Appendix A: The Houses of the Nexus

House Citadel, aka "Crusaders": This house tends to attract many of the religious leaders of the Multiverse. Its members spend much of their time arguing with each other over the various beliefs of their universes even though it became obvious to them that the Multiverse truly dwarfs the deities of the individual universes. This relatively new house evolved from a prior house, Canterbury, because its members decided that their image needed to be overhauled. Now they are seeking the one true religion of the Nexus, to satisfy their innate desires to have something to crusade for.

First Tier Skill: Enhanced Inspiration I (Y). An Avatar with this Skill, by uttering an appropriate, inspirational message to any other Avatar within hearing range, will grant a bonus of +20 to the next single Calculation that the Avatar makes, whatever it might be. An Inspirational message is usable once per Avatar per day, and only once per hour (or Combat) to anyone. It is allowable for the same inspirational message to affect multiple Avatars at the same time (i.e. in a melee), subject to the usability restriction; if so used, then the bonus will take effect on each Avatar's very NEXT Calculation. If an Avatar is in such a group and has already been inspired that day, he simply gains no benefit from it while others do. Note that this bonus cannot be applied to its user, nor to any other Avatar who has ANY Inspiration Skill. In addition, if an Avatar is inspired a second time by a different Avatar (before the Calculation the first one was supposed to be applied to), that Avatar's Inspiration will take precedence (even if it is of lower value), and the previous Inspiration will be nullified.

Second Tier Skill: Enhanced Martial Arts I (Y+). An Avatar with this Skill gains a bonus of +15 OR and +20 DR for all Short Range (R) Combat (only), as long as he is not holding any Weapon (other than those specifically designated as a Martial Arts Weapon) or wearing any Armor (other than those specifically designated as Martial Arts Armor). This bonus is applied both when he is attacking and when he is attacked. The bonus is not to be used for any other Action.

Third Tier Skill: Enhanced Inspiration II (Y). An Avatar with this Skill, by uttering an appropriate, incredibly inspirational message to any other Avatar within hearing range, will grant a bonus of +50 to the next single Calculation that the Avatar makes, whatever it might be. An Inspirational message is usable once per Avatar per day, and only once per hour (or Combat) to anyone. It is allowable for the same inspirational message to affect multiple Avatars at the same time (i.e. in a melee), subject to the usability restriction; if so used, then the bonus will take effect on each Avatar's very NEXT Calculation. If an Avatar is in such a group and has already been inspired that day, he simply gains no benefit from it while others do. Note that this bonus cannot be applied to its user, nor to any other Avatar who has ANY Inspiration Skill. In addition, if an Avatar is inspired a second time by a different Avatar (before the Calculation the first one was supposed to be applied to), that Avatar's Inspiration will take precedence (even if it is of lower value), and the previous Inspiration will be nullified.

Fourth Tier Skill: Enhanced Martial Arts II (Y+). An Avatar with this Skill gains a bonus of +30 OR and +35 DR for all Short Range (R) Combat (only), as long as he is not holding any Weapon (other than those specifically designated as a Martial Arts Weapon) or wearing any Armor (other than those specifically designated as Martial Arts Armor). This bonus is applied both when he is attacking and when he is attacked. The bonus is not to be used for any other Action. This bonus is NOT cumulative with other Martial Arts Skills.

Fifth Tier Skill: Stun (R,S). An Avatar with this Skill is able to render any single target within Short Range immobile (unable to communicate, perform any Action, participate in any "normal" maneuvers such as stopping a Flee Action or taking a free shot at a Charging Avatar, or defend against any Action) for the remainder of Combat (plus one additional minute after Combat) or a period of 10 minutes (outside of Combat), by using a secret, swift sensory deprivation technique. To do so, the Avatar must make the following Offensive Calculation: (2 AC Picks). Any non-zero result will indicate success. Note that if all Combatants in a Combat are Stunned, the Combat immediately ends, thereby releasing all Stunned Avatars one minute after it ends. A Stunned Avatar can be pickpocketed once as if he were a corpse (following the rules of the Combat grace period). Initiative always goes to the Stunner first, and to a card draw if he declines.

Choosing House Citadel

The members of this House tend to take their role playing very seriously, and they show a continuous poker face to the rest of the Nexus. Citadel Avatars are very heavily geared towards combat because of their Martial Arts bonuses, and Stun is possibly the single most powerful Fifth Tier Skill of all the Houses. Still, it is a serious commitment to be in this House, as their traditions are wrapped up in formality. Any Genre fits into the House.

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