has your name tattooed on her palm, and how the Man in the Moon helped you leap the English Channel. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Silly, Under 18 Requires Parental Clearance.
R167: D&D 3.5; "Who Are You and Why Are You Following Me?" by Philip Leipf Jr.. This is a D&D game with a difference. Every game seems to start with a group of adventurers that come together and work together to defeat a common enemy. Well this game is more like real-life, each party member has their own objectives, some of them secret, some not, some of them in opposition. Who can finish the quest and as many of their own objectives as possible determines the "winner." Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R178, R236.
R168: d20 (Modern); "We Know Your Suffering" by James Moore. Welcome to Carnate Island, a place so memorable you may never leave it! Truly wonderful horrors have happened here, each one more wonderful, terrible, and frightening than the last. If you can endure the Suffering that goes on here, you might just win your soul. Based on The Suffering video game series. GM provides all characters for this game. Emphasis is placed on how players portray the characters they are given. Friday, 12:00AM - 4:00AM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R169: Artesia: Adventures in the Known World; "Doom of the Fallen" by Don Corcoran. An INDEPENDENTLY PUBLISHED GAME from Mark Smylie - Part of the Indie Games Explosion! The Book of Dooms, written at the dawn of creation, echoes the fates of all beings. A troupe of criminals spit at the destiny written for them but how long until their time runs out and they are delivered the justice they clearly deserve. Doom of the Fallen is a scenario set in the world the Artesia, a gritty, pre-renaissance fantasy world ripe with rich cultures and an immortal dance between mortals and the spirit world. Artesia: Adevntures in the Known World is the Origins Award winner for 2003. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R170: Food Holes (Contenders); "Eat Your Way Out of the Gutter". See R128. Saturday, 9:00AM - 1:00PM; One Round.
R171: "Kingdom of Nothing Playtest". See R112. Saturday, 9:00AM - 1:00PM; One Round. See Also: R129.
R172: "Misspent Youth: A Game of Juvenile Delinquency and Being Awesome". See R101. Saturday, 9:00AM - 1:00PM; One Round. See Also: R130.
R173: Sorceror; "Complete Mafia for Sorceror" by John Farish. An INDEPENDENTLY PUBLISHED GAME from Adept Press - Part of the Indie Games Explosion! Imagine a world where oganized crime families gained their power from demonic pacts. The only question is, how much of your soul will you sell to gain the power you deserve? Combines elements of Complete Mafia for d20 with the always vicious Sorcerer system. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY. See Also: R234.
R174: Swansong; "Winter of 1424" by Clinton Nixon. An INDEPENDENTLY PUBLISHED GAME from Joe Prince - Part of the Indie Games Explosion! Admiral Zheng He has long sailed the world in his treasure ships, discovering new lands. But when his own kingdom turns against him, the eunuch explorer and his crew sail into the unknown North. Without a home, under the shadow of hell, they find themselves in a savage, frozen land that threatens to tear them from all they have left: each other. Experience the power the Tarot can bring to a fantastic tragedy. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R175: The Burning Wheel; "Trouble in Hochen" by Luke Crane. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! Meet in an inn, uncover the mystery, fight the monster! A traditional style adventure done the Burning Wheel way. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.
R176: The Burning Wheel, Revised; "Quest for the Holy Grail" by Mel White. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! Play as Merlin, Lancelot, Guinevere, or another of the legendary figures from King Arthur's court in search of the Holy Grail. For each, only the Grail will lead to your heart's desire. Will you be the one to bring the Grail to King Arthur? Will you be the one to claim glory? Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R177: With Great Power...; "The Monster Squad" by Michael Miller. An INDEPENDENTLY PUBLISHED GAME from Incarnadine Press - Part of the Indie Games Explosion! The police swarmed in and tackled the 9 foot tall, scale-covered thing. Until it was too late, they never realized that he was the hero! Come join The Monster Squad! Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R178: D&D 3.5; "Who Are You and Why Are You Following Me?". See R167. Saturday, 9:00AM - 1:00PM; One Round. See Also: R236.
R179: Everway; "Crisis on King's Road". See R108. Saturday, 9:00AM - 1:00PM; One Round.
R180: LIVING ARCANIS; "Flowering of the Blood Vine" by James Zwiers. LA-SP5-11: A voice, strained and scratchy, calls out a warning. "Into the rising dark a tide of blood will ebb and flow..." (This adventure is the sequel to LA-SP3-18 Emergence of the Spurned and LA-SP4-04 Under a Dying Sun. While it is highly recommended that you have played both prior adventures, it is not required.) An on-going high fantasy campaign by Paradigm Concepts (D20 3.5). Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, All Ages.
R181: Monster: The Noun; "Streets of Stage Blood" by Jonathan Lavallee. A WORLD PREMIERE EVENT! Join Firestorm Ink as they debut a brand-new role playing game in this fantastic playtest! The streets are no place for a mortal to be wondering about, particularly when Monsters are afoot. Try to survive as you deal with just a quick jaunt down the street to the LARP you're trying to get to. If you can make it to that, and survive the unspeakable evil that flows from such a place, then maybe you deserve the title of MONSTER! Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, Under 18 Requires Parental Clearance.
R182: Star Wars, D6 Revised 2nd Edition; "Tomb of Terror" by James Moore. Korriban, the ancient home of the Sith. On this world are places so terrible that make even the Dark Lord himself hesitant to travel to them. Therefore, he's sending you instead. GM provides all characters for this game. Emphasis is placed on how players portray the characters they are given. Saturday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, All Ages.
R183: WEGS - Wickedly Errant Game System; "Dungeons or Dragons (Players' Choice)" by Larry Wick. Welcome to WEGS, the Wickedly Errant Game System! Sword-n-sorcery with a Vegas-laced twist! What's it gonna be, folks? The session begins with the wickedly quick WEGS character creation where players create their hero (Warrior, Ranger, Trickster, Mage or Sage). Next the players decide the adventure: fight dragons, explore dungeons, assault giants, taunt some goblin slavers or encounter a minotaur or two? Have at it, folks! We're ready for your adventure! Saturday, 10:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R184: 1001 Nights; "A Game of Enticing Stories". See R116. Saturday, 2:00PM - 6:00PM; One Round. See Also: R229.
R185: Ashcan (Playtest); "A Penny for My Thoughts". See R230. Saturday, 2:00PM - 6:00PM; One Round.
R186: Burning Empires; "No Exit" by Luke Crane. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! The war has been raging now for three years. The atmospheric and orbital assets of both sides have been crippled. Infrastructure was destroyed in the initial bombardment. The reinforcements and reserves have been spent. Both sides are exhausted - they now sit at a deadly stalemate. You four are the only survivors along this front. You have enough firepower to hold off a division, but supplies are running short. And rumor is the Vaylen have infiltrated your ranks. Will you fight on to die a pointless death, will you surrender to the enemy or will you find another more drastic solution? Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R187: Coming of Age; "Space Police Cadets". See R159. Saturday, 2:00PM - 6:00PM; One Round.
R188: Contract Work; "Specialist Needed". See R160. Saturday, 2:00PM - 6:00PM; One Round. See Also: R205.
R189: FATE 3.0 (Variant); "Fatal Fantasy" by Bill White. An INDEPENDENTLY PUBLISHED GAME from Evil hat Productions, modified by Consensus Games - Part of the Indie Games Explosion! HIGH CONCEPT: Herodotus meets The Silmarillion by way of 300. IN OTHER WORDS, in other words, a sprawling and storied Bronze Age world of diverse cultures, dramatic legends, and dangerous personalities is ramped up to '11' by incorporating high fantasy tropes of elves, dwarves, sorcerors, and oracles - as well as a healthy dollop of high-stakes martial action and militaristic violence. The PCs are mythril-armed heroes of a half-elven culture set amid a land blessed by the gods that is under threat from elven reavers who want to throw down the heavenly fire that is the source of the land's divine fruitfulness and magic. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R190: Freeform/Jeepform; "Lives, Births, Deaths" by Tobias Wrigstad. An INDEPENDENTLY PUBLISHED GAME from Tobias Wrigstad - Part of the Indie Games Explosion! Lives, Births, Deaths is a successor to the jeepform game Doubt, a game about relationships. Lives, Births, Deaths is in some sense an attempt at crossing free form role playing, story now and the sims. An stab at kitchen sink realism and close-to-home everyday drama using minimalist methods and outsourcing the bulk of the creative process on the players. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Very Serious, 18 & Over ONLY.
R191: Giants; "Adventure and Hunger" by Jeff Lower. An INDEPENDENTLY PUBLISHED GAME from Jeff Lower - Part of the Indie Games Explosion! A game about Giants and their hungers. Create your own Giant and the community it protects and is supported by. Fill the world map with marvels that will draw your Giants on quests of adventure and hunger. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: R231.
R192: Prime Time Adventures 2.0; "SciFi Edition" by Jeff Collyer. An INDEPENDENTLY PUBLISHED GAME from Dog-eared Designs - Part of the Indie Games Explosion! If you enjoy great TV, then you'll love Prime Time Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. As a group, you and the other players will create the show and its cast, then play out an actual episode of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of. This session will have a science fiction theme, but as a group we will decide what kind of story we want to tell. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R193: Project Bearclaw (Playtest); "Rust Mountain Sending" by Jason Morningstar & Kevin Allen Jr.. A WORLD PREMIERE EVENT! An INDEPENDENTLY PUBLISHED GAME under development from Bully Pulpit Games - Part of the Indie Games Explosion! Project Bearclaw is a pair of roleplaying games being co-developed by Kevin Allen, Jr. and Jason Morningstar. They both involve lightning cannons, blood-sucking monsters, long journeys by foot and wheel, and what happens after the world ends. One of them also involves the true nature of God. These will be the first playtests of Project Bearclaw, so expect excitement, new ideas, and a bumpy ride. If you have loose change from weird places, bring it! Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R194: Arcane Circle RPS; "Adventures in Middle Earth: Dark Council of the North" by Steve Balbo. The Warlords of the Horde of Angmar are meeting to prepare the coming Spring campaigns to crush the decimated realms of Arnor. At your command are the greatest minions of evil within the Witch King's Army. Your toughest challenge may be surviving this gathering of rogues to carve out your Glory within the Horde. Come create Chaos! This adventure is set in the mid-Third Age of JRR Tolkien's Middle Earth using the Arcane Circle FRP system. This system is for mature players, emphasizing interactive role playing using real-time combat in a living world, and can be learned at the game. For more details about the system and scenario, visit http://www.angelfire.com/nj2/arda. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R195: The 2008 DENCC Region 4 Complete Mafia for d20 Championship. See R151. Saturday, 2:00PM - 6:00PM; Round 1B of 2. Next Round: R241.
R196: The 2008 DENCC Region 4 CONTINUUM Championship. Aetherco presents their flagship role playing game, CONTINUUM. Called "unusual" by the Sci-Fi Channel, and "unique and painfully satisfying" and "very cool" by player-reviewers on Amazon.com, CONTINUUM has broken new ground by logically solving every time travel conundrum, and actually made a civilization of time travelers outrageously playable. This special tournament is a one-round game, the winner of which will qualify for the final round of the National Championship at DEXCON 11. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R197: Hero System 5th Edition; "Hero All-Stars". See R141. Saturday, 2:00PM - 8:00PM; One Round.
R198: LIVING ARCANIS; "Blood Calls to Blood" by James Zwiers. LA-SP5-12: "All that lives must die, passing through nature to eternity" - William Shakespeare, Hamlet, Act I, Sc. 2. This adventure is the sequel to LA-SP5-11 Flowering of the Blood Vine. While it is highly recommended that you have played the prior adventures, it is not necessary. An on-going high fantasy campaign by Paradigm Concepts (D20 3.5). Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Serious, All Ages.
R199: Shattered Dreams; "What Lurks Behind Dreaming Minds" by Kevin Meares. We spend a third of every day asleep. During some of this time things happen to our mind that can seem as real as the waking world yet we dismiss them, calling them dreams. To some of the ancients dreams were another world. To Jung the subconcious of every person was linked. Now a days these ideas are, mostly, ignored but what if dreams were in fact real. What would it be like to leave your own dream and walk the lands between dreams or even enter those of another? What if you found that just as our world had its predators so did the world of dream. This is the world of Shattered Dreams. By day your characters are normal every day people. By night they have learned the trick of dream walking and must try to stand against the monsters they find their. Saturday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Serious, 18 & Over ONLY.
R200: Star Wars d20; "The Last Jedi". See R137. Saturday, 2:00PM - 7:00PM; One Round.
R201: WEGS - Wickedly Errant Game System; "Dingbitt's Dunge O' Doom" by Larry Wick. A demented dungeon crawl with WEGS. Good old sword-n-sorcery rpg-in'. Rules taught! A rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit trickster. It's up to the players to decide what it shall be: fabulous treasure, worthy opponents or, perhaps, just to find a way out? It's amazing how priorities change when they're no longer on Dungeon Level 1! This scenario utilizes the WEGS Deal-A-Minion deck. The fate of the players all depends on how the cards fall. The Texas Hold ‘em of dungeon diving! Saturday, 2:00PM - 5:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R202: Prime Time Adventures 2.0; "Miniseries Event!" by Remi Treuer. An INDEPENDENTLY PUBLISHED GAME from Dog-eared Designs - Part of the Indie Games Explosion! If you enjoy great TV, then you'll love Prime Time Adventures, the game that lets you create and play the TV show you always wanted to see, complete with meaningful characters and gripping drama. As a group, you and the other players will create the show and its cast, then play out an actual episode of the series, exploring the personal struggles of the main characters and cooperatively laying out the kind of story television executives dream of. Generate the pitch, create your characters, and play a full arc in a single session of this lightly-hacked version of PTA. Saturday, 7:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R203: C&CFG (Cheap & Cheesy Fantasy Game); "Heroes of the Land" by Clinton Nixon. An INDEPENDENTLY PUBLISHED GAME from Clinton Nixon - Part of the Indie Games Explosion! In a land of gentle hills and long winters, people of the countryside band together in times of need. Sometimes trouble comes on the winter solstice, in that longest night, and the land must give up its heroes, men and women who bring ancestors' swords, lost magic, and secret craft together to drive back the darkness. Be those heroes in a little-known classic of fantasy gaming! Know the call of adventure and the depths of the hero's heart! Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, 18 & Over ONLY.
R204: Christmas Ninjas; "Fight for Christmas!". See R127. Saturday, 8:00PM - 12:00AM; One Round.
R205: Contract Work; "Specialist Needed". See R160. Saturday, 8:00PM - 12:00AM; One Round. See Also: R188.
R206: Criminal Element; "Capers and Heists". See R143. Saturday, 8:00PM - 12:00AM; One Round.
R207: Shock 1.1; "Create a World". See R103. Saturday, 8:00PM - 12:00AM; One Round.
R208: Spirit of the Century; "Rex Rich and the Warlord of Mars" by Bill White. An INDEPENDENTLY PUBLISHED GAME from Evil Hat Productions - Part of the Indie Games Explosion! Join wealthy aviation entrepreneur Rex Rich as he and his friends test-fly their new rocket-plane. Will Rex win the big contract he's banking on? But little does Rex realize that eyes from outer space are upon him, and that his test flight may embroil him in the opening salvo of interplanetary war! Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages.
R209: The Burning Wheel; "The Sacrifice" by Luke Crane. An INDEPENDENTLY PUBLISHED GAME from Luke Crane - Part of the Indie Games Explosion! The Elves of Qelan Citadel are leaving for the West. Their time on these lands is at an end. They journey now into eternity to join their fathers and gods. But some have elected to remain behind. A cabal of Dark Elves has spurned the journey. They will remain here, sowing strife and hatred for all time. Knowing that they will wreak havoc and ruin if left to their own devices, the Lord Protector of Qelan Citadel has also elected to remain behind with three others. These four have forsaken immortality and have sworn to exterminate the plague of the Dark Elves before it spreads - even if it costs them their lives. Saturday, 8:00PM - 12:00AM; One Round; All Materials Provided. Beginners Welcome; Fun, Under 18 Requires Parental Clearance.
R210: "Overlord" by Jeff Collyer. An INDEPENDENTLY PUBLISHED GAME from Bully Pulpit Games - Part of the Indie Games Explosion! The Shab-al-Hiri Roach is a dark comedy of manners, lampooning power and the people who crave it and asking players to answer a difficult question - are you willing to swallow a soul-eating telepathic insect be |