Appendix A: The Houses of the Nexus
House Helvetia, aka "Druids": Helvetians believe in the natural order of things and the balance of nature, and try to maintain that balance whenever possible. While many of the other Houses tend to take extreme (and in many cases, opposite) views of their role in the Nexus, the Druids have become the judges and arbitrators of the Nexus. Many of the members of this House are called upon to settle disputes and to remain impartial in the face of political pressure. Helvetia attracts Avatars from all genres and universes - those who believe in common sense and decency above petty disputes such as good versus evil.
First Tier Skill: Mental Balance (M,Y+). An Avatar with this Skill receives a bonus of +5 MIND whenever he is the target of a Mental Action. This Skill cannot be used when the Avatar is the one initiating the Action.
Second Tier Skill: Restore Sense (M). An Avatar with this Skill is able to nullify the effects of any successful non-Attack (i.e. Psionic Blast is an Attack) Mental Action (except Possession) performed on any single Avatar (other than the Avatar using this Skill), as long as his MIND Stat is greater than or equal to the target's. This nullification happens immediately and releases the target from any commitment he had as a result of the Mental manipulation and renders that target immune from the identical Mental attack (whatever the source) for a period of one hour. Although this Skill can be used as often as necessary, it requires an Action, and may NOT be performed as a Surprise Action, so the attempt MAY force Combat (and its subsequent Initiative draw) from an interested third party. The Avatar performing the Restore Sense needs to be able to communicate with the intended target in some effective way.
Third Tier Skill: Compartmentalization (M,Y+). An Avatar with this Skill receives a bonus of +20 MIND whenever he is the target of a Mental Action. This Skill cannot be used when the Avatar is the one initiating the Action.
Fourth Tier Skill: Voice of Reason (Y). An Avatar with this Skill is able to completely suspend a Combat after any round. All Avatars involved in such a Combat are given the option to freely leave the Combat (as if they had successfully Fled), or to continue it in 5 minutes as a NEW Combat (which means that all Avatars involved are healed). Usable only once per day.
Fifth Tier Skill: Mental Immunity (M,Y+). An Avatar with this Skill is totally immune from the effects of any Mental Action directed at him.
Choosing House Helvetia
This House was created for players who don't seem to belong anywhere else. The House has very laid back members who don't necessarily want to specialize in anything and generally go with the flow. The House has a very loose organization, very few politics and almost no friction. The House Skills conveyed bolster Mental Actions and allow for a very neutral approach to role playing in the Nexus.
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