Appendix A: The Houses of the Nexus
House Godot, aka "Frat Boys": Cowboys, Freebooters, Space Hotshots and other wild heroes find their brotherhood here. The house of smooth talking, wild abandon, incredible tales and inflated egos. These folks are second only to House Cleese in their total disregard for the serious nature of the Nexus, often throwing loud parties instead of holding any actual political meetings. It has become a part of Nexus legend that you will always have the attention of at least one Godot member if you are holding a bottle.
First Tier Skill: Liquid Immunity (Y+). An Avatar with this Skill will experience no ill effect after coming into contact with or imbibing any potion, drink or other liquid that would cause a negative reaction.
Second Tier Skill: Bravado (Y). An Avatar with this Skill is so completely oblivious to the fact that he is getting hurt that it actually makes him stronger. Whenever he has lost one half (rounded down) of his LIFE points during combat, he gains a bonus of +10 OR for the remainder of the Combat. The effects of this Skill are cumulative until the end of the Combat.
Third Tier Skill: Appeasement (S,Y). An Avatar with this Skill is able to calm any number of Avatars down by offering to buy them all a drink and show them a good time. This Skill will affect all Avatars within audible range at the time it is used, and will prevent any and all attacks or other adverse Actions from being directed at the Avatar who is using this Skill for a period of 1 hour. Note that the appeasement is completely suspended for all targets if the Avatar attacks or directs an adverse Action towards any one of them. Usable only once per hour. Although this Skill can be used at any time and does not count as an Action, it cannot be used to interrupt an Action which has already started; the user may, however, announce that the Skill will be used immediately following the resolution of the current Action.
Fourth Tier Skill: Recovery. An Avatar with this Skill is so used to recovering from wild parties when he wakes up in the morning that he is able to recover from the limbo which is conveyed by death much faster. Instead of the usual 1 hour that an Avatar must wait before he gets his CC back after being killed, an Avatar with this Skill will only wait ten minutes. All other restrictions apply during that time, though.
Fifth Tier Skill: Distraction (S,Y). An Avatar with this Skill is able to completely distract any number of Avatars by acting so outrageously that they forget they ever wanted to fight. This Skill will affect all Avatars within visual range at the time it is used, and will prevent each Avatar from partaking in any combat or other adverse Actions for a period of 1 hour. Note that the distraction is completely suspended for a target if any Avatar attacks or directs an adverse Action towards him (which necessarily would have to come from either the Avatar who is distracting OR an Avatar who was not affected by the distraction. If used during a combat, Distraction will immediately END the combat, and begin the grace period; even if an outsider arrives and attempts to enrage combatants again, anyone who wishes to leave the immediate area may do so during the grace period. Usable only once per Combat. Although this Skill can be used at any time and does not count as an Action, it cannot be used to interrupt an Action which has already started; the user may, however, announce that the Skill will be used immediately following the resolution of the current Action.
Choosing House Godot
As was explained in the Cleese Section, there are two Houses for those players who enjoy being silly and frenetic, and Godot is the other one. However, its members differ in their philosophy from Cleesians in one significant way: While members of House Cleese tend to be loners, causing mischief in silly ways, members of House Godot tend to be far more social, sticking together to enjoy parties, socialization and other family oriented silliness. It has also been noted that Cleese members tend to start trouble while Godot members try to run away from trouble. So the choice all comes down to your playing style.
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