At the Morristown Hyatt & Conference Center in Morristown, New Jersey

Panels, Seminars and Special Events Schedule for METATOPIA 2013

Updated 10/30/13 at 6:00PM

METATOPIA Event Registration works differently from other Double Exposure events. While there are no advancement rounds, some of the events are red to start with because they are "invitation only". This does NOT mean that you are completely excluded from playing in them, only that you need to be invited. So when you send an eMail to us, you may ask to be included in those events. We will probably call you and discuss your choices with you.

All non-panel events are classified as one of three different levels of Playtest:

[FOCUS GROUP]: The game is still in the concept stage and players should be expecting to discuss ideas and opinions about how the game should be created, but not actually test much.

[ALPHA TEST]: The game is in early development and not quite ready to play from beginning to end. Players should be expecting to play parts of the game, and perhaps replay those parts or focus on one section of the rules at a time.

[BETA TEST]: The game is in late development and is ready to be played all the way through. Players should be expecting to give feedback and criticism about the game while playing it.

If an event is tagged by the phrase "[NDA REQUIRED]", the Designer has asked that details about his/her game design be kept quiet. The Designer may ask players to sign an actual NDA form, or to just verbally promise not to discuss the game after the playtest.


So send eMail with the events you would LIKE to play in, whether you are a Designer, a Helper or a Player. We will do our best to match you up with the events that you are interested in. There WILL be a Big Board at METATOPIA, and any seats which are not filled in advance CAN be filled at the convention.

You are also allowed to submit a second and third choice for events in the same time slot, which will save us time in negotiating what you can get into if your primary choice is filled already. Just make it clear what is an alternate choice so we can enter things quickly.

Also, PLEASE put down "D" events (panels and seminars) along with others - it is important that we track interest in the various panels, and that we know where you have holes in your schedule.

Send your reservation eMail to us at

You may ONLY reserve seats in METATOPIA 2013 events if you are pre-registered. Click here to pre-register for METATOPIA 2013 if you have not already done so.

We will reply within 48 hours with a confirmation that your requests were received. If you do NOT get a confirmation, assume that your codes are NOT received and try again. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm!


D001: "The Eye of Argon - Dramatic Reading Contest" presented by Ben Walker. "Prepare to embrace your creators in the stygian haunts of hell, barbarian!" Follow the adventures of Grignr the barbarian as he scowls, rivets and wenches his way through eight chapters of awful. This will be a round-robin contest with prizes for the last reader standing - you laugh, you lose! Thursday, 12:00AM - 2:00AM; Silly, All Ages.

D002: "Playtesting 101" presented by Rob Donoghue & Jason Pitre. Playtesting is an absolute requirement for any game to be successful. This panel shows how to get the most out of your playtesting efforts no matter what kind of game you've designed. Friday, 9:00AM - 10:00AM; Serious, All Ages.

D003: "Antholojam: A Game Jam About Short Stories" presented by Quinn Murphy & Dev Purkayastha. You can make a great tabletop game in a short amount of time - and what better inspiration than short stories? Quinn Murphy and Dev Purkayastha are hosting a game jam with a key theme: a collection of short stories, hand-selected by Carl Engle-Laird of Come by, read a story, find a group, and within two hours you'll have a complete game to show for it - ready for playtest! This is a great experience, whether you're a novice designer, a non-designer, or anyone who wants to stretch creatively. Friday, 9:00AM - 11:00AM; Serious, All Ages.

D004: "Tell Us Why You Can't, We'll Tell You Why You Can!" presented by John Stavropoulos. METATOPIA kicks off with a seminar on how to overcome negative thinking and force your way past all the obstacles between you and the successful publication of your game, led by Cheerleader-In-Chief John Stavropoulos! Friday, 9:00AM - 10:00AM; Fun, All Ages.

D005: "Teaching Your Game the Japanese Way: Replay and the Pedagogy of RPGs" presented by Andy Kitkowski. Japan has a game scene that's survived and thrived despite the pull of console games and the cloud of obscurity. The key to gaining new players and teaching the rules and fun of gaming is the "Replay", a Japanese gaming invention. Andy Kitkowski discusses what replays can do for Western gaming, shows how they are created, explores different kinds of replays, and demonstrates how they are a powerful pedagogical and marketing tool for your game. Friday, 10:00AM - 11:00AM; Serious, All Ages.

D006: "The Care and Feeding of Freelancers" presented by John Stavropoulos, Ryan Macklin & Amanda Valentine. You've reached the point where you're ready to hire some professional freelancers to help you complete your game, whether as writers, editors, or artists. How do you find freelancers, how do you work with them, and how do you keep them happy to work for you? Friday, 10:00AM - 11:00AM; Serious, All Ages.

D007: "How To Pitch Your Game to Publishers" presented by Cam Banks, Jeff Tidball & Bill White. So you've got a great idea for a game, but you've decided that self-publishing isn't for you. Or you want to make a product that involves IP belonging to somebody else. How do you get your ideas in front of the right people at an existing publisher, and how do you convince them of the brilliance of your idea? Friday, 11:00AM - 12:00PM; Serious, All Ages.

D008: "How To Be A Good Playtester For Others" presented by Will Hindmarch, Tim Rodriguez & John Adamus. Everyone agrees playtesting is crucial. But what kind of feedback is best for publishers? This panel looks at the necessary skills and mindset for being a good playtester from *this* side of the table. Friday, 11:00AM - 12:00PM; Serious, All Ages.

D009: "Translating LARP: From Tabletop to Live Action" presented by Shoshana Kessock & Ben Walker. This panel will take you through all the steps involved in turning a tabletop game into a live-action one, from rules adaptations to licensing. Friday, 11:00AM - 12:00PM; Serious, All Ages.

D010: "The Best Ideas To Steal From Other Games" presented by Kenneth Hite, Tim Rodriguez, John Adamus & Caias Ward. "Talent borrows, genius steals." No one designs in a vacuum. The panelists discuss how to ethically and profitably take what works from other games to use in your own. Friday, 12:00PM - 1:00PM; Serious, All Ages.

D011: "My First Year At Paizo" presented by Ryan Macklin. Working for one of the biggest game companies - one that has a physical office, even - is night and day compared to pretty much everyone else. Ryan will talk about the editorial process at Paizo, what working there is like, and what he's taken from there and incorporated into his own work. Friday, 12:00PM - 1:00PM; Serious, All Ages.

D012: "Working With Family And Friends" presented by Amanda Valentine, Cam Banks, Kat Miller & Michael Miller. The game designer life can be stressful, and sharing the tough times with loved ones can either make it better or worse. The panelists present several good ideas for maintaining your relationships while getting the job done. Friday, 12:00PM - 1:00PM; Serious, All Ages.

D013: "Probability In Game Design" presented by James Ernest. James Ernest gives a seminar on casino math, analyzing one-player games and basic odds as they apply to hobby games. Friday, 1:00PM - 2:00PM; Serious, All Ages.

D014: "How To Work With Editors" presented by Ryan Macklin, Amanda Valentine, Cam Banks & John Adamus. Everyone needs an editor. How do you hire one? Once you have one, how can you work with her most efficiently? How does somebody become a great game editor themselves? Friday, 1:00PM - 2:00PM; Serious, All Ages.

D015: "Role Playing Scenario Design" presented by Kenneth Hite, Darren Watts, Rob Donoghue, John Stavropoulos & Bill White. Our panel of experts drills down into the specifics of scenario-building for publication, whether it's showing off the game's basics with an introductory scenario, or stringing several together for a mini-campaign book. Friday, 1:00PM - 2:00PM; Serious, All Ages.

D016: "Making Your Rules Accessible" presented by Matt Weber. Your game may be full of great ideas, but are the rules comprehensible? Join us for a seminar on techniques for making a game's rules accessible, so that your players can minimize strain and maximize fun in the time they have with your design. Friday, 2:00PM - 3:00PM; Serious, All Ages.

D017: "How To Manage Adult Content" presented by Julia B. Ellingboe, Lillian Cohen-Moore, John Stavropoulos, Ajit George & Shoshana Kessock. Not every game is meant for every audience. If your game involves concepts that might not be for the kiddies, what are your responsibilities (to players, parents, and the marketplace) and what are the best strategies for making sure you do get to the right audience? Friday, 2:00PM - 3:00PM; Serious, 18 & Over ONLY.

D018: "Self-Publishing On A Shoestring Budget" presented by Joseph Bloch. Forming your own game publishing company using Kickstarter, IndieGoGo, OneBookShelf or Game Crafter, and a surprisingly small amount of up-front cash. A discussion of just what you can do using modern crowdfunding and print on demand technologies, including some of the pitfalls and winning strategies you can use. Friday, 2:00PM - 3:00PM; Serious, All Ages.

D019: "Intellectual Property: The Legal Perspective" presented by Cam Banks & Justin Jacobson. Come join a discussion of all aspects of intellectual property, whether managing your own or licensing somebody else's. Friday, 3:00PM - 4:00PM; Serious, All Ages.

D020: "Publishing Fiction" presented by Amanda Valentine, Jocelyn Koehler & Nicholas Tulach. Learn how to go from premise to published novel from the folks at tiny press Hammer & Birch. This panel will show you every step in the life of one book: from settling on a concept to finishing the writing, the editing process, cover design and formatting, publishing, and selling it to strangers. Some things we'll talk about: the craft of writing, the value of beta readers, creating a realistic budget, how to do art direction, working with an editor, how to speak Amazon, where to market, how to engage readers, and what to do in the dark of night when you just want to give up. Friday, 3:00PM - 4:00PM; Serious, All Ages.

D021: "Using Adobe Software" presented by Steve Radabaugh. Steve Radabaugh, a professional graphic design teacher, will show the basics of InDesign, Photoshop and Illustrator to anyone who is interested in learning how to do design work themselves. Tips and tricks will be given to quickly layout and illustrate your prototype and/or polished product. Friday, 3:00PM - 4:00PM; Very Serious, All Ages.

D022: "The Art of Cover Design" presented by Hal Mangold, Jack Parra, John Carimando & Christian N. St. Pierre. What goes into making great, eye-catching cover art? Logos, text placement, shelf appeal - we'll cover all of them here! Friday, 4:00PM - 5:00PM; Serious, All Ages.

D023: "KristaCon: An Introduction to LongCons" presented by Krista White, Frank Hablawi, Mark Diaz Truman, M. P. O'Sullivan, Rachel Walton & Matt Weber. We will provide advice to interested folks in running their own LongCons, advice on techniques that work, which how to handle different games in a LongCon, and lessons we've learned since the the first KristaCon in October of 2012. We'll discuss what LongCon and KristaCon is, why we like it, how we think it can change gaming and the convention scene. Friday, 4:00PM - 5:00PM; Serious, All Ages.

D024: "New School Mechanics In Old School Games (And Vice Versa!)" presented by Cam Banks, Rob Donoghue & Joseph Bloch. The borders between story games and traditional role playing games have never been blurrier, and many recent games have blended the two traditions to grand effect. Come hear our panel muse on what both schools have to offer, and what they can still learn from each other. Friday, 4:00PM - 5:00PM; Serious, All Ages.

D025: "Planning Your Crowdfunding Campaign" presented by Fred Hicks & Joshua A.C. Newman. Everything from soup to nuts you need to know before even considering crowdfunding your game. Our panel of experts will make sure you're ready to face the world and ask for cash. Friday, 5:00PM - 6:00PM; Serious, All Ages.

D026: "Designing Games For Kids" presented by Amanda Valentine, Tim Rodriguez & Krista White. Designing games intended for younger audiences doesn't mean dumbing down. What are the additional challenges involved in making products to appeal to the younger set? Friday, 5:00PM - 6:00PM; Serious, All Ages.

D027: "Quality Control in Gaming Products" presented by Vincent Salzillo. Double Exposure president Vincent Salzillo presents a discussion about the presentation of your finished products. Topics include proper editing, presentation, fact checking and marketing. Learn how to ensure that you brand your product correctly. No matter how small a budget you are working with, you can always control the quality of your material. Friday, 5:00PM - 6:00PM; Serious, All Ages.

D028: "Designing Games for Spontaneity" presented by Kenneth Hite & Will Hindmarch. Guests of Honor and lifelong GMs Kenneth Hite and Will Hindmarch discuss game design as game prep, designing on the fly during games, and seeding games with decision points both before publication and as the dice are rolling. Friday, 6:00PM - 7:00PM; Fun, All Ages.

D029: "Randomness In Games" presented by James Ernest. Guest of Honor James Ernest explains how to use randomness correctly in your game design. Friday, 7:00PM - 8:00PM; Fun, All Ages.

D030: "Collecting The Oral Histories of Women in Gaming" presented by Lillian Cohen Moore. Avonelle Wing sits down with Guest of Honor Lillian Cohen-Moore to discuss her latest project, an oral history of women in tabletop and live action role playing games, called "Makers, Schemers and Dreamers". Friday, 8:00PM - 9:00PM; Fun, All Ages.

D031: "Mental Health In The Game Community" presented by Ryan Macklin & Elizabeth Sampat. Our hobby community is filled with people who suffer mental health issues in silence. Come hear Guest of Honor Elizabeth Sampat and Ryan Macklin share their stories and have a conversation about bringing mental health out of the shadows. They'll happily answer questions and hear your stories, if you want to share. Friday, 9:00PM - 10:00PM; Fun, All Ages.

D032: "The Monster at the End of This Book...Is You" presented by Joe McDaldno & Julia Ellingboe. Joe and Julia have written games that explore sexuality, shame, betrayal. And monsters. In literature and folklore, spirits, otherworldly creatures, and monsters represent the unknown, the feared, the taboo, and the beautiful. They make for great characters and awesome themes, too. Joe and Julia will talk about designing for empathy, ways to create high-trust environments, and why monsters rock. Perhaps these things have something in common. Friday, 10:00PM - 11:00PM; Fun, All Ages.

D033: "My Little Exalted: Mixing Genres Wildly" presented by Ben Walker, Jacqueline Bryk & Stephen Tasker. Ever wanted to run Call of Cthulhu as a parlor farce? Thought about what would happen if you mixed My Little Pony and Exalted? Join Echoes of Empires and friends for this panel discussion on how to combine different genres to create an interesting and unique game! Friday, 11:00PM - 12:00AM; Fun, All Ages.

D034: "Public Relations Principles" presented by Josh Seideman & Angela Craft. Learn the basics of principles managing PR for your game or company, regardless of size. Our panelists will address tools like mailing lists, social media, and face to face contact, as well as managing your public reputation and how to gracefully respond during PR disasters. Friday, 11:00PM - 12:00AM; Serious, All Ages.

D035: "Designing To A Theme" presented by James Ernest. Guest of Honor James Ernest explains how to create board and card game mechanics out of story elements. Saturday, 9:00AM - 10:00AM; Serious, All Ages.

D036: "Accessibility Issues For Game Designers" presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn't be a barrier to entry. Understanding the needs of persons with learning differences and the options that designers have will keep you from excluding people who are eager to enjoy our hobby. This seminar will focus on blindness, low vision, and dyslexia and strategies to present your game content for those with print disabilities in digital and audio media. Saturday, 9:00AM - 10:00AM; Serious, All Ages.

D037: "Prototyping Using 'Print on Demand' Vendors" presented by Jason Tagmire. In this seminar, Jason Tagmire will speak of his experiences with The Game Crafter, Superior POD, Print and Play Productions, Rolco Games and others to fulfill various projects. Topics will include how to find and meet the minimum requirements for each, and how to select the right vendor for your project. Saturday, 10:00AM - 11:00AM; Serious, All Ages.

D038: "Book Design 101: First Principles" presented by Fred Hicks, Hal Mangold & Brennan Taylor. The panelists look at the book as an object of design. Whether it's conveying rules or setting, the look and feel of the book itself is crucial to the experience of play. Our experts will draw on their own experiences to explain why books look the way they do. Saturday, 10:00AM - 11:00AM; Serious, All Ages.

D039: "Bits and Pieces: Manufacturing Decisions For Your Game" presented by Curt Covert, Stephen Buonocore & Larry Wickman. Bits, meeples, cards and minis: what pieces does your game require, and how does their cost and availability affect your design decisions, your packaging and your marketing? Saturday, 11:00AM - 12:00PM; Serious, All Ages.

D040: "Legalese: How To Create And Negotiate Contracts" presented by Fred Hicks, Justin Jacobson & John Stavropoulos. Join our panelists for an in-depth look at the art and science of contracts, from freelancers to manufacturers and from both sides of the table. Saturday, 11:00AM - 12:00PM; Serious, All Ages.

D041: "Dice to Distro: Getting Your Game To Market" presented by Larry Wickman. Just what does it take to get a game from concept to the game store shelf? Find out in this think-tank seminar by designer Larry Wick, where we come up with a brilliant idea for a game, walk it through the concept/design phase, distress over project deadlines, figure out how we are packaging it, where we are printing it, how we are going to pay for it, and uncover a multitude of channels to market it. Saturday, 12:00PM - 1:00PM; Serious, All Ages.

D042: "How To Work With Artists" presented by Ed Bell, Jack Parra & Christian N. St. Pierre. The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly. Saturday, 12:00PM - 1:00PM; Serious, All Ages.

D043: "Starting a Small Business" presented by Philip Montalbano. In this seminar, Philip Montalbano (a retired CPA) will discuss what goes into establishing a small business. Decisions such as whether or not to incorporate, how to structure partnership agreements, etc. Saturday, 12:00PM - 1:00PM; Very Serious, All Ages.

D044: "An Introduction to Kickstarter" presented by Cindy Au & Luke Crane. Whether you're a seasoned game designer or just starting out in the field, independently producing and publishing a game can be a huge undertaking. More and more, game designers are turning to Kickstarter as a place to not only raise funding for their projects, but as a unique way to build fan support and reach out to new communities. Founded in 2009, Kickstarter has since grown into the largest funding platform for creative projects in the world, with over $100 million pledged to projects. Cindy Au, Community Director at Kickstarter, will be on hand to discuss how Kickstarter works, as well as tips, tools, and best practices for funding your next game design project. Saturday, 1:00PM - 2:00PM; Serious, All Ages.

D045: "Accounting For A Small Business" presented by Ascenza Montalbano. The accounting for a small business is different from managing household finances. Learn about the unique challenges, and get advice on how to set yourself up for success with Ascenza Montalbano, a financial management expert. Saturday, 1:00PM - 2:00PM; Very Serious, All Ages.

D046: "The Writing Workshop" presented by John Adamus. Here's a chance for authors and creators to get answers to their writing questions as they work on developing their first, or tenth project. Questions often include issues of layout, editing costs, the best way to write to the reader, and the best way to take an idea from the abstract idea phase to the down-on-paper phase. Saturday, 1:00PM - 2:00PM; Very Serious, All Ages.

D047: "What Goes Into Your GM Advice Chapter?" presented by Ryan Macklin, Kevin Kulp, Brennan Taylor, Amanda Valentine & John Stavropoulos. There's one in most every role playing and story game. How do you teach the art of Game Mastering? What assumptions do you make about your audience? Saturday, 2:00PM - 3:00PM; Serious, All Ages.

D048: "Reaching Retailers: How To Get Stores Behind You" presented by Will Hindmarch, Jim Crocker & Brian Dalrymple. Your game is ready for market. Now you've got to get it in the hands of players, and the best way to do that is to convince stores to carry and promote it. How do you do that? Our panel of experts fills you in! Saturday, 2:00PM - 3:00PM; Serious, All Ages.

D049: "Gaming As The Other: Race in Our Industry" presented by John Stavropoulos, Terry Romero, Ajit George & Mark Diaz Truman. As many "geek" activities have expanded over the last ten years, role-playing has often struggled to include the voices of racial and ethnic minorities. Join Ajit George, Mark Diaz Truman, and Terry Romero to discuss what challenges the industry faces including "Others", why increased diversity is valuable and important to the future of gaming, and what path both designers and players can take toward building a more robust, inclusive community. Saturday, 3:00PM - 4:00PM; Very Serious, All Ages.

D050: "Electronic Book Publishing 101" presented by Darren Watts, Jason Pitre & Joseph Bloch. What are the differences between publishing hard copy books and electronic publishing? This panel will fill you in on everything you need to know, from standards and tools to markets for reaching your audience. Saturday, 3:00PM - 4:00PM; Serious, All Ages.

D051: "Inclusivity: Inviting Women To The Table" presented by Julia B. Ellingboe, Lillian Cohen-Moore, Elizabeth Sampat & Shoshana Kessock. During last year's Gaming as Women panel at Metatopia, the conversation turned to how men can be good allies, encouraging women to join their gaming groups and supporting safe, inclusive space in their communities. Join us for more conversation on this topic. Shoshana Kessock will facilitate this round table, populated by our women Guests of Honor and other women from the community. We invite you to join us for a detailed conversation with practical advice on how to foster communities that are inclusive to women rather than alienating. Saturday, 4:00PM - 5:00PM; Very Serious, All Ages.

D052: "Legalese: Copyrights, Trademarks and Patents" presented by Justin Jacobson & Jason Pitre. It's all about protecting yourself. Where and when do these legal concepts apply, and what do you need to do to make sure you're covered without spending a fortune unnecessarily? Saturday, 4:00PM - 5:00PM; Serious, All Ages.

D053: "Challenging The Dominant Narrative" presented by Joe McDaldno, Julia B. Ellingboe, Elizabeth Sampat, Brennan Taylor & Krista White. A key way to spark social change is to plant yourself in the flow of conversation and art and deliberately, consciously divert it. The more voices speaking up with a perspective that varies from the murmur around them, the richer and more diverse our community will become. Join our panelists for a conversation on why challenging the dominant narrative is important social and political action in our gaming communities and how to execute it successfully. Saturday, 5:00PM - 6:00PM; Very Serious, All Ages.

D054: "My Game Will Cost What??" presented by Curt Covert & Stephen Buonocore. This panel will seek to explain why games cost what they do. What are the expenses, and what decisions must you as a designer make in order to hit your target price point? Saturday, 5:00PM - 6:00PM; Serious, All Ages.

D055: "Ryuutama Kickstarter - LIVE!" presented by Andy Kitkowski. Kickstarter is just one of many tools to get your game out in the open, and we're going to dig deep into what makes it special. We're going to look at the ins and outs of creating a project, explore what "success" and "failure" conditions truly mean for crowdfunding, and how not to get in over your head. As part of this discussion, we will go behind the scenes to bring a tabletop RPG project live, for real, to see how it all goes together. Saturday, 6:00PM - 8:00PM; Serious, All Ages.

D056: "Norse Meta-Techniques for LARPing" presented by James Stuart, Emma Waldron & Ajit George. Steal from Nordic LARP! Use their meta-techniques to improve your larp design. Learn more about how to increase drama, tension and risk in your game, using these techniques. Saturday, 6:00PM - 7:00PM; Serious, Under 18 Requires Parental Clearance.

D057: "Integrating Workshopping In LARP Design" presented by James Stuart, Emma Waldron, Ajit George & Avonelle Wing. Workshopping is a valuable tool for creating safe space in LARPs. It encourages players to determine mutual boundaries, co-create elements and practice meta-techniques. Your LARPs can only benefit by including workshopping as a deliberate design element. Saturday, 7:00PM - 8:00PM; Serious, Under 18 Requires Parental Clearance.

D058: "Using Social Media To Market Your Game" presented by Fred Hicks, Josh Harrison & Angela Craft. Whether its Facebook, G+, Twitter or any other format, social media are crucial for marketing and publicizing your game. Saturday, 8:00PM - 9:00PM; Serious, All Ages.

D059: "Cognitive Biases in Players And How To Leverage Them" presented by Michael Keller. Cognitive biases have been measured to affect our decision making on a daily basis. If games are a series of interesting decisions, then these biases affect how players approach games without them knowing it. This presentation will examine these biases with an eye towards how a designer can either combat or take advantage of them to improve the player experience. Saturday, 8:00PM - 9:00PM; Serious, All Ages.

D060: "Playtesting Brutally" presented by Dave Chalker & John Stavropoulos. Your best friend, your spouse, and your grandma all say they like your game, so it must be ready to be published, right? WRONG. The most refined games come from an extended playtesting process, where your decisions are challenged and every mechanic is put through the burning forge of brutal playtesting. Learn how to examine games of your own design and others for ways to streamline, balance, and otherwise turn into a better game by "killing your darlings" and learning what red flags to watch out for in the playtesting process that could sink you after publication. Saturday, 8:00PM - 9:00PM; Serious, All Ages.

D061: "Dangerous Mechanics: Rules That Looked Good On The Surface" presented by Kenneth Hite, Will Hindmarch, Rob Donoghue & Jason Pitre. The panelists will deal with mechanics that look good on the surface but can have unforeseen negative consequences in play. Spending XP, no-effect rules, dice-generated currency - all have hidden dangers. Explore these and other light bulbs that didn't quite work out. Saturday, 9:00PM - 10:00PM; Serious, All Ages.

D062: "Print Production and Pre-Press For Board Games" presented by Curt Covert & Stephen Buonocore. Our panel of experts take you step by step through the production process for printing and manufacturing boardgames. Saturday, 9:00PM - 10:00PM; Serious, All Ages.

D063: "Your Kickstarter Just Funded; Now What?" presented by Andy Kitkowski & Caias Ward. Sometimes success just brings more problems. We've all heard stories of designers overwhelmed by the success of their Kickstarters. Our panel helps you avoid the missteps that can come from unplanned-for windfalls. Saturday, 9:00PM - 10:00PM; Serious, All Ages.

D064: "Open Licenses: Why, Why Not, and How" presented by Fred Hicks, Cam Banks, Rob Donoghue & Justin Jacobson. What are the various options available for licensing your game to others (or from others), and what are the creative reasons and financial imperatives for choosing between them? Saturday, 10:00PM - 11:00PM; Serious, All Ages.

D065: "Self-Publishing: Learn From My Mistakes!" presented by Jason Tagmire. Jason Tagmire has self-published board and card games in short run (<250), and medium run (1000-2500). He has experienced a variety of trauma from art delays to overfunding on Kickstarter and still not having enough money to fulfill the project. In this panel, he hopes to help you avoid his mistakes. Saturday, 10:00PM - 11:00PM; Serious, All Ages.

D066: "The Game Play Experience In Three Acts" presented by Jeff Tidball. Designer Jeff Tidball shows you how looking at your game play and designs through the lens of the Three-Act screenplay structure can provide unusual and useful insights. Saturday, 10:00PM - 11:00PM; Serious, All Ages.

D067: "How To Pitch Your Game To PodCasters and Bloggers" presented by Angela Craft. There's only so many different ways you can tell people how AWESOME your game is. Solution? Get other people to say it for you! Bloggers and podcasters are valuable resources in your marketing arsenal. Do you know how to use them? Join the Role Playing Podcast crew to learn directly from your target market about how to use them to your advantage. Saturday, 11:00PM - 12:00AM; Serious, All Ages.

D068: "GM-Less Role Playing (And Other Variations)" presented by Joe McDaldno, John Stavropoulos & Brennan Taylor. Role playing games have game masters, right? Well, not necessarily - plenty of interesting games have chosen not to assign that role, or share it between some or all of the players at the table. What goes into the decision whether to have one, many or no game masters? Saturday, 11:00PM - 12:00AM; Serious, All Ages.

D069: "Designing Personal And Autobiographical Game Systems" presented by Elizabeth Sampat. "If you work hard, and your work matters to you, you leave parts of yourself behind." Integrating personal experiences and autobiographical information into your game design is a powerful tool for encouraging players to connect with the material, but it also leaves you vulnerable, as a designer, to internalizing criticism more deeply. Elizabeth Sampat speaks on her experiences designing games rooted in her personal life, and offers suggestions for bringing a higher level of bleed to your designs. Sunday, 10:00AM - 11:00AM; Serious, All Ages.

D070: "Recruiting And Training Playtesters" presented by Stephen Buonocore, Brennan Taylor & Michael Keller. Everyone knows playtesting is crucial. So, where do you go to find them? How do you teach them how to provide useful feedback to you? And how do you reward them to keep them coming back? Sunday, 10:00AM - 11:00AM; Serious, All Ages.

D071: "Starting a Small Business" presented by Philip Montalbano. In this seminar, Philip Montalbano (a retired CPA) will discuss what goes into establishing a small business. Decisions such as whether or not to incorporate, how to structure partnership agreements, etc. Sunday, 10:00AM - 11:00AM; Very Serious, All Ages.

D072: "Press Start: Embracing Video Games And Digital Tools For Analog Design" presented by Elizabeth Sampat, Dev Purkayastha, Quinn Murphy & Bret Gillan. Perhaps the greatest evolution in our industry might be happening in digital games: On the console, handheld, and every smartphone. Instead of keeping analog games in their own niche, what if we embraced video game culture and digital tools? What would happen next? Sunday, 11:00AM - 12:00PM; Serious, All Ages.

D073: "Accounting For A Small Business" presented by Ascenza Montalbano. The Accounting for a small business is different from managing household finances. Learn about the unique challenges, and get advice on how to set yourself up for success with Ascenza Montalbano, a financial management expert. Sunday, 11:00AM - 12:00PM; Very Serious, All Ages.

D074: "With Great Power: How To Run A One-Person Studio (Hint: You Can't!)" presented by James Ernest. James Ernest discuses the trials and tribulations of trying to make games by yourself. How and when to add other resources that you trust. Sunday, 11:00AM - 12:00PM; Serious, All Ages.

D075: "Public Displays Of Adventure: Running Demos" presented by Jim Crocker & Joshua A.C. Newman. Whether at conventions or in a store, demo games are the best way to sell. Our expert panel tells you the tips and tricks for drawing a crowd, working with the site, and showing off your game at its best! Sunday, 12:00PM - 1:00PM; Serious, All Ages.

D076: "Alternate Sexuality And Gender Identity In Your Design" presented by Julia Ellingboe & Avonelle Wing. As part of our conversation this convention about being inclusive, safe and encouraging to folks who identify as "other" when creating game space, our panelists talk about gender and sexual orientation as things to consider in design and in community conversations. Sunday, 12:00PM - 1:00PM; Serious, 18 & Over ONLY.

D077: "Legalese: Contractural Pitfalls To Avoid" presented by Justin Jacobson & John Stavropoulos. Navigating the niceties of legal contracts isn't always easy. Let our panel of experts point out a few missteps that are all-too-easy to make, and show you the right way to maneuver through. Sunday, 12:00PM - 1:00PM; Serious, All Ages.

D078: "Role Playing Development From A To Z" presented by Kenneth Hite, Darren Watts, Dave Chalker & Amanda Valentine. The designer of an RPG makes the basic mechanics and structure. Then, the development comes in. Sometimes this is the same person, another person, or a whole team of people. Development then makes sure the RPG has everything it needs to be played, and also playtests the heck out of it to identify any flaws that need to be patched. Come learn what it's like being an RPG developer on games both big and small, how every RPG can benefit from a strong development cycle, and what to look for in game development. Sunday, 1:00PM - 2:00PM; Serious, All Ages.

D079: "Graphic Tips for Non-Designers" presented by Fred Hicks, Hal Mangold & Christian N. St. Pierre. Color, space, type - the secrets of good graphic design sometimes seem impenetrable to the non-initiated. Never fear, our panel is here to help! Sunday, 1:00PM - 2:00PM; Serious, All Ages.

D080: "Succeeding At Conventions And Trade Shows" presented by Avonelle Wing. Conventions are overwhelming, and setting yourself up for success involves many components: Branding yourself for visibility, interacting appropriately with the convention, maximizing the impact of your contact with your public, and other ideas. Double Exposure Senior Vice President, Avonelle Wing, will share her experiences, both as a convention organizer and as an attendee representing her own brands. Sunday, 1:00PM - 2:00PM; Serious, All Ages.

D081: "Criticism And Community: How To Handle Your Public" presented by Fred Hicks, Daren Watts & John Stavropoulos. Once your game(s) have found an audience, the next step is keeping it. How do you build a community of fans? And how do you deal with the inevitable public scrutiny and criticism that comes with that exposure? Sunday, 2:00PM - 3:00PM; Serious, All Ages.

D082: "Art On A Shoestring Budget" presented by Hal Mangold, John Carimando, Jack Parra & Christian N. St. Pierre. Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks. Sunday, 2:00PM - 3:00PM; Serious, All Ages.

D083: "Designer Vs. Publisher: Which Side Do I Really Want?" presented by Ryan Macklin, Amanda Valentine & Darren Watts. So you've got a game. Now you have a key question to answer- how much do I really want to be a small business owner? Is self-publishing really for me, or should I get somebody else to do that job? Sunday, 3:00PM - 4:00PM; Serious, All Ages.

D084: "Actually Playable Actual Play: Best Practices For Bloggers And Podcasters" presented by Jim Crocker & Angela Craft. Actual play reports are great for determining if a given game is right for you. How can you make yours as useful as possible to your potential audience? Sunday, 4:00PM - 5:00PM; Serious, All Ages.

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