Where America Comes to Play!

Wednesday, July 5 - Sunday, July 9, 2017

NAGA Schedule

Updated 7/4/17 at 11:15PM EDT; All Event Reservations are up to date.

NOTE: Due to unforeseen circumstances, we are using the internal table grids instead of the usual master grids you are used to. We apologize for the inconvenience. These will also be printed in the onsite Program Book.

Wednesday Table Grid in PDF Format
Thursday Table Grid in PDF Format
Friday Table Grid in PDF Format
Saturday Table Grid in PDF Format
Sunday Table Grid in PDF Format


Click here for the MASTER INDEX OF EVENTS


You may ONLY reserve seats in DEXCON 20 events if you are pre-registered.
Click here to pre-register for DEXCON 20 if you have not already done so.

To reserve your spot in the events you want to play in, send eMail to: dexcon20@dexposure.com and include your name and the events you want to register for BY CODE ONLY! NOTE: You may ONLY choose Event Codes which are SHOWN IN GREEN. DO NOT CHOOSE CODES WHICH ARE SHOWN IN RED and have LOCKS on them. Red Event Codes indicate locked events which you cannot register for, later rounds in tournaments which you will be automatically advanced to from preliminary rounds, or events which have already filled up to capacity (this page will be updated several times before the convention starts).

NOTE: The CUTOFF for reserving events is 10:00AM EST on Wednesday, July 5. After that time, you can ONLY reserve events by physically entering your name on the Big Board when you arrive at the convention.

We allow you to select second and third choices for a given time slot; indicate this clearly in whatever fashion you'd like, otherwise we will just leave that slot open.

We will reply to your email with a confirmation that your reservations were received as quickly as possible. Note that you MUST include a valid eMail reply-to address for us to reach you to confirm. If you have previously selected LARPs and/or Signature Events, they will be included in this confirmation.


The Event Listing contains vital information about each event, in the format shown below:

Event ID; Type of Event; Event Name; Event Author. Event Description. Event Day & Time; Round (1); Materials (2). Level (3); Attitude (4), Age Notification (5). Next Round (6) (if applicable); See Also: Repetition of event or round (if applicable).

In the interest of conserving space, repeat listings of the same event or multiple round events will contain only the title, a reference to the first listing, time and round information. Note that prizes are usually NOT listed; all prizes will be gallery level certificates (or applicable awards), unless otherwise specified. In the case of cash prizes, Double Exposure reserves the right to withdraw the grand prize based on attendance of the specific event. Some cash value prizes will be awarded as certificates or shopping sprees for the Dealers' Room, and MAY be transferred to future Double Exposure conventions.

Notes:

(1) One Session; One round; 1 of x = First round, etc.; 1A of x = Same round repeated elsewhere.

(2) All Materials Provided (except dice); All Materials Offered (except dice), but feel free to bring your own; Bring Your Own Materials (and characters, if applicable).

(3) Beginners ONLY; Beginners Welcome; Knowledge of rules Necessary; Experts ONLY.

(4) Very Silly; Silly; Fun; Serious; Very Serious.

(5) All Ages; Under 18 Requires Parental Clearance; 18 & Over ONLY; Young Players Encouraged.

(6) All "Next Round" listings show which specific round or session you will be scheduled for automatically if you advance. This information is vital, and you should be aware of it, although you CAN reserve an alternate selection which takes place at the same time as a future advancement round. At the appropriate time, you will cancel one or the other. Note that all available events are shown in GREEN, and all advancement rounds are shown in RED.

All Special Headline Events are shown in YELLOW.


G0050: GREYHAWK REBORN; "How to Train your Kobold (and Other Enlightened Humanoids)" by Dave Siroonian & William Guardino. GHR-KEO17-07: The Theocracy of Ravonnar needs your help training a new colorful group of adventurers but is the Sheldomar Valley ready? A Universal Social Module for PC's Levels 4-16. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0059, G0080, G0106, G0117, G0130.

G0051: GREYHAWK REBORN; "Punchline" by Matthew Dunn & Sam Tagliaferre. GHR-GEO17-03: The gnomes of the Stark Mounds are used to not being taken seriously, but events take a turn with a visit from one of the Breninís chancellors during a cultural festival. A one round universal adventure set in the Stark Mounds during CY 617 for levels 1-4. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0052: GREYHAWK REBORN; "The Monster" by William Guardino. GHR-GHBN-0666: An 'evergreen' introduction to the Greyhawk by Night campaign. Adventurers learn about the evil within and the consequences of difficult decision. A four-hour urban investigative adventure for first level characters set in the Iuz Territories. Wednesday, 10:00PM - 2:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, Under 18 Requires Parental Clearance. See Also: G0107.

G0053: LEGENDS OF THE SHINING JEWEL; "Under the Streets". LSJ6: After Amthydor's recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired... but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? This event is two rounds in length and is for heroes of levels 1-6. LSJ is a Pathfinder compatible system. Thursday, 9:00AM - 6:00PM; Two Continuous Rounds; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0054: PATHFINDER SOCIETY; "Hell's Rebels: In Hell's Bright Shadow" by Crystal Frasier. PFS-MOD 01: The rebellion begins! The city of Kintargo has long been a safe haven for artists, freethinkers, and those marginalized by the oppressive Chelish government, but now the city has been placed under martial law by inquisitor BarzillaiThrune. When a protest turns into a riot, a new group of heroes comes together to form an organized resistance against the devil-binding government and the church of Asmodeus - but can they survive long enough to establish allies? Or will they become the latest victims of the Thrice-Damned House of Thrune? From the Adventure Path Hell's Rebels. This is a two-round adventure for Character Levels 2-4. Thursday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0055: PATHFINDER SOCIETY; "Midnight Mirror" by Sam Zeitlin. PFS-MOD 01: The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron StepanBoroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region? For characters level 3-5. Thursday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0056: PATHFINDER SOCIETY; "Refugees of the Weary Sky" by Jeffrey Swank. PFS 8-17: As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign. A Pathfinder Society Scenario designed for levels 7-11. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0057: PATHFINDER SOCIETY; "Serpents' Ire" by John Compton. PFS 7-98: A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium's funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents - including both new faces and veterans of the attack on the Grand Lodge a year ago - to infiltrate the operation and shut it down by any means necessary. A Pathfinder Society Scenario designed for 8th-level pregenerated characters. Thursday, 9:00AM - 1:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G0077, G0102, G0122.

G0058: PATHFINDER SOCIETY; "To Seal the Shadow" by Jason Keeley. PFS 8-14: To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil. A Pathfinder Society Scenario designed for levels 1-5. Thursday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0093.

G0059: GREYHAWK REBORN; "How to Train your Kobold (and Other Enlightened Humanoids) (GHR-KEO17-07)" by Dave Siroonian & William Guardino. See G0050. Thursday, 9:00AM - 1:00PM; One Round. See Also: G0080, G0106, G0117, G0130.

G0060: GREYHAWK REBORN; "Placid Island of Ignorance" by John Lent. GHR-GHBN17-04: Something fishy is going on in the village of Cei Connah. Will you be able to resist the sirens' call, or will you all be wet behind the ears when the morning sun rises? Part 1 of the Waiting Dreamer story arc. An eight hour Urban Social-Investigative adventure for 10th level characters set in the Iuz Territories. Thursday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0061: PATHFINDER SOCIETY; "House of Harmonious Wisdom" by Katherine Cross, Sarah Hood, Jason Owen Black & Christopher Rowe. PFS 8-16: A series of five Quests designed for levels 1-5. Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within. House of Harmonious Wisdom includes five 1-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0119.

G0062: PATHFINDER SOCIETY; "Through Maelstrom Rift" by Linda Zayas-Palmer. PFS 7-99: Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. A Pathfinder Society Special designed for 6th-level pregenerated characters. Thursday, 2:00PM - 6:00PM; One Round; All Materials Provided. Beginners Welcome; Fun, All Ages. See Also: G0086, G0111, G0129.

G0063: PATHFINDER SOCIETY; "Torrent's Last Will" by Cole Kronewitter. PFS 8-20: On the Plane of Water, familiar sights grow on impossible scales, from monumental swaths of kelp to utterly titanic sea creatures. The Society has traced a powerful relic to a tremendous shell adrift within a miles-wide swarm of giant jellyfish, and with the help of new allies, the PCs might recover it. They had best beware, though, for the Plane of Water is home to sahuagin and worse that are not eager to welcome intruders. A Pathfinder Society Scenario designed for levels 7-11. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0112.

G0064: GREYHAWK REBORN; "Havoc in Highport" by Jay Stypinski. GHR-POM17-02: Having rescued the boys of Fallowfield from the Cult of the Earth Dragon, the signs point to the self-styled 'Slave Lords' having a base somewhere in Highport. Are you brave enough to challenge the slavers on their own turf, and perhaps find out more clues as to who is behind the raids? A four-hour Urban and Dungeon adventure for 5-10 level characters set in the Pomarj. Thursday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0105, G0125.

G0065: SHADOWRUN MISSIONS; "Build A Runner Workshop/The First Taste" by Catalyst Game Labs. SRM07-00: So, you want to become a runner and learn about Shadowrun? This is the perfect event for you. Create your own Shadowrun 5th edition character play through a short encounter. Thursday, 2:00PM - 6:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0066: LEGENDS OF THE SHINING JEWEL; "Course Correction". LSJ205: The temples of Sorena and Destine have summoned you to meet with them regarding the location of the next piece of the object you seek. A one-round Legends of the Shining Jewel Adventure for ATLS 11-21. LSJ is a Pathfinder compatible system. Thursday, 8:00PM - 12:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages.

G0067: PATHFINDER SOCIETY; "Champion's Chalice, Part 1: Blazing Dangerous Trails" by Benjamin Bruck. PFS 8-18: Every year, the Sargavan government hosts the Sargava Chalice, a contest of speed and survival that draws eager competitors from far and wide, each hoping to win fame, fortune, and glory. This year, Pathfinder Society has taken a special interest in the competition, sponsoring a team of agents to compete to with the trophy. Can PCs overcome their competition and the dangers of the Sargavan wilderness to emerge victorious? Blazing Dangerous Trails is the first scenario in the two-part "Champion's Chalice" campaign arc. It is followed by Pathfinder Society Scenario #8-21: Agents of the Eye. Both chapters are intended to be played in order. A Pathfinder Society Scenario designed for levels 1-5. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0090.

G0068: PATHFINDER SOCIETY; "Champion's Chalice, Part 2: Agents of the Eye" by Nicholas Herold. PFS 8-21: Ages before the rise of modern civilization, the cyclops empire of Ghol-Gan ruled what is now the Mwangi Expanse. The Society sends the PCs deep into the untamed Kaava lands to explore a cyclops ruin, where with a new tool in hand, the Pathfinders might uncover its forgotten and dark history. Can the PCs prevent the ruin's past from becoming Sargava's future? Agents of the Eye is the second scenario in the two-part "Champion's Chalice" campaign arc. It is preceded by Pathfinder Society Scenario #8-18: Blazing Dangerous Trails. Both chapters are intended to be played in order. A Pathfinder Society Scenario designed for levels 1-5. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0109.

G0069: PATHFINDER SOCIETY; "Phantom Phenomena" by Brian Duckwitz, Cole Kronewitter & Nicholas Milasich. PFS Q-1: A series of six Quests designed for 1st-level characters. Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake? Phantom Phenomena includes six, 1-hour adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0070: PATHFINDER SOCIETY; "Rise of the Goblin Guild (Blast From the Past Event)" by Matthew Goodall. PFS 4-01: When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments - and face to face with a burgeoning thieves' guild. A Pathfinder Society Scenario designed for levels 1–5. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0071: GREYHAWK REBORN; "Fools Rush In" by Jay Stypinski. GHR-KEO17-06: You have been asked by the Baroness of Shelspring to venture into the Rushmoors on a mission of some urgency and delicacy. But will you end up as victims rather than victors? A one-round stand-alone Wilderness adventure for 1st to 4th level characters set in the Shelspring Barony and Rushmoors in Keoland. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0079, G0116.

G0072: GREYHAWK REBORN; "Scarlet Surveillance" by John LeDonne. GHR-SEA17-03: The Island of Jetsom lies just 12 miles off the coast of Monmurg. The Council believes that it could serve as a staging point for another invasion by Scarlet Brotherhood forces. You've been asked to undertake reconnaissance of Jetsom Isle to see what assets the Brotherhood has there, and eliminate them if possible. Are you up to the task? A one-round stand-alone Dungeon adventure for 5th - 10th level characters set in the Hold of the Sea Princes. Thursday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0096, G0131.

G0073: LEGENDS OF THE SHINING JEWEL; "Traffic Stop" by Nancy Lee Clark. LSJ199: A new poison has infected the city of Amthydor and one section of the city is in dire need of your help. Can you stop the poison or at least keep it from spreading? This adventure is for characters who have reached level 9 or higher. LSJ is a Pathfinder compatible system. Friday, 9:00AM - 1:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages.

G0074: PATHFINDER SOCIETY; "Dawn of the Scarlet Sun" by Sam Zeitlin. PFS-MOD 02: The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone - or something - is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help - help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts? For characters level 4-6. Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0075: PATHFINDER SOCIETY; "Hell's Rebels: Turn of the Torrent" by Mike Shel. PFS-MOD 02: The rebel group known as the Silver Ravens once fought for independence in the city of Kintargo, but after the Chelish Civil War came to an end, they disbanded - until today! Now, new heroes have reestablished the organization to stand against the inquisitor BarzillaiThrune and his oppressive diabolic regime. But before the Silver Ravens can rise up, they need allies - friends among powerful groups like the Order of the Torrent Hellknights, a hidden cult of Milani, and disenfranchised agents of the government itself. But until the heroes find the ideal hideout for their rebellion - a place secret enough and strong enough to withstand the battles to come - they'll be forced to stay in the shadows. When a perfect site for their headquarters comes along, will the heroes survive long enough to claim it as their own? From the Adventure Path Hell's Rebels. This is a two-round adventure for Character Levels 5-7. Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0076: PATHFINDER SOCIETY; "In Wrath's Shadow (Blast From the Past Event)" by Mike Shel. PFS 4-02: In the ruins of Xin-Bakrakhan - seat of power of the Runelord of Wrath - the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they've unearthed. A Pathfinder Society Scenario designed for levels 3–7. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0077: PATHFINDER SOCIETY; "Serpents' Ire (PFS 7-98)" by John Compton. See G0057. Friday, 9:00AM - 1:00PM; One Round. See Also: G0102, G0122.

G0078: PATHFINDER SOCIETY; "Treacherous Waves" by Eleanor Ferron. PFS 8-19: The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to the PCs to travel to the aquatic metropolis of Vialesk to investigate that ill-fated mission and overcome the forces determined to keep the truth from coming to light.finder Society Scenario #8-21: Agents of the Eye. Both chapters are intended to be played in order. A Pathfinder Society Scenario designed for levels 3-7. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0104.

G0079: GREYHAWK REBORN; "Fools Rush In (GHR-KEO17-06)" by Jay Stypinski. See G0071. Friday, 9:00AM - 1:00PM; One Round. See Also: G0116.

G0080: GREYHAWK REBORN; "How to Train your Kobold (and Other Enlightened Humanoids) (GHR-KEO17-07)" by Dave Siroonian & William Guardino. See G0050. Friday, 9:00AM - 1:00PM; One Round. See Also: G0059, G0106, G0117, G0130.

G0081: GREYHAWK REBORN; "In the Midst of Black Seas of Infinity" by John Lent. GHR-GHBN17-05: A sage and sailor of some repute needs your assistance with some wet work. He is more than happy to give you a share of the treasures you will uncover together, a rising tide lifts all ships as they say. A two-round dungeon delve set in the Iuz Territories for level 11 characters. Part 2 of the Waiting Dreamer story arc. Friday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0082: SHADOWRUN MISSIONS; "Company Man Run Out The Guns" by Catalyst Game Labs. CMP-2014-07: The runners are hired to steal the prototype of Ares Arms new weapon before they can test it from a secret R&D facility. Friday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0083: LEGENDS OF THE SHINING JEWEL; "Traffic Flow" by Nancy Lee Clark. LSJ206: With the source of the drug, limeade, found, there is one mystery left. Where are the souls going? A one round Legends of the Shining Jewel adventure for ATLs 11-19. LSJ is a Pathfinder compatible system. Friday, 2:00PM - 6:00PM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages.

G0084: PATHFINDER SOCIETY; "Hrethnar's Throne" by Tom Philips. PFS 8-15: The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain CalisroBenarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches - rivals both past and present. A Pathfinder Society Scenario designed for levels 5-9. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0120.

G0085: PATHFINDER SOCIETY; "The Golemworks Incident (Blast From the Past Event)" by Larry Wilhelm. PFS 4-03: When the Golemworks in Magnimar starts reporting some "problems" with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization. A Pathfinder Society Scenario designed for levels 5–9. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0086: PATHFINDER SOCIETY; "Through Maelstrom Rift (PFS 7-99)" by Linda Zayas-Palmer. See G0062. Friday, 2:00PM - 6:00PM; One Round. See Also: G0111, G0129.

G0087: GREYHAWK REBORN; "Much To Do About Nothing" by Sam Tagliaferre. GHR-GRM17-01: You managed to find yourself in the city of Lortenford in the Gran March. It is time to either go home or find a Job. A local bard is looking for some babysitters to hire. Go for a ride, babysit his niece, and make some easy gold. All jobs should be this simple! A one-round, Tactical Wilderness and Urban adventure set in the Gran March, and Part 1 of the Bard's Tale story-arc for character levels 1-4. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0088: SHADOWRUN MISSIONS; "Company Man Demolition Run" by Catalyst Game Labs. CMP-2014-08: The runners are hired by Mr. Johnson to disrupt the power at relay station 4Y25K for at least ten minutes. Friday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0089: LEGENDS OF THE SHINING JEWEL; "Traffic Circle" by Nancy Lee Clark. LSJ207: To stop the abduction of the souls you will go to place you hoped to not visit for a long time. A one round Legends of the Shining Jewel adventure for ATLs 11-19. LSJ is a Pathfinder compatible system. Friday, 8:00PM - 12:00AM; One Round; All Materials Offered. Knowledge Necessary; Fun, All Ages.

G0090: PATHFINDER SOCIETY; "Champion's Chalice, Part 1: Blazing Dangerous Trails (PFS 8-18)" by Benjamin Bruck. See G0067. Friday, 8:00PM - 12:00AM; One Round.

G0091: PATHFINDER SOCIETY; "Honor's Echo" by Eleanor Ferron, Jenny Jarzabski & Landon Winkler. PFS Q-2: A series of six Quests designed for 1st-level characters. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess HonariaAlcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more? "Honor's Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0092: PATHFINDER SOCIETY; "The Cultist's Kiss (Blast From the Past Event)" by Sam Zeitlin. PFS 4-08: An active cell of the cult of Lissala - ancient goddess of runes and obedience - has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its current practice, a team of Pathfinders travels to the industrial seaside settlement to uncover the secret coven and infiltrate its services in the guise of prospective converts. Will the Pathfinders discover the knowledge they seek, or will the evil cult subvert them with its vile and seductive faith? A Pathfinder Society Scenario designed for levels 7–11. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0093: PATHFINDER SOCIETY; "To Seal the Shadow (PFS 8-14)" by Jason Keeley. See G0058. Friday, 8:00PM - 12:00AM; One Round.

G0094: PATHFINDER SOCIETY; "Wrath of the Fleshwarped Queen" by Brian Duckwitz. PFS 8-22: When members of the Shoanti Axe Clan saw fire shooting up into the sky over Varisia'sCaliphak Mountains, they rushed to investigate. They found a pair of doors inscribed with runes from ancient Thassilon, along with clear signs that the doors had recently been opened. In recognition of the Axe Clan's expanding alliances, the Shoanti offered both the Society and a priest of Soralyon from Riddleport the opportunity to explore the ruin and neutralize its dangers. Now that the priest has vanished within the complex, the PCs must uncover the ruin's history before the Shoanti lose faith in them and take matters into their own hands. For Levels 3-7. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0123.

G0095: GREYHAWK REBORN; "Enlightened Negotiations" by William Guardino. GHR-KEO17-03: After declaring independence from Keoland, the Theocracy of Ravonnar must have allies or be swallowed by the darkness. A one round Stand-alone Social Urban adventure set in the Theocracy of Ravonnar for characters level 1-4. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0114.

G0096: GREYHAWK REBORN; "Scarlet Surveillance (GHR-SEA17-03)" by John LeDonne. See G0072. Friday, 8:00PM - 12:00AM; One Round. See Also: G0131.

G0097: GREYHAWK REBORN; "Workday" by Sam Tagliaferre. GHR-GRM17-02: It is 'Work Day' in Lortenford. All residents and guests are 'asked' to participate in this daylong event. Report to the Temple of Zilchus at 7 bells sharp, and don't be late. 'Time is money'. A one-round Stand-alone Universal Urban/Dungeon adventure for character levels 1-10. Friday, 8:00PM - 12:00AM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0132.

G0098: LEGENDS OF THE SHINING JEWEL; "Diamonds and Clubs". LSJ200: An inconvenience has developed into a major problem with bigotry destroying the city. Do you have what it takes to bring order to the city once and for all? For all levels. LSJ is a Pathfinder compatible system. Saturday, 9:00AM - 12:00AM; Round 3; All Materials Offered. Beginners Welcome; Fun, All Ages.

G0099: PATHFINDER SOCIETY; "Graves of Crystalmaw Pass" by Kalervo Oikarinen. PFS 8-23: One of Master of Spells SorrinaWestyr's former adventuring companions vanished to the Plane of Earth and was presumed dead. She has recently resurfaced along an old road between the Plane of Earth and the Plane of Fire - one that even the warring forces of the planes' greatest cities had abandoned - and has shown little interest in discussing her circumstances with the Pathfinder Society. Can the PCs uncover why she disappeared and enlist her help in reaching a site on the war-torn and volcanic borderlands? For Levels 1-5. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0127.

G0100: PATHFINDER SOCIETY; "Hell's Rebels: Dance of the Damned" by Richard Pett. PFS-MOD 03: You are Cordially Invited! Having successfully established a hideout in the city of Kintargo, the heroes of the growing rebellion are poised to take back the city. But before the Silver Ravens can strike against diabolic House Thrune, they must forge alliances with nearby tribes of aquatic elves and the free city of Vyre to cut off Cheliax's easy sea and land routes, forcing Lord-Mayor BarzillaiThrune to rely solely on his resources at hand to defend his control of Kintargo. Yet nothing is as simple as it seems, and the dangers awaiting the rebels are not always those that can be defeated with a spell or a sword. And, of course, BarzillaiThrune won't take these new developments lying down - what retribution might one of Cheliax's most dangerous inquisitors have in store for the Silver Ravens? From the Adventure Path Hell's Rebels. This is a two-round adventure for Character Levels 8-10. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0101: PATHFINDER SOCIETY; "Realm of the Fellnight Queen" by Sam Zeitlin. PFS-MOD 03: Stay Out of the Woods! Deep in the forest, something is stirring. An evil fey sorcerer, cast out of the First World millennia ago by her own kin, has found a way to break through the ancient walls of her prison, and carries with her a vengeance too deep to be sated. For the quiet Andoren town of Bellis, busy celebrating a long-awaited marriage, it's a time for joy and laughter. Yet the forest that's always sheltered it is growing dark, and things are moving in the heart of the woods... Realm of the Fellnight Queen is a wilderness adventure for 7th-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. Inside you'll find a possessed druid, a drunken treant, an insane beekeeper, shape-changing forest warriors, and the dark mistress of the Fellnight Realm herself. For characters level 6-8. Saturday, 9:00AM - 6:00PM; Two Continuous Rounds; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0102: PATHFINDER SOCIETY; "Serpents' Ire (PFS 7-98)" by John Compton. See G0057. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0077, G0122.

G0103: PATHFINDER SOCIETY; "The Disappeared (Blast From the Past Event)" by Jonathan H. Keith. PFS 4-11: A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history? A Pathfinder Society Scenario designed for levels 1–5. Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages.

G0104: PATHFINDER SOCIETY; "Treacherous Waves (PFS 8-19)" by Eleanor Ferron. See G0078. Saturday, 9:00AM - 1:00PM; One Round.

G0105: GREYHAWK REBORN; "Havoc in Highport (GHR-POM17-02)" by Jay Stypinski. See G0064. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0125.

G0106: GREYHAWK REBORN; "How to Train your Kobold (and Other Enlightened Humanoids) (GHR-KEO17-07)" by Dave Siroonian & William Guardino. See G0050. Saturday, 9:00AM - 1:00PM; One Round. See Also: G0059, G0080, G0117, G0130.

G0107: GREYHAWK REBORN; "The Monster (GHR-GHBN-0666)" by William Guardino. See G0052. Saturday, 9:00AM - 1:00PM; One Round.

G0108: SHADOWRUN MISSIONS; "Scene It All before" by Catalyst Game Labs. SMH2017: The team gets hired for a simple extraction job. There certainly won't be any weird characters or bizarre situations, that's for sure! Saturday, 9:00AM - 1:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0109: PATHFINDER SOCIETY; "Champion's Chalice, Part 2: Agents of the Eye (PFS 8-21)" by Nicholas Herold. See G0068. Saturday, 2:00PM - 6:00PM; One Round.

G0110: PATHFINDER SOCIETY; "Fortress of the Nail (Blast From the Past Event)" by Amanda Hamon. PFS 4-13: The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in. A Pathfinder Society Scenario designed for levels 5–9. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0111: PATHFINDER SOCIETY; "Through Maelstrom Rift (PFS 7-99)" by Linda Zayas-Palmer. See G0062. Saturday, 2:00PM - 6:00PM; One Round. See Also: G0086, G0129.

G0112: PATHFINDER SOCIETY; "Torrent's Last Will (PFS 8-20)" by Cole Kronewitter. See G0063. Saturday, 2:00PM - 6:00PM; One Round.

G0113: GREYHAWK REBORN; "Dark Heart of Chaos" by John LeDonne. GHR-SEA17-04: Jetsom Island is cursed! The Council of Monmurg has sent out a request for bold and experienced adventurers to explore the catacombs beneath the old keep to try and find a way to eliminate it. Can you remove the curse before it claims your lives? A one-round stand-alone Dungeon adventure for 5th - 16th level characters set in the Hold of the Sea Princes. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages. See Also: G0124.

G0114: GREYHAWK REBORN; "Enlightened Negotiations (GHR-KEO17-03)" by William Guardino. See G0095. Saturday, 2:00PM - 6:00PM; One Round.

G0115: SHADOWRUN MISSIONS; "UnCONventional Warfare" by Catalyst Game Labs. SMH2016: It's all fun and games until a rival gaming convention tries to shut down a much bigger rival. The runners are hired to babysit, err escort a pair of VIPs to ensure they have a good time gaming. If the runners succeed, the convention is saved and they get a nice paycheck. Saturday, 2:00PM - 6:00PM; One Round; Bring Your Own Materials. Knowledge Necessary; Fun, All Ages.

G0116: GREYHAWK REBORN; "Fools Rush In (GHR-KEO17-06)" by Jay Stypinski. See G0071. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0079.

G0117: GREYHAWK REBORN; "How to Train your Kobold (and Other Enlightened Humanoids) (GHR-KEO17-07)" by Dave Siroonian & William Guardino. See G0050. Saturday, 8:00PM - 12:00AM; One Round. See Also: G0059, G0080, G0106, G0130.

G0118: LEGENDS OF THE SHINING JEWEL; "LSJ Fiesta". Pick a mod from current available mods. LSJ is a Pathfinder compatible system. Sunday, 10:00AM - 2:00PM; One Round; All Materials Offered. Beginners Welcome; Fun, All Ages. See Also: G0126.

G0119: PATHFINDER SOCIETY; "House of Harmonious Wisdom (PFS 8-16)" by Katherine Cross, Sarah Hood, Jason Owen Black & Christopher Rowe. See G0061. Sunday, 10:00AM - 2:00PM; One Round.

G0120: PATHFINDER SOCIETY; "Hrethnar's Throne (PFS 8-15)" by Tom Philips. See G0084. Sunday, 10:00AM - 2:00PM; One Round.

G0121: PATHFINDER SOCIETY; "Open Fiesta". The Pathfinder Library! You provide four players; we can provide a judge and the scenario. Just tell us which scenario you need, if it is not already scheduled. Sunday, 10:00AM - 2:00PM; One Round; Bring Your Own Materials. Beginners Welcome; Fun, All Ages. See Also: G0128.

G0122: PATHFINDER SOCIETY; "Serpents' Ire (PFS 7-98)" by John Compton. See G0057. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0077, G0102.

G0123: PATHFINDER SOCIETY; "Wrath of the Fleshwarped Queen (PFS 8-22)" by Brian Duckwitz. See G0094. Sunday, 10:00AM - 2:00PM; One Round.

G0124: GREYHAWK REBORN; "Dark Heart of Chaos (GHR-SEA17-04)" by John LeDonne. See G0113. Sunday, 10:00AM - 2:00PM; One Round.

G0125: GREYHAWK REBORN; "Havoc in Highport (GHR-POM17-02)" by Jay Stypinski. See G0064. Sunday, 10:00AM - 2:00PM; One Round. See Also: G0105.

G0126: LEGENDS OF THE SHINING JEWEL; "LSJ Fiesta". See G0118. Sunday, 3:00PM - 7:00PM; One Round.

G0127: PATHFINDER SOCIETY; "Graves of Crystalmaw Pass (PFS 8-23)" by Kalervo Oikarinen. See G0099. Sunday, 3:00PM - 7:00PM; One Round.

G0128: PATHFINDER SOCIETY; "Open Fiesta". See G0121. Sunday, 3:00PM - 7:00PM; One Round.

G0129: PATHFINDER SOCIETY; "Through Maelstrom Rift (PFS 7-99)" by Linda Zayas-Palmer. See G0062. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0086, G0111.

G0130: GREYHAWK REBORN; "How to Train your Kobold (and Other Enlightened Humanoids) (GHR-KEO17-07)" by Dave Siroonian & William Guardino. See G0050. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0059, G0080, G0106, G0117.

G0131: GREYHAWK REBORN; "Scarlet Surveillance (GHR-SEA17-03)" by John LeDonne. See G0072. Sunday, 3:00PM - 7:00PM; One Round. See Also: G0096.

G0132: GREYHAWK REBORN; "Workday (GHR-GRM17-02)" by Sam Tagliaferre. See G0097. Sunday, 3:00PM - 7:00PM; One Round.


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