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Wednesday, July 12 - Sunday, July 16, 2006

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RPGA Schedule for DEXCON 9

Updated 6/22/06

You may ONLY reserve seats in DEXCON 9/INTERCON NORTHEAST events if you are pre-registered.

To reserve your spots in the events you want to play in, send eMail to: dexcon@dexposure.com and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED. Red Event Codes indicate later rounds in tournaments which you will be automatically advanced to if you win the preliminary rounds.

We will reply within 24 hours with a confirmation that your reservations were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The DEXCON 9 Index of Events


The DEXCON 9 RPGA Grid


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. All CCG cash prizes will be MAILED to the winners within 60 days of the end of DEXCON 9. All other cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Recommended For Young Players.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


N105: LIVING GREYHAWK; "Beneath the Bright Sands" by Mike Hinds. COR6-09: Time has buried an ancient evil. Such things are typically left alone to be lost to history. For a millennia, this was so. Now, a visitor snatched from the distant past wants this evil returned to help right a terrible wrong. A one-round Living Greyhawk Core adventure for characters level 1-15 (APLs 2-12). Part 8 of "Blight on Bright Sands". Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N136, N176, N216.

N106: LIVING GREYHAWK; "Catching Breath" by Shawn Merwin. COR6-08: A friend in need calls upon a group of heroes to help him deal with problems in a far-off land. These troubles, however, may be ones that even the bravest and most experienced of adventurers are not equipped to handle. A role playing intensive one-round Living Greyhawk Core adventure set in the Sultanate of Zeif for characters level 1-15 (APLs 2-16), and Part 3 of the "Windows to the Serpent's Soul" series, which began with COR4-01 Shedding Scales and COR 5-07 Clipping Wings. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N126, N137, N151, N204, N227.

N107: LIVING GREYHAWK; "Into the Unknown" by Paul Duggan. SHE6-03: The Sior Kerrita is a festival held every seven years in the County of Ulek by the Druids. It commemorates the day a hundred years ago when centaurs from the Silverwood came to the rescue of the good people of the county when they were attacked by hobgoblins from the Lortmils. The long years of peace since those dark days make the festival a happy and profitable occasion. But some say there is a darker sideŠA one-round Living Greyhawk Sheldomar Valley Metaregional investigative adventure for characters level 6-16 (APLs 8-16). Part 1 of the "Unknown" series. Centaur PCs are accommodated in this adventure. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N139, N152, N229.

N108: LIVING ARCANIS; "One Night in Coryan" by M. Sean Molley. LA-Intro-02: You have a new job, serving as a page to Pollux Pulcher Gracchi, one of the senior members of the Plebian Assembly of the Coryani Empire. Pollux is a Val who forsook his family name to marry into a human family, and he is running for the leadership of the Assembly. This is an introductory adventure and pre-generated characters are available for new players if they so choose. Supports characters level 1-4 (APLs 1-3). Wednesday, 10:00PM - 2:00AM; One Round; All Materials Offered. Beginners ONLY; Fun, All Ages. See Also: N167, N208.

N109: LIVING ARCANIS; "Where the Ghost of Legend Lies" by Jack Cooper. SP4-19: Censure is rife with ancient myths and tales of great deeds, through which mortals transcend into legend. Though these heroes fade and are delivered unto the rot of Neroth's bosom, the saga of their famous exploits remains an eternal legacy. But some legends are best left to die in silence, lest their legacy turn into a tale of living sorrow. Supports characters level 1-10 (APLs 1-9). Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N130, N159, N218, N242.

N110: EBERRON: MARK OF HEROES; "Deep Wood, Dark Heart". EMH-13: A member of House Vadalis has gone missing, and divination has determined she has been kidnapped by the dark and mysterious Children of Winter. Can you save the girl before she is sacrificed within an unholy grove deep in the heart of the Gloaming? A Mark of Heroes adventure optimized for 9th level characters. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N132, N161, N184, N200, N221, N244.

N111: EBERRON: XEN'DRIK EXPEDITIONS; "Principal of the Matter". BC-1: CAMPAIGN PREMIERE! The Xen'drik Expedition campaign launches with one of four faction adventures. The Blackwheel Company are adventurers in the service of a faction organized by the thirteen dragonmarked houses to explore (some would say exploit) Xen'drik, and discover the secrets of the Caldyn Fragments. This adventure is for Blackwheel Company characters only. You should play this adventure before you play "Well of Woe". Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N146, N162, N213.

N112: LIVING KINGDOMS OF KALAMAR; "From Ashes to Ashes" by Shawn Merwin. LKoK 41: Against the backdrop of the war with Tokis and Kalamar, the desperation of the Pekalese leaders is showing. No tactics, no plots, or no strategies have been ruled out to win the war. But are some alternatives too dangerous even for a desperate nation fighting against a stronger opponent? A one-round Living Kingdoms of Kalamar adventure for ATLs 1-9. This module is Part 4 of the "Paved With Good Intentions" series. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N186, N246.

N113: LIVING SPYCRAFT; "Visit the Archives". Kicking yourself because you missed that adventure that everyone said was the best? Kick no more! Come out and play any of the original Living Spycraft events in our special archive slots! Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N174.

N114: LIVING GREYHAWK; "Brooding Boughs" by Steve Enzor. SHE6-02: The immense boles of the great trees surround you, with their massive limbs looming overhead. The air is still and oppressive, and the sunlight is dim and wavering down here under the canopy. As you wipe the sweat from your stinging eyes, the shrieks and roars of the forest denizens suddenly cease. In the brooding silence, something waits - something with teeth. A one-round Living Greyhawk Sheldomar Valley Metaregional woodlands adventure for characters level 8-16 (APLs 10-14). Part 3 of the "Secrets of the Suss" series. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N177, N203, N238.

N115: LIVING GREYHAWK; "From the Dust" by Derek Schubert & Donovan Hicks. COR6-07: The dust has settled and a new Duke has placed his claim on Tenh. His lands are devastated. His shattered people - rebels turned supporters, old guard, or zealous faithful - squabble in their divided loyalties. With such in-fighting, where will Duke Labahlah begin rebuilding his nation? A one-round Living Greyhawk Core adventure set in the Stonelands of Tenh for characters level 4-15 (APLs 6-14). Part 1 of the "Legacy of Life" series. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N164, N191, N240.

N116: LIVING GREYHAWK; "Keoland Introductory Modules". KEO-I: Assemble a table and play one of a variety of Keoland Introductory modules - perfect for new players who want to see what LIVING GREYHAWK is all about! Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners ONLY; Fun, All Ages. See Also: N140, N153, N165, N192, N206.

N117: LIVING GREYHAWK; "Like a Leech" by Charles R. Skidmore. KEO6-01: Hold on as if you belong. A Living Greyhawk Keoland Regional adventure for characters level 1-10 (APLs 2-8). Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N166, N193, N230.

N118: LIVING GREYHAWK; "Rallying Point for Bright Sands" by Greg Marks & Chris Chesher. COR6-02: Lady Karistyne requires you to travel to Hardby to retrieve a package on her behalf, but errand boys are not adventurers. To be an adventurer, you need to make choices, not just travel between two points. Are you ready to look within yourself and discover if you are an adventurer willing to fight for a cause or just an errand boy, sent by a patron, to collect a chest? A TWO-ROUND Living Greyhawk Core adventure set in Hardby for characters level 1-15 (APLs 2-17). Part 7 of "Blight on Bright Sands". Thursday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N155, N194.

N119: LIVING ARCANIS; "Duty and Justice" by Scott Horn. LA-Intro-03: There are many rules of law civilizations live under - the laws of nations, the laws of common kindness and decency, the laws of the gods; all these and more govern our lives. Sometimes these laws must by necessity contradict each other for the general welfare of all. When the sanctity of life and soul are involved, which law must take precedence? This choice is placed into the heroes' hands. Is mercy a crime, even when it can be considered treason? This is an introductory adventure and pre-generated characters are available for new players if they so choose. Supports characters level 1-5 (APLs 1-5). Thursday, 9:00AM - 1:00PM; One Round; All Materials Offered. Beginners ONLY; Fun, All Ages. See Also: N141, N156, N195, N231.

N120: LIVING ARCANIS; "Marketplace". An Interactive Event. Looking for that special suit of armor? Been saving your lions for that certain magical weapon? Need to restock your potions or crystals? Then come and visit our shop, The Veil of Shu, where you'll always find exactly what you're looking for! Don't forget to bring your log sheet and your bling! Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N157, N196, N232.

N121: LIVING ARCANIS; "The Word of Illir" by Enrique Lopez. HP4-01: A long-missing ally reappears in the unlikeliest of places, bearing information that will send a group of adventurers to the very edges of the Known Lands and beyond on a quest to wrest an ancient relic from the clutches of a mysterious group known only as The Banished. NOTE: It is recommended that HP4-01 be played before HP4-02 and HP4-03. Supports characters level 6-16 (APLs 7-15). Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N158, N197.

N122: EBERRON: MARK OF HEROES; "DM's Mark: Return to Xen'drik...Address Unknown". A DEXCON 9 EXCLUSIVE! DMH-11: You¹ve been invited to the Opening Night of the premiere tavernŠno, wait, that's the LG Interactive! Instead, join us for a return trip to the Lost Continent and find out what you found out in this sequel to "Eccentric Expeditions". An Eberron DM's Mark adventure optimized for 9th level characters. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N144, N171, N212, N234.

N123: EBERRON: XEN'DRIK EXPEDITIONS; "Prophecy's Unwitting Servant". CC-1: CAMPAIGN PREMIERE! The Xen'drik Expedition campaign launches with one of four faction adventures. The Crimson Codex is a band of adventurers dedicated to discovering the secret of the Caldyn Fragments in the name of wisdom, and to right an ancient wrong. This adventure is for Crimson Codex characters only. You should play this adventure before you play "Well of Woe". Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N172, N222.

N124: LIVING KINGDOMS OF KALAMAR; "Kalamar Delve: Lost City" by Andrew Garbade. LKoK S2: Can a group of dwarven explorers find enough treasure to pay back their investors? Come along on this special Dungeon Delve event and visit a massive city ripe for the plundering! A Living Kingdoms of Kalamar adventure for characters of all levels. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N224, N236.

N125: LIVING GREYHAWK; "Baby's Breath" by Christian Alipounarian. KEO6-03: The past three years in the County of Linth have seen tremendous upheaval - civil war and the collapse of the ancient house which ruled those lands. The fate of the kingdom has at times revolved around the Countess Hannah Linth, the only known survivor of her depraved and wicked royal family. But now, as the eldritch blight of the County takes a dramatic turn, the kingdom may find this child to be its only hope. A TWO-ROUND Living Greyhawk Keoland Regional adventure for characters level 10-16 (APLs 12-16). The conclusion to the Tales of Linth series, which included KEO3-03 Will of the People, KEO4-05 A Last Dance At Midnight, and KEO5-03 Closure and Disclosure. This adventure includes an optional encounter at increased TU cost. Thursday, 2:00PM - 12:00AM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N150, N190.

N126: LIVING GREYHAWK; "Catching Breath". See N106. Thursday, 2:00PM - 6:00PM; One Round. See Also: N137, N151, N204, N227.

N127: LIVING GREYHAWK; "Forest of Ribbons" by Phineas Walsh & Judy Rudolph. KEO6-02: Where is your father? Where is your brother? This Task should be theirs. It is not seemly for maid'ns to be warriors. Go back to your valley and to a woman's cares. A Living Greyhawk Keoland Regional adventure for characters level 1-10 (APLs 2-8). Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N179, N205, N239.

N128: LIVING GREYHAWK; "Pits of Azak-Zil" by Greg Marks & Chris Chesher. COR-S-6-02: An old dwarven mine, buried deep in the Abbor-Alz and infested with undead, holds many treasures. Most prized of these are deposits of precious metals brought by a falling star said to be purer than any other in the Flanaess. Now powerful forces struggle for control of the mines but with whom will you side? A one-round Living Greyhawk Core Special adventure set in the Bright Desert and the Abbor-Alz for characters level 1-15 (APLs 2-16). Part 9 of "Blight on Bright Sands". Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N154, N180, N207, N241.

N129: LIVING ARCANIS; "The Banished" by Enrique Lopez. HP4-02: With the Coryani Civil War ripping the Empire apart, the true victims are the poorer towns and villages who count on the protection of mighty Legions that are no longer there. Faced with an implacable evil, must they now submit to a new master? NOTE: It is recommended that HP4-02 be played after HP4-01 and before HP4-03. Supports characters level 6-16 (APLs 7-15). Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N168, N209.

N130: LIVING ARCANIS; "Where the Ghost of Legend Lies". See N109. Thursday, 2:00PM - 6:00PM; One Round. See Also: N159, N218, N242.

N131: LIVING DEATH; "Sisters in Spirit" by Dennis Waltman. Something wanders the chilly waterfront of Brooklyn. Where it treads men disappear. Is it the cause of the disappearances or is it being drawn here for other reasons? A previous investigator disappeared with only teeth and sword cane ever found. Travelers have been requested to investigate and remedy the situation. This one round adventure takes place in January 1898 and is for heroes of mid or high levels (5-13). The Living Death campaign uses a d20 version of the Masque of the Red Death rules, based on D&D v.3.5. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N170.

N132: EBERRON: MARK OF HEROES; "Deep Wood, Dark Heart". See N110. Thursday, 2:00PM - 6:00PM; One Round. See Also: N161, N184, N200, N221, N244.

N133: EBERRON: XEN'DRIK EXPEDITIONS; "The Sahuagin Stone". CS-1: CAMPAIGN PREMIERE! The Xen'drik Expedition campaign launches with one of four faction adventures. Some say the Cabal of Shadows are misfits. Others say they are villains. One thing is for certain: they, too, seek the secrets of the Caldyn Fragments.This adventure is for Cabal of Shadows characters only. You should play this adventure before you play "Well of Woe". Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N185, N235.

N134: LIVING KINGDOMS OF KALAMAR; "War" by Andrew Garbade. LKoK 36: The flames of war have spread across Elos Bay and reached the shores of Pekal. Only a small number of volunteers may be the difference in this initial assault. The first adventure in the "War of Revival" series. A Living Kingdoms of Kalamar adventure for characters level 1-9 (ATLs 1-9). Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N187.

N135: LIVING SPYCRAFT; "Triple Play" by David Wu. When a U.S. senator receives a death threat from a terrorist organization known as Shahada, UNITAS responds personally to protect their asset. The team will have to guard the senator and his twin daughters from harm, but is everything really as simple as it seems? (Caliber IV; Campaign Qualities: Blockbuster). Living Spycraft scenarios use the new Spycraft 2.0 rules; old characters should be converted. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N136: LIVING GREYHAWK; "Beneath the Bright Sands". See N105. Thursday, 8:00PM - 12:00AM; One Round. See Also: N176, N216.

N137: LIVING GREYHAWK; "Catching Breath". See N106. Thursday, 8:00PM - 12:00AM; One Round. See Also: N126, N151, N204, N227.

N138: LIVING GREYHAWK; "Elegy for a Broken King" by Luke Pitcher. COR6-06: The trail of a missing son leads you to Dustbridge, in the lands of the former Great Kingdom. A cold wind blows through Prince Strychanís town; something very new, and surpassingly old, is in the offing. A one-round Core adventure set in Dustbridge and North Kingdom for characters level 8-15 (APLs 10-16). Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N178, N228.

N139: LIVING GREYHAWK; "Into the Unknown". See N107. Thursday, 8:00PM - 12:00AM; One Round. See Also: N152, N229.

N140: LIVING GREYHAWK; "Keoland Introductory Modules". See N116. Thursday, 8:00PM - 12:00AM; One Round. See Also: N153, N165, N192, N206.

N141: LIVING ARCANIS; "Duty and Justice". See N119. Thursday, 8:00PM - 12:00AM; One Round. See Also: N156, N195, N231.

N142: LIVING ARCANIS; "For I See Naught but Ruin and Woe" by Enrique Lopez. HP4-03: What begins as a rescue mission for your patron quickly becomes much more crucial as the stars begin to align and Larissa's Web of Fate draws disparate forces together for a bloody confrontation that can only end in final death. NOTE: It is recommended that HP4-03 be played after HP4-01 and HP4-02. Supports characters level 6-16 (APLs 7-15). Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N181, N217.

N143: LIVING DEATH; "Sister-In-Law" by Dennis Waltman. A WORLD PREMIERE EVENT! With portents of danger surrounding an upcoming March 30th wedding, the travelers have a chance to meet all parties on the cruise (from New York to Bermuda) to the wedding site. Unfortunately, an old "friend" crashes the party and her enemy wreaks havoc to harm her. It is recommended that at least one person in the party have good supernatural skills and spellcasting ability. This adventure is a direct sequel to "Sisters In Blood", but playing that scenario is not required to play this one (though having at least one character who played that scenario could be useful). This adventure is for heroes of mid or high levels (5-13). The Living Death campaign uses a d20 version of the Masque of the Red Death rules, based on D&D v.3.5. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N183, N199.

N144: EBERRON: MARK OF HEROES; "DM's Mark: Return to Xen'drik...Address Unknown". See N122. Thursday, 8:00PM - 12:00AM; One Round. See Also: N171, N212, N234.

N145: EBERRON: XEN'DRIK EXPEDITIONS; "Divine Inspiration". CL-1: CAMPAIGN PREMIERE! The Xen'drik Expedition campaign launches with one of four faction adventures. Someone has to bring the light to the Lost Continent, and this confederation of the just and righteous consider that their sacred duty. The first step: Make sure the secrets of the Caldyn Fragments are not twisted to evil. This adventure is for Covenant of Light characters only. You should play this adventure before you play "Well of Woe". Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N201, N245.

N146: EBERRON: XEN'DRIK EXPEDITIONS; "Principal of the Matter". See N111. Thursday, 8:00PM - 12:00AM; One Round. See Also: N162, N213.

N147: LIVING KINGDOMS OF KALAMAR; "A Song of Revival (Battle Interactive)" by Andrew Garbade. LKoK S1: The adventurers are trapped inside Baneta and asked to aid in the defense of the city. Can the adventurers help repel the invaders? The second adventure in the "War of Revival" series. A Living Kingdoms of Kalamar Battle Interactive for characters level 1-9 (ATLs 1-9). Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N202.

N148: LIVING SPYCRAFT; "Robbing Peter". As members of the newly-formed intelligence operation known as UNITAS, a portion of your duties include cleaning up the messes the Agency left behind. When a routine data backup uncovers the location of an abandoned Intelligence Division stronghold that predates the Schism, it'll be up to you and your team to uncover what secrets could have been so important that Intel had to keep even their own people in the dark. This is Part One of the "Opportunity Knocks" trilogy, but may be played independently. (Caliber III; Campaign Qualities: Subtle). Living Spycraft scenarios use the new Spycraft 2.0 rules; old characters should be converted. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N215.

N149: LIVING GREYHAWK; "RPGA Midnight Madness". Join the RPGA folks as they offer anything and everything that is running at DEXCON 9 for the brave players who believe that a gaming convention truly means "no sleep". Tables will be allocated based on the desires of the players who attend this event. Thursday, 12:00AM - 4:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N189, N226.

N150: LIVING GREYHAWK; "Baby's Breath". See N125. Friday, 9:00AM - 6:00PM; Two Continuous Rounds. See Also: N190.

N151: LIVING GREYHAWK; "Catching Breath". See N106. Friday, 9:00AM - 1:00PM; One Round. See Also: N126, N137, N204, N227.

N152: LIVING GREYHAWK; "Into the Unknown". See N107. Friday, 9:00AM - 1:00PM; One Round. See Also: N139, N229.

N153: LIVING GREYHAWK; "Keoland Introductory Modules". See N116. Friday, 9:00AM - 1:00PM; One Round. See Also: N140, N165, N192, N206.

N154: LIVING GREYHAWK; "Pits of Azak-Zil". See N128. Friday, 9:00AM - 1:00PM; One Round. See Also: N180, N207, N241.

N155: LIVING GREYHAWK; "Rallying Point for Bright Sands". See N118. Friday, 9:00AM - 6:00PM; Two Continuous Rounds. See Also: N194.

N156: LIVING ARCANIS; "Duty and Justice". See N119. Friday, 9:00AM - 1:00PM; One Round. See Also: N141, N195, N231.

N157: LIVING ARCANIS; "Marketplace". See N120. Friday, 9:00AM - 1:00PM; One Round. See Also: N196, N232.

N158: LIVING ARCANIS; "The Word of Illir". See N121. Friday, 9:00AM - 1:00PM; One Round. See Also: N197.

N159: LIVING ARCANIS; "Where the Ghost of Legend Lies". See N109. Friday, 9:00AM - 1:00PM; One Round. See Also: N130, N218, N242.

N160: LIVING FORCE; "End Times Episode I: The Heart". LFA5-13: A gathering of dignitaries on Cularin provokes rumors of an impending attack. The Believers seem to be readying themselves for a final offensive - can the heroes of Cularin find them and stop them in time? An adventure for Living Force heroes levels 4-12. This scenario should be played prior to "The Hand" and "The Eye". Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N198.

N161: EBERRON: MARK OF HEROES; "Deep Wood, Dark Heart". See N110. Friday, 9:00AM - 1:00PM; One Round. See Also: N132, N184, N200, N221, N244.

N162: EBERRON: XEN'DRIK EXPEDITIONS; "Principal of the Matter". See N111. Friday, 9:00AM - 1:00PM; One Round. See Also: N146, N213.

N163: LIVING KINGDOMS OF KALAMAR; "From Fire and Perdition" by Andrew Garbade. LKoK 38: The war rages as Tokis and Kalamar forces push deep into the Principality. But the intelligence forces in Kalamar believe that something is stirring beneath the surface in the forces of the enemy. Some brave, or foolhardy, individuals must try to uncover the true power behind the Empire. The third adventure in the "War of Revival" series. A Living Kingdoms of Kalamar adventure for characters level 1-9 (ATLs 1-9). Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N214.

N164: LIVING GREYHAWK; "From the Dust". See N115. Friday, 2:00PM - 6:00PM; One Round. See Also: N191, N240.

N165: LIVING GREYHAWK; "Keoland Introductory Modules". See N116. Friday, 2:00PM - 6:00PM; One Round. See Also: N140, N153, N192, N206.

N166: LIVING GREYHAWK; "Like a Leech". See N117. Friday, 2:00PM - 6:00PM; One Round. See Also: N193, N230.

N167: LIVING ARCANIS; "One Night in Coryan". See N108. Friday, 2:00PM - 6:00PM; One Round. See Also: N208.

N168: LIVING ARCANIS; "The Banished". See N129. Friday, 2:00PM - 6:00PM; One Round. See Also: N209.

N169: LIVING FORCE; "End Times Episode II: The Hand". LFA5-14: From somewhere deep in the asteroid belt comes a distress call - a very specific call to the heroes of Cularin, from an old ally. Unfortunately, certain non-heroic elements seem to have intercepted it as wellŠAn adventure for Living Force heroes levels 4-12. This scenario should be played after "The Heart" and before "The Eye". Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N210.

N170: LIVING DEATH; "Sisters in Spirit". See N131. Friday, 2:00PM - 6:00PM; One Round.

N171: EBERRON: MARK OF HEROES; "DM's Mark: Return to Xen'drik...Address Unknown". See N122. Friday, 2:00PM - 6:00PM; One Round. See Also: N144, N212, N234.

N172: EBERRON: XEN'DRIK EXPEDITIONS; "Prophecy's Unwitting Servant". See N123. Friday, 2:00PM - 6:00PM; One Round. See Also: N222.

N173: LIVING KINGDOMS OF KALAMAR; "...And Peace" by Andrew Garbade. LKoK 42: Could the war between Pekal and Kalamar be coming to an end? Envoys from Emperor Kabori speak of peace, but will their actions tell a different tale? The fourth adventure in the "War of Revival" series. A Living Kingdoms of Kalamar adventure for characters level 1-9 (ATLs 1-9). Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N223.

N174: LIVING SPYCRAFT; "Visit the Archives". See N113. Friday, 2:00PM - 6:00PM; One Round.

N175: LIVING SPYCRAFT; "World In Shadow". During a global blackout that's knocked out all power and communications, your characters must race against time to thwart the schemes of the mysterious Alliance of Evil Geniuses. This is Part One of the "Seven Sins to Doomsday" trilogy, but may be played independently. (Caliber IV; Campaign Qualities: Paranoid, Private). Living Spycraft scenarios use the new Spycraft 2.0 rules; old characters should be converted. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: N188, N225.

N176: LIVING GREYHAWK; "Beneath the Bright Sands". See N105. Friday, 8:00PM - 12:00AM; One Round. See Also: N136, N216.

N177: LIVING GREYHAWK; "Brooding Boughs". See N114. Friday, 8:00PM - 12:00AM; One Round. See Also: N203, N238.

N178: LIVING GREYHAWK; "Elegy for a Broken King". See N138. Friday, 8:00PM - 12:00AM; One Round. See Also: N228.

N179: LIVING GREYHAWK; "Forest of Ribbons". See N127. Friday, 8:00PM - 12:00AM; One Round. See Also: N205, N239.

N180: LIVING GREYHAWK; "Pits of Azak-Zil". See N128. Friday, 8:00PM - 12:00AM; One Round. See Also: N154, N207, N241.

N181: LIVING ARCANIS; "For I See Naught but Ruin and Woe". See N142. Friday, 8:00PM - 12:00AM; One Round. See Also: N217.

N182: LIVING FORCE; "End Times Episode III: The Eye". LFA5-15: An old enemy has made his presence known in Cularin, and has begun his endgame. Armed with a familiar map and a cryptic warning, the heroes must find their enemy and stop him from bringing his plans to fruition. An adventure for Living Force heroes levels 4-12. This scenario MUST be played after "The Heart" and "The Hand". To play it prior to either of them will make playing those scenarios impossible; done, after all, is done. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N219.

N183: LIVING DEATH; "Sister-In-Law". See N143. Friday, 8:00PM - 12:00AM; One Round. See Also: N199.

N184: EBERRON: MARK OF HEROES; "Deep Wood, Dark Heart". See N110. Friday, 8:00PM - 12:00AM; One Round. See Also: N132, N161, N200, N221, N244.

N185: EBERRON: XEN'DRIK EXPEDITIONS; "The Sahuagin Stone". See N133. Friday, 8:00PM - 12:00AM; One Round. See Also: N235.

N186: LIVING KINGDOMS OF KALAMAR; "From Ashes to Ashes". See N112. Friday, 8:00PM - 12:00AM; One Round. See Also: N246.

N187: LIVING KINGDOMS OF KALAMAR; "War". See N134. Friday, 8:00PM - 12:00AM; One Round.

N188: LIVING SPYCRAFT; "World In Shadow". See N175. Friday, 8:00PM - 12:00AM; One Round. See Also: N225.

N189: LIVING GREYHAWK; "RPGA Midnight Madness". See N149. Friday, 12:00AM - 4:00AM; One Round. See Also: N226.

N190: LIVING GREYHAWK; "Baby's Breath". See N125. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds. See Also: N150.

N191: LIVING GREYHAWK; "From the Dust". See N115. Saturday, 9:00AM - 1:00PM; One Round. See Also: N164, N240.

N192: LIVING GREYHAWK; "Keoland Introductory Modules". See N116. Saturday, 9:00AM - 1:00PM; One Round. See Also: N140, N153, N165, N206.

N193: LIVING GREYHAWK; "Like a Leech". See N117. Saturday, 9:00AM - 1:00PM; One Round. See Also: N166, N230.

N194: LIVING GREYHAWK; "Rallying Point for Bright Sands". See N118. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds. See Also: N155.

N195: LIVING ARCANIS; "Duty and Justice". See N119. Saturday, 9:00AM - 1:00PM; One Round. See Also: N141, N156, N231.

N196: LIVING ARCANIS; "Marketplace". See N120. Saturday, 9:00AM - 1:00PM; One Round. See Also: N157, N232.

N197: LIVING ARCANIS; "The Word of Illir". See N121. Saturday, 9:00AM - 1:00PM; One Round. See Also: N158.

N198: LIVING FORCE; "End Times Episode I: The Heart". See N160. Saturday, 9:00AM - 1:00PM; One Round.

N199: LIVING DEATH; "Sister-In-Law". See N143. Saturday, 9:00AM - 1:00PM; One Round. See Also: N183.

N200: EBERRON: MARK OF HEROES; "Deep Wood, Dark Heart". See N110. Saturday, 9:00AM - 1:00PM; One Round. See Also: N132, N161, N184, N221, N244.

N201: EBERRON: XEN'DRIK EXPEDITIONS; "Divine Inspiration". See N145. Saturday, 9:00AM - 1:00PM; One Round. See Also: N245.

N202: LIVING KINGDOMS OF KALAMAR; "A Song of Revival (Battle Interactive)". See N147. Saturday, 9:00AM - 1:00PM; One Round.

N203: LIVING GREYHAWK; "Brooding Boughs". See N114. Saturday, 2:00PM - 6:00PM; One Round. See Also: N177, N238.

N204: LIVING GREYHAWK; "Catching Breath". See N106. Saturday, 2:00PM - 6:00PM; One Round. See Also: N126, N137, N151, N227.

N205: LIVING GREYHAWK; "Forest of Ribbons". See N127. Saturday, 2:00PM - 6:00PM; One Round. See Also: N179, N239.

N206: LIVING GREYHAWK; "Keoland Introductory Modules". See N116. Saturday, 2:00PM - 6:00PM; One Round. See Also: N140, N153, N165, N192.

N207: LIVING GREYHAWK; "Pits of Azak-Zil". See N128. Saturday, 2:00PM - 6:00PM; One Round. See Also: N154, N180, N241.

N208: LIVING ARCANIS; "One Night in Coryan". See N108. Saturday, 2:00PM - 6:00PM; One Round. See Also: N167.

N209: LIVING ARCANIS; "The Banished". See N129. Saturday, 2:00PM - 6:00PM; One Round. See Also: N168.

N210: LIVING FORCE; "End Times Episode II: The Hand". See N169. Saturday, 2:00PM - 6:00PM; One Round.

N211: LIVING DEATH; "Darkness Like a Dream" by Jennifer & Mark Middleton. A WORLD PREMIERE EVENT! A theatrical production of Shakespeare¹s "A Midsummer Night¹s Dream" gets off to a shaky start as actors take ill and the clientele grow restless for something more modern, but it's more than a little bad luck lurking about in the thriving capital of Ohio. What harm can a few Columbus thespians possibly cause? This adventure takes place in September 1899 and is for heroes of mid or high levels (5-13). The Living Death campaign uses a d20 version of the Masque of the Red Death rules, based on D&D v.3.5. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N243.

N212: EBERRON: MARK OF HEROES; "DM's Mark: Return to Xen'drik...Address Unknown". See N122. Saturday, 2:00PM - 6:00PM; One Round. See Also: N144, N171, N234.

N213: EBERRON: XEN'DRIK EXPEDITIONS; "Principal of the Matter". See N111. Saturday, 2:00PM - 6:00PM; One Round. See Also: N146, N162.

N214: LIVING KINGDOMS OF KALAMAR; "From Fire and Perdition". See N163. Saturday, 2:00PM - 6:00PM; One Round.

N215: LIVING SPYCRAFT; "Robbing Peter". See N148. Saturday, 2:00PM - 6:00PM; One Round.

N216: LIVING GREYHAWK; "Beneath the Bright Sands". See N105. Saturday, 8:00PM - 12:00AM; One Round. See Also: N136, N176.

N217: LIVING ARCANIS; "For I See Naught but Ruin and Woe". See N142. Saturday, 8:00PM - 12:00AM; One Round. See Also: N181.

N218: LIVING ARCANIS; "Where the Ghost of Legend Lies". See N109. Saturday, 8:00PM - 12:00AM; One Round. See Also: N130, N159, N242.

N219: LIVING FORCE; "End Times Episode III: The Eye". See N182. Saturday, 8:00PM - 12:00AM; One Round.

N220: LIVING DEATH; "When a Soul Runs Cold" by Robert Wiese. In August 1899 the Crescent City calls once again, and a hand reaches from the past to alter the future. The dead walk the streets of the French Quarter as the turn of the century approaches. You must find the reason and stop an old enemy from completing a terrible plan to unleash new horrors upon Gothic Earth. This adventure is for heroes of mid or high levels (5-13). The Living Death campaign uses a d20 version of the Masque of the Red Death rules, based on D&D v.3.5. Saturday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: N233.

N221: EBERRON: MARK OF HEROES; "Deep Wood, Dark Heart". See N110. Saturday, 8:00PM - 12:00AM; One Round. See Also: N132, N161, N184, N200, N244.

N222: EBERRON: XEN'DRIK EXPEDITIONS; "Prophecy's Unwitting Servant". See N123. Saturday, 8:00PM - 12:00AM; One Round. See Also: N172.

N223: LIVING KINGDOMS OF KALAMAR; "...And Peace". See N173. Saturday, 8:00PM - 12:00AM; One Round.

N224: LIVING KINGDOMS OF KALAMAR; "Kalamar Delve: Lost City". See N124. Saturday, 8:00PM - 12:00AM; One Round. See Also: N236.

N225: LIVING SPYCRAFT; "World In Shadow". See N175. Saturday, 8:00PM - 12:00AM; One Round. See Also: N188.

N226: LIVING GREYHAWK; "RPGA Midnight Madness". See N149. Saturday, 12:00AM - 4:00AM; One Round. See Also: N189.

N227: LIVING GREYHAWK; "Catching Breath". See N106. Sunday, 9:00AM - 1:00PM; One Round. See Also: N126, N137, N151, N204.

N228: LIVING GREYHAWK; "Elegy for a Broken King". See N138. Sunday, 9:00AM - 1:00PM; One Round. See Also: N178.

N229: LIVING GREYHAWK; "Into the Unknown". See N107. Sunday, 9:00AM - 1:00PM; One Round. See Also: N139, N152.

N230: LIVING GREYHAWK; "Like a Leech". See N117. Sunday, 9:00AM - 1:00PM; One Round. See Also: N166, N193.

N231: LIVING ARCANIS; "Duty and Justice". See N119. Sunday, 9:00AM - 1:00PM; One Round. See Also: N141, N156, N195.

N232: LIVING ARCANIS; "Marketplace". See N120. Sunday, 9:00AM - 1:00PM; One Round. See Also: N157, N196.

N233: LIVING DEATH; "When a Soul Runs Cold". See N220. Sunday, 9:00AM - 1:00PM; One Round.

N234: EBERRON: MARK OF HEROES; "DM's Mark: Return to Xen'drik...Address Unknown". See N122. Sunday, 9:00AM - 1:00PM; One Round. See Also: N144, N171, N212.

N235: EBERRON: XEN'DRIK EXPEDITIONS; "The Sahuagin Stone". See N133. Sunday, 9:00AM - 1:00PM; One Round. See Also: N185.

N236: LIVING KINGDOMS OF KALAMAR; "Kalamar Delve: Lost City". See N124. Sunday, 9:00AM - 1:00PM; One Round. See Also: N224.

N237: LIVING SPYCRAFT; "Running For Whose Life?" by Megan Robertson. Secret plans are stolen from UNITAS, and the team is dispatched to track them down. When the plans go up on the Internet for sale the agents have no trouble tracking the culprit down, but when he heads to Pamplona for the San Fermin festival and the Running of the Bulls, the agents will have to contend with one more obstacle to get the elusive thief - a one-ton obstacle with sharp horns and a bad attitude! (Caliber II). Living Spycraft scenarios use the new Spycraft 2.0 rules; old characters should be converted. Sunday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

N238: LIVING GREYHAWK; "Brooding Boughs". See N114. Sunday, 2:00PM - 6:00PM; One Round. See Also: N177, N203.

N239: LIVING GREYHAWK; "Forest of Ribbons". See N127. Sunday, 2:00PM - 6:00PM; One Round. See Also: N179, N205.

N240: LIVING GREYHAWK; "From the Dust". See N115. Sunday, 2:00PM - 6:00PM; One Round. See Also: N164, N191.

N241: LIVING GREYHAWK; "Pits of Azak-Zil". See N128. Sunday, 2:00PM - 6:00PM; One Round. See Also: N154, N180, N207.

N242: LIVING ARCANIS; "Where the Ghost of Legend Lies". See N109. Sunday, 2:00PM - 6:00PM; One Round. See Also: N130, N159, N218.

N243: LIVING DEATH; "Darkness Like a Dream". See N211. Sunday, 2:00PM - 6:00PM; One Round.

N244: EBERRON: MARK OF HEROES; "Deep Wood, Dark Heart". See N110. Sunday, 2:00PM - 6:00PM; One Round. See Also: N132, N161, N184, N200, N221.

N245: EBERRON: XEN'DRIK EXPEDITIONS; "Divine Inspiration". See N145. Sunday, 2:00PM - 6:00PM; One Round. See Also: N201.

N246: LIVING KINGDOMS OF KALAMAR; "From Ashes to Ashes". See N112. Sunday, 2:00PM - 6:00PM; One Round. See Also: N186.


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