Appendix B: Non-Combat Skills

Item Creation I. Cost: 5 AP. Stat Requirements: INT 10. Stacking Requirement: None. An Avatar with this Skill is able to create an Item which has 8 IU of usability. The Avatar can only work on one Item at a time, and it takes 1 week of real time per IU (maximum of 8 weeks) to finish the Item.

Item Creation II. Cost: 10 AP. Stat Requirements: INT 20. Stacking Requirement: Item Creation I. An Avatar with this Skill is able to create an Item which has 16 IU of usability. The Avatar can only work on one Item at a time, and it takes 2 weeks of real time for the first 2 IU plus 1 week per additional 2 IU (maximum of 8 weeks) to finish the Item.

Item Creation III. Cost: 20 AP. Stat Requirements: INT 30. Stacking Requirement: Item Creation II. An Avatar with this Skill is able to create an Item which has 32 IU of usability. The Avatar can only work on one Item at a time, and it takes 3 weeks of real time for the first 5 IU plus 1 week per additional 3 IU (maximum of 12 weeks) to finish the Item.

Magic Item Form Creation I. Cost: 10 AP. Stat Requirements: INT 10. Stacking Requirement: None. An Avatar with this Skill is able to create an Item which has 4 IU of usability. The Avatar can only work on one Item at a time, and it takes 2 weeks of real time per IU (maximum of 8 weeks) to finish the Item. The created Item may be enchanted with 1 EM of effect per IU not used in any other attribute of the Item.

Magic Item Form Creation II. Cost: 20 AP. Stat Requirements: INT 20. Stacking Requirement: Magic Item Form Creation I. An Avatar with this Skill is able to create an Item which has 8 IU of usability. The Avatar can only work on one Item at a time, and it takes 2 weeks of real time for the first 2 IU plus 1 week per additional 1 IU (maximum of 7 weeks) to finish the Item. The created Item may be enchanted with 1 EM of effect per IU not used in any other attribute of the Item.

Magic Item Form Creation III. Cost: 30 AP. Stat Requirements: INT 30. Stacking Requirement: Magic Item Form Creation II. An Avatar with this Skill is able to create an Item which has 16 IU of usability. The Avatar can only work on one Item at a time, and it takes 3 weeks of real time for the first 2 IU plus 1 week per additional 2 IU (maximum of 10 weeks) to finish the Item. The created Item may be enchanted with 1 EM of effect per IU not used in any other attribute of the Item.

Technology Item Form Creation I. Cost: 10 AP. Stat Requirements: INT 10. Stacking Requirement: None. An Avatar with this Skill is able to create an Item which has 4 IU of usability and can be powered by any specific Technology energy source. The Avatar can only work on one Item at a time, and it takes 2 weeks of real time per IU (maximum of 8 weeks) to finish the Item. Note that the Item will only work if it is powered by the proper Energy Source, available only to Technology Genre Avatars. Once the proper Energy Source is applied, the user of the Item may pump as much EM into each use of the Item as he is capable of producing; each EM point spent in this way will increase the primary usefulness of the Item (defined on its card) according to the chart of Energy Sources in Appendix E.

Technology Item Form Creation II. Cost: 20 AP. Stat Requirements: INT 20. Stacking Requirement: Technology Item Form Creation I. An Avatar with this Skill is able to create an Item which has 8 IU of usability and can be powered by any specific Technology energy source. The Avatar can only work on one Item at a time, and it takes 2 weeks of real time for the first 2 IU plus 1 week per additional 1 IU (maximum of 7 weeks) to finish the Item. Note that the Item will only work if it is powered by the proper Energy Source, available only to Technology Genre Avatars. Once the proper Energy Source is applied, the user of the Item may pump as much EM into each use of the Item as he is capable of producing; each EM point spent in this way will increase the primary usefulness of the Item (defined on its card) according to the chart of Energy Sources in Appendix E.

Technology Item Form Creation III. Cost: 30 AP. Stat Requirements: INT 30. Stacking Requirement: Technology Item Form Creation II. An Avatar with this Skill is able to create an Item which has 16 IU of usability and can be powered by any specific Technology energy source. The Avatar can only work on one Item at a time, and it takes 3 weeks of real time for the first 2 IU plus 1 week per additional 2 IU (maximum of 10 weeks) to finish the Item. Note that the Item will only work if it is powered by the proper Energy Source, available only to Technology Genre Avatars. Once the proper Energy Source is applied, the user of the Item may pump as much EM into each use of the Item as he is capable of producing; each EM point spent in this way will increase the primary usefulness of the Item (defined on its card) according to the chart of Energy Sources in Appendix E.

Repair Item. Cost: 15 AP. Stat Requirements: INT 10. Stacking Requirement: None. An Avatar with this Skill is able to repair any normal Item which has lost its functionality to breakage or age. It will take the Avatar 1 hour to restore each original IU to the Item, and the Avatar must repair it to its full potential or not at all. Note that this Skill cannot be used on any Item which is based in Magic or Technology. An Avatar can only work on one Item at a time.

Tweak Item. Cost: 25 AP. Stat Requirements: INT 20. Stacking Requirement: Repair Item. An Avatar with this Skill is able to improve any Item's effect by up to 8 IU. Avatar can only work on one Item at a time, and it takes 1 week of real time plus 1 week per 4 points of effect (maximum of 3 weeks) to finish tweaking the Item. Note that this Skill will work on Items of any origin, including Magic and Technology based Items (however, it cannot be used to CHANGE the Energy Source requirement of a Technology based Item OR to change the Enchantment on a Magic based Item). Note that a given Item can only be tweaked ONCE in its lifetime, and that it cannot be used during the time it is being tweaked. An Avatar can only work on one Item at a time.

Resistance to Illusion (Y+). Cost: 15 AP. Stat Requirements: INT 15. Stacking Requirement: None. An Avatar with this Skill gains a +10 bonus to his MIND Stat for the disbelief of any Illusion or Projection in his sensory range.

Investigation (S). Cost: 20 AP. Stat Requirements: INT 15. Stacking Requirement: None. An Avatar with this Skill is allowed to see the front of the CC of any other Avatar in the Nexus without invoking a game mechanic need to see the card. This Skill may be used once per hour, and may not be used during Combat.

Counter Intelligence (Y+). Cost: 25 AP. Stat Requirements: INT 15. Stacking Requirement: None. An Avatar with this Skill is able to negate the effect of either the Investigation Skill or the Sleuthing Skill. A special card will be given to any Avatar with this Skill which can be shown instead of his CC.

Light Fingers (Y). Cost: 10 AP. Stat Requirements: CUN 7, AGI 7. Stacking Requirement: None. An Avatar with this Skill receives a bonus of +10 to his Pickpocket calculation when attempting a Pickpocket Action.

Escape Restraint (R,Y+). Cost: 25 AP. Stat Requirements: CUN 15, AGI 15. Stacking Requirement: None. An Avatar with this Skill is immune to the effects of any Item, Skill or Power which would normally render him immobile or imprisoned. Note that this Skill cannot be used to counter any Attribute other than (R). Special Condition: When used against the "Stun" Skill, the Stun is reduced to 1 minute (outside of Combat) or to the end of the current round (in Combat), instead of being negated altogether.

Suggestion (M,S,Y). Cost: 10 AP. Stat Requirements: CUN 8. Stacking Requirement: None. An Avatar with this Skill is able to use a Mental Action on a single target which, if successful, will allow the Avatar to suggest to the target that ONE particular game-related Action he has announced and is about to perform in the next ten minutes should not be executed. He may convey this concept through any form of communication which the target will understand (i.e. verbal, hand gestures, telepathy, etc.). If the suggestion works, the target may choose to perform a different Action or no Action at all. A double negative cannot be used to make a target take an action he has chosen NOT to do. In this case, read "different" as significantly changing the outcome (i.e. choosing a different target, not just using a knife instead of a sword to attack). This Skill may not affect Nexus Credits or Special Items in any way. The negation is given at the time of invocation of the Skill. Usable only once per round during combat, or once per minute outside of combat.

Coercion (M,S). Cost: 15 AP. Stat Requirements: CUN 12. Stacking Requirement: Suggestion. An Avatar with this Skill is able to use a Mental Action on another Avatar which, if successful, will allow the Avatar to coerce the target into doing one (strictly defined) service for a period of ten minutes. He may convey this concept through any form of communication which the target will understand (i.e. verbal, hand gestures, telepathy, etc.). This service cannot be in any way directly harmful to the target (i.e. plunging a knife into his chest), but may be indirectly harmful (i.e. having the target provoke a more powerful foe into a combat). This Skill may not affect Nexus Credits or Special Items in any way, and may not be used to force the target to perform ANY House Skill. Also, a target can only be forced to lose ONE Item per Coercion (whether by breaking it or giving it away, etc.). The command is given at the time of invocation of the Skill. The effects of the coercion will last for 10 minutes (outside of combat) or until the end of the combat. A target may NOT be re-coerced to perform the same type of action twice in one hour.

Hypnosis (M,S). Cost: 25 AP. Stat Requirements: CUN 20. Stacking Requirement: Coercion. An Avatar with this Skill is able to use a Mental Action on another Avatar which, if successful, will allow the Avatar to Hypnotize the target into doing any and all services requested (to the best of the Avatar's abilities) for a period of fifteen minutes. He may convey these concepts through any form of communication which the target will understand (i.e. verbal, hand gestures, telepathy, etc.). These services cannot be in any way directly harmful to the target (i.e. plunging a knife into his chest), but may be indirectly harmful (i.e. having the target provoke a more powerful foe into a combat). This Skill may not affect Nexus Credits or Special Items in any way, and may not be used to force the target to perform ANY House Skill. Also, a target can only be forced to lose ONE Item per Hypnosis (whether by breaking it or giving it away, etc.). The effects of the hypnosis will last for 15 minutes (outside of combat) or until the end of the combat. A target cannot be re-hypnotized until the initial Hypnosis has worn off, and no lesser form of Mental attack can dissuade the Hypnotized Avatar from NOT performing the requested services. The Avatar who has Hypnotized him cannot release him prematurely, but does not have to issue any further commands if he does not want to.

Resistance to Coercion (M,Y+). Cost: 15 AP. Stat Requirements: CUN 15. Stacking Requirement: None. An Avatar with this Skill will gain a bonus of +10 MIND against any type of coercive or suggestive or hypnotic Skill or Power (including Mesmerize, Possession and Enhanced Hypnosis). This Skill can not be combined with any other Mental Resistance Skill.

Resistance to Hypnosis (M,Y+). Cost: 15 AP. Stat Requirements: CUN 20. Stacking Requirement: Resistance to Coercion. An Avatar with this Skill will gain a bonus of +25 MIND against ANY type of coercive, suggestive or hypnotic Skill or Power (including Mesmerize, Possession and Enhanced Hypnosis). This Skill can not be combined with any other Mental Resistance Skill.

Inspiration I (Y). Cost: 5 AP. Stat Requirements: CHA 5. Stacking Requirement: None. An Avatar with this Skill, by uttering an appropriate, inspirational message to any other Avatar within hearing range, will grant a bonus of +10 to the next single Calculation that the Avatar makes, whatever it might be. An Inspirational message is usable once per Avatar per day, and only once per hour (or Combat) to anyone. It is allowable for the same inspirational message to affect multiple Avatars at the same time (i.e. in a melee), subject to the usability restriction; if so used, then the bonus will take effect on each Avatar's very NEXT Calculation. If an Avatar is in such a group and has already been inspired that day, he simply gains no benefit from it while others do. Note that this bonus cannot be applied to its user, nor to any other Avatar who has ANY Inspiration Skill. In addition, if an Avatar is inspired a second time by a different Avatar (before the Calculation the first one was supposed to be applied to), that Avatar's Inspiration will take precedence (even if it is of lower value), and the previous Inspiration will be nullified.

Inspiration II (Y). Cost: 10 AP. Stat Requirements: CHA 10. Stacking Requirement: Inspiration I. An Avatar with this Skill, by uttering an appropriate, incredibly inspirational message to any other Avatar within hearing range, will grant a bonus of +20 to the next single Calculation that the Avatar makes, whatever it might be. An Inspirational message is usable once per Avatar per day, and only once per hour (or Combat) to anyone. It is allowable for the same inspirational message to affect multiple Avatars at the same time (i.e. in a melee), subject to the usability restriction; if so used, then the bonus will take effect on each Avatar's very NEXT Calculation. If an Avatar is in such a group and has already been inspired that day, he simply gains no benefit from it while others do. Note that this bonus cannot be applied to its user, nor to any other Avatar who has ANY Inspiration Skill. In addition, if an Avatar is inspired a second time by a different Avatar (before the Calculation the first one was supposed to be applied to), that Avatar's Inspiration will take precedence (even if it is of lower value), and the previous Inspiration will be nullified.

Inspiration III (Y). Cost: 15 AP. Stat Requirements: CHA 15. Stacking Requirement: Inspiration II. An Avatar with this Skill, by uttering an appropriate, incredibly inspirational message to any other Avatar within hearing range, will grant a bonus of +30 to the next single Calculation that the Avatar makes, whatever it might be. An Inspirational message is usable once per Avatar per day, and only once per hour (or Combat) to anyone. It is allowable for the same inspirational message to affect multiple Avatars at the same time (i.e. in a melee), subject to the usability restriction; if so used, then the bonus will take effect on each Avatar's very NEXT Calculation. If an Avatar is in such a group and has already been inspired that day, he simply gains no benefit from it while others do. Note that this bonus cannot be applied to its user, nor to any other Avatar who has ANY Inspiration Skill. In addition, if an Avatar is inspired a second time by a different Avatar (before the Calculation the first one was supposed to be applied to), that Avatar's Inspiration will take precedence (even if it is of lower value), and the previous Inspiration will be nullified.

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