Appendix A: The Houses of the Nexus

House Cleese, aka "Pythons": This house is devoted to the zanier and sillier aspects of life in the big Multiverse. Progress and expertise are secondary to humor and practical jokes. While usually very funny, Cleese members often can become annoying, especially when they take nothing seriously (i.e. delicate political matters). However, many is a time that much tension has been broken in a critical meeting when a Cleese has set a whoopee cushion in just the right place...

First Tier Skill: Levity (S,Y). An Avatar with this Skill is able to stop any and all Avatars within hearing range from taking any Action for 1 full minute (outside of combat) or 1 round of combat (when in combat). During the period of Levity, the Avatars will be laughing so hard that they will be frozen. However, if the Avatar who is using this Skill tries to get away when other Avatars do not want him to, they will come to their senses and the Levity will end abruptly. Therefore, it is not a catalyst for Fleeing combat. Also, if the affected Avatars are the target of any other adverse Action, the Levity will end. Although this Skill can be used at any time and does not count as an Action, it cannot be used to interrupt an Action which has already started; the user may, however, announce that the Skill will be used immediately following the resolution of the current Action.

Second Tier Skill: Cutting Remark (Y). An Avatar with this Skill is able to so fluster another Avatar that the target's next Initiative calculation (and only the next one) is automatically 0 (as if he had drawn an Ace). Use of this Skill counts as an Action.

Third Tier Skill: Hilarity (S,Y). An Avatar with this Skill is able to stop any and all Avatars within hearing range from taking any Action for 5 full minutes (outside of combat) or 5 rounds of combat (when in combat). During the period of Hilarity, the Avatars will be laughing so hard that they will be frozen. However, if the Avatar who is using this Skill tries to get away when other Avatars do not want him to, they will come to their senses and the Hilarity will end abruptly. Therefore, it is not a catalyst for Fleeing combat. Also, if the affected Avatars are the target of any other adverse Action, the Hilarity will end. Although this Skill can be used at any time and does not count as an Action, it cannot be used to interrupt an Action which has already started; the user may, however, announce that the Skill will be used immediately following the resolution of the current Action.

Fourth Tier Skill: Unpredictability (Y). An Avatar with this Skill will act so totally zany in Combat that he puts his opponents at a severe disadvantage. By invoking this Skill, all of the Avatar's current and future Melee foes will receive a penalty of -50 OR for the remainder of the round of Combat. Use of this Skill counts as an Action. It may not be used outside of Combat.

Fifth Tier Skill: Insanity (S,Y). An Avatar with this Skill is able to invoke so much hysteria amongst other Avatars within hearing range that they will be completely frozen and unable to perform any Action at all for a period of 10 full minutes (if it is used during Combat, the Combat immediately ends and the 10 minute timer is started at the END of the cleanup phase). During this time, the Avatar may perform any Action he wants without fear, unless he performs an Action which would adversely affect any of the Insane Avatars (i.e. Fleeing is fine, attacking them is not). Also, if the affected Avatars are the target of any other adverse Action, the Insanity will end. Although this Skill can be used at any time and does not count as an Action, it cannot be used to interrupt an Action which has already started; the user may, however, announce that the Skill will be used immediately following the resolution of the current Action.

Choosing House Cleese

There are two Houses which cater to players who like to keep their role playing zany and frenetic, Cleese and Godot. Cleese members tend to be sillier than Godot members, and if you enjoy being clever and inventive in just about every situation, this is the House for you. To Cleese, everything can be a joke and even the most serious role playing and/or Combat is there to be tampered with and diffused.

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