Appendix A: The Houses of the Nexus

House Octagon, aka "Hackers": This house is well known throughout the Nexus for their intense love of technology and computers above all other forms of communication. Hackers live for their time tweaking and experimenting, and they are responsible for many of the technological advancements made in the Nexus or imported from other universes. In fact, they have become the undisputed masters of technology-based Items, in much the same way Avalon handles magical Items.

First Tier Skill: Enhanced Technology Item Form Creation I. An Avatar with this Skill is able to create an Item which has 6 IU of usability and can be powered by any specific Technology energy source. The Avatar can only work on one Item at a time, and it takes 2 weeks of real time per IU (maximum of 12 weeks) to finish the Item. Note that the Item will only work if it is powered by the proper Energy Source, available only to Technology Genre Avatars. Once the proper Energy Source is applied, the user of the Item may pump as much EM into each use of the Item as he is capable of producing; each EM point spent in this way will increase the primary usefulness of the Item (defined on its card) according to the chart of Energy Sources in Appendix E.

Second Tier Skill: Create Mechanical Servant I. An Avatar with this Skill will be able to create any sort of mechanical or robotic servant with a maximum size of a bread box, which will follow the Avatar around and can enter a combat along with the Avatar (as an independent entity under the Avatar's control). The servant can walk, roll, float or use any other form of mobility. The servant will have the following Stats: OR 20, DR 20, MIND 0, LIFE 20, IN 0, and uses a standard A-10 Action Deck for all draws. The servant has two attacks, one which is (R) based and can be used only in Short Range Combat, and one which is (N) based and can be used only in Long Range Combat. When the servant is created, the owning Avatar must specify ONE exact Attribute of its Long Range Attack PROVIDED the Avatar has the associated Adaptation (if the Avatar does not have an Adaptation, the Servant cannot have a long range attack), although he does NOT get to spend EM on the attack. Building a new Servant takes 48 hours of real, non-combat time. The servant can NOT be resurrected or otherwise affected by "alternate death" Powers; once it is destroyed, it is considered unrecoverable. The servant can not perform any action outside of the visual range of the Avatar. If the Avatar dies, the Servant will become inert and unable to perform any Action. It may at that point be attacked and destroyed, or carried off by another Avatar to save it, if the Avatar is able to leave a Combat with it (if it is saved, then the owning Avatar can immediately reactivate it when he is alive). An Avatar may only create one Servant at a time using any Mechanical Servant Skill.

Third Tier Skill: Enhanced Technology Item Form Creation II. An Avatar with this Skill is able to create an Item which has 12 IU of usability and can be powered by any specific Technology energy source. The Avatar can only work on one Item at a time, and it takes 1 week of real time per IU (maximum of 12 weeks) to finish the Item. Note that the Item will only work if it is powered by the proper Energy Source, available only to Technology Genre Avatars. Once the proper Energy Source is applied, the user of the Item may pump as much EM into each use of the Item as he is capable of producing; each EM point spent in this way will increase the primary usefulness of the Item (defined on its card) according to the chart of Energy Sources in Appendix E.

Fourth Tier Skill: Enhanced Technology Item Form Creation III. An Avatar with this Skill is able to create an Item which has 24 IU of usability and can be powered by any specific Technology energy source. The Avatar can only work on one Item at a time, and it takes 2 weeks of real time for the first 2 IU plus 1 week per additional 2 IU (maximum of 13 weeks) to finish the Item. Note that the Item will only work if it is powered by the proper Energy Source, available only to Technology Genre Avatars. Once the proper Energy Source is applied, the user of the Item may pump as much EM into each use of the Item as he is capable of producing; each EM point spent in this way will increase the primary usefulness of the Item (defined on its card) according to the chart of Energy Sources in Appendix E.

Fifth Tier Skill: Create Mechanical Servant II. An Avatar with this Skill is able to enhance his Servant in two crucial ways: First, the Servant itself has new Stats - OR 60, DR 100, MIND 0, LIFE 100, IN 0. Second, the owning Avatar (only) is able to spend EM to boost the Servant's Long Range attack (only) with the appropriate Attribute multiplier (as if the Servant was a weapon). In addition, the Avatar may choose to remove the Servant's short range attack altogether and replace it with an EM storage unit which can hold up to 30 EM at a time for use with the long range weapon. The Avatar can recharge this storage unit at a rate of 1 EM per non-combat minute, regardless of the actual amount of EM he has. Note that this substitution renders the Servant useless at short range, unless it successfully charges to a long range position on the battlefield. Note that all other rules and restrictions from Create Mechanical Servant I are still in effect for this Skill.

Choosing House Octagon

As you can tell from the House Skills, this House caters almost exclusively to the Technology Genre, even moreso than, for example, Avalon caters to the Fantasy Genre. The life blood of the Technology Genre is the ability to create effective Technology Items, and nobody can create Technology Items better than a 7th Level Octagon. In addition, the Mechanical Servant II is one of the best natural bodyguards in the Avatar System. No matter what form your love of technology takes, consider being in this House if you really want to take advantage of the overwhelming force which the Technology Genre has to offer.

Continue to Next Section...

© 2005 by Double Exposure, Inc. All Rights Reserved. No portion of this text may be reprinted or used in any manner other than for the purposes of participating in the Avatar System 2.6 as managed by Double Exposure, Inc.

Home | Forum | Events | Avatars | Galleries | Links
© 2005 Double Exposure, Inc. All rights reserved.