Appendix A: The Houses of the Nexus
House Renaissance, aka "Tinkers": While this house is filled with many rational thinkers, much like Delphi, the members tend to exercise their intelligence and wisdom for personal profit rather than the good of the Nexus. Tinkers are constantly developing new Items and perfecting them for sale. Often called "mad scientists", the Tinkers are constantly producing strange and wondrous things, some of which actually work. Masters of strategy and abstract reasoning, you will often find a Tinker engaging another Avatar in a Skill Challenge, and usually beating them soundly. They tend to like everyday life in the Nexus more than they like Wandering the Multiverse and finding new adventure (probably because it is not of their making).
First Tier Skill: Enhanced Item Creation I. An Avatar with this Skill is able to create an Item which has 12 IU of usability. The Avatar can only work on one Item at a time, and it takes 1 week of real time per IU (maximum of 12 weeks) to finish the Item.
Second Tier Skill: Conceal Items (Y). When an Avatar with this Skill is successfully Pickpocketed, and the thief names a class of Item he is searching for, the Avatar may choose which Item the thief will get instead of having the thief randomly pick it from him. If the Item chosen is Unstealable, then the thief does not get it. Note that unless it is the only Item of its class that the victim has in his possession, he may not choose the same Item if the thief successfully Pickpockets him again within 24 hours.
Third Tier Skill: Enhanced Item Creation II. An Avatar with this Skill is able to create an Item which has 24 IU of usability. The Avatar can only work on one Item at a time, and it takes 2 weeks of real time for the first 2 IU plus 1 week per additional 2 IU (maximum of 12 weeks) to finish the Item.
Fourth Tier Skill: Enhanced Tweak Item. An Avatar with this Skill is able to improve any Item's effect by up to 16 IU. Avatar can only work on one Item at a time, and it takes 1 week of real time plus 1 week per 4 points of effect (maximum of 5 weeks) to finish tweaking the Item. Note that this Skill will work on Items of any origin, including magic and technology based Items (however, it cannot be used to CHANGE the Energy Source requirement of a Technology based Item OR to change the Enchantment on a Magic based Item). Note that a given Item can only be tweaked ONCE in its lifetime, and that it cannot be used during the time it is being tweaked. An Avatar can only work on one Item at a time.
Fifth Tier Skill: Enhanced Item Creation III. An Avatar with this Skill is able to create an Item which has 48 IU of usability. The Avatar can only work on one Item at a time, and it takes 3 weeks of real time for the first 6 IU plus 1 week per additional 3 IU (maximum of 17 weeks) to finish the Item.
Choosing House Renaissance
This House appeals to players who enjoy using their creativity for their own sake and the sake of the other players in the Nexus. While Avalon and Octagon can create speciality Items in their respective Genres, only a 9th Level Renaissance member can create the most powerful of general-purpose Items and Weapons, and modify existing Items of any Genre to do even more than they were intended to do. This House tends to be filled with loners, and there is not much political or social structure. Choose this House if you intend to be a merchant, a mercenary, or if you enjoy changing alliances often.
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