The eight Primary Stats listed above are used in the calculations of your Secondary Stats. Although it may seem as though Secondary Stats are centered around violence, in fact, there is rarely any other need to test one's offensive or defensive capabilities. As has been proven many times in the Nexus, an Avatar's perceived threat, real or imagined, is often far more powerful than the act of following through on the threat.
There are seven Secondary Stats, and an explanation of each and how it is calculated follows. Remember that the ONLY way to permanently affect the Secondary Stats is by changing the Primary Stats, although some effects in the game will indeed temporarily change Secondary Stats while leaving the Primary Stats alone. Note that in the following calculations, the results are TRUNCATED, not rounded. In other words, if a result comes to 7.5, it will become 7, not 8.
Offensive Rating (OR): This is a measure both of how accurately you can hit a target and with how much force you can hit that target in short range combat. It is calculated with the following formula: ((STR/2) + (AGI/8) + 1). The minimum OR of any Avatar is 1.
Defensive Rating (DR): This Stat has two purposes. First, it measures your ability to dodge an incoming attack and to withstand an amount of it. Second, it is a measure of how accurately you can hit a target with a Long Range attack. It is calculated with the following formula: ((AGI/2) + (STR/8) + (CUN/4) + 1). The minimum DR of any Avatar is 1.
MIND: This Stat is a measure of mental willpower and thought, and serves as both an offensive and defensive Stat. Note that anyone can use his OR to punch someone, but an Avatar cannot use his MIND Stat offensively unless he has a Skill, Power or Item which allows him to do so. It is calculated with the following formula: ((CHA/2) + (INT/3) + (CUN/6) + 1). The minimum natural MIND of any Avatar is 1. Note that some effects in the game can lower an Avatar's MIND Stat to 0; unless specifically stated otherwise, during the time that the Avatar has a MIND of 0, he may not communicate or perform any other Action until his MIND Stat is at least 1.
LIFE: This Stat determines how much damage an Avatar can withstand before he "dies". Although there is no real "death" in the Nexus (explained later), an Avatar will temporarily die if his LIFE Stat reaches 0. As long as it does not reach 0, LIFE is automatically replenished to its maximum 10 minutes after either the last Combat or the last time ANY LIFE has been affected. For more information on how Combat affects LIFE, see the Combat Section. It is calculated with the following formula: (CON*2). The minimum LIFE of any Avatar is 2.
Initiative (IN): The main purpose of this Stat is to determine precedence when your Avatar is involved in an action with one or more other Avatars. It is crucial in helping to sort out large melees and other group-related actions, but it is also used whenever the question of "who goes first" comes up. It is calculated with the following formula: ((CUN/4) + (AGI/8)). The minimum IN of any Avatar is 0.
Energy Manifestation (EM): This Stat is the amount of energy you have available for the use of Powers. All Powers require a minimum EM for them to be used. Your EM resource is theoretically infinite, but the restriction is that you can only use as many EM points as you have to activate one or more Powers within a single Combat or within 10 minutes (outside of combat). EM is automatically replenished to its maximum 10 minutes after either the last Combat or the last time ANY EM has been affected. For more information on how Combat affects EM, see the Combat Section. It is calculated with the following formula: ((ENE/3) + Level). Note that Terrans have an automatic EM of 0. The minimum EM of any non-Terran Avatar is 1.
Luck Bonus (LB): This Stat shows how many extra 10's you are allowed to add to your Action Cards (explained later). Since Action Cards are used for most random occurrences in the Nexus, your Luck Bonus can affect many things that your Avatar does. It is calculated with the following formula: (LUC/6). The minimum LB of any Avatar is 0. The MAXIMUM BASE LB of a character is (Level/2 + 1), rounded UP, EVEN IF his LUC Stat warrants a higher LB (if this is the case, the LB will be applied correctly upon reaching the appropriate Level). Once a character reaches 10th Level, LB is allowed to go all the way to 10 (with 60 LUC).
Upon reaching Level 4, an Avatar may decide to apply a "S/M Modifier", which will help to fully define the exact Size and Mass of an unusually built body. An Avatar may decide to add up to 6 points into S/M or subtract up to 3 points from S/M; each point equates roughly into 4' of size (horizontally or vertically) or 60 pounds of Mass (or 2 and 30 of each). For each positive point of S/M, the Avatar gains an extra 10% OR and 25% LIFE (rounded up) and loses 25% IN and 20% DR (rounded down, and can't fall below 0). For each negative point of S/M, the Avatar gains 25% IN and 20% DR (rounded up) and loses 10% OR and 25% LIFE (rounded down, and can't fall below 1). This change is PERMANENT for the Avatar, and the decision is made at the point where the Avatar reaches Level 4 or never. Note that the percentages listed are not ADDED, they are cumulative. So for example, if someone has a +2 S/M and would naturally have a 5 OR, 5 DR, 10 LIFE and 3 IN; the first point would make it 6 OR, 4 DR, 13 LIFE and 2 IN and the second point would make it the final 7 OR, 3 DR, 17 LIFE and 1 IN. Although the DR and IN numbers would bottom out eventually, making it appear as though this is a terrific proposition to throw 6 points into it and gain all that OR and LIFE, remember the following:
A) A 30' tall giant or 30' long snake is VERY unwieldy and will from this point on have trouble attending Avatar functions and interacting on a normal basis with other Avatars. Even if it is thrown all into Mass with no Size change, it means that the Avatar is going to be slow and cumbersome and will not be able to sit on normal chairs without breaking them, etc.
B) On the CC, there is a field for "Inherent Disadvantage" which will show the negative Stats which must be OVERCOME by Items or enhancing powers, so even though the stats have bottomed, they will not just bounce back simply because the character is wearing armor (for example).
C) An Avatar who wants the change MUST give a rationale for his character, AND continue to role play it as such.
D) Since Items are rated for S/M Mod, a tweaked Avatar may not be able to use a normal sized Item; these restrictions are noted on the Item itself.
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