At the Morristown Hyatt & Conference Center in Morristown, New Jersey


Complete Schedule for METATOPIA 2011

Updated 10/25/11

METATOPIA Event Registration works differently from other Double Exposure events. While there are no advancement rounds, some of the events are red to start with because they are "invitation only". This does NOT mean that you are completely excluded from playing in them, only that you need to be invited. So when you send an eMail to us at to THIS ADDRESS, you may ask to be included in those events. We will probably call you and discuss your choices with you.

So send eMail with the things you would LIKE to play in, whether you are a Designer, a Helper or a Player. We will do our best to match you up with the events that you are interested in. There WILL be a Big Board at METATOPIA, and any seats which are not filled in advance CAN be filled at the convention.

You may ONLY reserve seats in METATOPIA 2011 events if you are pre-registered. Click here to pre-register for METATOPIA 2011 if you have not already done so.

We will reply within 48 hours with a confirmation that your requests were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


The MASTER INDEX OF EVENTS


B001: "Atomic" by Masquerade Games LLC; presented by Chris Kreuter. NOTE: Players will be required to sign an NDA (Non Disclosure Agreement) before being able to playtest this game, which is currently in development by Masquerade Games. Players are scientists building atoms by strategically adding electrons and changing the structure of their nucleii, in order to increase their size and keep their atoms stable. The game is meant to teach high school students the basics of atomic structure, and how electron orbitals function. Friday, 8:00PM - 10:00PM; One Session; Recommended for Young Players.

B002: "Cutthroat Caverns: New Stuff" by Smirk & Dagger Games; presented by Curt Covert. Curt Covert presents a bunch of new ideas for Cutthroat Caverns, including character generation and special abilities drafting. Then he asks players to evaluate new abilities and balance costs, and finally to generate new ideas. Be a part of the development team for Smirk & Dagger! Friday, 8:00PM - 12:00AM; One Session; All Ages.

B003: "GameWick's Science Fiction Double Feature" by GameWick Games; presented by Larry Wickman. Playtest two new games from GameWick in one session! FIRST: "Pittsburgh 68", an homage to vintage zombie films! This card-n-dice game pits players against an ever growing zombie problem (which they will probably end up being a part of). SECOND: "Plan B From Planet Mudang", a low budget alien takeover spectacular! Using the new Big Bang Mudang dice pool system, players fight for their right to annihilate earthlings while trying to make their fellow Mudang-ers look bad in front of the Grand Overlord. Back-to-back sessions of dice slinging fun. Friday, 8:00PM - 12:00AM; One Session; 18 & Over ONLY.

B004: "Municipality" by Visible Hand Games; presented by Michael Keller. Municipality is a medium-weight, city-building game where players activate various roles and then attempt to influence those roles to develop their own properties. Players barter influence with each other, trading the ability to do something now for the ability to do something else later. Friday, 8:00PM - 10:00PM; One Session; All Ages.

B005: "Oh My God! There's An Axe In My Head." by Aetherco; presented by Chris Adams. Geneva, 1920: The League of Nations convenes for the first time. Proud to be the host for this august world body, Switzerland invites its champion axe-juggling troupe, Les Bella Lieben Jolie De Von Giorno, to entertain the assembled delegates. Unfortunately, halfway through the demonstration, the Troupe goes insane and begins hurling axes into the audience, splitting head after head. The Secretary General calls for calm, but before he can order a recess, his cranium is split as well. The remaining Great Powers use the confusion to pass the gavel between themselves, conduct international business amidst the chaos, and generally try to shift the balance of world power while escaping a bunch of armed psychopaths. Note: This game will be run with the pre-production prototype, and is the last time this version will appear at a convention, as the game is going to print soon! Friday, 8:00PM - 10:00PM; One Session; All Ages.

B006: "Yellow Press" by Ogreteeth Games; presented by Tim Rodriguez. Take on the role of a newspaper to manipulate the reputations of your local superheroes. Be an editor like J. Jonah Jameson, or a plucky reporter like Clark Kent. Or both! Decide who is a hero, and who is a menace. Friday, 8:00PM - 10:00PM; One Session; All Ages.

D007: Playtesting Best Practices. A discussion about playtesting. When do you start testing (as opposed to tinkering solo)? What does a playtest need to include? What should you be looking for when you run it? When do you know you're finished playtesting your product? Friday, 8:00PM - 9:00PM; One Session; All Ages.

L008: "Weight of a Soul" by PST Productions; presented by Greg Agostini. The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. Within everyone lies the pertinacity of both good and evil and under extreme circumstances the line that separates them becomes blurred. Such is the case of the survivors of the Merchant Marine vessel "Constance". After falling prey to the dreaded U-Boat, those that were lucky enough to live will face challenges more then just mere survival. They will face their fears and what it means to be human. "Weight of a Soul" is a Metatopia Exclusive event set in 1943. Costumes are encouraged. Players will portray survivors of a torpedo attack. For character per-assignments contact PST Productions at pstproductions@gmail.com. Friday, 8:00PM - 12:00AM; One Round; 18 & Over ONLY.

R009: "Castaways" by Consensus Games; presented by David Petroski. You are a group of ordinary people who are in an extraordinary circumstance. You are stranded on a remote island with no way of contacting the outside world. Your resources are limited and it's clear that time is against you. How will you survive? You can pool resources to try to stave off the inevitable. Or you can fend for yourself, hoping that you’ll be able to outlast everyone else. It’s likely only one of you will make it out. Who will it be? Friday, 8:00PM - 12:00AM; One Round; All Ages.

R010: "Et in Arcadia Ego" by Transneptune Games; presented by Kit La Touche. Et in Arcadia Ego is a game about magicians in Jane Austen's England. You play characters struggling to balance the competing demands of manners, magic and madness. It is heavily influenced by Susanna Clarke's Jonathan Strange & Mr Norrell and Mary Robinette Kowal's Shades of Milk and Honey. In the words of the 1996 Emma movie: "In a time when one's town was one's town was one's world, and the actions at a dance excited greater interest than the movement of armies, there lived a young woman, who knew how this world should be run." That is the world of this game, but unlike Emma, your characters have a powerful tool to run the world: Magic. Friday, 8:00PM - 12:00AM; One Round; All Ages.

R011: "House of Cards" by Parenthesis Press; presented by Neal Stidham. House of Cards is a modern fantasy RPG influenced by Winsor McCay, Lewis Carroll, Neil Gaiman, and Tim Powers, among others. You are empowered by a Major Arcanum of the Tarot to fight against creatures of nightmare from behind the mirror. Friday, 8:00PM - 10:00PM; One Round; All Ages.

R012: "One Night" by De Arment Publishing; presented by Shawn De Arment. A game designed to tell a complete story in one night. Help me test out the new setting/situation creation (that should enable a zero prep game) and new scene bidding system, which lets the players divvy out the spotlight time. Friday, 8:00PM - 12:00AM; One Session; All Ages.

R013: "Queen's Guard" by Galileo Games; presented by Brennan Taylor. Playtest a new game in development from Galileo Games, with the working title "Queen's Guard". This is a card-based story game with strong relationship mechanics. The goal is explore the uses of power and force in a tense political situation. Medieval fantasy setting with a focus on gender. Friday, 8:00PM - 12:00AM; One Session; 18 & Over ONLY.

R014: "Trouble For Hire" by Kevin Allen Jr. Design; presented by Kevin Allen Jr.. A modern 1970's car chase adventure game, speeding across the American west. If you like movies like Vanishing Point, Smokey and the Bandit, Way of the Gun, Drive, Convoy, or Bring Me The Head of Alfredo Garcia then "Trouble For Hire" is for you. This game has been in heavy production for a year and is on rather firm footing, the designer is just looking to see what bolts need tightening. Friday, 8:00PM - 12:00AM; One Round; 18 & Over ONLY.

R015: d20 Modern; "Steampunk RPG" by MinMax Games LLC; presented by Erich Michel. This NEW d20 role playing game is loosely base on the d20 Modern Open-Gaming License (v3.5+ OGL). Character development is based on a Basic/Advanced/Elite tier class system, with each race having its own list of feats and classes available to them. Spell casting is performed using a point system, similar to many popular MMOs. The game world is set in a Steampunk genre, alternate-Earth, circa 1895. This currently untitled work has been played at many Double Exposure events over the last two years, and is near completion. Come and participate in a brief Q&A session, followed by a short (3 encounters) adventure that finishes with a combat. Players should have a basic knowledge of the d20 v3.5 game system, but it is not necessary. Friday, 8:00PM - 12:00AM; One Session; All Ages.

R016: Fortune Cookie Kung Fu; "The Teriyaki Dragon" by Gorkwobble Games; presented by Russell Morrisey. Today is a great day for learning something new. Learn Chinese - Spring: "chun tian". Lucky Numbers: 4, 37, 50, 15, 47, 16. Let the stars guide your fortune, and engage in deadly battle. A creature of terrible kung fu power rises from the ominous mountain, borne aloft upon the strength of many wires, and breathes cheesy pyrotechnics upon the helpless village. Will you destroy the beast, in an unlikely battle that tests your warrior's very soul? Use a fortune cookie to create a character, and star in your own badly-dubbed martial arts flick. The rules are very simple. This event will include a full Chinese Dinner - orders should be placed in advance. Extra fortune cookies will be provided. Friday, 8:00PM - 12:00AM; One Round; All Ages.

R017: HorrorScope; "Survive!" presented by Bradley Eggleston. HorrorScope is a game designed to emulate horror movies and give players thrills and chills while dropping fist fulls of six sided dice: Only this time you can play the monster. Set in modern day, supernatural creatures inspired by classic horror movies have been thrown out of the closet and now must struggle to make due as second rate citizens. While the meta plot of the game has political undertones, Directors have the freedom to craft their own horror features any way they like. Ranging from psychological to the bloodiest grindhouse feature, HorrorScope can make it happen. Choose from a variety of Species inspired by the movies and begin the fight of your (un)lives! In this scenario, you can only play humans - it will be a classic Zombie survival setting. Friday, 8:00PM - 10:00PM; One Round; 18 & Over ONLY.

R018: Labyrinth Lord; "Dungeon Delve" presented by Rich Parla. Take a delve back in time to the origins of Dungeons & Dragons with this retro-clone roleplaying game using 3D terrain by Legendary Realms Terrain. Characters provided. Friday, 8:00PM - 12:00AM; One Round; All Ages.

R019: The Secret Fire; "The Cenotaph of the Serpent" by Secret Fire Games; presented by George Strayton. Your party has assembled in Ragged Point, a small port town of roughly 2,000 inhabitants, a mixture of farmers, fishermen, sailors, and tradesmen. You've come in search of a lost tower located somewhere deep in the nearby swamp, the Cenotaph of the Serpent. You've all heard the rumors. Vaults filled with gold and gems. Arsenals of magical weapons. And greatest of all, the Serpent's Heart, an artifact of tremendous and ancient power. But the Cenotaph has its perils as well: The Hall of Scales, The Sanctum of the Evil Eye, The Chamber of the Endless Snake. Those souls brave or perhaps foolish enough to have set out in search of the Cenotaph have failed to return. And the lucky handful who did survive did not come back whole in body or spirit. You've begun to wonder whether anyone can endure the dangers of the Cenotaph and win its treasures... Get a sneak peek at a forthcoming scenario from Secret Fire Games using Legendary Realms 3D terrain! Characters provided or bring your own 1st to 3rd level PC. No experience necessary. Here's your chance to test drive the critically acclaimed, DriveThruRPG-bestselling role playing game! (See www.secretfiregames.com for more.) Friday, 8:00PM - 12:00AM; One Round; All Ages.

B020: "Rogue Agent" by Stronghold Games; presented by Stephen Buonocore. In Rogue Agent, players control an agent working for the shady corporation known as "The Agency," created to control Rain City's ever-rising crime rate, which has rapidly outpaced the capabilities of the regular police force. Players win the game by obtaining the most power over the city in a race against the game system that creates a living city in which crime and other challenges await. Through investigation of city areas, players gather resources that will be vital for survival. Positioning collaborators in the different locations of the city aids agents in overcoming confrontations with local thugs. Meanwhile, the city police squad is hot on your trail, hoping to contain the illegal side jobs that agents are known for. The Agency, however, has its own air defenses it can call in for support. But...there might be traitors within the Agency. Some of you might be android agents, secretly planning a revolt. Through careful investigation, players can gather intelligence about the true identity of their fellow agents...or even themselves. The endgame is triggered when any agent reaches the 5th position on the power track. At that time, players may reveal their true nature or that of another agent. Androids have access to new victory conditions: destroying key locations holding information about android production and eliminating human agents, in a deadly race for control of the city. The first player to reach eight power wins. Friday, 9:00PM - 12:00AM; One Session; All Ages.

D021: Resource Management. A discussion about how to plan the pieces of production AFTER you have developed your game. How do you find artists, layout folks, printers, etc? How do you set a price for your game? How do you figure out your game's budget? What resources already exist to help you get started? Friday, 9:00PM - 10:00PM; One Session; All Ages.

B022: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Cattle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Friday, 10:00PM - 12:00AM; One Session; All Ages.

B023: "Magus" presented by Dan Cassar. Magus is a strategy card game in which each player takes the role of a sorcerer using his forbidden knowledge of dark magick to unlock the secrets of creation. Players cast pentagrams, summon demons, and invoke the power of the universe in order to either eliminate his rivals or be the first to unlock the secret name of God: The Tetragrammaton. This game is based on real occult material that some may find religiously offensive. This is a very early-stage design that is still being worked on extensively. Friday, 10:00PM - 12:00AM; One Session; 18 & Over ONLY.

D024: Marketing Your Game. A discussion about how to market your product to the audience that you're targeting. How does the internet factor into modern marketing? How do you reach your audience effectively? How do you get people to try your game? Friday, 10:00PM - 11:00PM; One Session; All Ages.

F025: "Sojourn Focus Group" by Saint Erebus Games; presented by Brendan Conway. Sojourn, a massive city of smoke-belching towers and brass spires, crawls across the Land, consuming it piece by piece. Sojourn leaves only empty, barren, flat desert in its wake. It calls to the people of the Land, offering them wonders and joys that they could never hope to have on their own, without Sojourn's help. They flock to it, and they aid it on its mission of consumption. Unless they refuse its call, and sabotage it and its activities, standing against it in hopes of stopping the unending hunger of the city. Players take on the role of those denizens of the Land called by the city. Will they choose to stand with the city and earn their heart's darkest desires, or will they stand against it and protect their Land? One player takes on the role of Sojourn, and one takes on the role of the Land, each trying to woo the other players to their cause. The battle can only be decided by the choices of the main characters. This high-level focus group will allow the designer of the game to discuss concepts and ideas of the game. Friday, 10:00PM - 11:00PM; One Session; All Ages.

F026: "Thirty Minutes to Live" by Parenthesis Press; presented by Neal Stidham. Thirty Minutes to Live is an experiment in narrative gaming, designed to be adaptable to multiple genres. You and the other players are confined to a room with half an hour on the clock. Something bad will happen when the clock runs out... unless you choose one amongst you to take the fall. This focus group will convene to work out the concept and help the designer to work out the basic mechanics of the game. Friday, 10:00PM - 12:00AM; One Session; All Ages.

R027: HorrorScope; "Jailbreak!" presented by Bradley Eggleston. HorrorScope is a game designed to emulate horror movies and give players thrills and chills while dropping fist fulls of six sided dice: Only this time you can play the monster. Set in modern day, supernatural creatures inspired by classic horror movies have been thrown out of the closet and now must struggle to make due as second rate citizens. While the meta plot of the game has political undertones, Directors have the freedom to craft their own horror features any way they like. Ranging from psychological to the bloodiest grindhouse feature, HorrorScope can make it happen. Choose from a variety of Species inspired by the movies and begin the fight of your (un)lives! In this scenario, the players will portray monsters. See terror from the other side, as you try to escape the clutches of your enemy. Friday, 10:00PM - 12:00AM; One Round; 18 & Over ONLY.

D028: Remixology. From Lady Blackbird to Fate to Apocalypse World and more, game design doesn't have to start with a blank page. Systems are out there for the hacking! Join a discussion on using other people's rules, covering topics such as open licenses, "inspired by" homages, and good and bad "theft" in game design. Friday, 11:00PM - 12:00AM; One Session; All Ages.

F029: "Sojourn Focus Group" by Saint Erebus Games; presented by Brendan Conway. Sojourn, a massive city of smoke-belching towers and brass spires, crawls across the Land, consuming it piece by piece. Sojourn leaves only empty, barren, flat desert in its wake. It calls to the people of the Land, offering them wonders and joys that they could never hope to have on their own, without Sojourn's help. They flock to it, and they aid it on its mission of consumption. Unless they refuse its call, and sabotage it and its activities, standing against it in hopes of stopping the unending hunger of the city. Players take on the role of those denizens of the Land called by the city. Will they choose to stand with the city and earn their heart's darkest desires, or will they stand against it and protect their Land? One player takes on the role of Sojourn, and one takes on the role of the Land, each trying to woo the other players to their cause. The battle can only be decided by the choices of the main characters. This mid-level focus group will allow the designer of the game to discuss concepts and ideas of the game. Friday, 11:00PM - 12:00AM; One Session; All Ages.

B030: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Cattle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Friday, 12:00AM - 2:00AM; One Session; All Ages.

B031: "Frostbite" by Mad Scientist Games; presented by Joshua Yearsley. You've come to a remote village to scale unexplored mountains. Many dangers await: not just the crags and cold, but your competitors as well! Equipment and help are scarce; only knowing somebody with money and connections will get you what you need to become the Master Climber. Bribery reigns, and your opponents have ensured that your "guide" will not be as helpful as anticipated. In Frostbite, you play both a mountaineer and a guide for another player. As the mountaineer, smart decision are essential for survival. When should you rest and prepare? When should you make a big drive for the top? Play too safe and your opponents will outpace you; play too risky and you may not make it. As the guide, your goal is to sabotage the other players without being noticed. Be careful - cheat more than the other guides and you'll lose your reward at the end of the climb. In the end, if no mountaineer gains enough fame to become a Master Climber, the richest guide will be victorious. Friday, 12:00AM - 2:00AM; One Session; All Ages.

B032: "That's Funny" by Gontza Games; presented by Ann Stolinski. This is a prototype game for people who have a quick wit and like to laugh. Players have to complete phrases in a variety of categories. The player with the funniest answer gets the point. Friday, 12:00AM - 2:00AM; One Session; All Ages.

D033: Midnight Rock Band. Join the Double Exposure Electronic Gaming crew as they set up the Rock Band 3 equipment for an all-nighter at METATOPIA! Play your favorite instruments into the wee hours with our giant LCD screen and blasting Bose speakers! Friday, 12:00AM - 4:00AM; One Session; All Ages.

D034: "Surviving Success" presented by Fred Hicks. You've made something and people like it and want more. Or your preorder went well - much better than you expected - and you find yourself facing a bigger print run and a bigger shipping effort than you'd planned for. You've bitten off more than you can chew. Now what? Friday, 12:00AM - 2:00AM; One Session; All Ages.

R035: "Hopes and Fears" by Particularly Evil Productions; presented by Frank Hablawi. A new horror Story Game/RPG from Particularly Evil Productions, the group that gave us Ardna and Adventurers Wanted. Play the downward spiral of your characters. This interesting new concept in horror games tasks the players to make up the scenario as they go along. Friday, 12:00AM - 4:00AM; One Round; 18 & Over ONLY.

T036: Video Session; "Castaways" by Consensus Games; presented by David Petroski. Video Tape Session; invitation only. Friday, 12:00AM - 1:00AM; One Session; All Ages.

B037: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Catle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B038: "Gnomish Express: TERMINAL!" by Smirk & Dagger Games; presented by Curt Covert. As a conductor on the Dungeon Transit Subway, each player's goal is to safely get his or her passengers home from a tough day at the 'office'. This is a tough task, however, in that disguised goblins will continually sneak onto the subway cars in order to eat weary, battle-worn commuters once the doors close. It’s up to you to figure out the best way to get people home and earn the title, Conductor of the Year. Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B039: "Mystery Essen Prototype #1" by Stronghold Games; presented by Stephen Buonocore. Stronghold Games will be bringing back prototypes from The Spiel in ESSEN, the world's largest game convention in Germany, which is the week before Metatopia. If you would like to be one of the first people in the world to see one of these new prototypes, which Stronghold Games may or may not end up publishing, sign up for this game event! Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B040: "That's Funny" by Gontza Games; presented by Ann Stolinski. This is a prototype game for people who have a quick wit and like to laugh. Players have to complete phrases in a variety of categories. The player with the funniest answer gets the point. Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B041: 9 Kingdoms; "Deathmatch" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure’s abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. In Deathmatch, individual figures try to round up the most kills without rounding up the most deaths. Deathmatch is the perfect scenario for beginning players. With only a single figure to create and manage, new players can really get a grasp of how the system works including the point sources and the skills. You'll never run out of tokens because they consistently respawn, as do your figures. So don't worry about getting killed because you wanted to try a new skill. Go ahead and try it! Saturday, 9:00AM - 11:00AM; One Session; All Ages.

B042: Mobile Frame Zero; "Rapid Attack" by the glyphpress; presented by Joshua A.C. Newman. The Mobile Frames of the mercenary United Mars Foreign Legion, the desperate Free Colonies, and the pious Ijad clash on the tabletop in this tense game of giant robot combat. Bullets, rockets, and steel fists will fly as we test this faster, punchier version of Mechaton. Saturday, 9:00AM - 11:00AM; One Session; All Ages.

D043: "Translating Tabletop RPGs to LARPs" presented by Shoshana Kessock. This discussion will focus on the conversion of tabletop RPGs into live-action role playing games. Explore the benefits and pitfalls of taking established rules and trying to make them fit in a semi-gamemastered situation. Saturday, 9:00AM - 10:00AM; One Session; All Ages.

F044: "Rylera Focus Group" by Shattered Legacy; presented by Warren Morrison. Rylera is complex and detailed Fantasy world setting with multiple races and nationalities. Each will have a full history of growth and development socially, geographically, and religiously, as well as prior interactions with one another other. This creates an engaging world setting and the opportunity for roleplay between player characters. Deviating from the standard take on fantasy races and a more realistic explainable magic system, Rylera focuses more on the roleplay aspect of RPGs than the mechanics during gameplay by requiring very little calculation for effects. Rylera balances a Talent, Magic and Psionic power system, that will allow experienced players to create their own unique spells for the powers given and customize their characters growth while maintaining a numerical simplicity. This focus group will help the designer to flesh out the ideas he has for the setting. Saturday, 9:00AM - 10:00AM; One Session; All Ages.

F045: "The Secret Fire Focus Group" by Secret Fire Games; presented by George Strayton. George will present a topic for discussion as it pertains to his game, The Secret Fire: The balance between immersive play (where the players get deeply into the roles of their characters) versus casual play (where players essentially "play" themselves and chit-chat during the game). This high-level focus group will allow the designer of the game to discuss concepts and ideas of the game. Saturday, 9:00AM - 10:00AM; One Session; All Ages.

L046: "Ars Amandi Workshop" presented by Lizzie Stark. Larps need love. Think about it: In a typical larp, your character is far more likely to kill something or die than she is to fall in love. The ability to play romance and love safely opens a whole new vista of possible plots, character developments, and player experience. Whether you're a game designer or a larper, come learn Ars Amandi, a fascinating Nordic mechanic for representing romance; it's boffers for lust. Participants engaging in Ars Amandi touch one another on the arms and shoulders, lightly and firmly, playfully and forcefully. During the workshop, we will be exploring different modes of touching in a safe, structured environment. Free coffee and donuts to anyone who wakes up early and attends! To learn more, visit LizzieStark.com. Saturday, 9:00AM - 1:00PM; One Session; 18 & Over ONLY.

R047: "Castaways" by Consensus Games; presented by David Petroski. You are a group of ordinary people who are in an extraordinary circumstance. You are stranded on a remote island with no way of contacting the outside world. Your resources are limited and it's clear that time is against you. How will you survive? You can pool resources to try to stave off the inevitable. Or you can fend for yourself, hoping that you’ll be able to outlast everyone else. It’s likely only one of you will make it out. Who will it be? Saturday, 9:00AM - 1:00PM; One Round; All Ages.

R048: "One Night" by De Arment Publishing; presented by Shawn De Arment. A game designed to tell a complete story in one night. Help me test out the new setting/situation creation (that should enable a zero prep game) and new scene bidding system, which lets the players divvy out the spotlight time. Saturday, 9:00AM - 1:00PM; One Session; All Ages.

R049: "Pick-Up Party Games: Feral Survivors & Rap Battles" by Ogreteeth Games; presented by Tim Rodriguez. Feral Survivors is a journaling party game - think: Lord of the Flies, Lost, and Robinson Crusoe in an Exquisite Corpse format. Rap Battles is a party game where Wannabe MCs compete to showcase their lyrical prowess using the same verbal ingredients. Grandmaster Flash Fiction wants to know: Are you ready to throw down? Anyone welcome at any time, party game format means quick rounds of play. Saturday, 9:00AM - 11:00AM; One Session; All Ages.

R050: "Project Ninja Panda Taco" by Jennigames; presented by Jennifer Wong. Masterminds try to rule the world, nemeses try to take over and create destruction, but Minions always have the most fun. Play a minion, a mastermind, and a nemesis during this fun filled game while you try to TAKE OVER THE WORLD! Create an outlandish story full of one-upmanship and outrageous master plans! Saturday, 9:00AM - 11:00AM; One Round; All Ages.

R051: "Revelations" by Revelations Games; presented by Alex Waegel. The Revelations system has been designed to allow any setting or character concept to be played using a simple set of universal mechanics. The percentile based system is heavily skills based and there are no ability scores. Choose from hundreds of skills and powers to create nearly any character from any world or time! At Metatopia Alex Waegel, one of the co-creators of the Revelations system, will be running a module in their core setting which was designed to accompany the mechanics they developed and provided the name for the system. The core setting for the Revelations system supposes that the forces of heaven and hell are at war all around us, operating in the shadows and behind the scenes. This particular module will be set in the modern day and will follow the attempts of the players as they try to infiltrate an office building that is really a front for a demonic cult to rescue a group of potential sacrifices. They will wield mortal skills and supernatural powers against the forces of evil and, hopefully, save the day. Emphasis of the game play will be a balance between sleuthing, navigating physical obstacles and mental traps, and combat. Characters will be pre-generated for the sake of time. Saturday, 9:00AM - 1:00PM; One Round; All Ages.

R052: "Trouble For Hire" by Kevin Allen Jr. Design; presented by Kevin Allen Jr.. A modern 1970's car chase adventure game, speeding across the American west. If you like movies like Vanishing Point, Smokey and the Bandit, Way of the Gun, Drive, Convoy, or Bring Me The Head of Alfredo Garcia then "Trouble For Hire" is for you. This game has been in heavy production for a year and is on rather firm footing, the designer is just looking to see what bolts need tightening. This session will be Video taped and may be used in promotional materials, be aware to sign a likeness usage waiver and dress to impress. Saturday, 9:00AM - 1:00PM; One Round; 18 & Over ONLY.

R053: Fortune's Fool; "Pinocchio: Wood Golem Gone Wild" by Pantheon Press; presented by Rob Trimarco. Fortune's Fool is an innovative role playing game that uses Tarot cards instead of dice. Set in a fantastic version of Renaissance Europe, you will play as humans, elves, dwarves, goblins, and more as you adventure from the courts of Paris to the canals of Venice. Using the new Fate Twist system, you can directly alter the course of battles, social interactions, and magic spells by manipulating the Tarot deck itself. The introductory adventure for Fortune's Fool turns a classic tale on its head! The PCs careen across Italy in a desperate search for the wooden boy, but it will take more than a cricket and a conscience to put a happy ending on this story! Saturday, 9:00AM - 1:00PM; One Round; All Ages.

R054: Pareidolix; "Conspiracy of Heaven" by Plague Monkey Games; presented by Andrew Morris. The Word has come down from above - Armageddon. Some obey, and gird themselves for the annihilation of humanity. Others prepare to defy the Word and defend the mortal world. Yet there are those who lurk in the shadows of Heaven, plotting to overthrow God. Where will you stand? Saturday, 9:00AM - 1:00PM; One Round; 18 & Over ONLY.

R055: The New World; "Annals of Allohistory, Volume 1" by Pelgrane Press; presented by Bill White. Players are natives and newcomers in a New World that never was, an alternate historical fantasy prompted by the oracular meanings assigned to a deck of playing cards. As a fledgling colony struggles to survive and prosper, the player-characters each seek to craft an individual legacy that will outlive them in the shape of fame, fortune, or family. Saturday, 9:00AM - 1:00PM; One Round; All Ages.

R056: The Secret Fire; "The Haunted Keep" by Secret Fire Games; presented by Rich Parla. Specters, skeletal nightmares, and other undead creatures haunt the nearby caverns, but great treasure is said to lie within. Can your party survive the undead hordes and reach the great vault of gold, gems, and magic talismans? Featuring 3D terrain by Legendary Realms Terrain. Characters provided. Saturday, 9:00AM - 1:00PM; One Round; All Ages.

B057: "Arboretum" presented by Dan Cassar. Arboretum is a strategy card game in which players try to have the most points at the end of the game by creating beautiful garden paths for their visitors. It should appeal to players who like games such as Bridge, Spades and Phase 10. Saturday, 10:00AM - 11:00AM; One Session; All Ages.

D058: "The Nitty-Gritty of Self-Publishing" presented by Brennan Taylor. Brennan Taylor, from Galileo Games, presents a discussion of the ins and outs of publishing your own work. Planning and budgeting your publishing project, step by step. If you've got an interest in self-publishing but don't know where to start, come get the lowdown. Saturday, 10:00AM - 11:00AM; One Session; All Ages.

F059: "Displacement Focus Group" by Shattered Legacy; presented by Warren Morrison. Displacement is a unique take on the standard fantasy RPG setting, with themes of purity, reinvention and self exploration. The player characters can all be from different worlds and settings, or all from the same world and brought to the game world. The native inhabitants of the game are unplayable, and their position at the top of the social, political and religious hierarchies provide a constant social element to the standard table top adventure scenarios. This focus group will help the designer to flesh out the ideas he has for the setting. Saturday, 10:00AM - 11:00AM; One Session; All Ages.

B060: "Warparty" presented by Larry Bogucki. In Warparty, players command heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Men are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes. Warparty allows challenges and immersion for new players as well as seasoned veterans, offering the possibility for many different strategic avenues for players to master. Each army is compiled with many unique units that offer each army not only its own flavor by its own diverse set of strategies. Saturday, 11:00AM - 2:00PM; One Session; All Ages.

D061: "The Board & Card Games Roundtable" presented by Zev Shlasinger, Curt Covert & Stephen Buonocore. An intense session of designing, producing and marketing board games and card games from established publishers in the board gaming industry. All designers and players are welcome to participate. Saturday, 11:00AM - 1:00PM; One Session; All Ages.

F062: "Wanderlust Focus Group" by Phoenix Outlaw Productions; presented by Shoshana Kessock. Wanderlust is a tabletop RPG about the perils of life out in space when mankind must discover a new homeland alongside their brothers, the fae. When earth is a shattered husk and space is a void full of perils, two orphan races must come together to find their way to a new promised land. This is a game of cooperation and brotherhood, competition and civilization. Moreover, this is a game about the things that bring us together as well as drive us apart. Oh yes, and the things that are out there to get you in the uncharted places we all fear to walk. This high-level focus group will allow the designer of the game to discuss concepts and ideas of the game. Saturday, 11:00AM - 12:00PM; One Session; All Ages.

R063: "Project Ninja Panda Taco" by Jennigames; presented by Jennifer Wong. Masterminds try to rule the world, nemeses try to take over and create destruction, but Minions always have the most fun. Play a minion, a mastermind, and a nemesis during this fun filled game while you try to TAKE OVER THE WORLD! Create an outlandish story full of one-upmanship and outrageous master plans! Saturday, 11:00AM - 1:00PM; One Round; All Ages.

R064: Fortune Cookie Kung Fu; "The Fall of General Chow Mein" by Gorkwobble Games; presented by Russell Morrisey. You are admired by everyone for your talent and ability. Learn Chinese - Pomelo*: "you zi". Lucky Numbers: 4, 15, 32, 34, 19, 37. Let the stars guide your fortune, and engage in deadly battle. The villain known as General Chow Mein has hatched a plan to conquer the Garden of Warrior. Only brave hero may defeat him. Use a fortune cookie to create a character, and star in your own badly-dubbed martial arts flick. The rules are very simple. This event will include a full Chinese Lunch - orders should be placed in advance. Extra fortune cookies will be provided. (*Pomelo: A citrus fruit native to Southeast Asia. Apparently, this is a word in English. Go figure.) Saturday, 11:00AM - 2:00PM; One Round; All Ages.

R065: HorrorScope; "Survive!" presented by Bradley Eggleston. HorrorScope is a game designed to emulate horror movies and give players thrills and chills while dropping fist fulls of six sided dice: Only this time you can play the monster. Set in modern day, supernatural creatures inspired by classic horror movies have been thrown out of the closet and now must struggle to make due as second rate citizens. While the meta plot of the game has political undertones, Directors have the freedom to craft their own horror features any way they like. Ranging from psychological to the bloodiest grindhouse feature, HorrorScope can make it happen. Choose from a variety of Species inspired by the movies and begin the fight of your (un)lives! In this scenario, you can only play humans - it will be a classic Zombie survival setting. Saturday, 11:00AM - 1:00PM; One Round; 18 & Over ONLY.

T066: Video Session; "The Secret Fire" by Secret Fire Games; presented by George Strayton. Video Tape Session; invitation only. Saturday, 11:00AM - 12:00PM; One Session; All Ages.

F067: "Wanderlust Focus Group" by Phoenix Outlaw Productions; presented by Shoshana Kessock. Wanderlust is a tabletop RPG about the perils of life out in space when mankind must discover a new homeland alongside their brothers, the fae. When earth is a shattered husk and space is a void full of perils, two orphan races must come together to find their way to a new promised land. This is a game of cooperation and brotherhood, competition and civilization. Moreover, this is a game about the things that bring us together as well as drive us apart. Oh yes, and the things that are out there to get you in the uncharted places we all fear to walk. This mid-level focus group will allow the designer of the game to discuss concepts and ideas of the game. Saturday, 12:00PM - 1:00PM; One Session; All Ages.

B068: "Arboretum" presented by Dan Cassar. Arboretum is a strategy card game in which players try to have the most points at the end of the game by creating beautiful garden paths for their visitors. It should appeal to players who like games such as Bridge, Spades and Phase 10. Saturday, 1:00PM - 2:00PM; One Session; All Ages.

B069: "Rusalka's Sorrow" by Shattered Visions; presented by Ed Balyka. Dark Age Russia is a land full of epic tragedy, mystery and danger. Can you, as the lord of a struggling province, lead it to prosperity and overcome the often horrific events that befall you? Saturday, 1:00PM - 3:00PM; One Session; All Ages.

B070: "Simpletons" by Masquerade Games LLC; presented by Chris Kreuter. NOTE: Players will be required to sign an NDA (Non Disclosure Agreement) before being able to playtest this game, which is currently in development by Masquerade Games. You are the Boss of a small tribe of Neanderthals. But you won't stay Boss for long if you can't prove your superiority over the other tribes. To prove your might, you must command your tribe to hunt, gather, or steal as many stones as possible. When the stones are all gone, the Boss with the most stones will be universally feared and respected. Stones give much power. Saturday, 1:00PM - 3:00PM; One Session; All Ages.

B071: Mobile Frame Zero; "Rapid Attack" by the glyphpress; presented by Joshua A.C. Newman. The Mobile Frames of the mercenary United Mars Foreign Legion, the desperate Free Colonies, and the pious Ijad clash on the tabletop in this tense game of giant robot combat. Bullets, rockets, and steel fists will fly as we test this faster, punchier version of Mechaton. Saturday, 1:00PM - 3:00PM; One Session; All Ages.

L072: Champions LARP; "Millenium City Mayhem" by Echoes of Empires; presented by Ben Walker. Your secret identity in real life. Millennium City is in trouble - Villains, Heroes and those in between are trapped in the thrall of The Dread and Terrible Sub-Galactic Emperor. Many heroes are changed, missing or worse. It is up to you to save the city, conquer it, or doom mankind. New Players encouraged and welcome; make your character on site or use a pregen. Also, players of Champions the RPG and Champions Online may bring their characters to be translated into the Live Action System. Costumes a plus! Saturday, 1:00PM - 5:00PM; One Round; All Ages.

T073: Video Session; "Fortune's Fool" by Pantheon Press; presented by Rob Trimarco. Video Tape Session; invitation only. Saturday, 1:00PM - 2:00PM; One Session; All Ages.

D074: "An Introduction to Kickstarter" presented by Cindy Au. Whether you're a seasoned game designer or just starting out in the field, independently producing and publishing a game can be a huge undertaking. More and more, game designers are turning to Kickstarter as a place to not only raise funding for their projects, but as a unique way to build fan support and reach out to new communities. Founded in 2009, Kickstarter has since grown into the largest funding platform for creative projects in the world, with over $100 million pledged to projects. Cindy Au, Community Director at Kickstarter, will be on hand to discuss how Kickstarter works, as well as tips, tools, and best practices for funding your next game design project. Saturday, 2:00PM - 3:00PM; One Session; All Ages.

R075: d20 Modern; "Steampunk RPG" by MinMax Games LLC; presented by Erich Michel. This NEW d20 role playing game is loosely base on the d20 Modern Open-Gaming License (v3.5+ OGL). Character development is based on a Basic/Advanced/Elite tier class system, with each race having its own list of feats and classes available to them. Spell casting is performed using a point system, similar to many popular MMOs. The game world is set in a Steampunk genre, alternate-Earth, circa 1895. This currently untitled work has been played at many Double Exposure events over the last two years, and is near completion. Come and participate in a brief Q&A session, followed by a short (3 encounters) adventure that finishes with a combat. Players should have a basic knowledge of the d20 v3.5 game system, but it is not necessary. Saturday, 2:00PM - 6:00PM; One Session; All Ages.

R076: Labyrinth Lord; "Dungeon Delve" presented by Rich Parla. Take a delve back in time to the origins of Dungeons & Dragons with this retro-clone roleplaying game using 3D terrain by Legendary Realms Terrain. Characters provided. Saturday, 2:00PM - 6:00PM; One Round; All Ages.

R077: The Secret Fire; "(WG6) Isle of the Ape by Gary Gygax" by Secret Fire Games; presented by George Strayton. "You stand before a great throne of lapis lazuli. The massive chamber is also blue, even the air has an indigo quality, perhaps from the strangely convoluted coils of smoke rising from the braziers of azure metal. Encompassed by the great chair is a man whose presence inspires awe, Tenser the Archmage. High above the City of Greyhawk, somewhere upon the lonely south coast of the Nyr Dyv, you and your associates trekked to answer a summons that could not be taken lightly. You are about to begin a quest to a mysterious island where lies the fabled Crook of Rao. Only the bravest can face the isle's obscure jungles, its most fearsome monsters, and its ultimate secret. Can you survive where even the mighty followers of Tenser have failed?" Converted to THE SECRET FIRE RPG and using the original, very different from the module, and still-unpublished map of the Isle hand-drawn by Gary Gygax himself. Characters provided or bring your own 15th level PC. No experience necessary. Here's your chance to test drive the critically acclaimed, DriveThruRPG-bestselling role playing game! (See www.secretfiregames.com for more.) Saturday, 2:00PM - 6:00PM; One Round; All Ages.

B078: "Frostbite" by Mad Scientist Games; presented by Joshua Yearsley. You've come to a remote village to scale unexplored mountains. Many dangers await: not just the crags and cold, but your competitors as well! Equipment and help are scarce; only knowing somebody with money and connections will get you what you need to become the Master Climber. Bribery reigns, and your opponents have ensured that your "guide" will not be as helpful as anticipated. In Frostbite, you play both a mountaineer and a guide for another player. As the mountaineer, smart decision are essential for survival. When should you rest and prepare? When should you make a big drive for the top? Play too safe and your opponents will outpace you; play too risky and you may not make it. As the guide, your goal is to sabotage the other players without being noticed. Be careful - cheat more than the other guides and you'll lose your reward at the end of the climb. In the end, if no mountaineer gains enough fame to become a Master Climber, the richest guide will be victorious. Saturday, 3:00PM - 5:00PM; One Session; All Ages.

B079: "Monorails of Mars" by Strategic Space; presented by Mark Salzwedel. This is a playtest of a train game (similar to Steam, Steam Barons, Railways of the World, etc.) but set on a map of a terraformed Mars with simpler rules. Saturday, 3:00PM - 6:00PM; One Session; All Ages.

B080: "Titans of Industry" by Visible Hand Games; presented by Michael Keller. Titans of Industry is a heavy economic game with quick turns, an innovative demand mechanism, and high player interaction. Competitors will undercut each others goods while at the same time buying from each other in an attempt to gain the most market share. Saturday, 3:00PM - 6:00PM; One Session; All Ages.

B081: "Warparty" presented by Larry Bogucki. In Warparty, players command heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Men are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes. Warparty allows challenges and immersion for new players as well as seasoned veterans, offering the possibility for many different strategic avenues for players to master. Each army is compiled with many unique units that offer each army not only its own flavor by its own diverse set of strategies. Saturday, 3:00PM - 6:00PM; One Session; All Ages.

B082: "Z-Man Presents..." by Z-Man Games; presented by Zev Shlasinger. Zev Shlasinger, former president of Z-Man Games, presents several new board games that he is evaluating for publication. Players are encouraged to give feedback and opinions during the session. Saturday, 3:00PM - 5:00PM; One Session; All Ages.

B083: 9 Kingdoms; "Dungeon Crawl" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure's abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. Dungeon Crawl is by far the most popular scenario of 9 Kingdoms. Creeping through a dungeon looking for treasure and monsters is the classic scenario for all fantasy games. 9 Kingdoms Dungeon Crawl lets multiple players work their way through the same dungeon. Their squads can fight or help each other depending on the situation. It's a haven for backstabbing thieves. Saturday, 3:00PM - 5:00PM; One Session; All Ages.

D084: "The Game Design Roundtable" presented by Kenneth Hite. Led by Kenneth Hite, this discussion will focus on the art of designing role playing and story games and the elements necessary to catch the players' imaginations. Particular emphasis on new concepts and how to push the envelope. Saturday, 3:00PM - 5:00PM; One Session; All Ages.

T085: Video Session; "Oh My God! There's An Axe In My Head." by Aetherco; presented by David Fooden. Video Tape Session; invitation only. Saturday, 3:00PM - 5:00PM; One Session; All Ages.

B086: "A Most Paranoid Game" by Stronghold Games; presented by Stephen Buonocore. NOTE: ALL PLAYERS MUST AGREE TO AN "NDA" before playing this game. The content and play of this game must be kept strictly confidential due to the Intellectual Property that is the subject of this game. Description: We can't tell you much about this game, as it must be kept secret and non-public. We will tell you this about the game: You are a troublemaker and working against the machine or with the machine, as the case may be. You have to balance loyalty for the established order against what you know is simply crazy and should not be happening. Be careful. There are spies of all types around you. Saturday, 5:00PM - 8:00PM; One Session; All Ages.

B087: "Cutthroat Caverns: Future Expansions" by Smirk & Dagger Games; presented by Curt Covert. Curt Covert presents new cards and elements to test for up-coming expansions of Cutthroat Caverns. Be a part of the development team for Smirk & Dagger! Saturday, 5:00PM - 7:00PM; One Session; All Ages.

B088: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Cattle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Saturday, 5:00PM - 7:00PM; One Session; All Ages.

B089: 9 Kingdoms; "Deathmatch" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure's abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. In Deathmatch, individual figures try to round up the most kills without rounding up the most deaths. Deathmatch is the perfect scenario for beginning players. With only a single figure to create and manage, new players can really get a grasp of how the system works including the point sources and the skills. You'll never run out of tokens because they consistently respawn, as do your figures. So don't worry about getting killed because you wanted to try a new skill. Go ahead and try it! Saturday, 5:00PM - 7:00PM; One Session; All Ages.

D090: "The Independent Gaming Roundtable" presented by Darren Watts. A roundtable discussion of Indie games and gamers past, present and future. All designers and players are welcome to participate. Saturday, 5:00PM - 7:00PM; One Session;

F091: "French Fry Tower Focus Group" by Gontza Games; presented by Ann Stolinsky. Join Ann Stolinsky in discussing her idea for a game for kids to develop motor skills and work with numbers by building with french fries. She is asking for parents of kids aged 4 - 10 to help her decide whether this game would be worthwhile to develop. Saturday, 5:00PM - 6:00PM; One Session; All Ages.

B092: "That's Funny" by Gontza Games; presented by Ann Stolinski. This is a prototype game for people who have a quick wit and like to laugh. Players have to complete phrases in a variety of categories. The player with the funniest answer gets the point. Saturday, 6:00PM - 8:00PM; One Session; All Ages.

B093: "The Venice Game" by Masquerade Games LLC; presented by Chris Kreuter. NOTE: Players will be required to sign an NDA (Non Disclosure Agreement) before being able to playtest this game, which is currently in development by Masquerade Games. Each player plays a lowly Merchant new to the wheeling and dealing of renaissance Venice. Through skillful manipulation of your fellow Venetians, you gain prestige amongst the most powerful guilds of Venice. The slyest merchant will win the Doge's favor and claim riches and power beyond their wildest dreams. Saturday, 6:00PM - 8:00PM; One Session; All Ages.

B094: "Titans of Industry" by Visible Hand Games; presented by Michael Keller. Titans of Industry is a heavy economic game with quick turns, an innovative demand mechanism, and high player interaction. Competitors will undercut each others goods while at the same time buying from each other in an attempt to gain the most market share. Saturday, 7:00PM - 10:00PM; One Session; All Ages.

B095: "Warparty" presented by Larry Bogucki. In Warparty, players command heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Men are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes. Warparty allows challenges and immersion for new players as well as seasoned veterans, offering the possibility for many different strategic avenues for players to master. Each army is compiled with many unique units that offer each army not only its own flavor by its own diverse set of strategies. Saturday, 7:00PM - 10:00PM; One Session; All Ages.

D096: "Quality Control in Gaming Products" presented by Vincent Salzillo. Double Exposure president Vincent Salzillo presents a discussion about the presentation of your finished products. Topics include proper editing, presentation, fact checking and marketing. Learn how to ensure that you brand your product correctly. No matter how small a budget you are working with, you can always control the quality of your material. Saturday, 7:00PM - 8:00PM; One Session; All Ages.

L097: "Blacker than the Dark of Night" by Double Exposure, Inc.; presented by Avonelle Wing. In this town, the cops are corrupt and the criminals are worse. There isn't a speck of true humanity left - anything can be had if you know where to get it, and sometimes, money just isn't the point. Power is only a bullet away, and you've got a loaded gun. Tell me, what're you gonna do with it? Remember that the more bodies you leave behind you, the more likely you are to become a body; nothing attracts attention around here like a sudden move to the top. Join Double Exposure's dynamic GMing team for this exciting, graphic and intense game! Saturday, 7:00PM - 12:00AM; One Round; 18 & Over ONLY.

B098: "Cutthroat Caverns: New Stuff" by Smirk & Dagger Games; presented by Curt Covert. Curt Covert presents a bunch of new ideas for Cutthroat Caverns, including character generation and special abilities drafting. Then he asks players to evaluate new abilities and balance costs, and finally to generate new ideas. Be a part of the development team for Smirk & Dagger! Saturday, 8:00PM - 12:00AM; One Session; All Ages.

B099: "GameWick's Science Fiction Double Feature" by GameWick Games; presented by Larry Wickman. Playtest two new games from GameWick in one session! FIRST: "Pittsburgh 68", an homage to vintage zombie films! This card-n-dice game pits players against an ever growing zombie problem (which they will probably end up being a part of). SECOND: "Plan B From Planet Mudang", a low budget alien takeover spectacular! Using the new Big Bang Mudang dice pool system, players fight for their right to annihilate earthlings while trying to make their fellow Mudang-ers look bad in front of the Grand Overlord. Back-to-back sessions of dice slinging fun. Saturday, 8:00PM - 12:00AM; One Session; 18 & Over ONLY.

B100: "Oh My God! There's An Axe In My Head." by Aetherco; presented by Chris Adams. Geneva, 1920: The League of Nations convenes for the first time. Proud to be the host for this august world body, Switzerland invites its champion axe-juggling troupe, Les Bella Lieben Jolie De Von Giorno, to entertain the assembled delegates. Unfortunately, halfway through the demonstration, the Troupe goes insane and begins hurling axes into the audience, splitting head after head. The Secretary General calls for calm, but before he can order a recess, his cranium is split as well. The remaining Great Powers use the confusion to pass the gavel between themselves, conduct international business amidst the chaos, and generally try to shift the balance of world power while escaping a bunch of armed psychopaths. Note: This game will be run with the pre-production prototype, and is the last time this version will appear at a convention, as the game is going to print soon! Saturday, 8:00PM - 10:00PM; One Session; All Ages.

B101: "On Hallowe'en Night" by Kevin Allen Jr. Design; presented by Kevin Allen Jr.. Do you remember when you were young? The joy and mystery of going trick or treating on Hallowe'en night, and the scares real and imagined you encountered? Join Kevin Allen Jr. for a game that recaptures that experience as a social card game. This game has been in development for a few years, and has been played several times, it's pretty solid at this stage. We'll probably play the game a few times. Snacks will be provided. Prizes for winners. Saturday, 8:00PM - 12:00AM; One Session; 18 & Over ONLY.

B102: "Starship 1" by Mind Bullet Games; presented by Geoffrey Engelstein. Starship 1 is a fast paced cooperative game for 3-6 players. Each player is a bridge officer on a spaceship, in charge of a single ship function like Navigation, Weapons, or Shields. Together the players must complete one of eight missions included in the game. Collect Crystals, save an attacked space station, and even destroy the enemy mothership. Each player gets their own station and has thirty seconds to complete the task by completing a minigame. The minigames range from programming the movement of the ship to matching tractor beam tiles to flicking a weapon disc down a track. Saturday, 8:00PM - 10:00PM; One Session; All Ages.

B103: 9 Kingdoms; "Dungeon Crawl" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure's abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. Dungeon Crawl is by far the most popular scenario of 9 Kingdoms. Creeping through a dungeon looking for treasure and monsters is the classic scenario for all fantasy games. 9 Kingdoms Dungeon Crawl lets multiple players work their way through the same dungeon. Their squads can fight or help each other depending on the situation. It's a haven for backstabbing thieves. Saturday, 8:00PM - 10:00PM; One Session; All Ages.

R104: "CASEY JONES IS DEAD" presented by Kenneth Hite. CASEY JONES IS DEAD will eventually be a story game about occult railroading and necromancy. But right now, it needs one of its key mechanics - the engine that will govern both necromancy and making up time on railroad runs - tested and feedbacked. (Fed back? Whatever.) James Ernest came up with the basics, so I'm pretty sure they work, but I'd like to see if there's any weird bumps in the probability, how much dice rolling is fun and how much is too much, and get some ideas about exceptions to throw in, challenge and response, special cases, and similar filips. Looking for story game friendly, mechanic-minded people who don't mind rolling dice and a little bit of strategy in their stakes-resolution. Saturday, 8:00PM - 10:00PM; One Round; All Ages.

R105: "Champion of the Realm" by Consensus Games; presented by David Petroski. You are designated Champions of a magical realm. You have been quested to defeat an evil presence that threatens the land. You must travel to the location of the evil and defeat it where it lies. In your travels, you will collect resources to help you defeat the evil force. All the while, the evil continues to grow, beating down the will of the forces of good. Can you defeat the evil before it eliminates the forces of good? (This is a multiplayer playtest of a game submitted for the RPG Solitaire Challenge) Saturday, 8:00PM - 12:00AM; One Round; All Ages.

R106: "HYPERREALITY" by Ogreteeth Games; presented by Tim Rodriguez. HYPERREALITY is the best and worst of the new wave of reality TV. Chaos, controversy, adrenaline, sex, violence, and even death are just par for the course. It's time to win big, so put on your game face and take this chance to get anything and everything you ever wanted. In HYPERREALITY, you put your life on the line - on-line. The internet age is over, it's time for HYPERREALITY. Saturday, 8:00PM - 12:00AM; One Session; All Ages.

R107: "Project Ninja Panda Taco" by Jennigames; presented by Jennifer Wong. Masterminds try to rule the world, nemeses try to take over and create destruction, but Minions always have the most fun. Play a minion, a mastermind, and a nemesis during this fun filled game while you try to TAKE OVER THE WORLD! Create an outlandish story full of one-upmanship and outrageous master plans! Saturday, 8:00PM - 12:00AM; One Round; All Ages.

R108: "Revelations" by Revelations Games; presented by Alex Waegel. The Revelations system has been designed to allow any setting or character concept to be played using a simple set of universal mechanics. The percentile based system is heavily skills based and there are no ability scores. Choose from hundreds of skills and powers to create nearly any character from any world or time! At Metatopia Alex Waegel, one of the co-creators of the Revelations system, will be running a module in their core setting which was designed to accompany the mechanics they developed and provided the name for the system. The core setting for the Revelations system supposes that the forces of heaven and hell are at war all around us, operating in the shadows and behind the scenes. This particular module will be set in the modern day and will follow the attempts of the players as they try to infiltrate an office building that is really a front for a demonic cult to rescue a group of potential sacrifices. They will wield mortal skills and supernatural powers against the forces of evil and, hopefully, save the day. Emphasis of the game play will be a balance between sleuthing, navigating physical obstacles and mental traps, and combat. Characters will be pre-generated for the sake of time. Saturday, 8:00PM - 12:00AM; One Round; All Ages.

R109: "Tangled Fates" by Incarnadine Press; presented by Kat Miller. It is midnight. The king is dead. War is on the horizon. Each of you was bound to the king: Either by love, by duty, or by chain. At first light a new king must be declared, a murderer must be found and peace restored or the war machine will be unleashed. In these dark hours wills are tested and fates challenged, do you stand together or die alone? Tangled Fates is a game in development which uses art cards to weave a fantasy narrative. It was first playtested by Incarnadine Press at DEXCON 11. Saturday, 8:00PM - 12:00AM; One Round; All Ages.

R110: Fortune's Fool; "Pinocchio: Wood Golem Gone Wild" by Pantheon Press; presented by Rob Trimarco. Fortune's Fool is an innovative role playing game that uses Tarot cards instead of dice. Set in a fantastic version of Renaissance Europe, you will play as humans, elves, dwarves, goblins, and more as you adventure from the courts of Paris to the canals of Venice. Using the new Fate Twist system, you can directly alter the course of battles, social interactions, and magic spells by manipulating the Tarot deck itself. The introductory adventure for Fortune's Fool turns a classic tale on its head! The PCs careen across Italy in a desperate search for the wooden boy, but it will take more than a cricket and a conscience to put a happy ending on this story! Saturday, 8:00PM - 12:00AM; One Round; All Ages.

R111: HorrorScope; "Jailbreak!" presented by Bradley Eggleston. HorrorScope is a game designed to emulate horror movies and give players thrills and chills while dropping fist fulls of six sided dice: Only this time you can play the monster. Set in modern day, supernatural creatures inspired by classic horror movies have been thrown out of the closet and now must struggle to make due as second rate citizens. While the meta plot of the game has political undertones, Directors have the freedom to craft their own horror features any way they like. Ranging from psychological to the bloodiest grindhouse feature, HorrorScope can make it happen. Choose from a variety of Species inspired by the movies and begin the fight of your (un)lives! In this scenario, the players will portray monsters. See terror from the other side, as you try to escape the clutches of your enemy. Saturday, 8:00PM - 10:00PM; One Round; 18 & Over ONLY.

R112: OSRIC (1st Edition D&D); "The Pod-Caverns of the Sinister Shroom" by Secret Fire Games; presented by Rich Parla. Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folds. Villagers and cattle have gone missing; misshapen beings have been seen shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as the rocky banks of a small river in the hills. The trail disappeared in the limestone rock, where a fast-running stream plunges down to the dark caverns below... Featuring 3D terrain by Legendary Realms Terrain. Characters provided. Saturday, 8:00PM - 12:00AM; One Round; All Ages.

R113: The New World; "Annals of Allohistory, Volume 1" by Pelgrane Press; presented by Bill White. Players are natives and newcomers in a New World that never was, an alternate historical fantasy prompted by the oracular meanings assigned to a deck of playing cards. As a fledgling colony struggles to survive and prosper, the player-characters each seek to craft an individual legacy that will outlive them in the shape of fame, fortune, or family. Saturday, 8:00PM - 12:00AM; One Round; All Ages.

B114: "John Company" by Aetherco; presented by Chris Adams. From the 17th to the 19th Century there was only one economic power that straddled the world. So pervasive were its products it affected the economies of every continent. So nefarious were its methods it brewed rebellion from America to Canton. It was the British East India Company, and in its time, John Company owned Britain, too... Players take the roles of dynasts within the Company as they jockey for power within it, developing markets around the world. Too much internal competition early on hurts everyone, but cooperation alone won't bring the greatest fortune when the day comes to cash out. Playtesters for this alpha test will be running this strategy boardgame's basic form through the proverbial wringer, and the designer hopes you can break it like John Company broke nearly every nation it crossed! Saturday, 10:00PM - 12:00AM; One Session; All Ages.

B115: "Robot Hamsters in Space" by Strategic Space; presented by Mark Salzwedel. This is a playtest of a tile-laying race game (sort of a hybrid of Carcassonne and RoboRally) where you try to get your robot hamster to all four repair stations in order before their satellite crashes. Saturday, 10:00PM - 12:00AM; One Session; All Ages.

F116: "Heartbreaker Focus Group" by Gandy Games; presented by Matthew Gandy. You have a destiny...and a fate. Give way to violence, take the quick and easy path of corruption, or deal in secrets, and you'll achieve one before the other. But in order to find out if you're a hero or a villain, first you must break some hearts. Heartbreaker is a card-based storytelling game, which has roots in RPGs like Fiasco and In a Wicked Age and card games like Heart, Spades, and Once Upon a Time. It also draws upon the classical theatre tradition, especially Greek tragedy and the plays of Shakespeare. The game contains dark and mature material. This high-level focus group will allow the designer of the game to discuss concepts and ideas of the game. Saturday, 10:00PM - 12:00AM; One Session; 18 & Over ONLY.

R117: "House of Cards" by Parenthesis Press; presented by Neal Stidham. House of Cards is a modern fantasy RPG influenced by Winsor McCay, Lewis Carroll, Neil Gaiman, and Tim Powers, among others. You are empowered by a Major Arcanum of the Tarot to fight against creatures of nightmare from behind the mirror. Saturday, 10:00PM - 12:00AM; One Round; All Ages.

B118: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Cattle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Saturday, 12:00AM - 2:00AM; One Session; All Ages.

B119: "Lexicons of Dueling" by MinMax Games LLC; presented by Erich Michel. This is a very fast paced, easy to learn card game that is designed to be played in minutes. Your hand of cards is your form and technique and represents your life points. You face your opponent and commit to an attack or defense, while not knowing what your opponent has in store for you! Whether you attack in fast short bursts, or an all out assault to end your opponent in one swing is up to you. This is NOT a collectible card game. Everything you need to play is in each deck. A match plays about as fast as a duel in real life (minutes at most). This is the "Alpha" test of this game, and the first time it will be seen in public. The attending players will be part of its evolution. Saturday, 12:00AM - 4:00AM; One Session; All Ages.

D120: Midnight Karaoke. A lilting off-key rendition of "Candle in the Wind" reaches your ear; as you head down the hallway to investigate, you catch a lusty rendition of "Eye of the Tiger". You pass the people at the bar, writhing in horror - clearly there's some world-class suffering occurring here. Hark! Near the hotel lobby, you find a roomful of convention attendees playing Singstar. Midnight Metatopia Karaoke? PERFECT! Saturday, 12:00AM - 4:00AM; One Session; All Ages.

D121: Writing & Editing Workshop. In this intense session, leading editors and publishers will talk about how to present your work in good, readable language. opics include the importance of a good editor, how to structure your rules, how to make rules readable by all players, and snafus to avoid that drive publishers crazy. Saturday, 12:00AM - 2:00AM; One Session; All Ages.

R122: "Satellite of Love" by Inside Games; presented by James Mendez Hodes. Satellite of Love is about young heroes and parallel universes exploring one another through surreal action and intense relationships. Chief among its influences are the comics Homestuck by Andrew Hussie and Scott Pilgrim by Bryan Lee O’Malley. Players create the setting as part of the game’s first stage, but all settings feature two parallel realities played by two different players. Players and their game pieces must investigate and develop their relationships with one another in order to empower themselves in the card-based conflict system. Similar games include Mortal Coil by Brennan Taylor and Lady Blackbird by John Harper. Saturday, 12:00AM - 4:00AM; One Round; 18 & Over ONLY.

B123: "Cutthroat Caverns: AI Simulation" by Smirk & Dagger Games; presented by Curt Covert. Help us identify unique playing styles and strategies people currently use - in order to emulate them digitally in our future iOS and Android app. Both a playing session (with people recording reasons for actions) and round table discussion. Sound off on what functionality you'd want to see. Be a part of the development team for Smirk & Dagger! Experienced Cutthroat Caverns Players ONLY, please! Sunday, 10:00AM - 2:00PM; One Session; All Ages.

B124: "Dave Fooden's Untitled Western Game" by Game Company No. 3; presented by David Fooden. Four men of iron will vie to control a burgeoning old west town: The Sheriff, The Preacher, The Cattle Baron, and The Outlaw. Influence the actions of the community through any means necessary; manipulation, bribes, violence, intimidation, and the promise of eternal damnation…or salvation. Recruit others to your side to seize opportunities, but be careful who you trust - only one of you can come out on top. This is an alpha prototype test, and the first time this game is being playtested. Sunday, 10:00AM - 12:00PM; One Session; All Ages.

B125: "Frostbite" by Mad Scientist Games; presented by Joshua Yearsley. You've come to a remote village to scale unexplored mountains. Many dangers await: not just the crags and cold, but your competitors as well! Equipment and help are scarce; only knowing somebody with money and connections will get you what you need to become the Master Climber. Bribery reigns, and your opponents have ensured that your "guide" will not be as helpful as anticipated. In Frostbite, you play both a mountaineer and a guide for another player. As the mountaineer, smart decision are essential for survival. When should you rest and prepare? When should you make a big drive for the top? Play too safe and your opponents will outpace you; play too risky and you may not make it. As the guide, your goal is to sabotage the other players without being noticed. Be careful - cheat more than the other guides and you'll lose your reward at the end of the climb. In the end, if no mountaineer gains enough fame to become a Master Climber, the richest guide will be victorious. Sunday, 10:00AM - 12:00PM; One Session; All Ages.

B126: "Magus" presented by Dan Cassar. Magus is a strategy card game in which each player takes the role of a sorcerer using his forbidden knowledge of dark magick to unlock the secrets of creation. Players cast pentagrams, summon demons, and invoke the power of the universe in order to either eliminate his rivals or be the first to unlock the secret name of God: The Tetragrammaton. This game is based on real occult material that some may find religiously offensive. This is a very early-stage design that is still being worked on extensively. Sunday, 10:00AM - 12:00PM; One Session; 18 & Over ONLY.

B127: "Municipality" by Visible Hand Games; presented by Michael Keller. Municipality is a medium-weight, city-building game where players activate various roles and then attempt to influence those roles to develop their own properties. Players barter influence with each other, trading the ability to do something now for the ability to do something else later. Sunday, 10:00AM - 12:00PM; One Session; All Ages.

B128: "Starship 1" by Mind Bullet Games; presented by Geoffrey Engelstein. Starship 1 is a fast paced cooperative game for 3-6 players. Each player is a bridge officer on a spaceship, in charge of a single ship function like Navigation, Weapons, or Shields. Together the players must complete one of eight missions included in the game. Collect Crystals, save an attacked space station, and even destroy the enemy mothership. Each player gets their own station and has thirty seconds to complete the task by completing a minigame. The minigames range from programming the movement of the ship to matching tractor beam tiles to flicking a weapon disc down a track. Sunday, 10:00AM - 12:00PM; One Session; All Ages.

B129: "Yellow Press" by Ogreteeth Games; presented by Tim Rodriguez. Take on the role of a newspaper to manipulate the reputations of your local superheroes. Be an editor like J. Jonah Jameson, or a plucky reporter like Clark Kent. Or both! Decide who is a hero, and who is a menace. Sunday, 10:00AM - 12:00PM; One Session; All Ages.

R130: "One Night" by De Arment Publishing; presented by Shawn De Arment. A game designed to tell a complete story in one night. Help me test out the new setting/situation creation (that should enable a zero prep game) and new scene bidding system, which lets the players divvy out the spotlight time. Sunday, 10:00AM - 2:00PM; One Session; All Ages.

R131: "Project Ninja Panda Taco" by Jennigames; presented by Jennifer Wong. Masterminds try to rule the world, nemeses try to take over and create destruction, but Minions always have the most fun. Play a minion, a mastermind, and a nemesis during this fun filled game while you try to TAKE OVER THE WORLD! Create an outlandish story full of one-upmanship and outrageous master plans! Sunday, 10:00AM - 12:00PM; One Round; All Ages.

R132: "Revelations" by Revelations Games; presented by Alex Waegel. The Revelations system has been designed to allow any setting or character concept to be played using a simple set of universal mechanics. The percentile based system is heavily skills based and there are no ability scores. Choose from hundreds of skills and powers to create nearly any character from any world or time! At Metatopia Alex Waegel, one of the co-creators of the Revelations system, will be running a module in their core setting which was designed to accompany the mechanics they developed and provided the name for the system. The core setting for the Revelations system supposes that the forces of heaven and hell are at war all around us, operating in the shadows and behind the scenes. This particular module will be set in the modern day and will follow the attempts of the players as they try to infiltrate an office building that is really a front for a demonic cult to rescue a group of potential sacrifices. They will wield mortal skills and supernatural powers against the forces of evil and, hopefully, save the day. Emphasis of the game play will be a balance between sleuthing, navigating physical obstacles and mental traps, and combat. Characters will be pre-generated for the sake of time. Sunday, 10:00AM - 2:00PM; One Round; All Ages.

R133: "Sojourn" by Saint Erebus Games; presented by Brendan Conway. Sojourn, a massive city of smoke-belching towers and brass spires, crawls across the Land, consuming it piece by piece. Sojourn leaves only empty, barren, flat desert in its wake. It calls to the people of the Land, offering them wonders and joys that they could never hope to have on their own, without Sojourn's help. They flock to it, and they aid it on its mission of consumption. Unless they refuse its call, and sabotage it and its activities, standing against it in hopes of stopping the unending hunger of the city. Players take on the role of those denizens of the Land called by the city. Will they choose to stand with the city and earn their heart's darkest desires, or will they stand against it and protect their Land? One player takes on the role of Sojourn, and one takes on the role of the Land, each trying to woo the other players to their cause. The battle can only be decided by the choices of the main characters. 'The Land is rugged, dry, tough. But it's beautiful, if you know how to look at it right. And we're making it ours. It's still a place of blood and death, but that's okay. We'll make it better. Or so we thought, before Sojourn came. The City, with its smoke and its towers. Its coming to eat our Land, take it from us. it promises more than we could hope to achieve on our own. But the cost is the Land, and our souls. So we're going to fight it. And if we die, then we die. But at least we die free, on our Land.' The vast crawling city of Sojourn, with its industry, has come to the Land, a wild western setting of hardened farmers and gunslingers. When Sojourn tries to consume it all, who will be left standing? Only those who would serve or sabotage Sojourn can decide. Sunday, 10:00AM - 2:00PM; One Round; All Ages.

R134: "Tangled Fates" by Incarnadine Press; presented by Kat Miller. It is midnight. The king is dead. War is on the horizon. Each of you was bound to the king: Either by love, by duty, or by chain. At first light a new king must be declared, a murderer must be found and peace restored or the war machine will be unleashed. In these dark hours wills are tested and fates challenged, do you stand together or die alone? Tangled Fates is a game in development which uses art cards to weave a fantasy narrative. It was first playtested by Incarnadine Press at DEXCON 11. Sunday, 10:00AM - 2:00PM; One Round; All Ages.

R135: "Xenon: Alien Science Fiction" by the glyphpress; presented by Joshua A.C. Newman. Create, expand, and explore an alien world full of mystery. Inspired by movies like The Dark Crystal, The Neverending Story, Krull, and even Star Wars, we'll use Xenon to build rich, sensuous, beautiful, and complete worlds full of growing characters, weird wildlife, and majestic landscapes. An early playtest. Sunday, 10:00AM - 2:00PM; One Session; 18 & Over ONLY.

R136: Fortune's Fool; "Pinocchio: Wood Golem Gone Wild" by Pantheon Press; presented by Rob Trimarco. Fortune's Fool is an innovative role playing game that uses Tarot cards instead of dice. Set in a fantastic version of Renaissance Europe, you will play as humans, elves, dwarves, goblins, and more as you adventure from the courts of Paris to the canals of Venice. Using the new Fate Twist system, you can directly alter the course of battles, social interactions, and magic spells by manipulating the Tarot deck itself. The introductory adventure for Fortune's Fool turns a classic tale on its head! The PCs careen across Italy in a desperate search for the wooden boy, but it will take more than a cricket and a conscience to put a happy ending on this story! Sunday, 10:00AM - 2:00PM; One Round; All Ages.

R137: Pareidolix; "Fire in the Blood" by Plague Monkey Games; presented by Andrew Morris. The program gave you your powers. The program gave you purpose. The program gave you a home. But the program was shut down. And your powers are growing. Can you control the fire burning in your veins? Sunday, 10:00AM - 2:00PM; One Round; 18 & Over ONLY.

R138: The New World; "Annals of Allohistory, Volume 1" by Pelgrane Press; presented by Bill White. Players are natives and newcomers in a New World that never was, an alternate historical fantasy prompted by the oracular meanings assigned to a deck of playing cards. As a fledgling colony struggles to survive and prosper, the player-characters each seek to craft an individual legacy that will outlive them in the shape of fame, fortune, or family. Sunday, 10:00AM - 2:00PM; One Round; All Ages.

R139: The Secret Fire; "Lost Shrine of the Dragon King" by Secret Fire Games; presented by George Strayton. In the wilderness of the Barbarian Lands lies the ancient temple of a long-dead cult of demon-worshippers. Tales tell of vile rites performed in the depths of the impenetrable stronghold and of the great treasures and talismans hoarded by the cult in the deepest vaults. Many have set forth in search of the dungeon, but none have returned. Woe to those who dare seek the Lost Shrine of the Dragon King. Get a sneak peek at a forthcoming scenario from Secret Fire Games using Legendary Realms 3D terrain! Characters provided or bring your own 5th level PC. No experience necessary. Here's your chance to test drive the critically acclaimed, DriveThruRPG-bestselling role playing game! (See www.secretfiregames.com for more.) Sunday, 10:00AM - 2:00PM; One Round; All Ages.

R140: The Secret Fire; "The Haunted Keep" by Secret Fire Games; presented by Rich Parla. Specters, skeletal nightmares, and other undead creatures haunt the nearby caverns, but great treasure is said to lie within. Can your party survive the undead hordes and reach the great vault of gold, gems, and magic talismans? Featuring 3D terrain by Legendary Realms Terrain. Characters provided. Sunday, 10:00AM - 2:00PM; One Round; All Ages.

T141: Video Session; "9 Kingdoms" presented by Ivan Turner. Video Tape Session; invitation only. Sunday, 10:00AM - 11:00AM; One Session; All Ages.

B142: "Mystery Essen Prototype #2" by Stronghold Games; presented by Stephen Buonocore. Stronghold Games will be bringing back prototypes from The Spiel in ESSEN, the world's largest game convention in Germany, which is the week before Metatopia. If you would like to be one of the first people in the world to see one of these new prototypes, which Stronghold Games may or may not end up publishing, sign up for this game event! Sunday, 12:00PM - 2:00PM; One Session; All Ages.

B143: "Oh My God! There's An Axe In My Head." by Aetherco; presented by Chris Adams. Geneva, 1920: The League of Nations convenes for the first time. Proud to be the host for this august world body, Switzerland invites its champion axe-juggling troupe, Les Bella Lieben Jolie De Von Giorno, to entertain the assembled delegates. Unfortunately, halfway through the demonstration, the Troupe goes insane and begins hurling axes into the audience, splitting head after head. The Secretary General calls for calm, but before he can order a recess, his cranium is split as well. The remaining Great Powers use the confusion to pass the gavel between themselves, conduct international business amidst the chaos, and generally try to shift the balance of world power while escaping a bunch of armed psychopaths. Note: This game will be run with the pre-production prototype, and is the last time this version will appear at a convention, as the game is going to print soon! Sunday, 12:00PM - 2:00PM; One Session; All Ages.

B144: "Star Hopper" by Strategic Space; presented by Mark Salzwedel. This is a playtest of a race game with a space colonization theme. We will be testing a variety of alternate rules. Sunday, 12:00PM - 2:00PM; One Session; All Ages.

B145: "Sword Merchants" by Gil Hova Games; presented by Gil Hova. In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight. Which is great news for you. Because you'll be selling them their weapons. Sword Merchants is an economic game set in a fantasy land, where players manufacture four different weapons and sell them to various warring races races. Demand for each type of weapon will differ throughout the game, but a well-crafted weapon will last longer. The more weapons that are sold to a particular region, the more likely that region will go to war. On each turn, players can forge weapons, equip an army (which gets them money), buy craft (to build better weapons), or take a Kingdom Card (for special powers). Players earn money for equipping armies. It's permitted (and encouraged) to sell your weapons to both sides of the same battle. The more armies that are equipped in a specific battlefield, the more likely that battlefield will erupt into war. Armies risk being defeated in a battle, but surviving armies earn money for surviving. After all, someone has to get paid for sharpening all those weapons... The player with the most money at the end of the game wins. Sunday, 12:00PM - 2:00PM; One Session; All Ages.

D146: Elements of Gaming: When to use "Standard" vs. "Original". A discussion of when it is acceptable to use familiar concepts and icons in your game; for example, elves & dwarves, phasers & teleporters. Some designers hate to use established elements and choose to create all new ones, even if they end up being pretty much the same stereotypes. Are they right? What works for you? Sunday, 12:00PM - 1:00PM; One Session; All Ages.

F147: "Heartbreaker Focus Group" by Gandy Games; presented by Matthew Gandy. You have a destiny...and a fate. Give way to violence, take the quick and easy path of corruption, or deal in secrets, and you'll achieve one before the other. But in order to find out if you're a hero or a villain, first you must break some hearts. Heartbreaker is a card-based storytelling game, which has roots in RPGs like Fiasco and In a Wicked Age and card games like Heart, Spades, and Once Upon a Time. It also draws upon the classical theatre tradition, especially Greek tragedy and the plays of Shakespeare. The game contains dark and mature material. This mid-level focus group will allow the designer of the game to discuss concepts and ideas of the game. Sunday, 12:00PM - 2:00PM; One Session; 18 & Over ONLY.

R148: HorrorScope; "Survive!" presented by Bradley Eggleston. HorrorScope is a game designed to emulate horror movies and give players thrills and chills while dropping fist fulls of six sided dice: Only this time you can play the monster. Set in modern day, supernatural creatures inspired by classic horror movies have been thrown out of the closet and now must struggle to make due as second rate citizens. While the meta plot of the game has political undertones, Directors have the freedom to craft their own horror features any way they like. Ranging from psychological to the bloodiest grindhouse feature, HorrorScope can make it happen. Choose from a variety of Species inspired by the movies and begin the fight of your (un)lives! In this scenario, you can only play humans - it will be a classic Zombie survival setting. Sunday, 12:00PM - 2:00PM; One Round; 18 & Over ONLY.

T149: Video Session; "Fortune Cookie Kung Fu" by Gorkwobble Games; presented by Russell Morrisey. Video Tape Session; invitation only. Sunday, 12:00PM - 1:00PM; One Session; All Ages.

D150: Game Mechanics: What Works, What Doesn't?. In this roundtable discussion, we will explore various game systems, both classic and modern, to see what our favorite game mechanics are, and which ones just don't seem to work. How do you choose your conflict resolution system? How do you keep it original? Sunday, 1:00PM - 2:00PM; One Session; All Ages.

D151: Talking to the Talent. From Lady Blackbird to Fate to Apocalypse World and more, game design doesn't have to start with a blank page. Systems are out there for the hacking! Join a discussion on using other people's rules, covering topics such as open licenses, "inspired by" homages, and good and bad "theft" in game design. Sunday, 2:00PM - 3:00PM; One Session; All Ages.

T152: Video Session; "Arboretum" presented by Dan Cassar. Video Tape Session; invitation only. Sunday, 2:00PM - 3:00PM; One Session; All Ages.

B153: "John Company" by Aetherco; presented by Chris Adams. From the 17th to the 19th Century there was only one economic power that straddled the world. So pervasive were its products it affected the economies of every continent. So nefarious were its methods it brewed rebellion from America to Canton. It was the British East India Company, and in its time, John Company owned Britain, too... Players take the roles of dynasts within the Company as they jockey for power within it, developing markets around the world. Too much internal competition early on hurts everyone, but cooperation alone won't bring the greatest fortune when the day comes to cash out. Playtesters for this alpha test will be running this strategy boardgame's basic form through the proverbial wringer, and the designer hopes you can break it like John Company broke nearly every nation it crossed! Sunday, 3:00PM - 5:00PM; One Session; All Ages.

B154: "Lexicons of Dueling" by MinMax Games LLC; presented by Erich Michel. This is a very fast paced, easy to learn card game that is designed to be played in minutes. Your hand of cards is your form and technique and represents your life points. You face your opponent and commit to an attack or defense, while not knowing what your opponent has in store for you! Whether you attack in fast short bursts, or an all out assault to end your opponent in one swing is up to you. This is NOT a collectible card game. Everything you need to play is in each deck. A match plays about as fast as a duel in real life (minutes at most). This is the "Alpha" test of this game, and the first time it will be seen in public. The attending players will be part of its evolution. Sunday, 3:00PM - 7:00PM; One Session; All Ages.

B155: "Prime Time" by Gil Hova Games; presented by Gil Hova. You and your opponents are running brand new television networks. You will acquire programming and lure stars throughout the game. The object of the game is to attract more viewers than your opponents. Central to the game is a unique auction that allows players to underbid their opponents. In a four-player game, there are only two underbid slots, so one player is always forced to outbid. The auction can only end if at least one player folds. Sunday, 3:00PM - 5:00PM; One Session; All Ages.

B156: "The Karate School Game" by Masquerade Games LLC; presented by Chris Kreuter. NOTE: Players will be required to sign an NDA (Non Disclosure Agreement) before being able to playtest this game, which is currently in development by Masquerade Games. It's 1991 in the small town of Mahopac, New York, and martial arts movies made for kids have never been more popular...and the town is going nuts for Karate! As the only living karate masters in the area, you know that this is make-or-break time for your fledgeling dojos. Will your strategies gain your dojo the best reputation in Mahopac, ensuring success for decades to come? Or will you fall short, fading into mediocrity? Sunday, 3:00PM - 5:00PM; One Session; All Ages.

B157: 9 Kingdoms; "Deathmatch" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure's abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. In Deathmatch, individual figures try to round up the most kills without rounding up the most deaths. Deathmatch is the perfect scenario for beginning players. With only a single figure to create and manage, new players can really get a grasp of how the system works including the point sources and the skills. You'll never run out of tokens because they consistently respawn, as do your figures. So don't worry about getting killed because you wanted to try a new skill. Go ahead and try it! Sunday, 3:00PM - 5:00PM; One Session; All Ages.

R158: "Et in Arcadia Ego" by Transneptune Games; presented by Kit La Touche. Et in Arcadia Ego is a game about magicians in Jane Austen's England. You play characters struggling to balance the competing demands of manners, magic and madness. It is heavily influenced by Susanna Clarke's Jonathan Strange & Mr Norrell and Mary Robinette Kowal's Shades of Milk and Honey. In the words of the 1996 Emma movie: "In a time when one's town was one's town was one's world, and the actions at a dance excited greater interest than the movement of armies, there lived a young woman, who knew how this world should be run." That is the world of this game, but unlike Emma, your characters have a powerful tool to run the world: Magic. Sunday, 3:00PM - 7:00PM; One Round; All Ages.

R159: "HYPERREALITY" by Ogreteeth Games; presented by Tim Rodriguez. HYPERREALITY is the best and worst of the new wave of reality TV. Chaos, controversy, adrenaline, sex, violence, and even death are just par for the course. It's time to win big, so put on your game face and take this chance to get anything and everything you ever wanted. In HYPERREALITY, you put your life on the line - on-line. The internet age is over, it's time for HYPERREALITY. Sunday, 3:00PM - 7:00PM; One Session; All Ages.

R160: "Satellite of Love" by Inside Games; presented by James Mendez Hodes. Satellite of Love is about young heroes and parallel universes exploring one another through surreal action and intense relationships. Chief among its influences are the comics Homestuck by Andrew Hussie and Scott Pilgrim by Bryan Lee O’Malley. Players create the setting as part of the game’s first stage, but all settings feature two parallel realities played by two different players. Players and their game pieces must investigate and develop their relationships with one another in order to empower themselves in the card-based conflict system. Similar games include Mortal Coil by Brennan Taylor and Lady Blackbird by John Harper. Sunday, 3:00PM - 7:00PM; One Round; 18 & Over ONLY.

R161: HorrorScope; "Jailbreak!" presented by Bradley Eggleston. HorrorScope is a game designed to emulate horror movies and give players thrills and chills while dropping fist fulls of six sided dice: Only this time you can play the monster. Set in modern day, supernatural creatures inspired by classic horror movies have been thrown out of the closet and now must struggle to make due as second rate citizens. While the meta plot of the game has political undertones, Directors have the freedom to craft their own horror features any way they like. Ranging from psychological to the bloodiest grindhouse feature, HorrorScope can make it happen. Choose from a variety of Species inspired by the movies and begin the fight of your (un)lives! In this scenario, the players will portray monsters. See terror from the other side, as you try to escape the clutches of your enemy. Sunday, 3:00PM - 5:00PM; One Round; 18 & Over ONLY.

R162: Shock: Human Contact; "Breaking the Cycle" by the glyphpress; presented by Joshua A.C. Newman. The Academy has replaced scarcity of resources with abundance of thought, and has turned its eyes to the stars. It applies its powerful rationalist philosophy to focus the faculties of the mind to explore, to understand, and to use new understanding to improve the lives of all those within its reach... When Aeku Tazjemn first reported glimpsing a set of inhabited moons, connected with a system of "cycler" spacecraft, through the gravity telescope at Mifha, it caused an immediate controversy. Within six months of her first observation of the system, she witnessed the destruction of one of the cyclers carrying goods between the worlds. She called for a Contactor to make an immediate visit to the system, only 12 light years away, to make contact and intervene if possible to prevent the destruction from claiming the entire civilization. Seventeen years later, when the Contactor arrives, what will still exist of the society of Chwnweha - "The Free"? How will its Libertarian ideals serve or fail a society vacillating between terrorism and pacifism as its infrastructure disintegrates? And how will this rushed intervention affect the Academy's Observationist & Participationist divide? Sunday, 3:00PM - 7:00PM; One Session; 18 & Over ONLY.

B163: "Sword Merchants" by Gil Hova Games; presented by Gil Hova. In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight. Which is great news for you. Because you'll be selling them their weapons. Sword Merchants is an economic game set in a fantasy land, where players manufacture four different weapons and sell them to various warring races races. Demand for each type of weapon will differ throughout the game, but a well-crafted weapon will last longer. The more weapons that are sold to a particular region, the more likely that region will go to war. On each turn, players can forge weapons, equip an army (which gets them money), buy craft (to build better weapons), or take a Kingdom Card (for special powers). Players earn money for equipping armies. It's permitted (and encouraged) to sell your weapons to both sides of the same battle. The more armies that are equipped in a specific battlefield, the more likely that battlefield will erupt into war. Armies risk being defeated in a battle, but surviving armies earn money for surviving. After all, someone has to get paid for sharpening all those weapons... The player with the most money at the end of the game wins. This session will be a head-to-head playtest. Sunday, 5:00PM - 7:00PM; One Session; All Ages.

B164: 9 Kingdoms; "Dungeon Crawl" presented by Ivan Turner. 9 Kingdoms is a tabletop game that bridges the gap between war gaming and role playing. In 9 Kingdoms, you build figures. You'll have plenty of figures with low stats who are simply meant to be fodder. But you'll also have the heroes who survive battle after battle by learning new skills and mastering combat and adventure situations in a variety of scenarios. 9 Kingdoms accomplishes this balance through the use of its unique systems of point sources and skills. Point sources represent both a figure's abilities and its health. As a figure is wounded, it becomes less effective and then…dead. Skills are learned both during the creation of a figure and in the game. You literally see your figure advance as the game progresses. Dungeon Crawl is by far the most popular scenario of 9 Kingdoms. Creeping through a dungeon looking for treasure and monsters is the classic scenario for all fantasy games. 9 Kingdoms Dungeon Crawl lets multiple players work their way through the same dungeon. Their squads can fight or help each other depending on the situation. It's a haven for backstabbing thieves. Sunday, 5:00PM - 7:00PM; One Session; All Ages.


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