At the Morristown Hyatt & Conference Center in Morristown, New Jersey
PANELS, SEMINARS & SPECIAL EVENTS Schedule for METATOPIA 2011Updated 10/25/11
METATOPIA Event Registration works differently from other Double Exposure events. While there are no advancement rounds, some of the events are red to start with because they are "invitation only". This does NOT mean that you are completely excluded from playing in them, only that you need to be invited. So when you send an eMail to us at to THIS ADDRESS, you may ask to be included in those events. We will probably call you and discuss your choices with you.
So send eMail with the things you would LIKE to play in, whether you are a Designer, a Helper or a Player. We will do our best to match you up with the events that you are interested in. There WILL be a Big Board at METATOPIA, and any seats which are not filled in advance CAN be filled at the convention.
You may ONLY reserve seats in METATOPIA 2011 events if you are pre-registered. Click here to pre-register for METATOPIA 2011 if you have not already done so.
We will reply within 48 hours with a confirmation that your requests were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!
D007: Playtesting Best Practices. A discussion about playtesting. When do you start testing (as opposed to tinkering solo)? What does a playtest need to include? What should you be looking for when you run it? When do you know you're finished playtesting your product? Friday, 8:00PM - 9:00PM; One Session; All Ages.
D021: Resource Management. A discussion about how to plan the pieces of production AFTER you have developed your game. How do you find artists, layout folks, printers, etc? How do you set a price for your game? How do you figure out your game's budget? What resources already exist to help you get started? Friday, 9:00PM - 10:00PM; One Session; All Ages.
D024: Marketing Your Game. A discussion about how to market your product to the audience that you're targeting. How does the internet factor into modern marketing? How do you reach your audience effectively? How do you get people to try your game? Friday, 10:00PM - 11:00PM; One Session; All Ages.
D028: Remixology. From Lady Blackbird to Fate to Apocalypse World and more, game design doesn't have to start with a blank page. Systems are out there for the hacking! Join a discussion on using other people's rules, covering topics such as open licenses, "inspired by" homages, and good and bad "theft" in game design. Friday, 11:00PM - 12:00AM; One Session; All Ages.
D033: Midnight Rock Band. Join the Double Exposure Electronic Gaming crew as they set up the Rock Band 3 equipment for an all-nighter at METATOPIA! Play your favorite instruments into the wee hours with our giant LCD screen and blasting Bose speakers! Friday, 12:00AM - 4:00AM; One Session; All Ages.
D034: "Surviving Success" presented by Fred Hicks. You've made something and people like it and want more. Or your preorder went well - much better than you expected - and you find yourself facing a bigger print run and a bigger shipping effort than you'd planned for. You've bitten off more than you can chew. Now what? Friday, 12:00AM - 2:00AM; One Session; All Ages.
D043: "Translating Tabletop RPGs to LARPs" presented by Shoshana Kessock. This discussion will focus on the conversion of tabletop RPGs into live-action role playing games. Explore the benefits and pitfalls of taking established rules and trying to make them fit in a semi-gamemastered situation. Saturday, 9:00AM - 10:00AM; One Session; All Ages.
D058: "The Nitty-Gritty of Self-Publishing" presented by Brennan Taylor. Brennan Taylor, from Galileo Games, presents a discussion of the ins and outs of publishing your own work. Planning and budgeting your publishing project, step by step. If you've got an interest in self-publishing but don't know where to start, come get the lowdown. Saturday, 10:00AM - 11:00AM; One Session; All Ages.
D061: "The Board & Card Games Roundtable" presented by Zev Shlasinger, Curt Covert & Stephen Buonocore. An intense session of designing, producing and marketing board games and card games from established publishers in the board gaming industry. All designers and players are welcome to participate. Saturday, 11:00AM - 1:00PM; One Session; All Ages.
D074: "An Introduction to Kickstarter" presented by Cindy Au. Whether you're a seasoned game designer or just starting out in the field, independently producing and publishing a game can be a huge undertaking. More and more, game designers are turning to Kickstarter as a place to not only raise funding for their projects, but as a unique way to build fan support and reach out to new communities. Founded in 2009, Kickstarter has since grown into the largest funding platform for creative projects in the world, with over $100 million pledged to projects. Cindy Au, Community Director at Kickstarter, will be on hand to discuss how Kickstarter works, as well as tips, tools, and best practices for funding your next game design project. Saturday, 2:00PM - 3:00PM; One Session; All Ages.
D084: "The Game Design Roundtable" presented by Kenneth Hite. Led by Kenneth Hite, this discussion will focus on the art of designing role playing and story games and the elements necessary to catch the players' imaginations. Particular emphasis on new concepts and how to push the envelope. Saturday, 3:00PM - 5:00PM; One Session; All Ages.
D090: "The Independent Gaming Roundtable" presented by Darren Watts. A roundtable discussion of Indie games and gamers past, present and future. All designers and players are welcome to participate. Saturday, 5:00PM - 7:00PM; One Session;
D096: "Quality Control in Gaming Products" presented by Vincent Salzillo. Double Exposure president Vincent Salzillo presents a discussion about the presentation of your finished products. Topics include proper editing, presentation, fact checking and marketing. Learn how to ensure that you brand your product correctly. No matter how small a budget you are working with, you can always control the quality of your material. Saturday, 7:00PM - 8:00PM; One Session; All Ages.
D120: Midnight Karaoke. A lilting off-key rendition of "Candle in the Wind" reaches your ear; as you head down the hallway to investigate, you catch a lusty rendition of "Eye of the Tiger". You pass the people at the bar, writhing in horror - clearly there's some world-class suffering occurring here. Hark! Near the hotel lobby, you find a roomful of convention attendees playing Singstar. Midnight Metatopia Karaoke? PERFECT! Saturday, 12:00AM - 4:00AM; One Session; All Ages.
D121: Writing & Editing Workshop. In this intense session, leading editors and publishers will talk about how to present your work in good, readable language. opics include the importance of a good editor, how to structure your rules, how to make rules readable by all players, and snafus to avoid that drive publishers crazy. Saturday, 12:00AM - 2:00AM; One Session; All Ages.
D146: Elements of Gaming: When to use "Standard" vs. "Original". A discussion of when it is acceptable to use familiar concepts and icons in your game; for example, elves & dwarves, phasers & teleporters. Some designers hate to use established elements and choose to create all new ones, even if they end up being pretty much the same stereotypes. Are they right? What works for you? Sunday, 12:00PM - 1:00PM; One Session; All Ages.
D150: Game Mechanics: What Works, What Doesn't?. In this roundtable discussion, we will explore various game systems, both classic and modern, to see what our favorite game mechanics are, and which ones just don't seem to work. How do you choose your conflict resolution system? How do you keep it original? Sunday, 1:00PM - 2:00PM; One Session; All Ages.
D151: Talking to the Talent. From Lady Blackbird to Fate to Apocalypse World and more, game design doesn't have to start with a blank page. Systems are out there for the hacking! Join a discussion on using other people's rules, covering topics such as open licenses, "inspired by" homages, and good and bad "theft" in game design. Sunday, 2:00PM - 3:00PM; One Session; All Ages.
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