Appendix D: Nexus Casino Rules

WildStar

One of the simplest of the Nexus Casino games to learn, the game of WildStar is based on 5 six-sided dice, thrown by whoever is the current "roller". Each of the dice has a star where the "1" usually is, plus the numbers 2 through 6. Stars are considered to be wild cards for the "Show" bets. Players are able to bet numbers according to the following rules:

1) A "Show" bet can be placed on any of the 5 numbers. If the dice come up with at least 3 of the number bet (Stars are wild cards), the player will win as follows:

3 of a kind: Player is paid 1-1.
4 of a kind: Player is paid 10-1.
5 of a kind: Player is paid 50-1.

2) A "Show" bet can be placed on the Stars. If the dice come up with at least 3 Stars, the player will win as follows:

3 Stars: Player is paid 10-1.
4 Stars: Player is paid 100-1.
5 Stars: Player is paid 2000-1.

3) All remaining bets are called "Natural" bets, and they do not allow for wild cards. The following are INDEPENDENT BETS. In order to win one of these bets, the player must play the specific bet, as opposed to the Show bets, which will win any of the three possibilities. If a player bets on 3 of ANY number and 4 of any number show up, he still wins.

Bet on 3 of ANY number: Player is paid 5-1.
Bet on 4 of ANY number: Player is paid 60-1.
Bet on 5 of ANY number: Player is paid 1500-1.

Bet on 3 of a SPECIFIC number: Player is paid 30-1.
Bet on 4 of a SPECIFIC number: Player is paid 300-1.
Bet on 5 of a SPECIFIC number: Player is paid 7500-1.

4) Only the highest win will be paid off (for example, if the player places a show bet and 5 numbers come out, he will be paid ONLY for 5 of a kind). At least ONE natural number must be rolled to pay off a show bet (for example, if 3 stars are rolled, the remaining two dice will determine which numbers will pay off. Three stars do NOT pay off show bets for which there are no matching numbers).

Quarantine

The game of Quarantine is a fascinating study in group dynamics. The board consists of 4 colored sections: Blue, Red, Green and Yellow. There are 12 six-sided dice, 3 each of the four colors. All are thrown together, but in reality, the majority of the bets are "Quarantined" from each other, and are all calculated independently. Then there are the "World" bets, which are based on all four sections.

1) For each color, players are able to bet a single number, 1 though 6. If at least one die of their color comes up with that number, they will win as follows:

1X: Player is paid 1-1.
2X: Player is paid 2-1.
3X: Player is paid 3-1.

2) For each color, players are able to bet on a "Triplet" for EITHER a specific number, or ANY number. The bets pay off as follows:

Bet on ANY Triplet: Player is paid 30-1.
Bet on a SPECIFIC Triplet: Player is paid 200-1.

3) Players are also able to place "World" bets in an area which runs across all four playing sections. These bets are INDEPENDENT bets. In order to win one of them, the player must play the specific bet, as opposed to the single number bets in each color, which will win any of the three possibilities:

Bet on ANY World Triplet: Player is paid 8-1.
Bet on a SPECIFIC World Triplet: Player is paid 50-1.
Bet on a number appearing at least once per color: Player is paid 30-1.

Progression

An exciting, fast paced card game, Progression offers players a chance to win a great deal of money very quickly. Each game consists of 6 rounds, played in succession. A doubling cube is used to represent each of the 6 rounds. It begins on the number 2, then "progresses" to 4, 8, 16, 32 and 64. The number on the doubling cube shows what the "target" number is for the round. Players are attempting to beat the dealer and also to hit a "Natural", which means they have equaled the target number. The rules for the game are as follows:

1) Each player must determine (and tell the dealer) what amount he or she will be betting for each round. This number cannot change until the next game.

2) Each round is played with a shuffled, 52-card deck. Each player AND the dealer will receive a number of cards, face up, equal to the number of the round which is being played.

3) The dealer will determine his final total before players decide what to do.

4) Each player (beginning with the dealer) has an option of receiving one or two additional cards, in order. The object is to come as close to the target number as possible without exceeding it. Face cards count as 10's; a player can selectively ignore multiples of 10's as he sees fit. For example, a 10 and a 7 can be counted as either a 7 or a 17.

5) If a player is closer to the target number than the dealer, he is paid 1-1. If a player ties the dealer OR a player is further away than the dealer, he loses his bet.

6) The first time a player hits a NATURAL (by equaling the target), he is handed a doubling cube, and it is placed in front of him with the "2" showing. In each additional round the player hits a NATURAL, his personal doubling cube is escalated. If at any time, a player leaves the table or does not bet in a given round, his doubling cube is taken away from him, and he will not be able to bet again until the next game. Any winnings from the previous rounds are, of course, kept. Naturals still escalate the cube even if the player lost because of a tie.

7) At the end of all six rounds, each player is paid an amount equal to the number shown on his personal doubling cube times his betting unit as a bonus.

NexusBall

A special Nexus game has a very simple premise: Three colored balls (blue, red and yellow) are dropped onto the playing field with 16 slots (15 House slots and 1 Nexus slot). Players will place bets on Houses in the Nexus, hoping that at least one of the balls will drop into that House's slot. The rules are as follows:

1) Players can bet that AT LEAST ONE ball will drop into the House they have chosen, and the payoff is as follows:

1 Ball Drops: Player is paid 2-1.
2 Balls Drop: Player is paid 20-1.
3 Balls Drop: Player is paid 750-1.

2) Players can bet that a specific ball will drop into the House they have chosen, and the payoff is as follows:

ANY Ball drops: Player is paid 1-1.
Chosen Ball drops: Player is paid 10-1.

Nexus Poker

In the Nexus Casino, there is an area set aside for poker players, who can sit down at several tables to bet with other Avatars. Players will play either 5 or 7 card stud. All normal poker rules apply, and the following house rules are in effect:

1) There is a limit of 3 raises per card dealt.

2) There is no check-raising allowed.

3) Players will ante one Nexus Credit.

4) The stakes are 1-2 units (define a unit as any number of Credits that the players agree on before the start of the game). In a seven-card stud game, players may bet or raise 1 unit ONLY until either a pair is showing, OR the last up card has been dealt, at which point bets and raises can be either 1 or 2 unit. In a five-card stud game, players can bet or raise 2 units at any time.

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