At the Morristown Hyatt & Conference Center in Morristown, New Jersey


BOARD GAMING Schedule for METATOPIA 2011

Updated 10/25/11

METATOPIA Event Registration works differently from other Double Exposure events. While there are no advancement rounds, some of the events are red to start with because they are "invitation only". This does NOT mean that you are completely excluded from playing in them, only that you need to be invited. So when you send an eMail to us at to THIS ADDRESS, you may ask to be included in those events. We will probably call you and discuss your choices with you.

So send eMail with the things you would LIKE to play in, whether you are a Designer, a Helper or a Player. We will do our best to match you up with the events that you are interested in. There WILL be a Big Board at METATOPIA, and any seats which are not filled in advance CAN be filled at the convention.

You may ONLY reserve seats in METATOPIA 2011 events if you are pre-registered. Click here to pre-register for METATOPIA 2011 if you have not already done so.

We will reply within 48 hours with a confirmation that your requests were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The MASTER INDEX OF EVENTS


B001: "Atomic" by Masquerade Games LLC; presented by Chris Kreuter. NOTE: Players will be required to sign an NDA (Non Disclosure Agreement) before being able to playtest this game, which is currently in development by Masquerade Games. Players are scientists building atoms by strategically adding electrons and changing the structure of their nucleii, in order to increase their size and keep their atoms stable. The game is meant to teach high school students the basics of atomic structure, and how electron orbitals function. Friday, 8:00PM - 10:00PM; One Session; Recommended for Young Players.

B002: "Cutthroat Caverns: New Stuff" by Smirk & Dagger Games; presented by Curt Covert. Curt Covert presents a bunch of new ideas for Cutthroat Caverns, including character generation and special abilities drafting. Then he asks players to evaluate new abilities and balance costs, and finally to generate new ideas. Be a part of the development team for Smirk & Dagger! Friday, 8:00PM - 12:00AM; One Session; All Ages.

B003: "GameWick's Science Fiction Double Feature" by GameWick Games; presented by Larry Wickman. Playtest two new games from GameWick in one session! FIRST: "Pittsburgh 68", an homage to vintage zombie films! This card-n-dice game pits players against an ever growing zombie problem (which they will probably end up being a part of). SECOND: "Plan B From Planet Mudang", a low budget alien takeover spectacular! Using the new Big Bang Mudang dice pool system, players fight for their right to annihilate earthlings while trying to make their fellow Mudang-ers look bad in front of the Grand Overlord. Back-to-back sessions of dice slinging fun. Friday, 8:00PM - 12:00AM; One Session; 18 & Over ONLY.

B004: "Municipality" by Visible Hand Games; presented by Michael Keller. Municipality is a medium-weight, city-building game where players activate various roles and then attempt to influence those roles to develop their own properties. Players barter influence with each other, trading the ability to do something now for the ability to do something else later. Friday, 8:00PM - 10:00PM; One Session; All Ages.

B005: "Oh My God! There's An Axe In My Head." by Aetherco; presented by Chris Adams. Geneva, 1920: The League of Nations convenes for the first time. Proud to be the host for this august world body, Switzerland invites its champion axe-juggling troupe, Les Bella Lieben Jolie De Von Giorno, to entertain the assembled delegates. Unfortunately, halfway through the demonstration, the Troupe goes insane and begins hurling axes into the audience, splitting head after head. The Secretary General calls for calm, but before he can order a recess, his cranium is split as well. The remaining Great Powers use the confusion to pass the gavel between themselves, conduct international business amidst the chaos, and generally try to shift the balance of world power while escaping a bunch of armed psychopaths. Note: This game will be run with the pre-production prototype, and is the last time this version will appear at a convention, as the game is going to print soon! Friday, 8:00PM - 10:00PM; One Session; All Ages.

B006: "Yellow Press" by Ogreteeth Games; presented by Tim Rodriguez. Take on the role of a newspaper to manipulate the reputations of your local superheroes. Be an editor like J. Jonah Jameson, or a plucky reporter like Clark Kent. Or both! Decide who is a hero, and who is a menace. Friday, 8:00PM - 10:00PM; One Session; All Ages.

B020: "Rogue Agent" by Stronghold Games; presented by Stephen Buonocore. In Rogue Agent, players control an agent working for the shady corporation known as "The Agency," created to control Rain City's ever-rising crime rate, which has rapidly outpaced the capabilities of the regular police force. Players win the game by obtaining the most power over the city in a race against the game system that creates a living city in which crime and other challenges await. Through investigation of city areas, players gather resources that will be vital for survival. Positioning collaborators in the different locations of the city aids agents in overcoming confrontations with local thugs. Meanwhile, the city police squad is hot on your trail, hoping to contain the illegal side jobs that agents are known for. The Agency, however, has its own air defenses it can call in for support. But...there might be traitors within the Agency. Some of you might be android agents, secretly planning a revolt. Through careful investigation, players can gather intelligence about the true identity of their fellow agents...or even themselves. The endgame is triggered when any agent reaches the 5th position on the power track. At that time, players may reveal their true nature or that of another agent. Androids have access to new victory conditions: destroying key locations holding information about android production and eliminating human agents, in a deadly race for control of the city. The first player to reach eight power wins. Friday, 9:00PM - 12:00AM; One Session; All Ages.

B022: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Cattle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Friday, 10:00PM - 12:00AM; One Session; All Ages.

B023: "Magus" presented by Dan Cassar. Magus is a strategy card game in which each player takes the role of a sorcerer using his forbidden knowledge of dark magick to unlock the secrets of creation. Players cast pentagrams, summon demons, and invoke the power of the universe in order to either eliminate his rivals or be the first to unlock the secret name of God: The Tetragrammaton. This game is based on real occult material that some may find religiously offensive. This is a very early-stage design that is still being worked on extensively. Friday, 10:00PM - 12:00AM; One Session; 18 & Over ONLY.

B030: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Cattle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Friday, 12:00AM - 2:00AM; One Session; All Ages.

B031: "Frostbite" by Mad Scientist Games; presented by Joshua Yearsley. You've come to a remote village to scale unexplored mountains. Many dangers await: not just the crags and cold, but your competitors as well! Equipment and help are scarce; only knowing somebody with money and connections will get you what you need to become the Master Climber. Bribery reigns, and your opponents have ensured that your "guide" will not be as helpful as anticipated. In Frostbite, you play both a mountaineer and a guide for another player. As the mountaineer, smart decision are essential for survival. When should you rest and prepare? When should you make a big drive for the top? Play too safe and your opponents will outpace you; play too risky and you may not make it. As the guide, your goal is to sabotage the other players without being noticed. Be careful - cheat more than the other guides and you'll lose your reward at the end of the climb. In the end, if no mountaineer gains enough fame to become a Master Climber, the richest guide will be victorious. Friday, 12:00AM - 2:00AM; One Session; All Ages.

B032: "That's Funny" by Gontza Games; presented by Ann Stolinski. This is a prototype game for people who have a quick wit and like to laugh. Players have to complete phrases in a variety of categories. The player with the funniest answer gets the point. Friday, 12:00AM - 2:00AM; One Session; All Ages.

B037: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Catle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B038: "Gnomish Express: TERMINAL!" by Smirk & Dagger Games; presented by Curt Covert. As a conductor on the Dungeon Transit Subway, each player's goal is to safely get his or her passengers home from a tough day at the 'office'. This is a tough task, however, in that disguised goblins will continually sneak onto the subway cars in order to eat weary, battle-worn commuters once the doors close. It’s up to you to figure out the best way to get people home and earn the title, Conductor of the Year. Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B039: "Mystery Essen Prototype #1" by Stronghold Games; presented by Stephen Buonocore. Stronghold Games will be bringing back prototypes from The Spiel in ESSEN, the world's largest game convention in Germany, which is the week before Metatopia. If you would like to be one of the first people in the world to see one of these new prototypes, which Stronghold Games may or may not end up publishing, sign up for this game event! Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B040: "That's Funny" by Gontza Games; presented by Ann Stolinski. This is a prototype game for people who have a quick wit and like to laugh. Players have to complete phrases in a variety of categories. The player with the funniest answer gets the point. Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B041: 9 Kingdoms; "Deathmatch" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure’s abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. In Deathmatch, individual figures try to round up the most kills without rounding up the most deaths. Deathmatch is the perfect scenario for beginning players. With only a single figure to create and manage, new players can really get a grasp of how the system works including the point sources and the skills. You'll never run out of tokens because they consistently respawn, as do your figures. So don't worry about getting killed because you wanted to try a new skill. Go ahead and try it! Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B042: Mobile Frame Zero; "Rapid Attack" by the glyphpress; presented by Joshua A.C. Newman. The Mobile Frames of the mercenary United Mars Foreign Legion, the desperate Free Colonies, and the pious Ijad clash on the tabletop in this tense game of giant robot combat. Bullets, rockets, and steel fists will fly as we test this faster, punchier version of Mechaton. Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B057: "Arboretum" presented by Dan Cassar. Arboretum is a strategy card game in which players try to have the most points at the end of the game by creating beautiful garden paths for their visitors. It should appeal to players who like games such as Bridge, Spades and Phase 10. Saturday, 10:00AM - 11:00AM; One Session; All Ages.

B060: "Warparty" presented by Larry Bogucki. In Warparty, players command heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Men are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes. Warparty allows challenges and immersion for new players as well as seasoned veterans, offering the possibility for many different strategic avenues for players to master. Each army is compiled with many unique units that offer each army not only its own flavor by its own diverse set of strategies. Saturday, 11:00AM - 2:00PM; One Session; All Ages.

B068: "Arboretum" presented by Dan Cassar. Arboretum is a strategy card game in which players try to have the most points at the end of the game by creating beautiful garden paths for their visitors. It should appeal to players who like games such as Bridge, Spades and Phase 10. Saturday, 1:00PM - 2:00PM; One Session; All Ages.

B069: "Rusalka's Sorrow" by Shattered Visions; presented by Ed Balyka. Dark Age Russia is a land full of epic tragedy, mystery and danger. Can you, as the lord of a struggling province, lead it to prosperity and overcome the often horrific events that befall you? Saturday, 1:00PM - 3:00PM; One Session; All Ages.

B070: "Simpletons" by Masquerade Games LLC; presented by Chris Kreuter. NOTE: Players will be required to sign an NDA (Non Disclosure Agreement) before being able to playtest this game, which is currently in development by Masquerade Games. You are the Boss of a small tribe of Neanderthals. But you won't stay Boss for long if you can't prove your superiority over the other tribes. To prove your might, you must command your tribe to hunt, gather, or steal as many stones as possible. When the stones are all gone, the Boss with the most stones will be universally feared and respected. Stones give much power. Saturday, 1:00PM - 3:00PM; One Session; All Ages.

B071: Mobile Frame Zero; "Rapid Attack" by the glyphpress; presented by Joshua A.C. Newman. The Mobile Frames of the mercenary United Mars Foreign Legion, the desperate Free Colonies, and the pious Ijad clash on the tabletop in this tense game of giant robot combat. Bullets, rockets, and steel fists will fly as we test this faster, punchier version of Mechaton. Saturday, 1:00PM - 3:00PM; One Session; All Ages.

B078: "Frostbite" by Mad Scientist Games; presented by Joshua Yearsley. You've come to a remote village to scale unexplored mountains. Many dangers await: not just the crags and cold, but your competitors as well! Equipment and help are scarce; only knowing somebody with money and connections will get you what you need to become the Master Climber. Bribery reigns, and your opponents have ensured that your "guide" will not be as helpful as anticipated. In Frostbite, you play both a mountaineer and a guide for another player. As the mountaineer, smart decision are essential for survival. When should you rest and prepare? When should you make a big drive for the top? Play too safe and your opponents will outpace you; play too risky and you may not make it. As the guide, your goal is to sabotage the other players without being noticed. Be careful - cheat more than the other guides and you'll lose your reward at the end of the climb. In the end, if no mountaineer gains enough fame to become a Master Climber, the richest guide will be victorious. Saturday, 3:00PM - 5:00PM; One Session; All Ages.

B079: "Monorails of Mars" by Strategic Space; presented by Mark Salzwedel. This is a playtest of a train game (similar to Steam, Steam Barons, Railways of the World, etc.) but set on a map of a terraformed Mars with simpler rules. Saturday, 3:00PM - 6:00PM; One Session; All Ages.

B080: "Titans of Industry" by Visible Hand Games; presented by Michael Keller. Titans of Industry is a heavy economic game with quick turns, an innovative demand mechanism, and high player interaction. Competitors will undercut each others goods while at the same time buying from each other in an attempt to gain the most market share. Saturday, 3:00PM - 6:00PM; One Session; All Ages.

B081: "Warparty" presented by Larry Bogucki. In Warparty, players command heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Men are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes. Warparty allows challenges and immersion for new players as well as seasoned veterans, offering the possibility for many different strategic avenues for players to master. Each army is compiled with many unique units that offer each army not only its own flavor by its own diverse set of strategies. Saturday, 3:00PM - 6:00PM; One Session; All Ages.

B082: "Z-Man Presents..." by Z-Man Games; presented by Zev Shlasinger. Zev Shlasinger, former president of Z-Man Games, presents several new board games that he is evaluating for publication. Players are encouraged to give feedback and opinions during the session. Saturday, 3:00PM - 5:00PM; One Session; All Ages.

B083: 9 Kingdoms; "Dungeon Crawl" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure's abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. Dungeon Crawl is by far the most popular scenario of 9 Kingdoms. Creeping through a dungeon looking for treasure and monsters is the classic scenario for all fantasy games. 9 Kingdoms Dungeon Crawl lets multiple players work their way through the same dungeon. Their squads can fight or help each other depending on the situation. It's a haven for backstabbing thieves. Saturday, 3:00PM - 5:00PM; One Session; All Ages.

B086: "A Most Paranoid Game" by Stronghold Games; presented by Stephen Buonocore. NOTE: ALL PLAYERS MUST AGREE TO AN "NDA" before playing this game. The content and play of this game must be kept strictly confidential due to the Intellectual Property that is the subject of this game. Description: We can't tell you much about this game, as it must be kept secret and non-public. We will tell you this about the game: You are a troublemaker and working against the machine or with the machine, as the case may be. You have to balance loyalty for the established order against what you know is simply crazy and should not be happening. Be careful. There are spies of all types around you. Saturday, 5:00PM - 8:00PM; One Session; All Ages.

B087: "Cutthroat Caverns: Future Expansions" by Smirk & Dagger Games; presented by Curt Covert. Curt Covert presents new cards and elements to test for up-coming expansions of Cutthroat Caverns. Be a part of the development team for Smirk & Dagger! Saturday, 5:00PM - 7:00PM; One Session; All Ages.

B088: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Cattle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Saturday, 5:00PM - 7:00PM; One Session; All Ages.

B089: 9 Kingdoms; "Deathmatch" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure's abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. In Deathmatch, individual figures try to round up the most kills without rounding up the most deaths. Deathmatch is the perfect scenario for beginning players. With only a single figure to create and manage, new players can really get a grasp of how the system works including the point sources and the skills. You'll never run out of tokens because they consistently respawn, as do your figures. So don't worry about getting killed because you wanted to try a new skill. Go ahead and try it! Saturday, 5:00PM - 7:00PM; One Session; All Ages.

B092: "That's Funny" by Gontza Games; presented by Ann Stolinski. This is a prototype game for people who have a quick wit and like to laugh. Players have to complete phrases in a variety of categories. The player with the funniest answer gets the point. Saturday, 6:00PM - 8:00PM; One Session; All Ages.

B093: "The Venice Game" by Masquerade Games LLC; presented by Chris Kreuter. NOTE: Players will be required to sign an NDA (Non Disclosure Agreement) before being able to playtest this game, which is currently in development by Masquerade Games. Each player plays a lowly Merchant new to the wheeling and dealing of renaissance Venice. Through skillful manipulation of your fellow Venetians, you gain prestige amongst the most powerful guilds of Venice. The slyest merchant will win the Doge's favor and claim riches and power beyond their wildest dreams. Saturday, 6:00PM - 8:00PM; One Session; All Ages.

B094: "Titans of Industry" by Visible Hand Games; presented by Michael Keller. Titans of Industry is a heavy economic game with quick turns, an innovative demand mechanism, and high player interaction. Competitors will undercut each others goods while at the same time buying from each other in an attempt to gain the most market share. Saturday, 7:00PM - 10:00PM; One Session; All Ages.

B095: "Warparty" presented by Larry Bogucki. In Warparty, players command heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Men are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes. Warparty allows challenges and immersion for new players as well as seasoned veterans, offering the possibility for many different strategic avenues for players to master. Each army is compiled with many unique units that offer each army not only its own flavor by its own diverse set of strategies. Saturday, 7:00PM - 10:00PM; One Session; All Ages.

B098: "Cutthroat Caverns: New Stuff" by Smirk & Dagger Games; presented by Curt Covert. Curt Covert presents a bunch of new ideas for Cutthroat Caverns, including character generation and special abilities drafting. Then he asks players to evaluate new abilities and balance costs, and finally to generate new ideas. Be a part of the development team for Smirk & Dagger! Saturday, 8:00PM - 12:00AM; One Session; All Ages.

B099: "GameWick's Science Fiction Double Feature" by GameWick Games; presented by Larry Wickman. Playtest two new games from GameWick in one session! FIRST: "Pittsburgh 68", an homage to vintage zombie films! This card-n-dice game pits players against an ever growing zombie problem (which they will probably end up being a part of). SECOND: "Plan B From Planet Mudang", a low budget alien takeover spectacular! Using the new Big Bang Mudang dice pool system, players fight for their right to annihilate earthlings while trying to make their fellow Mudang-ers look bad in front of the Grand Overlord. Back-to-back sessions of dice slinging fun. Saturday, 8:00PM - 12:00AM; One Session; 18 & Over ONLY.

B100: "Oh My God! There's An Axe In My Head." by Aetherco; presented by Chris Adams. Geneva, 1920: The League of Nations convenes for the first time. Proud to be the host for this august world body, Switzerland invites its champion axe-juggling troupe, Les Bella Lieben Jolie De Von Giorno, to entertain the assembled delegates. Unfortunately, halfway through the demonstration, the Troupe goes insane and begins hurling axes into the audience, splitting head after head. The Secretary General calls for calm, but before he can order a recess, his cranium is split as well. The remaining Great Powers use the confusion to pass the gavel between themselves, conduct international business amidst the chaos, and generally try to shift the balance of world power while escaping a bunch of armed psychopaths. Note: This game will be run with the pre-production prototype, and is the last time this version will appear at a convention, as the game is going to print soon! Saturday, 8:00PM - 10:00PM; One Session; All Ages.

B101: "On Hallowe'en Night" by Kevin Allen Jr. Design; presented by Kevin Allen Jr.. Do you remember when you were young? The joy and mystery of going trick or treating on Hallowe'en night, and the scares real and imagined you encountered? Join Kevin Allen Jr. for a game that recaptures that experience as a social card game. This game has been in development for a few years, and has been played several times, it's pretty solid at this stage. We'll probably play the game a few times. Snacks will be provided. Prizes for winners. Saturday, 8:00PM - 12:00AM; One Session; 18 & Over ONLY.

B102: "Starship 1" by Mind Bullet Games; presented by Geoffrey Engelstein. Starship 1 is a fast paced cooperative game for 3-6 players. Each player is a bridge officer on a spaceship, in charge of a single ship function like Navigation, Weapons, or Shields. Together the players must complete one of eight missions included in the game. Collect Crystals, save an attacked space station, and even destroy the enemy mothership. Each player gets their own station and has thirty seconds to complete the task by completing a minigame. The minigames range from programming the movement of the ship to matching tractor beam tiles to flicking a weapon disc down a track. Saturday, 8:00PM - 10:00PM; One Session; All Ages.

B103: 9 Kingdoms; "Dungeon Crawl" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure's abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. Dungeon Crawl is by far the most popular scenario of 9 Kingdoms. Creeping through a dungeon looking for treasure and monsters is the classic scenario for all fantasy games. 9 Kingdoms Dungeon Crawl lets multiple players work their way through the same dungeon. Their squads can fight or help each other depending on the situation. It's a haven for backstabbing thieves. Saturday, 8:00PM - 10:00PM; One Session; All Ages.

B114: "John Company" by Aetherco; presented by Chris Adams. From the 17th to the 19th Century there was only one economic power that straddled the world. So pervasive were its products it affected the economies of every continent. So nefarious were its methods it brewed rebellion from America to Canton. It was the British East India Company, and in its time, John Company owned Britain, too... Players take the roles of dynasts within the Company as they jockey for power within it, developing markets around the world. Too much internal competition early on hurts everyone, but cooperation alone won't bring the greatest fortune when the day comes to cash out. Playtesters for this alpha test will be running this strategy boardgame's basic form through the proverbial wringer, and the designer hopes you can break it like John Company broke nearly every nation it crossed! Saturday, 10:00PM - 12:00AM; One Session; All Ages.

B115: "Robot Hamsters in Space" by Strategic Space; presented by Mark Salzwedel. This is a playtest of a tile-laying race game (sort of a hybrid of Carcassonne and RoboRally) where you try to get your robot hamster to all four repair stations in order before their satellite crashes. Saturday, 10:00PM - 12:00AM; One Session; All Ages.

B118: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Cattle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Saturday, 12:00AM - 2:00AM; One Session; All Ages.

B119: "Lexicons of Dueling" by MinMax Games LLC; presented by Erich Michel. This is a very fast paced, easy to learn card game that is designed to be played in minutes. Your hand of cards is your form and technique and represents your life points. You face your opponent and commit to an attack or defense, while not knowing what your opponent has in store for you! Whether you attack in fast short bursts, or an all out assault to end your opponent in one swing is up to you. This is NOT a collectible card game. Everything you need to play is in each deck. A match plays about as fast as a duel in real life (minutes at most). This is the "Alpha" test of this game, and the first time it will be seen in public. The attending players will be part of its evolution. Saturday, 12:00AM - 4:00AM; One Session; All Ages.

B123: "Cutthroat Caverns: AI Simulation" by Smirk & Dagger Games; presented by Curt Covert. Help us identify unique playing styles and strategies people currently use - in order to emulate them digitally in our future iOS and Android app. Both a playing session (with people recording reasons for actions) and round table discussion. Sound off on what functionality you'd want to see. Be a part of the development team for Smirk & Dagger! Experienced Cutthroat Caverns Players ONLY, please! Sunday, 10:00AM - 2:00PM; One Session; All Ages.

B124: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Cattle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Sunday, 10:00AM - 12:00PM; One Session; All Ages.

B125: "Frostbite" by Mad Scientist Games; presented by Joshua Yearsley. You've come to a remote village to scale unexplored mountains. Many dangers await: not just the crags and cold, but your competitors as well! Equipment and help are scarce; only knowing somebody with money and connections will get you what you need to become the Master Climber. Bribery reigns, and your opponents have ensured that your "guide" will not be as helpful as anticipated. In Frostbite, you play both a mountaineer and a guide for another player. As the mountaineer, smart decision are essential for survival. When should you rest and prepare? When should you make a big drive for the top? Play too safe and your opponents will outpace you; play too risky and you may not make it. As the guide, your goal is to sabotage the other players without being noticed. Be careful - cheat more than the other guides and you'll lose your reward at the end of the climb. In the end, if no mountaineer gains enough fame to become a Master Climber, the richest guide will be victorious. Sunday, 10:00AM - 12:00PM; One Session; All Ages.

B126: "Magus" presented by Dan Cassar. Magus is a strategy card game in which each player takes the role of a sorcerer using his forbidden knowledge of dark magick to unlock the secrets of creation. Players cast pentagrams, summon demons, and invoke the power of the universe in order to either eliminate his rivals or be the first to unlock the secret name of God: The Tetragrammaton. This game is based on real occult material that some may find religiously offensive. This is a very early-stage design that is still being worked on extensively. Sunday, 10:00AM - 12:00PM; One Session; 18 & Over ONLY.

B127: "Municipality" by Visible Hand Games; presented by Michael Keller. Municipality is a medium-weight, city-building game where players activate various roles and then attempt to influence those roles to develop their own properties. Players barter influence with each other, trading the ability to do something now for the ability to do something else later. Sunday, 10:00AM - 12:00PM; One Session; All Ages.

B128: "Starship 1" by Mind Bullet Games; presented by Geoffrey Engelstein. Starship 1 is a fast paced cooperative game for 3-6 players. Each player is a bridge officer on a spaceship, in charge of a single ship function like Navigation, Weapons, or Shields. Together the players must complete one of eight missions included in the game. Collect Crystals, save an attacked space station, and even destroy the enemy mothership. Each player gets their own station and has thirty seconds to complete the task by completing a minigame. The minigames range from programming the movement of the ship to matching tractor beam tiles to flicking a weapon disc down a track. Sunday, 10:00AM - 12:00PM; One Session; All Ages.

B129: "Yellow Press" by Ogreteeth Games; presented by Tim Rodriguez. Take on the role of a newspaper to manipulate the reputations of your local superheroes. Be an editor like J. Jonah Jameson, or a plucky reporter like Clark Kent. Or both! Decide who is a hero, and who is a menace. Sunday, 10:00AM - 12:00PM; One Session; All Ages.

B142: "Mystery Essen Prototype #2" by Stronghold Games; presented by Stephen Buonocore. Stronghold Games will be bringing back prototypes from The Spiel in ESSEN, the world's largest game convention in Germany, which is the week before Metatopia. If you would like to be one of the first people in the world to see one of these new prototypes, which Stronghold Games may or may not end up publishing, sign up for this game event! Sunday, 12:00PM - 2:00PM; One Session; All Ages.

B143: "Oh My God! There's An Axe In My Head." by Aetherco; presented by Chris Adams. Geneva, 1920: The League of Nations convenes for the first time. Proud to be the host for this august world body, Switzerland invites its champion axe-juggling troupe, Les Bella Lieben Jolie De Von Giorno, to entertain the assembled delegates. Unfortunately, halfway through the demonstration, the Troupe goes insane and begins hurling axes into the audience, splitting head after head. The Secretary General calls for calm, but before he can order a recess, his cranium is split as well. The remaining Great Powers use the confusion to pass the gavel between themselves, conduct international business amidst the chaos, and generally try to shift the balance of world power while escaping a bunch of armed psychopaths. Note: This game will be run with the pre-production prototype, and is the last time this version will appear at a convention, as the game is going to print soon! Sunday, 12:00PM - 2:00PM; One Session; All Ages.

B144: "Star Hopper" by Strategic Space; presented by Mark Salzwedel. This is a playtest of a race game with a space colonization theme. We will be testing a variety of alternate rules. Sunday, 12:00PM - 2:00PM; One Session; All Ages.

B145: "Sword Merchants" by Gil Hova Games; presented by Gil Hova. In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight. Which is great news for you. Because you'll be selling them their weapons. Sword Merchants is an economic game set in a fantasy land, where players manufacture four different weapons and sell them to various warring races races. Demand for each type of weapon will differ throughout the game, but a well-crafted weapon will last longer. The more weapons that are sold to a particular region, the more likely that region will go to war. On each turn, players can forge weapons, equip an army (which gets them money), buy craft (to build better weapons), or take a Kingdom Card (for special powers). Players earn money for equipping armies. It's permitted (and encouraged) to sell your weapons to both sides of the same battle. The more armies that are equipped in a specific battlefield, the more likely that battlefield will erupt into war. Armies risk being defeated in a battle, but surviving armies earn money for surviving. After all, someone has to get paid for sharpening all those weapons... The player with the most money at the end of the game wins. Sunday, 12:00PM - 2:00PM; One Session; All Ages.

B153: "John Company" by Aetherco; presented by Chris Adams. From the 17th to the 19th Century there was only one economic power that straddled the world. So pervasive were its products it affected the economies of every continent. So nefarious were its methods it brewed rebellion from America to Canton. It was the British East India Company, and in its time, John Company owned Britain, too... Players take the roles of dynasts within the Company as they jockey for power within it, developing markets around the world. Too much internal competition early on hurts everyone, but cooperation alone won't bring the greatest fortune when the day comes to cash out. Playtesters for this alpha test will be running this strategy boardgame's basic form through the proverbial wringer, and the designer hopes you can break it like John Company broke nearly every nation it crossed! Sunday, 3:00PM - 5:00PM; One Session; All Ages.

B154: "Lexicons of Dueling" by MinMax Games LLC; presented by Erich Michel. This is a very fast paced, easy to learn card game that is designed to be played in minutes. Your hand of cards is your form and technique and represents your life points. You face your opponent and commit to an attack or defense, while not knowing what your opponent has in store for you! Whether you attack in fast short bursts, or an all out assault to end your opponent in one swing is up to you. This is NOT a collectible card game. Everything you need to play is in each deck. A match plays about as fast as a duel in real life (minutes at most). This is the "Alpha" test of this game, and the first time it will be seen in public. The attending players will be part of its evolution. Sunday, 3:00PM - 7:00PM; One Session; All Ages.

B155: "Prime Time" by Gil Hova Games; presented by Gil Hova. You and your opponents are running brand new television networks. You will acquire programming and lure stars throughout the game. The object of the game is to attract more viewers than your opponents. Central to the game is a unique auction that allows players to underbid their opponents. In a four-player game, there are only two underbid slots, so one player is always forced to outbid. The auction can only end if at least one player folds. Sunday, 3:00PM - 5:00PM; One Session; All Ages.

B156: "The Karate School Game" by Masquerade Games LLC; presented by Chris Kreuter. NOTE: Players will be required to sign an NDA (Non Disclosure Agreement) before being able to playtest this game, which is currently in development by Masquerade Games. It's 1991 in the small town of Mahopac, New York, and martial arts movies made for kids have never been more popular...and the town is going nuts for Karate! As the only living karate masters in the area, you know that this is make-or-break time for your fledgeling dojos. Will your strategies gain your dojo the best reputation in Mahopac, ensuring success for decades to come? Or will you fall short, fading into mediocrity? Sunday, 3:00PM - 5:00PM; One Session; All Ages.

B157: 9 Kingdoms; "Deathmatch" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure's abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. In Deathmatch, individual figures try to round up the most kills without rounding up the most deaths. Deathmatch is the perfect scenario for beginning players. With only a single figure to create and manage, new players can really get a grasp of how the system works including the point sources and the skills. You'll never run out of tokens because they consistently respawn, as do your figures. So don't worry about getting killed because you wanted to try a new skill. Go ahead and try it! Sunday, 3:00PM - 5:00PM; One Session; All Ages.

B163: "Sword Merchants" by Gil Hova Games; presented by Gil Hova. In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight. Which is great news for you. Because you'll be selling them their weapons. Sword Merchants is an economic game set in a fantasy land, where players manufacture four different weapons and sell them to various warring races races. Demand for each type of weapon will differ throughout the game, but a well-crafted weapon will last longer. The more weapons that are sold to a particular region, the more likely that region will go to war. On each turn, players can forge weapons, equip an army (which gets them money), buy craft (to build better weapons), or take a Kingdom Card (for special powers). Players earn money for equipping armies. It's permitted (and encouraged) to sell your weapons to both sides of the same battle. The more armies that are equipped in a specific battlefield, the more likely that battlefield will erupt into war. Armies risk being defeated in a battle, but surviving armies earn money for surviving. After all, someone has to get paid for sharpening all those weapons... The player with the most money at the end of the game wins. This session will be a head-to-head playtest. Sunday, 5:00PM - 7:00PM; One Session; All Ages.

B164: 9 Kingdoms; "Dungeon Crawl" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure's abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. Dungeon Crawl is by far the most popular scenario of 9 Kingdoms. Creeping through a dungeon looking for treasure and monsters is the classic scenario for all fantasy games. 9 Kingdoms Dungeon Crawl lets multiple players work their way through the same dungeon. Their squads can fight or help each other depending on the situation. It's a haven for backstabbing thieves. Sunday, 5:00PM - 7:00PM; One Session; All Ages.


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